public static Offset <global::FB_WebProtocol.Vec3> Encode(Game_WebProtocol.FB_WebProtocol.Vec3 source, FlatBufferBuilder fbb) { global::FB_WebProtocol.Vec3.StartVec3(fbb); global::FB_WebProtocol.Vec3.AddX(fbb, source.x); global::FB_WebProtocol.Vec3.AddY(fbb, source.y); global::FB_WebProtocol.Vec3.AddZ(fbb, source.z); return(global::FB_WebProtocol.Vec3.EndVec3(fbb)); }
public static void Decode(Game_WebProtocol.FB_WebProtocol.Vec3 destination, global::FB_WebProtocol.Vec3 source) { destination.x = source.X; destination.y = source.Y; destination.z = source.Z; }