/// <summary> /// 口を閉じる /// </summary> public void CloseMouth() { SoundController.Play(SoundController.SeType.Eat); anim.SetBool("Inhale", false); }
public override void OnFadeInDone() { base.OnFadeInDone(); SoundController.PlayBGM(SoundController.BgmType.Ending); scrollAnim.SetTrigger("Start"); }
public override void OnFadeOutDone() { SoundController.StopBGM(); SceneManager.SetActiveScene(gameObject.scene); }
/// <summary> /// クレジットの表示を設定 /// </summary> /// <param name="flag"></param> public void DisplayCredit(bool flag) { SoundController.Play(SoundController.SeType.Click); creditObject.SetActive(flag); }
public override void OnFadeInDone() { base.OnFadeInDone(); SoundController.PlayBGM(stageBgm); Tutorial.Next(); }