/// <summary> /// Creates a new FAR3Archive instance from a path. /// </summary> /// <param name="Path">The path to the archive.</param> public FAR3Archive(string Path) { m_ArchivePath = Path; if (isReadingSomething == false) { isReadingSomething = true; try { m_Reader = new BinaryReader(File.Open(Path, FileMode.Open, FileAccess.Read, FileShare.Read)); } catch (Exception) { throw new FAR3Exception("Could not open the specified archive - " + Path + "! (FAR3Archive())"); } string Header = Encoding.ASCII.GetString(m_Reader.ReadBytes(8)); uint Version = m_Reader.ReadUInt32(); if ((Header != "FAR!byAZ") || (Version != 3)) { throw new FAR3Exception("Archive wasn't a valid FAR V.3 archive! (FAR3Archive())"); } uint ManifestOffset = m_Reader.ReadUInt32(); m_ManifestOffset = ManifestOffset; m_Reader.BaseStream.Seek(ManifestOffset, SeekOrigin.Begin); uint NumFiles = m_Reader.ReadUInt32(); for (int i = 0; i < NumFiles; i++) { Far3Entry Entry = new Far3Entry(); Entry.DecompressedFileSize = m_Reader.ReadUInt32(); byte[] Dummy = m_Reader.ReadBytes(3); Entry.CompressedFileSize = (uint)((Dummy[0] << 0) | (Dummy[1] << 8) | (Dummy[2]) << 16); Entry.DataType = m_Reader.ReadByte(); Entry.DataOffset = m_Reader.ReadUInt32(); //Entry.HasFilename = m_Reader.ReadUInt16(); Entry.IsCompressed = m_Reader.ReadByte(); Entry.AccessNumber = m_Reader.ReadByte(); Entry.FilenameLength = m_Reader.ReadUInt16(); Entry.TypeID = m_Reader.ReadUInt32(); Entry.FileID = m_Reader.ReadUInt32(); Entry.Filename = Encoding.ASCII.GetString(m_Reader.ReadBytes(Entry.FilenameLength)); if (!m_Entries.ContainsKey(Entry.Filename)) m_Entries.Add(Entry.Filename, Entry); m_EntriesList.Add(Entry); m_EntryByID.Add(Entry.FileID, Entry); //isn't this a bad idea? i have a feeling this is a bad idea... } //Keep the stream open, it helps peformance. //m_Reader.Close(); isReadingSomething = false; } }
/// <summary> /// Gets an entry's data from a Far3Entry instance. /// </summary> /// <param name="Entry">The Far3Entry instance.</param> /// <returns>The entry's data.</returns> public byte[] GetEntry(Far3Entry Entry) { lock (m_Reader) { m_Reader.BaseStream.Seek((long)Entry.DataOffset, SeekOrigin.Begin); isReadingSomething = true; if (Entry.IsCompressed == 0x01) { m_Reader.ReadBytes(9); uint Filesize = m_Reader.ReadUInt32(); ushort CompressionID = m_Reader.ReadUInt16(); if (CompressionID == 0xFB10) { byte[] Dummy = m_Reader.ReadBytes(3); uint DecompressedSize = (uint)((Dummy[0] << 0x10) | (Dummy[1] << 0x08) | +Dummy[2]); Decompresser Dec = new Decompresser(); Dec.CompressedSize = Filesize; Dec.DecompressedSize = DecompressedSize; byte[] DecompressedData = Dec.Decompress(m_Reader.ReadBytes((int)Filesize)); //m_Reader.Close(); isReadingSomething = false; return(DecompressedData); } else { m_Reader.BaseStream.Seek((m_Reader.BaseStream.Position - 15), SeekOrigin.Begin); byte[] Data = m_Reader.ReadBytes((int)Entry.DecompressedFileSize); //m_Reader.Close(); isReadingSomething = false; return(Data); } } else { byte[] Data = m_Reader.ReadBytes((int)Entry.DecompressedFileSize); //m_Reader.Close(); isReadingSomething = false; return(Data); } } throw new FAR3Exception("FAR3Entry didn't exist in archive - FAR3Archive.GetEntry()"); }
/// <summary> /// Gets an entry's data from a Far3Entry instance. /// </summary> /// <param name="Entry">The Far3Entry instance.</param> /// <returns>The entry's data.</returns> public byte[] GetEntry(Far3Entry Entry) { lock (m_Reader) { m_Reader.BaseStream.Seek((long)Entry.DataOffset, SeekOrigin.Begin); isReadingSomething = true; if (Entry.IsCompressed == 0x01) { m_Reader.ReadBytes(9); uint Filesize = m_Reader.ReadUInt32(); ushort CompressionID = m_Reader.ReadUInt16(); if (CompressionID == 0xFB10) { byte[] Dummy = m_Reader.ReadBytes(3); uint DecompressedSize = (uint)((Dummy[0] << 0x10) | (Dummy[1] << 0x08) | +Dummy[2]); Decompresser Dec = new Decompresser(); Dec.CompressedSize = Filesize; Dec.DecompressedSize = DecompressedSize; byte[] DecompressedData = Dec.Decompress(m_Reader.ReadBytes((int)Filesize)); //m_Reader.Close(); isReadingSomething = false; return DecompressedData; } else { m_Reader.BaseStream.Seek((m_Reader.BaseStream.Position - 15), SeekOrigin.Begin); byte[] Data = m_Reader.ReadBytes((int)Entry.DecompressedFileSize); //m_Reader.Close(); isReadingSomething = false; return Data; } } else { byte[] Data = m_Reader.ReadBytes((int)Entry.DecompressedFileSize); //m_Reader.Close(); isReadingSomething = false; return Data; } } throw new FAR3Exception("FAR3Entry didn't exist in archive - FAR3Archive.GetEntry()"); }
/// <summary> /// Creates a new FAR3Archive instance from a path. /// </summary> /// <param name="Path">The path to the archive.</param> public FAR3Archive(string Path) { m_ArchivePath = Path; if (isReadingSomething == false) { isReadingSomething = true; try { m_Reader = new BinaryReader(File.Open(Path, FileMode.Open, FileAccess.Read, FileShare.Read)); } catch (Exception ex) { throw new FAR3Exception("Could not open the specified archive - " + Path + "! (FAR3Archive())"); } string Header = Encoding.ASCII.GetString(m_Reader.ReadBytes(8)); uint Version = m_Reader.ReadUInt32(); if ((Header != "FAR!byAZ") || (Version != 3)) { throw new FAR3Exception("Archive wasn't a valid FAR V.3 archive! (FAR3Archive())"); } uint ManifestOffset = m_Reader.ReadUInt32(); m_ManifestOffset = ManifestOffset; m_Reader.BaseStream.Seek(ManifestOffset, SeekOrigin.Begin); uint NumFiles = m_Reader.ReadUInt32(); for (int i = 0; i < NumFiles; i++) { var Entry = new Far3Entry(); Entry.DecompressedFileSize = m_Reader.ReadUInt32(); byte[] Dummy = m_Reader.ReadBytes(3); Entry.CompressedFileSize = (uint)((Dummy[0] << 0) | (Dummy[1] << 8) | (Dummy[2]) << 16); Entry.DataType = m_Reader.ReadByte(); Entry.DataOffset = m_Reader.ReadUInt32(); //Entry.HasFilename = m_Reader.ReadUInt16(); Entry.IsCompressed = m_Reader.ReadByte(); Entry.AccessNumber = m_Reader.ReadByte(); Entry.FilenameLength = m_Reader.ReadUInt16(); Entry.TypeID = m_Reader.ReadUInt32(); Entry.FileID = m_Reader.ReadUInt32(); Entry.Filename = Encoding.ASCII.GetString(m_Reader.ReadBytes(Entry.FilenameLength)); if (!m_Entries.ContainsKey(Entry.Filename)) { m_Entries.Add(Entry.Filename, Entry); } m_EntriesList.Add(Entry); m_EntryByID.Add(Entry.FileID, Entry); //isn't this a bad idea? i have a feeling this is a bad idea... //If file being processed is a texture.dat file continue, else skip //Adds the ability to use custom skins in the TSO format. if (Path.Contains("textures.dat") && File.Exists("gamedata/skins/" + Entry.Filename)) { Entry.IsOverride = true; Entry.IsCompressed = (byte)0; FileInfo fileInfo = new FileInfo("gamedata/skins/" + Entry.Filename); Entry.DecompressedFileSize = (uint)fileInfo.Length; } } //Keep the stream open, it helps peformance. //m_Reader.Close(); isReadingSomething = false; } }
/// <summary> /// Gets an entry's data from a Far3Entry instance. /// </summary> /// <param name="Entry">The Far3Entry instance.</param> /// <returns>The entry's data.</returns> public byte[] GetEntry(Far3Entry Entry) { lock (m_Reader) { m_Reader.BaseStream.Seek((long)Entry.DataOffset, SeekOrigin.Begin); isReadingSomething = true; if (Entry.IsCompressed == 0x01) { m_Reader.ReadBytes(9); uint Filesize = m_Reader.ReadUInt32(); ushort CompressionID = m_Reader.ReadUInt16(); if (CompressionID == 0xFB10) { byte[] Dummy = m_Reader.ReadBytes(3); uint DecompressedSize = (uint)((Dummy[0] << 0x10) | (Dummy[1] << 0x08) | +Dummy[2]); var Dec = new Decompresser(); Dec.CompressedSize = Filesize; Dec.DecompressedSize = DecompressedSize; byte[] DecompressedData = Dec.Decompress(m_Reader.ReadBytes((int)Filesize)); //m_Reader.Close(); isReadingSomething = false; return(DecompressedData); } else { m_Reader.BaseStream.Seek((m_Reader.BaseStream.Position - 15), SeekOrigin.Begin); byte[] Data = m_Reader.ReadBytes((int)Entry.DecompressedFileSize); //m_Reader.Close(); isReadingSomething = false; return(Data); } } //if the file needs to use an override, load it from gamedata instead. if (Entry.IsOverride) { BinaryReader binaryReader = new BinaryReader((Stream)File.Open("gamedata/skins/" + Entry.Filename, FileMode.Open, FileAccess.Read, FileShare.Read)); byte[] Data = binaryReader.ReadBytes((int)Entry.DecompressedFileSize); binaryReader.Close(); //done isReadingSomething = false; FAR3Archive.isReadingSomething = false; return(Data); } else { byte[] Data = m_Reader.ReadBytes((int)Entry.DecompressedFileSize); //m_Reader.Close(); isReadingSomething = false; return(Data); } } throw new FAR3Exception("FAR3Entry didn't exist in archive - FAR3Archive.GetEntry()"); }
/// <summary> /// Creates a new FAR3Archive instance from a path. /// </summary> /// <param name="Path">The path to the archive.</param> public FAR3Archive(string Path) { m_ArchivePath = Path; if (isReadingSomething == false) { isReadingSomething = true; try { m_Reader = new BinaryReader(File.Open(Path, FileMode.Open, FileAccess.Read, FileShare.Read)); } catch (Exception) { throw new FAR3Exception("Could not open the specified archive - " + Path + "! (FAR3Archive())"); } string Header = Encoding.ASCII.GetString(m_Reader.ReadBytes(8)); uint Version = m_Reader.ReadUInt32(); if ((Header != "FAR!byAZ") || (Version != 3)) { throw new FAR3Exception("Archive wasn't a valid FAR V.3 archive! (FAR3Archive())"); } uint ManifestOffset = m_Reader.ReadUInt32(); m_ManifestOffset = ManifestOffset; m_Reader.BaseStream.Seek(ManifestOffset, SeekOrigin.Begin); uint NumFiles = m_Reader.ReadUInt32(); for (int i = 0; i < NumFiles; i++) { Far3Entry Entry = new Far3Entry(); Entry.DecompressedFileSize = m_Reader.ReadUInt32(); byte[] Dummy = m_Reader.ReadBytes(3); Entry.CompressedFileSize = (uint)((Dummy[0] << 0) | (Dummy[1] << 8) | (Dummy[2]) << 16); Entry.DataType = m_Reader.ReadByte(); Entry.DataOffset = m_Reader.ReadUInt32(); //Entry.HasFilename = m_Reader.ReadUInt16(); Entry.IsCompressed = m_Reader.ReadByte(); Entry.AccessNumber = m_Reader.ReadByte(); Entry.FilenameLength = m_Reader.ReadUInt16(); Entry.TypeID = m_Reader.ReadUInt32(); Entry.FileID = m_Reader.ReadUInt32(); Entry.Filename = Encoding.ASCII.GetString(m_Reader.ReadBytes(Entry.FilenameLength)); if (!m_Entries.ContainsKey(Entry.Filename)) { m_Entries.Add(Entry.Filename, Entry); } m_EntriesList.Add(Entry); m_EntryByID.Add(Entry.FileID, Entry); //isn't this a bad idea? i have a feeling this is a bad idea... } //Keep the stream open, it helps peformance. //m_Reader.Close(); isReadingSomething = false; } }