public void Rotate(float radians) { _localTransform.RotateZ(radians); UpdateTransform(); }
public void Rotate(float radians) { //## Implement rotating _localTransform ##// _localTransform.RotateZ(radians); UpdateTransform(); }
public void Rotate(float radians) { //Rotates the matrix by _localTransform _localTransform.RotateZ(radians); UpdateTransform(); }