protected void _AcceptFbxAnimCurveNode(FbxAnimCurveNode obj, ISet <object> visitedObjects) { int i; int j; //for (i = 0; i < obj.GetChannelsCount(); i++) //{ // for (j = 0; j < obj.GetCurveCount((uint)i); j++) // { // AnimCurve curve = obj.GetCurve((uint)i, (uint)j); // Accept(curve); // } //} }
protected void PrintFbxAnimCurveNode(FbxAnimCurveNode obj, TextWriter writer) { _PrintFbxAnimCurveNode(obj, writer); }
public virtual void Visit(FbxAnimCurveNode obj) { }
protected void AcceptFbxAnimCurveNode(FbxAnimCurveNode obj, ISet <object> visitedObjects = null) { Visit(obj); _AcceptFbxAnimCurveNode(obj, visitedObjects); }