public void SetBrains(Brains brains) { m_Brains = brains; }
public Zombie(HvZWorld hvzWorld, Vector2 position, Vector2 rotation, float radius, Vector2 velocity, float maxVelocity, Brains brains) : base(hvzWorld, position, rotation, radius, velocity, maxVelocity) { this.SetBrains(brains); }