public static bool CheckRequiredReferenceList(UnityEngine.Object target, FieldInfo field, RequiredReferenceListAttribute attribute) { bool isReferenceAssigned = false; Type fieldType = field.FieldType; bool isFieldGenericList = EntroPiAttributesUtil.IsTypeofGenericList(fieldType); Debug.AssertFormat(isFieldGenericList, target, "[RequiredReferenceList] Attribute is assigned to variable with incorrect type.\nVariable {0} in {1} is not a Generic List.", field.Name, target.GetType()); if (isFieldGenericList) { Type itemType = fieldType.GetGenericArguments()[0]; bool isItemTypeObject = EntroPiAttributesUtil.IsSameOrSubclassOfType <UnityEngine.Object>(itemType); Debug.AssertFormat(isItemTypeObject, target, "[RequiredReferenceList] Attribute is assigned to List<> with incorrect type.\nType {0} is not a Unity Object.", itemType); if (isItemTypeObject) { IList fieldList = field.GetValue(target) as IList; bool isListInitialized = fieldList != null; Debug.AssertFormat(isListInitialized, target, "[RequiredReferenceList]\nList<> variable {0} in {1} is not initialized.", field.Name, target.GetType()); if (isListInitialized) { bool areAllListReferencesAssigned = true; for (int i = 0; i < fieldList.Count; ++i) { areAllListReferencesAssigned &= EntroPiAttributesUtil.CheckUnityObjectReference(fieldList[i]); } Debug.AssertFormat(areAllListReferencesAssigned, target, "[RequiredReferenceList]\nList<> variable {0} in {1} contains unassigned references.", field.Name, target.GetType()); if (areAllListReferencesAssigned) { bool isListCountInRange = EntroPiAttributesUtil.CheckListCount(fieldList.Count, attribute.CountMin, attribute.CountMax); Debug.AssertFormat(isListCountInRange, target, "[RequiredReferenceList]\nInvalid list item count for variable {0} in {1} ", field.Name, target.GetType()); isReferenceAssigned = isListCountInRange; } } } } return(isReferenceAssigned); }
public static bool AssignRequiredSceneObjectReference(EntroPiBehaviour target, FieldInfo field, RequiredSceneObjectAttribute attribute) { bool isReferenceAssigned = false; Type fieldType = field.FieldType; bool isObjectReference = EntroPiAttributesUtil.IsSameOrSubclassOfType <UnityEngine.Object>(fieldType); Debug.AssertFormat(isObjectReference, target, "[RequiredSceneObject] Attribute is assigned to variable with incorrect type.\nType {0} is not a Unity Object reference.", fieldType); if (isObjectReference) { UnityEngine.Object fieldObject = UnityEngine.Object.FindObjectOfType(field.FieldType); isReferenceAssigned = fieldObject != null; Debug.AssertFormat(isReferenceAssigned, target, "[RequiredSceneObject]\nFailed to find object of type {0} for variable {1} in script {2}", field.FieldType, field.Name, target.GetType()); field.SetValue(target, fieldObject); } return(isReferenceAssigned); }