//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ private void UpdateRow(HoverLayoutRectRow pRow, HoverShapeRect pShape) { if ( pRow == null ) { return; } pRow.Controllers.Set(HoverLayoutRectRow.SizeXName, this); pRow.Controllers.Set(HoverLayoutRectRow.SizeYName, this); pRow.SizeX = pShape.SizeX; pRow.SizeY = pShape.SizeY; }
/*--------------------------------------------------------------------------------------------*/ private void FadeRow(HoverLayoutRectRow pRow, float pAlpha) { if ( pRow == null || !pRow.gameObject.activeSelf ) { return; } pRow.GetComponentsInChildren(true, vItemDataResults); for ( int i = 0 ; i < vItemDataResults.Count ; i++ ) { FadeItem(vItemDataResults[i], pAlpha); } }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ private void UpdateRow(HoverLayoutRectRow pRow, bool pPreventHighlight) { if ( pRow == null || !pRow.gameObject.activeSelf ) { return; } pRow.GetComponentsInChildren(true, vItemHighStateResults); for ( int i = 0 ; i < vItemHighStateResults.Count ; i++ ) { UpdateHighState(vItemHighStateResults[i], pPreventHighlight); } }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ private void UpdateRow(HoverLayoutRectRow pRow) { if ( pRow == null || !pRow.gameObject.activeSelf ) { return; } Vector3 panelWorldNorm = pRow.transform.TransformDirection(Vector3.back); Vector3 panelToTxWorldDir = (ActiveWhenFacing.position-pRow.transform.position).normalized; float dotBetweenDirs = Vector3.Dot(panelWorldNorm, panelToTxWorldDir); if ( dotBetweenDirs > 0 ) { return; } pRow.gameObject.SetActive(false); //Vector3 panelPos = pRow.transform.position; //Debug.DrawLine(panelPos, panelPos+panelWorldNorm, Color.red); //Debug.DrawLine(panelPos, panelPos+panelToTxWorldDir, Color.cyan); }