public static void InitGame(Control renderTarget, string ip, string username, string password) { indices = new ushort[16384 * 6]; for (ushort i = 0; i < 16384; i++) { indices[6 * i + 0] = (ushort)(4 * i + 0); indices[6 * i + 1] = (ushort)(4 * i + 1); indices[6 * i + 2] = (ushort)(4 * i + 2); indices[6 * i + 3] = (ushort)(4 * i + 2); indices[6 * i + 4] = (ushort)(4 * i + 1); indices[6 * i + 5] = (ushort)(4 * i + 3); } //PREPARE PHASE //DataProvider DataProvider = new MultiPlayerDataProvider(() => { TcpClient tc = new TcpClient(); tc.Connect(ip, 8080); return tc; }, username, "joch"); //UserData: DataProvider UserData = DataProvider.Login(); //RenderTarget RenderTarget = renderTarget; //Window Window = renderTarget.TopLevelControl as Form; //SoundManager: Window //SoundManager.PlayForever(); //Device: RenderTarget Device = Renderer.CreateDevice(); var ib = new IndexBuffer(Device, IndexElementSize.SixteenBits, indices.Length, BufferUsage.WriteOnly); ib.SetData<ushort>(indices); Indices = ib; //DPerson: Device DPerson.Init(); //GraphicsHelper: Device GraphicsHelper.Init(); //Effect: Device Effect = new AwesomeEffect(); //Volume: Device, DataProvider, Effect Volume = new DynamicRangeChunkVolume(Device, DataProvider); //Renderer: Window, Effect, RenderTarget, Device, Volume Renderer = new Renderer(); //GameManager: RenderTarget, Window, Renderer, Volume GameManager = new GameManager(); //RUN PHASE DataProvider.Start(); Renderer.Start(); Paused = false; }
public static void InitGame(Control renderTarget, string ip, string username, string password) { //PREPARE PHASE //DataProvider DataProvider = new MultiPlayerDataProvider(() => { TcpClient tc = new TcpClient(); tc.Connect(ip, 8080); return tc; }, username, "joch"); //UserData: DataProvider UserData = DataProvider.Login(); //RenderTarget RenderTarget = renderTarget; //Window Window = renderTarget.TopLevelControl as Form; //SoundManager: Window SoundManager.PlayForever(); //Device: RenderTarget Device = Renderer.CreateDevice(); //DPerson: Device DPerson.Init(); //GraphicsHelper: Device GraphicsHelper.Init(); //Effect: Device Effect = new AwesomeEffect(); //Volume: Device, DataProvider, Effect Volume = new DynamicRangeChunkVolume(Device, DataProvider); //Renderer: Window, Effect, RenderTarget, Device, Volume Renderer = new Renderer(); //GameManager: RenderTarget, Window, Renderer, Volume GameManager = new GameManager(); //RUN PHASE DataProvider.Start(); Renderer.Start(); Paused = false; }