protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); // parse and load all sprite sheets spriteSheets = SpriteSheetCollection.parseFrom(Content.RootDirectory + "/" + settings.spriteSheetFileName, Content); // parse and load all sprite animations animations = SpriteAnimationCollection.readFrom(Content.RootDirectory + "/" + settings.animationsFileName, spriteSheets); // load game content menu.loadContent(Content); console.loadContent(Content); }