/// <summary> /// Override to set the cursor animation trigger /// </summary> /// <param name="modifier"></param> protected override void OnActiveModifier(CursorModifier modifier) { base.OnActiveModifier(modifier); if (Input.GetKey("joystick button 15")) { // Debug.Log(string.Format("Fire ......")); Debug.Log(string.Format("COURSOR is here ......") + modifier.transform.position); } if (modifier != null) { if ((modifier.CursorParameters != null) && (modifier.CursorParameters.Length > 0)) { OnCursorStateChange(CursorStateEnum.Contextual); foreach (var param in modifier.CursorParameters) { SetAnimatorParameter(param); } } } else { OnCursorStateChange(CursorStateEnum.None); } }
/// <summary> /// Updates the currently targeted object and cursor modifier upon getting /// an event indicating that the focused object has changed. /// </summary> /// <param name="pointer">The pointer associated with this focus change.</param> /// <param name="oldFocusedObject">Object that was previously being focused.</param> /// <param name="newFocusedObject">New object being focused.</param> protected virtual void OnPointerSpecificFocusChanged(IPointingSource pointer, GameObject oldFocusedObject, GameObject newFocusedObject) { if (pointer == Pointer) { TargetedObject = newFocusedObject; CursorModifier newModifier = (newFocusedObject == null) ? null : newFocusedObject.GetComponent <CursorModifier>(); OnActiveModifier(newModifier); } }
/// <summary> /// Override to set the cursor anim trigger /// </summary> /// <param name="modifier"></param> protected override void OnActiveModifier(CursorModifier modifier) { base.OnActiveModifier(modifier); if (modifier != null) { if (!string.IsNullOrEmpty(modifier.CursorTriggerName)) { OnCursorStateChange(CursorStateEnum.Contextual); CursorAnimator.SetTrigger(modifier.CursorTriggerName); } } else { OnCursorStateChange(CursorStateEnum.None); } }
/// <summary> /// Override to set the cursor anim trigger /// </summary> /// <param name="modifier"></param> protected override void OnActiveModifier(CursorModifier modifier) { base.OnActiveModifier(modifier); if (modifier != null) { if ((modifier.CursorParameters != null) && (modifier.CursorParameters.Length > 0)) { OnCursorStateChange(CursorStateEnum.Contextual); foreach (var param in modifier.CursorParameters) { SetAnimatorParameter(param); } } } else { OnCursorStateChange(CursorStateEnum.None); } }
/// <summary> /// Override function when a new modifier is found or no modifier is valid /// </summary> /// <param name="modifier"></param> protected virtual void OnActiveModifier(CursorModifier modifier) { TargetedCursorModifier = modifier; }
/// <summary> /// Override to set the cursor anim trigger /// </summary> /// <param name="modifier"></param> protected override void OnActiveModifier(CursorModifier modifier) { base.OnActiveModifier(modifier); if (modifier != null) { if(!string.IsNullOrEmpty(modifier.CursorTriggerName)) { OnCursorStateChange(CursorStateEnum.Contextual); CursorAnimator.SetTrigger(modifier.CursorTriggerName); } } else { OnCursorStateChange(CursorStateEnum.None); } }