public Focus() : base() { IsSubterfugeArgument = false; RollBehavior = new AlwaysSuccessRollBehavior(); allowed = (SOM.Joy | SOM.Anger | SOM.Fear | SOM.Sorrow); myBehavior = new SoMArgumentBehavior(); }
public Taunt() : base() { IsSubterfugeArgument = false; allowed = (SOM.Anger | SOM.Sorrow); this.attackerCheckProperty = "Intimidation"; this.defenderCheckProperty = "Self Control"; reset(null, null, null); myBehavior = new SoMArgumentBehavior(); }
public Manipulate() : base() { IsSubterfugeArgument = false; allowed = (SOM.Joy | SOM.Anger | SOM.Fear | SOM.Sorrow); this.attackerCheckProperty = "Persuasion"; this.defenderCheckProperty = "Self Control"; myBehavior = new SoMArgumentBehavior(); RollBehavior = new NormalRollBehavior(); reset(null, null, null); }