/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> internal void OnGameOver(object sender, GameOverEventArgs e) { if (e.WinningLineCoords != null) { var game = (Game)this.DataContext; this.winningLine = new List <GameMove>(); foreach (var t in e.WinningLineCoords) { this.winningLine.Add(new GameMove() { Row = t.Item1, Column = t.Item2, Color = game.Winner.Color }); } // blink the pieces this.blinkTimer.Start(); } }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnGameOver(object sender, GameOverEventArgs e) { this.game.IsRunning = false; switch (e.Status) { case GameStatus.Draw: MessageBox.Show("It's a draw"); this.gameStatusLabel.Text = "Draw !"; break; case GameStatus.WhiteWon: MessageBox.Show("White won !"); this.gameStatusLabel.Text = "White won !"; break; case GameStatus.BlackWon: MessageBox.Show("Black won !"); this.gameStatusLabel.Text = "Black won !"; break; } }