public PersonGenerateParam(GameScenario scenario, Architecture foundLocation, Person finder, bool inGame, PersonGeneratorType preferredType, bool isAI) { this.scenario = scenario; this.foundLocation = foundLocation; this.finder = finder; this.inGame = inGame; this.preferredType = preferredType; this.isAI = isAI; }
public List<string> LoadPersonGeneratorTypes(OleDbConnection connection, GameScenario scen) { connection.Open(); OleDbDataReader reader = new OleDbCommand("Select * From PersonGeneratorType", connection).ExecuteReader(); bool hasZero = false; while (reader.Read()) { PersonGeneratorType type = new PersonGeneratorType(); type.ID = (int)reader["ID"]; if (type.ID == 0) { hasZero = true; } type.Name = reader["TypeName"].ToString(); type.generationChance = (int)reader["GenerationChance"]; type.commandLo = (int)reader["CommandLo"]; type.commandHi = (int)reader["CommandHi"]; type.strengthLo = (int)reader["StrengthLo"]; type.strengthHi = (int)reader["StrengthHi"]; type.intelligenceLo = (int)reader["IntelligenceLo"]; type.intelligenceHi = (int)reader["IntelligenceHi"]; type.politicsLo = (int)reader["PoliticsLo"]; type.politicsHi = (int)reader["PoliticsHi"]; type.glamourLo = (int)reader["GlamourLo"]; type.glamourHi = (int)reader["GlamourHi"]; type.braveLo = (int)reader["BraveLo"]; type.braveHi = (int)reader["BraveHi"]; type.calmnessLo = (int)reader["CalmnessLo"]; type.calmnessHi = (int)reader["CalmnessHi"]; type.personalLoyaltyLo = (int)reader["PersonalLoyaltyLo"]; type.personalLoyaltyHi = (int)reader["PersonalLoyaltyHi"]; type.ambitionLo = (int)reader["AmbitionLo"]; type.ambitionHi = (int)reader["AmbitionHi"]; type.titleChance = (int)reader["TitleChance"]; type.affectedByRateParameter = (bool)reader["AffectedByRateParameter"]; this.AllPersonGeneratorTypes.Add(type); } connection.Close(); // for backward compatibility if (!hasZero) { foreach (PersonGeneratorType type in this.AllPersonGeneratorTypes) { type.ID--; } } return new List<string>(); }
public List<string> LoadPersonGeneratorTypes(OleDbConnection connection, GameScenario scen) { connection.Open(); OleDbDataReader reader = new OleDbCommand("Select * From PersonGeneratorType", connection).ExecuteReader(); bool hasZero = false; while (reader.Read()) { PersonGeneratorType type = new PersonGeneratorType(); type.ID = (int)reader["ID"]; if (type.ID == 0) { hasZero = true; } type.Name = reader["TypeName"].ToString(); type.generationChance = (int)reader["GenerationChance"]; type.commandLo = (int)reader["CommandLo"]; type.commandHi = (int)reader["CommandHi"]; type.strengthLo = (int)reader["StrengthLo"]; type.strengthHi = (int)reader["StrengthHi"]; type.intelligenceLo = (int)reader["IntelligenceLo"]; type.intelligenceHi = (int)reader["IntelligenceHi"]; type.politicsLo = (int)reader["PoliticsLo"]; type.politicsHi = (int)reader["PoliticsHi"]; type.glamourLo = (int)reader["GlamourLo"]; type.glamourHi = (int)reader["GlamourHi"]; type.braveLo = (int)reader["BraveLo"]; type.braveHi = (int)reader["BraveHi"]; type.calmnessLo = (int)reader["CalmnessLo"]; type.calmnessHi = (int)reader["CalmnessHi"]; type.personalLoyaltyLo = (int)reader["PersonalLoyaltyLo"]; type.personalLoyaltyHi = (int)reader["PersonalLoyaltyHi"]; type.ambitionLo = (int)reader["AmbitionLo"]; type.ambitionHi = (int)reader["AmbitionHi"]; type.titleChance = (int)reader["TitleChance"]; type.affectedByRateParameter = (bool)reader["AffectedByRateParameter"]; try { type.CostFund = (int)reader["CostFund"]; } catch { switch (type.ID) { case 0: case 1: case 2: case 3: type.CostFund = 80000; break; case 4: type.CostFund = 120000; break; case 5: type.CostFund = 150000; break; case 6: type.CostFund = 250000; break; case 7: case 8: case 9: type.CostFund = 15000; break; } } try { type.TypeCount = (int)reader["TypeCount"]; } catch { type.TypeCount = 0; } try { type.FactionLimit = (int)reader["FactionLimit"]; } catch { switch (type.ID) { case 0: case 1: case 2: case 3: case 4: type.FactionLimit = 10; break; case 5: case 6: type.FactionLimit = 1; break; case 7: case 8: case 9: type.FactionLimit = 9; break; } } this.AllPersonGeneratorTypes.Add(type); } connection.Close(); // for backward compatibility if (!hasZero) { foreach (PersonGeneratorType type in this.AllPersonGeneratorTypes) { type.ID--; } } return new List<string>(); }