public static AssetBundleRequest LoadAsync(string path, Type type) { AssetBundleRequest result; Bundling.LoadAsync(path, type, out result); return(result); }
// Token: 0x060005EB RID: 1515 RVA: 0x0001C89C File Offset: 0x0001AA9C public static T Load <T>(string path) where T : Object { T result; Bundling.Load <T>(path, out result); return(result); }
// Token: 0x060005E9 RID: 1513 RVA: 0x0001C844 File Offset: 0x0001AA44 public static Object Load(string path, Type type) { Object result; Bundling.Load(path, type, out result); return(result); }
public static T Load <T>(string path) where T : UnityEngine.Object { T t; Bundling.Load <T>(path, out t); return(t); }
// Token: 0x060005EA RID: 1514 RVA: 0x0001C85C File Offset: 0x0001AA5C public static bool Load <T>(string path, out T asset) where T : Object { Object @object; if (Bundling.Load(path, typeof(T), out @object)) { asset = (T)((object)@object); return(true); } asset = (T)((object)null); return(false); }
// Token: 0x060005F3 RID: 1523 RVA: 0x0001CA0C File Offset: 0x0001AC0C public static Object[] LoadAll(Type type) { if (type == typeof(Object)) { return(Bundling.LoadAll()); } if (!Bundling.HasLoadedBundleMap) { throw new InvalidOperationException("Bundles were not loaded"); } return(new List <Object>(Bundling.Map.Assets.LoadAll(type)).ToArray()); }
public static bool Load <T>(string path, out T asset) where T : UnityEngine.Object { UnityEngine.Object obj; if (Bundling.Load(path, typeof(T), out obj)) { asset = (T)obj; return(true); } asset = (T)null; return(false); }
// Token: 0x060005EC RID: 1516 RVA: 0x0001C8B4 File Offset: 0x0001AAB4 public static bool Load <T>(string path, Type type, out T asset) where T : Object { if (!typeof(T).IsAssignableFrom(type)) { throw new ArgumentException(string.Format("The given type ({1}) cannot cast to {0}", typeof(T), type), "type"); } Object @object; if (Bundling.Load(path, type, out @object)) { asset = (T)((object)@object); return(true); } asset = (T)((object)null); return(false); }
public static bool Load <T>(string path, Type type, out T asset) where T : UnityEngine.Object { UnityEngine.Object obj; if (!typeof(T).IsAssignableFrom(type)) { throw new ArgumentException(string.Format("The given type ({1}) cannot cast to {0}", typeof(T), type), "type"); } if (Bundling.Load(path, type, out obj)) { asset = (T)obj; return(true); } asset = (T)null; return(false); }
public static AssetBundleRequest LoadAsync <T>(string path) { return(Bundling.LoadAsync(path, typeof(T))); }
public static bool LoadAsync <T>(string path, out AssetBundleRequest request) where T : Object { return(Bundling.LoadAsync(path, typeof(T), out request)); }
public static UnityEngine.Object Load(string path, Type type) { UnityEngine.Object obj; Bundling.Load(path, type, out obj); return(obj); }