public void StartBattle(ICharacter character, ICreature enemy) { _character = character; _creature = enemy; WriteOutput(_character.StartBattle()); WriteOutput(_creature.StartBattle()); }
public void HandleDamage(int damage, ICreature defender) { }
// TO BE DELETED WHEN STORED IN SESSION. public void Reinstantiate(ICharacter character, ICreature enemy) { _character = character; _creature = enemy; }