protected override void Initialize() { // TODO: Add your initialization logic here cam = new FreeCamera(new Vector3(10, 10, 60), 0, 0, GraphicsDevice); setupworld(); groundeffect = new BasicEffect(GraphicsDevice); groundeffect.TextureEnabled = true; groundeffect.EnableDefaultLighting(); groundeffect.Texture = Content.Load<Texture2D>("Checker"); ground = new VertexPositionNormalTexture[6]; setupground(); base.Initialize(); }
protected override void Initialize() { spriteBatch = new SpriteBatch(GraphicsDevice); cam = new FreeCamera(new Vector3(10, 10, 60), 0, 0, GraphicsDevice); groundeffect = new BasicEffect(GraphicsDevice); groundeffect.TextureEnabled = true; groundeffect.EnableDefaultLighting(); groundeffect.Texture = Content.Load<Texture2D>("Checker"); ground = new VertexPositionNormalTexture[6]; setupground(); setupworld(); addboat(); base.Initialize(); }
protected override void Initialize() { // TODO: Add your initialization logic here cam = new FreeCamera(new Vector3(10, 10, 60), 0, 0, GraphicsDevice); setupworld(); addparticles(); thr = new Thread(new ThreadStart(applyphysics)); thr.Name = "Physics"; thr.Start(); //addparticle(new Vector3(0, 30, 0), Color.Red, 10); groundeffect = new BasicEffect(GraphicsDevice); groundeffect.TextureEnabled = true; groundeffect.EnableDefaultLighting(); groundeffect.Texture = Content.Load<Texture2D>("Checker"); ground = new VertexPositionNormalTexture[6]; setupground(); base.Initialize(); }
protected override void Initialize() { cam = new FreeCamera(new Vector3(0, 10, 60), 0, 0, GraphicsDevice); setupworld(); addparticles(); }