//ParticleComponent particleComponent; public GameSurface() : base() { this.Bounds = new Rectangle(0, (int)(Setting.Setting.resolutionY * 0.7), Setting.Setting.resolutionX, (int)(Setting.Setting.resolutionY * 0.3)); this.AllowMultipleFocus = true; this.AllowsDropIn = true; this.healthComponent = new Healthbar(new Rectangle((int)(this.Bounds.X + this.Bounds.Width * 0.106), (int)(this.Bounds.Y + this.Bounds.Height * 0.18), 187, 188)); this.healthComponent.BackgroundGraphicPath = "Gui/Menu/GameSurface/Health"; this.add(this.healthComponent); this.manaComponent = new Component(new Rectangle((int)(this.Bounds.X + this.Bounds.Width * 0.662), (int)(this.Bounds.Y + this.Bounds.Height * 0.18), 187, 188)); this.manaComponent.BackgroundGraphicPath = "Gui/Menu/GameSurface/Mana"; this.add(this.manaComponent); this.interfaceComponent = new Component(new Rectangle((int)(this.Bounds.X + this.Bounds.Width * 0.1), (int)(this.Bounds.Y + this.Bounds.Height * 0.15), 767, 201)); this.interfaceComponent.BackgroundGraphicPath = "Gui/Menu/GameSurface/Interface"; this.add(this.interfaceComponent); this.inventoryButton = new Button(new Rectangle((int)(this.Bounds.X + this.Bounds.Width * 0.5), (int)(this.Bounds.Y + this.Bounds.Height * 0.3), 25, 25)); this.inventoryButton.BackgroundGraphicPath = "Gui/Menu/Inventory/InventoryButton"; this.inventoryButton.Action = inventoryButton_Click; this.inventoryButton.IsTextEditAble = false; this.add(this.inventoryButton); this.inventoryMenu = new InventoryMenu(Configuration.Configuration.networkManager.client.PlayerObject); this.inventoryMenu.setIsActive(false); this.add(this.inventoryMenu); }
//ParticleComponent particleComponent; public GameSurface() : base() { this.Bounds = new Rectangle(0, (int)(Setting.Setting.resolutionY * 0.7), Setting.Setting.resolutionX, (int)(Setting.Setting.resolutionY * 0.3)); this.AllowMultipleFocus = true; this.healthComponent = new Healthbar(new Rectangle((int)(this.Bounds.X + this.Bounds.Width * 0.106), (int)(this.Bounds.Y + this.Bounds.Height * 0.18), 187, 188)); this.healthComponent.BackgroundGraphicPath = "Gui/Menu/GameSurface/Health"; this.add(this.healthComponent); this.manaComponent = new Component(new Rectangle((int)(this.Bounds.X + this.Bounds.Width * 0.662), (int)(this.Bounds.Y + this.Bounds.Height * 0.18), 187, 188)); this.manaComponent.BackgroundGraphicPath = "Gui/Menu/GameSurface/Mana"; this.add(this.manaComponent); this.interfaceComponent = new Component(new Rectangle((int)(this.Bounds.X + this.Bounds.Width * 0.1), (int)(this.Bounds.Y + this.Bounds.Height * 0.15), 767, 201)); this.interfaceComponent.BackgroundGraphicPath = "Gui/Menu/GameSurface/Interface"; this.add(this.interfaceComponent); this.inventoryButton = new Button(new Rectangle((int)(this.Bounds.X + this.Bounds.Width * 0.5), (int)(this.Bounds.Y + this.Bounds.Height * 0.3), 25, 25)); this.inventoryButton.BackgroundGraphicPath = "Gui/Menu/Inventory/InventoryButton"; this.inventoryButton.Action = inventoryButton_Click; this.inventoryButton.IsTextEditAble = false; this.add(this.inventoryButton); this.inventoryMenu = new InventoryMenu(Configuration.Configuration.networkManager.client.PlayerObject); this.inventoryMenu.setIsActive(false); this.add(this.inventoryMenu); }