示例#1
0
 public void StartBattle(ICharacter character, ICreature enemy)
 {
     _character = character;
     _creature  = enemy;
     WriteOutput(_character.StartBattle());
     WriteOutput(_creature.StartBattle());
 }
示例#2
0
 public void HandleDamage(int damage, ICreature defender)
 {
 }
示例#3
0
 // TO BE DELETED WHEN STORED IN SESSION.
 public void Reinstantiate(ICharacter character, ICreature enemy)
 {
     _character = character;
     _creature  = enemy;
 }