void Log(LogType logType, string format, params object[] argst) { var text = ILogFile.LogText(logType, moduleName, format, argst); if (Application.isEditor) { LogHandler.unityLogHandler.LogFormat(logType, null, text); } }
public void LogException(Exception exception) { if ((ShowLog.Exception & showLog) != 0) { ILogFile.LogText(LogType.Exception, moduleName, exception.Message); if (Application.isEditor) { LogHandler.unityLogHandler.LogException(exception, null); } } }
public void LogException(Exception exception, UnityEngine.Object context) { ILogFile.LogText(LogType.Exception, null, exception.Message); }
public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args) { ILogFile.LogText(logType, null, format, args); }