public GameOver_GUI() { //create the style for the main menu background GUIStyle gameOverStyle = new GUIStyle(); gameOverStyle.IsOpaque = true; Style = gameOverStyle; //create the style for the menu buttons GUITextStyle textStyle = new GUITextStyle(); textStyle.FontType = "Arial22"; textStyle.TextColor[CustomColor.ColorBase] = Color.White; textStyle.Alignment = TextAlignment.JustifyCenter; // Based on 1024 * 768 float positionX = 512; float positionY = 400; GUIText pauseText = new GUIText(); pauseText.Style = textStyle; pauseText.Text = "Thanks for playing!!"; pauseText.Size = new Vector2(300, 100); pauseText.Position = new Vector2(positionX - (pauseText.Size.X / 2), positionY); pauseText.Visible = true; pauseText.Folder = this; }
public GUI_Pause() { //create the style for the main menu background GUIStyle pauseStyle = new GUIStyle(); pauseStyle.IsOpaque = true; Style = pauseStyle; //create the style for the menu buttons GUITextStyle textStyle = new GUITextStyle(); textStyle.FontType = "Arial22"; textStyle.TextColor[CustomColor.ColorBase] = Color.DarkRed; textStyle.Alignment = TextAlignment.JustifyCenter; // Based on 1024 * 768 float positionX = 512; float positionY = 400; GUIText pauseText = new GUIText(); pauseText.Style = textStyle; pauseText.Text = "Paused"; pauseText.Size = new Vector2(150, 100); pauseText.Position = new Vector2(positionX - (pauseText.Size.X / 2), positionY); pauseText.Visible = true; pauseText.Folder = this; }
public LoadingScreen_GUI() { //create the style for the main menu background GUIStyle pauseStyle = new GUIStyle(); pauseStyle.IsOpaque = true; Style = pauseStyle; //create the style for the menu buttons GUITextStyle textStyle = new GUITextStyle(); textStyle.FontType = "Arial22"; textStyle.TextColor[CustomColor.ColorBase] = Color.White; textStyle.Alignment = TextAlignment.JustifyCenter; GUITextStyle controlsStyle = new GUITextStyle(); controlsStyle.FontType = "Arial22"; textStyle.TextColor[CustomColor.ColorBase] = Color.White; textStyle.Alignment = TextAlignment.JustifyLeft; // Based on 1024 * 768 float positionX = 500; float positionY = 200; GUIText pauseText; string[] controls = { "Controls:", "A - Move Left", "D - Move Right", "Spacebar - Jump", "U - Punch", "I - Swipe" }; for(int i = 0; i < controls.Length; ++i) { pauseText = new GUIText(); pauseText.Style = textStyle; pauseText.Text = controls[i]; pauseText.Size = new Vector2(pauseText.Size.X, pauseText.Size.Y+15); pauseText.Position = new Vector2(positionX - (pauseText.Size.X / 2), positionY + ((i + 1) * pauseText.Size.Y / 2)); pauseText.Visible = true; pauseText.Folder = this; } pauseText = new GUIText(); pauseText.Style = textStyle; pauseText.Text = "Loading..."; pauseText.Size = new Vector2(pauseText.Size.X, pauseText.Size.Y + 15); pauseText.Position = new Vector2(positionX - (pauseText.Size.X / 2), positionY + (10 * pauseText.Size.Y / 2)); pauseText.Visible = true; pauseText.Folder = this; }
public GuiPlay() { var playStyle = new GUIStyle(); Name = "GuiPlay"; Style = playStyle; Size = new Vector2(1280, 720); Folder = GUICanvas.Instance; styleMain = new GUITextStyle(); styleMain.FontType = "Arial22"; // @"data\images\MyFont"; styleMain.TextColor[0] = Color.Red; styleMain.SizeToText = false; styleMain.Alignment = TextAlignment.JustifyCenter; styleMain.PreserveAspectRatio = true; _player1Health = new GUIText(); _player1Health.Style = styleMain; _player1Health.Position = new Vector2(25, 25); _player1Health.Size = new Vector2(400, 120); _player1Health.Visible = true; _player1Health.Folder = this; _player1Health.Text = "Player Score:"; _player2Health = new GUIText(); _player2Health.Style = styleMain; _player2Health.Position = new Vector2(780, 25); _player2Health.Size = new Vector2(400, 120); _player2Health.Visible = true; _player2Health.Folder = this; _player2Health.Text = "Health Level"; bitmapStyle = new GUIBitmapStyle(); bitmapStyle.SizeToBitmap = false; Game.Instance.AiHealth = Game.Instance.PlayerHealth = 100; }
private ProfileGUI() { // define gui styles GUIStyle rootStyle = new GUIStyle(); rootStyle.IsOpaque = false; GUIStyle scrollerStyle = new GUIStyle(); scrollerStyle.IsOpaque = true; scrollerStyle.FillColor[CustomColor.ColorBase] = new Color(0, 0, 0, 150); scrollerStyle.HasBorder = true; scrollerStyle.BorderColor[CustomColor.ColorBase] = new Color(0, 0, 0, 200); scrollerStyle.Focusable = true; GUIMLTextStyle bodyStyle = new GUIMLTextStyle(); bodyStyle.Alignment = TextAlignment.JustifyLeft; bodyStyle.TextColor[CustomColor.ColorBase] = Color.White; bodyStyle.SizeToText = true; bodyStyle.AutoSizeHeightOnly = true; bodyStyle.FontType = "Courier14"; GUITextStyle textStyle = new GUITextStyle(); textStyle.Alignment = TextAlignment.JustifyRight; textStyle.TextColor[CustomColor.ColorBase] = Color.White; textStyle.SizeToText = true; textStyle.FontType = "Courier14"; // init gui controls _root = new GUIControl(); _root.Style = rootStyle; _root.HorizSizing = HorizSizing.Width; _root.VertSizing = VertSizing.Height; _scroll = new GUIScroll(); _scroll.Style = scrollerStyle; _scroll.HorizSizing = HorizSizing.Relative; _scroll.VertSizing = VertSizing.Relative; _scroll.Position = new Vector2(10.0f, 10.0f); _scroll.Size = new Vector2(GUICanvas.Instance.Size.X - 20.0f, GUICanvas.Instance.Size.Y - 20.0f); _scroll.FocusOnWake = true; _scroll.Visible = true; _scroll.Folder = _root; _scroll.InputMap = new InputMap(); int gamepadId = InputManager.Instance.FindDevice("gamepad0"); _scroll.InputMap.BindAction(gamepadId, (int)XGamePadDevice.GamePadObjects.Left, _OnLeft); _scroll.InputMap.BindAction(gamepadId, (int)XGamePadDevice.GamePadObjects.Right, _OnRight); _scroll.InputMap.BindAction(gamepadId, (int)XGamePadDevice.GamePadObjects.Start, _OnStart); _page = new GUIText(); _page.Style = textStyle; _page.HorizSizing = HorizSizing.Relative; _page.VertSizing = VertSizing.Relative; _page.Position = new Vector2(GUICanvas.Instance.Size.X - 180.0f, 40.0f); _page.Text = string.Empty; _page.Visible = true; _page.Folder = _root; _saveToFile = new GUIText(); _saveToFile.Style = textStyle; _saveToFile.HorizSizing = HorizSizing.Relative; _saveToFile.VertSizing = VertSizing.Relative; _saveToFile.Position = new Vector2(GUICanvas.Instance.Size.X - 260, 20.0f); _saveToFile.Text = string.Empty; #if !XBOX _saveToFile.Visible = true; _saveToFile.Folder = _root; #endif // !XBOX _text = new GUIMLText(); _text.Style = bodyStyle; _text.HorizSizing = HorizSizing.Width; _text.VertSizing = VertSizing.Height; _text.Position = new Vector2(3.0f, 3.0f); _text.Size = new Vector2(GUICanvas.Instance.Size.X - 40.0f, GUICanvas.Instance.Size.Y - 20.0f); _text.Text = "Torque X Profiler\n\nNo profiles have been taken yet.\nPress (F2) to take a snapshot since the last profile.\n\nIf the profiler doesn't seem to be responding, there may be a stack overflow. Make sure that \nfor each StartBlock call there is an EndBlock call. If the code you're profiling has multiple \nreturn paths you will need multiple EndBlock calls: one before each return statement. If \nthis is an issue, try profiling with a debug build to catch the overflow assert (you might \nneed to run your app for a while before you get it, depending on the cause of the overflow).\n\nEnjoy! ;)"; _text.Visible = true; _text.Folder = _scroll; }
/// <summary> /// Called when this control receives a new style, invoked from the set Style property. /// Override this method if your custom control uses a specialized version of GUIStyle. /// </summary> /// <param name="style"></param> /// <returns></returns> protected virtual bool _OnNewStyle(GUIStyle style) { if (style == null) return false; _style = style; return true; }
protected override bool _OnNewStyle(GUIStyle style) { _style = (style as GUIBitmapStyle); Assert.Fatal(_style != null, "GUIBitmap._OnNewStyle - Control was assigned an invalid style!"); if (_style == null || !base._OnNewStyle(style)) return false; if (_style.SizeToBitmap && _material != null) Size = new Vector2(_bitmapSize.X, _bitmapSize.Y); return true; }
protected override bool _OnNewStyle(GUIStyle style) { _style = (style as GUIMLTextStyle); Assert.Fatal(_style != null, "GUIMLText._OnNewStyle - Control was assigned an invalid style!\nRequires a "); if (_style == null || !base._OnNewStyle(style)) return false; if (_style.SizeToText && _text != String.Empty) _SizeToText(); return true; }
protected override bool _OnNewStyle(GUIStyle style) { _style = (style as GUISplashStyle); Assert.Fatal(_style != null, "GUISplash._OnNewStyle - Control was assigned an invalid style!"); if (_style == null || !base._OnNewStyle(style)) return false; return true; }
private float maxHealthBarSize; // used to calculate size of health #endregion Fields #region Constructors public HealthBar_GUI() { #region Styles // Create Base Style GUIStyle playStyle = new GUIStyle(); Name = "GuiPlay"; Style = playStyle; Size = new Microsoft.Xna.Framework.Vector2(1024, 768); Folder = GUICanvas.Instance; // Create Text Style GUITextStyle styleText = new GUITextStyle(); styleText.FontType = "Arial22"; // Change to desired styleText.TextColor[CustomColor.ColorBase] = Color.White; // Change to desired styleText.SizeToText = true; styleText.Alignment = TextAlignment.JustifyLeft; styleText.PreserveAspectRatio = true; // Create Pic Style GUIBitmapStyle bitmapStyle = new GUIBitmapStyle(); bitmapStyle.SizeToBitmap = false; // Modify the bitmap Style to draw the health GUIStyle healthStyle = new GUIStyle(); healthStyle.FillColor[CustomColor.ColorBase] = Color.Red; healthStyle.IsOpaque = true; #endregion #region GUIObjects // Create health text object GUIText healthText = new GUIText(); healthText.Style = styleText; // Created above healthText.Text = "Health"; // Change to desired healthText.Size = new Vector2(75, 30); // If smaller than text, will be cut off healthText.Position = new Vector2(20, 20); // Change to desired healthText.Folder = this; // needed to draw healthText.Visible = true; // needed to draw // Create cyrstal text object crystalText = new GUIText(); crystalText.Style = styleText; crystalText.Text = ""; crystalText.Size = new Vector2(75, 30); // If smaller than text, will be cut off crystalText.Position = new Vector2(920, 57); // Change to desired crystalText.Folder = this; crystalText.Visible = true; // Create "x" text object, to make independent of the no. of crystals GUIText crossText = new GUIText(); crossText.Style = styleText; crossText.Text = " x "; crossText.Size = new Vector2(75, 30); // If smaller than text, will be cut off crossText.Position = new Vector2(crystalText.Position.X + 30, crystalText.Position.Y); // offset position from crystalText crossText.Folder = this; crossText.Visible = true; // Create picture object GUIBitmap healthBarBorder = new GUIBitmap(); healthBarBorder.Style = bitmapStyle; healthBarBorder.Size = new Vector2(310, 40); // The size of the health bar healthBarBorder.Bitmap = @"data\images\lifebar"; healthBarBorder.Folder = this; healthBarBorder.Visible = true; healthBarBorder.Position = new Vector2(20, 60); // Create picture object GUIBitmap crystalBitmap = new GUIBitmap(); crystalBitmap.Style = bitmapStyle; crystalBitmap.Size = new Vector2(30, 65); // The size of the crystal crystalBitmap.Bitmap = @"data\images\crystal"; crystalBitmap.Folder = this; crystalBitmap.Visible = true; crystalBitmap.Position = new Vector2(crystalText.Position.X + 55, crystalText.Position.Y - 15); // offset position from crystalText // Create base object to fill with colour healthBar = new GUIControl(); healthBar.Style = healthStyle; //healthBar.Size = new Vector2(healthBarBorder.Size.X - 8, healthBarBorder.Size.Y - 5); healthBar.Size = new Vector2(301, 34); // offset size to fit inside health bar healthBar.Folder = this; healthBar.Visible = true; //healthBar.Position = new Vector2(healthBarBorder.Position.X + 5, healthBarBorder.Position.Y + 3); healthBar.Position = new Vector2(25, 64); // offset pos to fit inside health bar // used calculate health bar size (see draw) maxHealthBarSize = healthBar.Size.X; #endregion }
/// <summary> /// Initializes the console gui. /// </summary> public void Initialize() { if (_isInitialized) { TorqueConsole.Warn("ConsoleGui.InitializeGui - Gui is already initialized!"); return; } // define gui styles GUIStyle rootStyle = new GUIStyle(); rootStyle.IsOpaque = true; rootStyle.FillColor[CustomColor.ColorBase] = new Color(0, 0, 0, 128); GUIStyle scrollerStyle = new GUIStyle(); scrollerStyle.HasBorder = true; scrollerStyle.BorderColor[CustomColor.ColorBase] = new Color(0, 0, 0, 255); scrollerStyle.Focusable = false; GUIMLTextStyle bodyStyle = new GUIMLTextStyle(); bodyStyle.Alignment = TextAlignment.JustifyLeft; bodyStyle.TextColor[CustomColor.ColorUser0] = Color.White; bodyStyle.TextColor[CustomColor.ColorUser1] = Color.Yellow; bodyStyle.TextColor[CustomColor.ColorUser2] = Color.Red; bodyStyle.SizeToText = true; bodyStyle.AutoSizeHeightOnly = false; bodyStyle.FontType = "Arial12"; GUITextStyle textStyle = new GUITextStyle(); textStyle.Alignment = TextAlignment.JustifyLeft; textStyle.TextColor[CustomColor.ColorBase] = Color.White; textStyle.SizeToText = false; textStyle.Focusable = true; textStyle.FontType = "Arial14"; // init gui controls _root = new GUIControl(); _root.Style = rootStyle; _root.HorizSizing = HorizSizing.Width; _root.VertSizing = VertSizing.Height; _root.Size = new Vector2(GUICanvas.Instance.Size.X, GUICanvas.Instance.Size.Y); _scroll = new GUIScroll(); _scroll.Style = scrollerStyle; _scroll.HorizSizing = HorizSizing.Width; _scroll.VertSizing = VertSizing.Relative; _scroll.Size = new Vector2(GUICanvas.Instance.Size.X, GUICanvas.Instance.Size.Y - 30.0f); _scroll.Visible = true; _scroll.Folder = _root; _textEdit = new GUIConsoleTextEdit(); _textEdit.Style = textStyle; _textEdit.HorizSizing = HorizSizing.Relative; _textEdit.VertSizing = VertSizing.Relative; _textEdit.Position = new Vector2(10.0f, GUICanvas.Instance.Size.Y - 30.0f); _textEdit.Size = new Vector2(GUICanvas.Instance.Size.X - 20.0f, 30.0f); _textEdit.FocusOnWake = true; _textEdit.Visible = true; _textEdit.Folder = _root; _textEdit.OnValidateText = _ValidateText; int keyboardId = InputManager.Instance.FindDevice("keyboard"); _textEdit.InputMap.BindAction(keyboardId, (int)Keys.Up, _NextHistory); _textEdit.InputMap.BindAction(keyboardId, (int)Keys.Down, _PreviousHistory); _text = new GUIConsoleText(); _text.Style = bodyStyle; _text.HorizSizing = HorizSizing.Relative; _text.VertSizing = VertSizing.Relative; _text.Position = new Vector2(10.0f, 10.0f); _text.Size = new Vector2(400.0f, 20.0f); _text.Visible = true; _text.Folder = _scroll; _text.Text = _consoleText; _isInitialized = true; }
protected override bool _OnNewStyle(GUIStyle style) { _style = (style as GUITextStyle); Assert.Fatal(!_style.Font.IsNull, "GUIText._OnNewStyle - Font resource is not valid!"); if (_style.Font.IsNull) return false; Assert.Fatal(_style != null, "GUIText._OnNewStyle - Control was assigned an invalid style!"); if (_style == null || !base._OnNewStyle(style)) return false; if (_style.SizeToText && _text != String.Empty) _SizeToText(); return true; }