public void ApplyInfluence(Person person, Applier applier, int applierID) { bool flag = false; bool flag2 = false; foreach (Influence influence in this.Influences.Values) { if ((influence.Type != InfluenceType.前提) && (influence.Type != InfluenceType.多选一)) { if (!flag || flag2) { influence.ApplyInfluence(person, applier, applierID); } continue; } if (!(flag || (influence.Type != InfluenceType.多选一))) { flag = true; } if (influence.IsVaild(person)) { if (influence.Type == InfluenceType.多选一) { flag2 = true; continue; } } else if (influence.Type == InfluenceType.前提) { break; } } }
public void addChildrenBornEntry(GameDate date, Person factionLeader, Person feizi, Person born) { Faction faction = factionLeader.BelongedFaction; if (faction == null) { if (factionLeader.BelongedArchitecture != null) { faction = factionLeader.BelongedArchitecture.BelongedFaction; } else if (factionLeader.BelongedTroop != null) { faction = factionLeader.BelongedTroop.BelongedFaction; } } if (faction != null) { this.addTableEntry(date, composeFactionList(faction), String.Format(yearTableStrings["childrenBorn"], faction.Name, factionLeader.Name, feizi.Name, (born.Sex ? "女" : "子"), born.Name), false); } else { this.addTableEntry(date, composeFactionList(faction), String.Format(yearTableStrings["childrenBornNoFaction"], factionLeader.Name, feizi.Name, (born.Sex ? "女" : "子"), born.Name), false); } }
public override void ApplyEffectKind(Person person, Event e) { if (person.BelongedFactionWithPrincess != null) { person.AddHated(person.BelongedFaction.Leader); } }
public override void ApplyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.TempRateOfOffence = this.rate; } }
public bool CheckCondition(Person person, Event e) { if (this.Kind == null) return false; this.Kind.InitializeParameter(this.Parameter); this.Kind.InitializeParameter2(this.Parameter2); return this.Kind.CheckConditionKind(person, e) || this.Kind.CheckConditionKind(person); }
public override void ApplyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.ChanceOfBlockArrowAttack += this.chance; } }
public override void PurifyInfluenceKind(Person p) { if (p.BelongedFaction != null) { p.BelongedFaction.techniquePointCostRateDecrease.Remove(this.increment); } }
public override void ApplyInfluenceKind(Person p) { if (p.BelongedFaction != null) { p.BelongedFaction.techniqueFundCostRateDecrease.Add(this.increment); } }
public override void PurifyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.StuntDayDecrementOfAttack -= this.chance; } }
public override void PurifyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.StuntArchitectureDamageRate = 1f; } }
public override void PurifyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.ChanceOfTrippleDamage -= this.chance; } }
public override void ApplyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.StuntArchitectureDamageRate = this.rate; } }
public override void ApplyEffectKind(Person person, Event e) { if (person.BelongedFactionWithPrincess != null) { person.BelongedFactionWithPrincess.Leader.AdjustRelation(person, 0, increment); } }
public override void ApplyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.ChanceOfDoubleDamage += this.chance; } }
public override void ApplyInfluenceKind(Person person) { if (this.increment > person.InfluenceIncrementOfCommand) { person.InfluenceIncrementOfCommand += this.increment; } }
public override void ApplyEffectKind(Person person) { if (person.LocationTroop != null) { person.ToDeath(null, person.BelongedFaction); } }
private string challengePersonString(Person person) { //武将ID,姓,名,字,性别(0,女、1,男),头像编号,身份(0 盗贼,1 武将,2君主) //生命,体力,力量,敏捷, //武艺,统御,智谋,政治,魅力, //相性,勇猛,冷静,义理,野心,名声, //坐骑(1、没有马;300、赤兔马;301、的卢;302、绝影;303、爪黄飞电;304、大宛马), //忠诚度,当前所属势力声望, //当前效力君主的魅力(没有君主传-1),当前效力君主的相性(没有君主传-1) string para; para = person.ID.ToString() + "," + person.SurName + "," + person.GivenName + "," + (person.CalledName == "" ? "无" : person.CalledName) + "," + (person.Sex ? "0" : "1") + "," + person.PictureIndex.ToString() + ","+person.Identity().ToString()+","; para += person.Strength.ToString() + "," + person.Strength.ToString() + "," + person.Strength.ToString() + "," + person.Strength.ToString() + ","; para += person.Strength.ToString() + "," + person.Command.ToString() + "," + person.Intelligence.ToString() + "," + person.Politics.ToString() + "," + person.Glamour.ToString() + ","; para += person.Ideal.ToString() + "," + person.Braveness.ToString() + "," + person.Calmness.ToString() + "," + person.PersonalLoyalty.ToString() + "," + person.Ambition.ToString() + "," + person.Reputation.ToString() + ","; ///////////////////////////////判断有没有宝物马 if (person.HasHorse() == -1) //游戏中用-1表示没有马,而单挑程序中用1表示没有马 { para += "1" + ","; } else { para += person.HasHorse().ToString() + ","; } ///////////////////////////////// para += person.Loyalty.ToString() + "," + (person.BelongedFaction == null ? 0 : person.BelongedFaction.Reputation).ToString()+","; para += (person.BelongedFaction == null ? -1 : person.BelongedFaction.Leader.Glamour).ToString() + "," + (person.BelongedFaction == null ? -1 : person.BelongedFaction.Leader.Ideal).ToString(); para += "\r\n"; return para; }
public override void PurifyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.ChanceOfMustCriticalStrike -= this.chance; } }
public override void PurifyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.MultipleOfStratagemTechniquePoint -= this.multiple - 1; } }
public override void ApplyEffectKind(Person person, Event e) { if (person.LocationArchitecture != null) { person.Status = GameObjects.PersonDetail.PersonStatus.Princess; } }
public override void PurifyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.ChanceOfBlockAttack -= this.chance; } }
public override void ApplyInfluenceKind(Person person) { if (this.increment > person.InfluenceIncrementOfStrength) { person.InfluenceIncrementOfStrength += this.increment; } }
public override void PurifyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.TempRateOfOffence = 1f; } }
public override void ApplyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.StuntAttackRadius = this.radius; } }
public override void ApplyEffectKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.DecreaseCombativity(this.increment); } }
public override void PurifyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.StuntAttackRadius = 0; } }
public override void ApplyInfluenceKind(Person person) { if (this.increment > person.InfluenceIncrementOfIntelligence) { person.InfluenceIncrementOfIntelligence += this.increment; } }
public override void ApplyInfluenceKind(Person person) { if (person.LocationTroop != null) { person.LocationTroop.MultipleOfCombatTechniquePoint += this.multiple - 1; } }
public override void ApplyEffectKind(Person person, Event e) { if (person.BelongedFaction != null) { person.ClosePersons.Add(person.BelongedFaction.LeaderID); } }
public override void ApplyInfluenceKind(Person person) { if (this.increment > person.IncrementOfChallengeWinningChance) { person.IncrementOfChallengeWinningChance = this.increment; } }