public IEnumerator <float> UpdateStatus() { for (;;) { ProcessSTT.SendData($"updateStatus {PlayerManager.players.Count}/{ConfigFile.ServerConfig.GetInt("max_players")}", 0); yield return(Timing.WaitForSeconds(5f)); } }
public static void HandleQueuedItems() { while (ProcessSTT.dataQueue.TryDequeue(out SerializedData.SerializedData result)) { string command = result.Data; Log.Debug($"STT: Received {result.Data} for {result.Port} at {result.Channel}", Plugin.Singleton.Config.Debug); if (result.Data == "ping") { Log.Debug("STT: Heartbeat received.", Plugin.Singleton.Config.Debug); ProcessSTT.SendData("ping", 0); return; } if (result.Data == "set gameid") { //GameLogChannelId = result.Channel; Log.Debug($"STT: GameLogChannelId changed: {result.Channel}", Plugin.Singleton.Config.Debug); return; } if (result.Data == "set cmdid") { //CommandLogChannelId = result.Channel; Log.Debug($"STT: CommandLogChannelId changed: {result.Channel}", Plugin.Singleton.Config.Debug); return; } if (result.Data == "set bansid") { //PunishmentsLogChannelId = result.Channel; Log.Debug($"STT: PunishmentsLogChannelId changed: {result.Channel}", Plugin.Singleton.Config.Debug); return; } if (result.Data.StartsWith("setgroup")) { string[] args = result.Data.Split(' '); Methods.SetSyncRole(args[2], args[1]); } ChannelId = result.Channel; try { command = command.Substring(1); GameCore.Console.singleton.TypeCommand($"/{command}", new BotSender(result.Name)); } catch (Exception e) { Log.Error(e.ToString()); } } }
public override void Print(string text) { ProcessSTT.SendData($"{text}", HandleQueue.ChannelId); }
public override void RaReply(string text, bool success, bool logToConsole, string overrideDisplay) { ProcessSTT.SendData($"{text}", HandleQueue.ChannelId); }