public static void PrintObject(GameObject obj)
        {
            int x = obj.UpLeftCorner.X;
            int y = obj.UpLeftCorner.Y;

            //if (obj.HaveCollision)
            //{
            //    Console.SetCursorPosition(x, y);
            //    Console.ForegroundColor = ConsoleColor.Red;
            //    Console.Write("<x>");
            //}
            //else
            if(!obj.HaveCollision)
            {
                for (int i = x; i < x + obj.Height; i++)
                {
                    for (int j = y; j < y + obj.Width; j++)
                    {
                        Console.SetCursorPosition(j, i);
                        if (obj.Symbol == '$')
                        {
                            Console.ForegroundColor = ConsoleColor.Yellow;
                        }
                        else if (obj.Symbol == '^')
                        {
                            Console.ForegroundColor = PlaneSettings.planeColor;
                        }
                        else Console.ForegroundColor = ConsoleColor.Blue;
                        Console.Write(obj.Symbol);
                    }
                }
            }
        }
        public static void ClearObject(GameObject obj)
        {
            int x = obj.UpLeftCorner.X;
            int y = obj.UpLeftCorner.Y;

            for (int i = x; i < x + obj.Height; i++)
            {
                for (int j = y; j < y + obj.Width; j++)
                {
                    Console.SetCursorPosition(j, i);
                    Console.ForegroundColor = ConsoleColor.Blue;
                    Console.Write(' ');
                }
            }
        }