/// <summary> /// Prepare a new instance with default values but do not connect /// to another user. /// </summary> internal DccFileSession(DccUser dccUser, DccFileInfo dccFileInfo, int bufferSize, int listenPort, string sessionID) { this.dccUser = dccUser; this.dccFileInfo = dccFileInfo; buffer = new byte[bufferSize]; this.listenPort = listenPort; this.sessionID = sessionID; lastActivity = DateTime.Now; waitingOnAccept = false; }
internal DccChatSession(DccUser dccUser) { this.dccUser = dccUser; listening = false; receiving = false; }
/// <summary> /// Send a DCC Chat request to a remote user and wait for a connection /// using timeout period specified. /// </summary> /// <remarks> /// <para>If the user does not respond within the timeout period the DccChatSession /// will stop listening for a connection. The sesssion instance created then becomes /// invalid. This methods must be called again and a new instance created in order to /// initiate a try again. /// </para> /// <para> /// This method should be called from within a try/catch block /// in case there are socket errors. /// </para> /// </remarks> /// <param name="dccUser">A collection of information about the remote user.</param> /// <param name="listenIPAddress">The IP address that will be sent to the remote user. It must /// be in dotted quad format (i.e. 192.168.0.2). If the client is behind a NAT system then /// this should be the address of that system and not the local host.</param> /// <param name="listenPort">The TCP/IP port to listen on</param> /// <param name="timeout">How long to wait for a response in milliseconds. /// A value of zero will disable the timeout.</param> public static DccChatSession Request(DccUser dccUser, string listenIPAddress, int listenPort, long timeout) { Debug.WriteLineIf(DccUtil.DccTrace.TraceInfo, "[" + Thread.CurrentThread.Name + "] DccChatSession::Request()"); //Create session object DccChatSession session = new DccChatSession(dccUser); session.listenPort = listenPort; //Start session Thread session.thread = new Thread(new ThreadStart(session.Listen)); session.thread.Name = session.ToString(); session.thread.Start(); //Send Chat request to remote user session.SendChatRequest(listenIPAddress, listenPort); //Start timeout thread if timeout > 0 if (timeout > 0) { Timer timer = new Timer( new TimerCallback(session.TimerExpired), session, timeout, 0); Debug.WriteLineIf(DccUtil.DccTrace.TraceInfo, "[" + Thread.CurrentThread.Name + "] DccChatSession::Request timeout thread started"); } return session; }
/// <summary> /// Send a DCC Chat request to a remote user and use the default /// timeout period of 30 seconds. /// </summary> /// <remarks> /// <para>If the user does not respond within the timeout period the DccChatSession /// will stop listening for a connection. The sesssion instance created then becomes /// invalid. This methods must be called again and a new instance created in order to /// initiate a try again. /// </para> /// <para> /// This method should be called from within a try/catch block /// in case there are socket errors. /// </para> /// </remarks> /// <param name="dccUser">A collection of information about the remote user.</param> /// <param name="listenIPAddress">The IP address of the local machine in dot /// quad format (e.g. 192.168.0.25). This is the address that will be sent to the /// remote user. The IP address of the NAT machine must be used if the /// client is behind a a NAT/Firewall system. </param> /// <param name="listenPort">The TCP/IP port to listen on</param> public static DccChatSession Request(DccUser dccUser, string listenIPAddress, int listenPort) { return Request(dccUser, listenIPAddress, listenPort, DefaultTimeout); }
/// <summary> /// When another a remote user has sent a chat request, this /// method is called to accept the request and /// start a chat session with that user. /// </summary> /// <remarks> /// This method should be called from within a try/catch block /// because there are many things that could prevent this /// connection attempt from succeeding. /// </remarks> /// <param name="dccUser">A collection of information about the remote user.</param> /// <returns>The DccChatSession instance for this session.</returns> public static DccChatSession Accept(DccUser dccUser) { Debug.WriteLineIf(DccUtil.DccTrace.TraceInfo, "[" + Thread.CurrentThread.Name + "] DccChatSession::Accept()"); DccChatSession session = new DccChatSession(dccUser); //Start session Thread session.thread = new Thread(new ThreadStart(session.Connect)); session.thread.Name = session.ToString(); session.thread.Start(); return session; }
internal void Parse( Connection connection, string message ) { Debug.WriteLineIf( DccUtil.DccTrace.TraceInfo, "[" + Thread.CurrentThread.Name +"] DccListener::Parse()"); Match match = parser.Match( message ); string requestor = match.Groups[1].ToString(); string[] tokens =tokenizer.Split( match.Groups[2].ToString().Trim() ); switch( tokens[Action] ) { case CHAT: if( OnDccChatRequest != null ) { //Test for sufficient number of arguments if( tokens.Length < 4 ) { connection.Listener.Error( ReplyCode.UnparseableMessage, "Incorrect CHAT arguments: " + message ); return; } //Send event DccUser dccUser = null; try { dccUser = new DccUser( connection, Rfc2812Util.ParseUserLine( requestor ), new IPEndPoint( DccUtil.LongToIPAddress( tokens[ Address ]), int.Parse( tokens[ Port], CultureInfo.InvariantCulture ) ) ); } catch( ArgumentException) { connection.Listener.Error( ReplyCode.BadDccEndpoint, "Invalid TCP/IP connection information sent." ); return; } try { OnDccChatRequest( dccUser ); } catch( ArgumentException ae ) { connection.Listener.Error( ReplyCode.UnknownEncryptionProtocol, ae.ToString() ); } } break; case SEND: //Test for sufficient number of arguments if( tokens.Length < 5 ) { connection.Listener.Error( ReplyCode.UnparseableMessage, "Incorrect SEND arguments: " + message ); return; } if( OnDccSendRequest != null ) { DccUser dccUser = null; try { dccUser = new DccUser( connection, Rfc2812Util.ParseUserLine( requestor ), new IPEndPoint( DccUtil.LongToIPAddress( tokens[ Address ]), int.Parse( tokens[ Port], CultureInfo.InvariantCulture ) ) ); } catch( ArgumentException ae ) { connection.Listener.Error( ReplyCode.BadDccEndpoint, ae.ToString() ); return; } try { OnDccSendRequest( dccUser, tokens[FileName], int.Parse( tokens[FileSize], CultureInfo.InvariantCulture ), IsTurbo( 5, tokens) ); } catch( ArgumentException ae ) { connection.Listener.Error( ReplyCode.UnknownEncryptionProtocol, ae.ToString() ); } } break; case GET: //Test for sufficient number of arguments if( tokens.Length < 2 ) { connection.Listener.Error( ReplyCode.UnparseableMessage, "Incorrect GET arguments: " + message ); return; } if( OnDccGetRequest != null ) { try { OnDccGetRequest( new DccUser( connection, Rfc2812Util.ParseUserLine( requestor ) ), tokens[ FileName], IsTurbo( 2, tokens) ); } catch( ArgumentException ae ) { connection.Listener.Error( ReplyCode.UnknownEncryptionProtocol, ae.ToString() ); } } break; case ACCEPT: //Test for sufficient number of arguments if( tokens.Length < 4 ) { connection.Listener.Error( ReplyCode.UnparseableMessage, "Incorrect DCC ACCEPT arguments: " + message ); return; } //DccListener will try to handle Receive at correct file position try { DccFileSession session = DccFileSessionManager.DefaultInstance.LookupSession( "C" + tokens[2] ); session.OnDccAcceptReceived( long.Parse( tokens[3] , CultureInfo.InvariantCulture) ); } catch( ArgumentException e ) { connection.Listener.Error( ReplyCode.UnableToResume, e.ToString() ); } break; case RESUME: //Test for sufficient number of arguments if( tokens.Length < 4 ) { connection.Listener.Error( ReplyCode.UnparseableMessage, "Incorrect DCC RESUME arguments: " + message ); return; } //DccListener will automatically handle Resume/Accept interaction try { DccFileSession session = DccFileSessionManager.DefaultInstance.LookupSession( "S" + tokens[2] ); session.OnDccResumeRequest( long.Parse( tokens[3], CultureInfo.InvariantCulture ) ); } catch( ArgumentException e ) { connection.Listener.Error( ReplyCode.UnableToResume, e.ToString() ); } break; default: connection.Listener.Error( ReplyCode.UnparseableMessage, message ); Debug.WriteLineIf( DccUtil.DccTrace.TraceError, "[" + Thread.CurrentThread.Name +"] DccListener::Parse() Unknown DCC command"); break; } }
/// <summary> /// Attempt to send a file to a remote user. Start listening /// on the given port and address. If the remote user does not accept /// the offer within the timeout period the the session /// will be closed. /// </summary> /// <remarks> /// This method should be called from within a try/catch block /// in case there are socket errors. This methods will also automatically /// handle a Resume if the remote client requests it. /// </remarks> /// <param name="dccUser">The information about the remote user.</param> /// <param name="listenIPAddress">The IP address of the local machine in dot /// quad format (e.g. 192.168.0.25). This is the address that will be sent to the /// remote user. The IP address of the NAT machine must be used if the /// client is behind a NAT/Firewall system. </param> /// <param name="listenPort">The port that the session will listen on.</param> /// <param name="dccFileInfo">The file to be sent. If the file name has spaces in it /// they will be replaced with underscores when the name is sent.</param> /// <param name="bufferSize">The size of the send buffer. Generally should /// be between 4k and 32k.</param> /// <param name="turbo">True to use send-ahead mode for transfers.</param> /// <returns>A unique session instance for this file and remote user.</returns> /// <exception cref="ArgumentException">If the listen port is already in use.</exception> public static DccFileSession Send( DccUser dccUser, string listenIPAddress, int listenPort, DccFileInfo dccFileInfo, int bufferSize, bool turbo) { Debug.WriteLineIf(DccUtil.DccTrace.TraceInfo, "[" + Thread.CurrentThread.Name + "] DccFileSession::Send()"); DccFileSession session = null; //Test if we are already using this port if (DccFileSessionManager.DefaultInstance.ContainsSession("S" + listenPort)) { throw new ArgumentException("Already listening on port " + listenPort); } try { session = new DccFileSession(dccUser, dccFileInfo, bufferSize, listenPort, "S" + listenPort); //set turbo mode session.turboMode = turbo; //Set server IP address session.listenIPAddress = listenIPAddress; //Add session to active sessions hashtable DccFileSessionManager.DefaultInstance.AddSession(session); //Create stream to file dccFileInfo.OpenForRead(); //Start session Thread session.thread = new Thread(new ThreadStart(session.Listen)); session.thread.Name = session.ToString(); session.thread.Start(); //Send DCC Send request to remote user session.DccSend(IPAddress.Parse(listenIPAddress)); return session; } catch (Exception ex) { if (session != null) { DccFileSessionManager.DefaultInstance.RemoveSession(session); } throw ex; } }
/// <summary> /// Another user has offered to send a file. This method should be called /// to accept the offer and save the file to the give location. The parameters /// needed to call this method are provided by the <c>OnDccFileTransferRequest()</c> /// event. /// </summary> /// <remarks> /// This method should be called from within a try/catch block /// in case it is unable to connect or there are other socket /// errors. /// </remarks> /// <param name="dccUser">Information on the remote user.</param> /// <param name="dccFileInfo">The local file that will hold the data being sent. If the file /// is the result of a previous incomplete download the the attempt will be made /// to resume where the previous left off.</param> /// <param name="turbo">Will the send ahead protocol be used.</param> /// <returns>A unique session instance for this file and remote user.</returns> /// <exception cref="ArgumentException">If the listen port is already in use.</exception> public static DccFileSession Receive(DccUser dccUser, DccFileInfo dccFileInfo, bool turbo) { Debug.WriteLineIf(DccUtil.DccTrace.TraceInfo, "[" + Thread.CurrentThread.Name + "] DccFileSession::Receive()"); //Test if we are already using this port if (DccFileSessionManager.DefaultInstance.ContainsSession("C" + dccUser.remoteEndPoint.Port)) { throw new ArgumentException("Already listening on port " + dccUser.remoteEndPoint.Port); } DccFileSession session = null; try { session = new DccFileSession(dccUser, dccFileInfo, (64 * 1024), dccUser.remoteEndPoint.Port, "C" + dccUser.remoteEndPoint.Port); //Has the initiator specified the turbo protocol? session.turboMode = turbo; //Open file for writing dccFileInfo.OpenForWrite(); DccFileSessionManager.DefaultInstance.AddSession(session); //Determine if we can resume a download if (session.dccFileInfo.ShouldResume()) { session.waitingOnAccept = true; session.dccFileInfo.SetResumeToFileSize(); session.SendResume(); } else { session.thread = new Thread(new ThreadStart(session.Download)); session.thread.Name = session.ToString(); session.thread.Start(); } return session; } catch (Exception ex) { if (session != null) { DccFileSessionManager.DefaultInstance.RemoveSession(session); } throw ex; } }