public IStoryValue<object> Clone() { NpcCountValue val = new NpcCountValue(); val.m_StartUnitId = m_StartUnitId.Clone(); val.m_EndUnitId = m_EndUnitId.Clone(); val.m_HaveValue = m_HaveValue; val.m_Value = m_Value; return val; }
public IStoryValue Clone() { NpcCountValue val = new NpcCountValue(); val.m_StartUnitId = m_StartUnitId.Clone(); val.m_EndUnitId = m_EndUnitId.Clone(); val.m_HaveValue = m_HaveValue; val.m_Value = m_Value; return(val); }