public override void Entry(IModHelper helper) { // init Logger = Monitor; Config = helper.ReadConfig <FrameworkConfig>(); // init content registry var contentHelperWrapper = new ContentHelperWrapper(this.Helper.Content, this.Monitor); contentHelperWrapper.AssetLoaders.Add( ContentRegistry.Init(contentHelperWrapper, this.Helper.DirectoryPath) ); // add console commands Logger.Log("Registering framework events...", LogLevel.Trace); helper.ConsoleCommands.Add("ef_bushreset", "Resets bushes in the whole game, use this if you installed a map mod and want to keep using your old save.", Internal.BushReset.Trigger); if (Config.TrainerCommands) { helper.ConsoleCommands .Add("farm_settype", "farm_settype <type> | Enables you to change your farm type to any of the following: " + string.Join(",", Commands.Commands.Farms), Commands.Commands.farm) .Add("farm_clear", "farm_clear | Removes ALL objects from your farm, this cannot be undone!", Commands.Commands.farm) .Add("player_warp", "player_warp <location> <x> <y> | Warps the player to the given position in the game.", Commands.Commands.player); } // add events GameEvents.UpdateTick += FirstUpdateTick; SaveEvents.AfterLoad += SaveEvents_AfterLoad; Events.MoreEvents.Setup(); GameEvents.UpdateTick += TypeRegistry.Update; SaveEvents.AfterReturnToTitle += SaveEvents_AfterReturnToTitle; if (Config.SkipCredits) { GameEvents.UpdateTick += CreditsTick; } Logger.Log("Framework has finished!", LogLevel.Info); // version check VersionChecker.AddCheck("EntoaroxFramework", Version, "https://raw.githubusercontent.com/Entoarox/StardewMods/master/VersionChecker/EntoaroxFramework.json"); }