protected void SendToServer() { Character character = base.idMain; int num = character.stateFlags.flags & -24577; if (Time.timeScale != 1f) { num = num | 24576; } else if (!this.thatsRightPatWeDontNeedComments.HasValue) { this.thatsRightPatWeDontNeedComments = new bool?((base.playerClient.userName.GetHashCode() & 1) == 1); } else { num = num | (!this.thatsRightPatWeDontNeedComments.Value ? 16384 : 8192); this.thatsRightPatWeDontNeedComments = new bool?(!this.thatsRightPatWeDontNeedComments.Value); } Facepunch.NetworkView networkView = base.networkView; uLink.NetworkPlayer networkPlayer = uLink.NetworkPlayer.server; object[] objArray = new object[] { character.origin, null, null }; objArray[1] = character.eyesAngles.encoded; objArray[2] = (ushort)num; networkView.RPC("GetClientMove", networkPlayer, objArray); }
private Facepunch.NetworkView Create(ref CustomInstantiationArgs args, out IDMain instance) { Facepunch.NetworkView view3; if ((float.IsNaN(args.position.x) || float.IsNaN(args.position.y)) || float.IsNaN(args.position.z)) { Debug.LogWarning("NetMainPrefab -> Create - args.position = " + args.position); Debug.LogWarning("This means you're creating an object with a bad position!"); } NetInstance instance2 = _currentNetInstance; try { _currentNetInstance = null; if (args.hasCustomInstantiator) { Facepunch.NetworkView networkView; instance = null; try { instance = args.customInstantiate.CustomInstantiatePrefab(ref args); } catch (Exception exception) { Debug.LogError(string.Format("Thrown Exception during custom instantiate via '{0}' with instantiation '{2}'\r\ndefault instantiation will now occur -- exception follows..\r\n{1}", args.customInstantiate, exception, this), this); if (instance != null) { UnityEngine.Object.Destroy(instance); } instance = null; } try { networkView = instance.networkView; if (networkView == null) { Debug.LogWarning(string.Format("The custom instantiator '{0}' with instantiation '{1}' did not return a idmain with a network view. so its being added", args.customInstantiate, this), this); networkView = instance.gameObject.AddComponent <uLinkNetworkView>(); } } catch (Exception exception2) { networkView = null; Debug.LogError(string.Format("The custom instantiator '{0}' did not instantiate a IDMain with a networkview or something else with instantiation '{2}'.. \r\n {1}", args.customInstantiate, exception2, this), this); } if (networkView != null) { return(networkView); } } Facepunch.NetworkView view2 = (Facepunch.NetworkView)NetworkInstantiatorUtility.Instantiate(args.prefabNetworkView, args.args); instance = view2.GetComponent <IDMain>(); view3 = view2; } finally { _currentNetInstance = instance2; } return(view3); }
private void ServerRPC_Status(bool lit) { uLink.RPCMode rPCMode; Facepunch.NetworkView networkView = base.networkView; rPCMode = (lit ? uLink.RPCMode.OthersExceptOwnerBuffered : uLink.RPCMode.OthersExceptOwner); networkView.RPC <bool>("OnStatus", rPCMode, lit); this.lit = lit; }
private NetInstance Summon(IDMain prefab, bool isServer, ref NetworkInstantiateArgs niargs) { IDMain main; CustomInstantiationArgs args = new CustomInstantiationArgs(this, this._customInstantiator, prefab, ref niargs, isServer); Facepunch.NetworkView view = this.Create(ref args, out main); NetInstance instance = view.gameObject.AddComponent <NetInstance>(); instance.args = args; instance.idMain = main; instance.prepared = false; instance.networkView = view; return(instance); }
private NetInstance Summon(IDMain prefab, bool isServer, ref NetworkInstantiateArgs niargs) { IDMain dMain; CustomInstantiationArgs customInstantiationArg = new CustomInstantiationArgs(this, this._customInstantiator, prefab, ref niargs, isServer); Facepunch.NetworkView networkView = this.Create(ref customInstantiationArg, out dMain); NetInstance netInstance = networkView.gameObject.AddComponent <NetInstance>(); netInstance.args = customInstantiationArg; netInstance.idMain = dMain; netInstance.prepared = false; netInstance.networkView = networkView; return(netInstance); }
// Token: 0x0600216F RID: 8559 RVA: 0x0007B0D0 File Offset: 0x000792D0 private global::NetInstance Summon(IDMain prefab, bool isServer, ref NetworkInstantiateArgs niargs) { global::CustomInstantiationArgs args = new global::CustomInstantiationArgs(this, this._customInstantiator, prefab, ref niargs, isServer); IDMain idMain; Facepunch.NetworkView networkView = this.Create(ref args, out idMain); global::NetInstance netInstance = networkView.gameObject.AddComponent <global::NetInstance>(); netInstance.args = args; netInstance.idMain = idMain; netInstance.prepared = false; netInstance.networkView = networkView; return(netInstance); }
private void ServerRPC_Status(bool lit) { uLink.RPCMode othersExceptOwner; Facepunch.NetworkView networkView = base.networkView; if (!lit) { othersExceptOwner = uLink.RPCMode.OthersExceptOwner; } else { othersExceptOwner = uLink.RPCMode.OthersExceptOwnerBuffered; } networkView.RPC <bool>("OnStatus", othersExceptOwner, lit); this.lit = lit; }
// Token: 0x06002FA0 RID: 12192 RVA: 0x000B7754 File Offset: 0x000B5954 private void ServerRPC_Status(bool lit) { Facepunch.NetworkView networkView = base.networkView; uLink.RPCMode rpcmode; if (!lit) { rpcmode = 9; } else { rpcmode = 13; } networkView.RPC <bool>("OnStatus", rpcmode, lit); this.lit = lit; }
protected bool CheckParent() { Vector3 vector3; Quaternion quaternion; if (this._parentView) { return(true); } if (this._parentViewID != uLink.NetworkViewID.unassigned) { this._parentView = Facepunch.NetworkView.Find(this._parentViewID); if (this._parentView) { this._parentMain = null; Socket.LocalSpace component = this._parentView.GetComponent <PlayerAnimation>().itemAttachment; if (component != null) { if (!this.hand.parent || !(this.hand.parent != base.transform)) { vector3 = this.hand.offset; quaternion = Quaternion.Euler(this.hand.eulerRotate); } else { vector3 = base.transform.InverseTransformPoint(this.hand.position); Quaternion quaternion1 = this.hand.rotation; Vector3 vector31 = quaternion1 * Vector3.forward; Vector3 vector32 = quaternion1 * Vector3.up; vector31 = base.transform.InverseTransformDirection(vector31); vector32 = base.transform.InverseTransformDirection(vector32); quaternion = Quaternion.LookRotation(vector31, vector32); } component.AddChildWithCoords(base.transform, vector3, quaternion); } if (base.networkView.isMine) { this.worldModels = actor.forceThirdPerson; } this.FindSignalee(); return(true); } } this.ClearSignals(); return(false); }
// Token: 0x06002175 RID: 8565 RVA: 0x0007B318 File Offset: 0x00079518 protected uLink.NetworkView _Creator(string prefabName, NetworkInstantiateArgs args, uLink.NetworkMessageInfo info) { global::NetInstance netInstance = this.Summon(this.proxyPrefab, false, ref args); if (!netInstance) { return(null); } Facepunch.NetworkView networkView = netInstance.networkView; if (!networkView) { return(null); } info = new uLink.NetworkMessageInfo(info, networkView); global::NetInstance currentNetInstance = global::NetMainPrefab._currentNetInstance; try { global::NetMainPrefab._currentNetInstance = netInstance; netInstance.info = info; netInstance.prepared = true; global::NetInstance netInstance2 = netInstance; uLink.NetworkViewID viewID = args.viewID; netInstance2.local = viewID.isMine; bool didAppend = false; IDRemote appended = null; if (netInstance.local) { IDRemote localAppend = this.localAppend; if (localAppend) { appended = global::NetMainPrefab.DoLocalAppend(localAppend, netInstance.idMain, this.GetLocalAppendTransform(netInstance.idMain)); didAppend = true; } } netInstance.zzz___onprecreate(); this.StandardInitialization(didAppend, appended, netInstance, networkView, ref info); netInstance.zzz___onpostcreate(); } finally { global::NetMainPrefab._currentNetInstance = currentNetInstance; } return(networkView); }
// Token: 0x06003844 RID: 14404 RVA: 0x000C7BB0 File Offset: 0x000C5DB0 public bool TossItem(int slot) { Facepunch.NetworkView networkView = base.networkView; if (!networkView || !networkView.isMine) { return(false); } global::Inventory inventory = this.inventory; global::IInventoryItem inventoryItem; if (!inventory || !inventory.GetItem(slot, out inventoryItem)) { return(false); } global::NetCull.RPC <byte>(this, "TOSS", 0, global::Inventory.RPCInteger(slot)); inventory.NULL_SLOT_FIX_ME(slot); return(true); }
public bool TossItem(int slot) { IInventoryItem inventoryItem; Facepunch.NetworkView networkView = base.networkView; if (!networkView || !networkView.isMine) { return(false); } Inventory inventory = this.inventory; if (!inventory || !inventory.GetItem(slot, out inventoryItem)) { return(false); } NetCull.RPC <byte>(this, "TOSS", uLink.RPCMode.Server, Inventory.RPCInteger(slot)); inventory.NULL_SLOT_FIX_ME(slot); return(true); }
protected uLink.NetworkView _Creator(string prefabName, NetworkInstantiateArgs args, uLink.NetworkMessageInfo info) { NetInstance netInstance = this.Summon(this.proxyPrefab, false, ref args); if (!netInstance) { return(null); } Facepunch.NetworkView networkView = netInstance.networkView; if (!networkView) { return(null); } info = new uLink.NetworkMessageInfo(info, networkView); NetInstance netInstance1 = NetMainPrefab._currentNetInstance; try { NetMainPrefab._currentNetInstance = netInstance; netInstance.info = info; netInstance.prepared = true; netInstance.local = args.viewID.isMine; bool flag = false; IDRemote dRemote = null; if (netInstance.local) { IDRemote dRemote1 = this.localAppend; if (dRemote1) { dRemote = NetMainPrefab.DoLocalAppend(dRemote1, netInstance.idMain, this.GetLocalAppendTransform(netInstance.idMain)); flag = true; } } netInstance.zzz___onprecreate(); this.StandardInitialization(flag, dRemote, netInstance, networkView, ref info); netInstance.zzz___onpostcreate(); } finally { NetMainPrefab._currentNetInstance = netInstance1; } return(networkView); }
protected void SMSet(uLink.NetworkViewID masterViewID) { Facepunch.NetworkView context = Facepunch.NetworkView.Find(masterViewID); if (context != null) { StructureMaster component = context.GetComponent <StructureMaster>(); if (component != null) { component.AppendStructureComponent(this); } else { Debug.LogWarning("No Master On GO", context); } } else { Debug.LogWarning("Couldnt find master view", this); } }
protected void SMSet(uLink.NetworkViewID masterViewID) { Facepunch.NetworkView networkView = Facepunch.NetworkView.Find(masterViewID); if (networkView) { global::StructureMaster component = networkView.GetComponent <global::StructureMaster>(); if (component) { component.AppendStructureComponent(this); } else { Debug.LogWarning("No Master On GO", networkView); } } else { Debug.LogWarning("Couldnt find master view", this); } }
protected void uLink_OnNetworkInstantiate(uLink.NetworkMessageInfo info) { PosRot posRot = new PosRot(); this.view = (Facepunch.NetworkView)info.networkView; uLink.BitStream bitStream = this.view.initialData; if (this.expectsInitialVelocity) { this.initialVelocity = bitStream.ReadVector3(); } if (this.expectsOwner) { this.ownerViewID = bitStream.ReadNetworkViewID(); } this.spawnTime = info.timestamp; this.updateInterval = 1 / ((double)NetCull.sendRate * (double)Mathf.Max(1f, this.updateRate)); this.hasInterp = this._interp; if (this.hasInterp) { this._interp.running = false; } this.rigidbody.isKinematic = true; this.__hiding = this.spawnTime > Interpolation.time; if (!this.__hiding) { this.OnShow(); } else { this.OnHide(); if (this.hasInterp) { posRot.position = this.view.position; posRot.rotation = this.view.rotation; this._interp.SetGoals(posRot, this.spawnTime); } InterpTimedEvent.Queue(this, "_init", ref info); } }
public bool Find() { if (this._controllable) { return true; } if (!this._view) { this._view = Facepunch.NetworkView.Find(this._id); if (!this._view) { return false; } } Character character = this._view.idMain as Character; if (!character) { return false; } Controllable controllable = character.controllable; Controllable controllable1 = controllable; this._controllable = controllable; return controllable1; }
protected override void StandardInitialization(bool didAppend, IDRemote appended, NetInstance instance, Facepunch.NetworkView view, ref uLink.NetworkMessageInfo info) { Controllable controllable = ((Character)instance.idMain).controllable; controllable.PrepareInstantiate(view, ref info); base.StandardInitialization(false, appended, instance, view, ref info); if (didAppend) { NetMainPrefab.IssueLocallyAppended(appended, instance.idMain); } controllable.OnInstantiated(); }
public static bool ContextOf(Facepunch.NetworkView networkView, out Contextual contextual) { return(GetMB(networkView, out contextual)); }
protected virtual void StandardInitialization(bool didAppend, IDRemote appended, NetInstance instance, Facepunch.NetworkView view, ref uLink.NetworkMessageInfo info) { if (didAppend) { IssueLocallyAppended(appended, instance.idMain); } if (this.ShouldDoStandardInitialization(instance)) { NetworkInstantiatorUtility.BroadcastOnNetworkInstantiate(view, "uLink_OnNetworkInstantiate", info); } }