public void addSegment(Point frameSize, Point startFrame, Point endFrame, int millisecondsPerFrame) { segments[numSegments] = new SpriteSheetSegment(frameSize, startFrame, endFrame, millisecondsPerFrame); ++numSegments; }
public void addSegment(Point frameSize, Point startFrame, Point endFrame, int millisecondsPerFrame) { segments[numSegments] = new SpriteSheetSegment(frameSize, startFrame, endFrame, millisecondsPerFrame); ++numSegments; System.Diagnostics.Debug.WriteLine("number of segments is " + numSegments); }
public void setCurrentSegment(int which) { currentSegment = segments[which]; }
public void setCurrentSegment(int which) { System.Diagnostics.Debug.WriteLine("segment number " + which); currentSegment = segments[which]; }