/// <summary> /// Sign in request /// </summary> /// <param name="token"></param> /// <returns></returns> public UnityTask FacebookConnect(AccessToken token) { var task = new UnityTask { Strategy = TaskStrategy.Custom }; FacebookConnect(token, task.FromResponse()); return task; }
/// <summary> /// Removal /// </summary> /// <returns></returns> public UnityTask FacebookDisconnect() { var task = new UnityTask { Strategy = TaskStrategy.Custom }; FacebookDisconnect(task.FromResponse()); return task; }
/// <summary> /// Deletes the current account /// </summary> /// <param name="password"></param> /// <returns></returns> public UnityTask Delete(string password) { var task = new UnityTask(TaskStrategy.Custom); Delete(password, task.FromResponse()); return task; }
/// <summary> /// Tells the server to send out an recovery email. This email will contain a reset token. /// </summary> /// <param name="email"></param> /// <returns></returns> public UnityTask Reset(string email) { var task = new UnityTask(TaskStrategy.Custom); Reset(email, task.FromResponse()); return task; }
/// <summary> /// Update account details /// </summary> /// <param name="email"></param> /// <param name="password"></param> /// <returns></returns> public UnityTask Update(string email, string password) { var task = new UnityTask(TaskStrategy.Custom); Update(email, password, task.FromResponse()); return task; }
/// <summary> /// Requests a new guest account. Use for 'Skip Sign In' option. /// </summary> /// <returns></returns> public UnityTask Guest() { var task = new UnityTask(TaskStrategy.Custom); Guest(task.FromResponse()); return task; }
/// <summary> /// New account created in memory /// </summary> /// <returns>Realtime Authentication Token to use</returns> public UnityTask<RealtimeToken> SignIn(Dictionary<string, string[]> channels = null) { var task = new UnityTask<RealtimeToken>(TaskStrategy.Custom); SignIn(channels, task.FromResponse()); return task; }