/// <summary> /// Saves a profile (saved game) to file /// </summary> public static void SaveToFile(PlayerProfile profile) { var SaveGamesDirectory = (string)Utilities.Globals.Variables["SaveGamesDirectory"]; if (profile.savedProfile != null) { using (var writer = new XmlTextWriter(SaveGamesDirectory + profile.ID + ".wgm", null)) { writer.Formatting = Formatting.Indented; profile.savedProfile.WriteTo(writer); writer.Close(); } } }
/// <summary> /// Loads a saved profile (saved game) from file /// </summary> public static PlayerProfile LoadFromFile(string profileName) { var SaveGamesDirectory = (string)Utilities.Globals.Variables["SaveGamesDirectory"]; var savedGame = new XmlDocument(); savedGame.LoadXml( System.IO.File.ReadAllText(SaveGamesDirectory + profileName + ".wgm")); XmlNode playerNode = savedGame.DocumentElement; PlayerProfile profile = new PlayerProfile(playerNode.Attributes.GetNamedItem("name").Value); profile.savedProfile = savedGame; return profile; }
public override void Load() { ActiveProfile = new PlayerProfile("null"); MathUtil.Init((float)DefaultSettings.Settings["PixelsPerMeter"]); Size = ((Vector2)(Size)Utilities.DefaultSettings.Settings["WindowSize"]) / MathUtil.PixelsPerMeter; PhysicsManager = new PhysicsEngine(); UIManager = new GUIEngine(); GraphicsManager = new GraphicsEngine(); GraphicsTemp.load(); InitGame(); // InitPhysicsEngine(); <-- called in InitGame InitUI(); }
public PuzzleDemoState(string ProfileName, bool newProfile) { if (newProfile) ActiveProfile = new PlayerProfile(ProfileName); else ActiveProfile = PlayerProfile.LoadFromFile(ProfileName); }