Inheritance: Discord.Net.WebSockets.WebSocket
示例#1
0
        public AudioClient(DiscordClient client, Server server, int id)
        {
            Id = id;
            Service = client.GetService<AudioService>();
            Config = Service.Config;
            Serializer = client.Serializer;
            _gatewayState = (int)ConnectionState.Disconnected;

            //Logging
            Logger = client.Log.CreateLogger($"AudioClient #{id}");

            //Async
            _taskManager = new TaskManager(Cleanup, false);
            _connectionLock = new AsyncLock();
            CancelToken = new CancellationToken(true);

            //Networking
            _config = client.Config;
            GatewaySocket = client.GatewaySocket;
            GatewaySocket.ReceivedDispatch += (s, e) => OnReceivedEvent(e);
            VoiceSocket = new VoiceSocket(_config, Config, client.Serializer, client.Log.CreateLogger($"Voice #{id}"));
            VoiceSocket.Server = server;
            OutputStream = new OutStream(this);
        }
        public AudioClient(DiscordClient client, Server server, int id)
		{
            Id = id;
            _config = client.Config;
            Service = client.Services.Get<AudioService>();
            Config = Service.Config;
            Serializer = client.Serializer;
            _gatewayState = (int)ConnectionState.Disconnected;

            //Logging
            Logger = client.Log.CreateLogger($"AudioClient #{id}");

            //Async
            _taskManager = new TaskManager(Cleanup, false);
            _connectionLock = new AsyncLock();
            CancelToken = new CancellationToken(true);

            //Networking
            if (Config.EnableMultiserver)
            {
                ClientAPI = new JsonRestClient(_config, DiscordConfig.ClientAPIUrl, client.Log.CreateLogger($"ClientAPI #{id}"));
                GatewaySocket = new GatewaySocket(_config, client.Serializer, client.Log.CreateLogger($"Gateway #{id}"));
                GatewaySocket.Connected += (s, e) =>
                {
                    if (_gatewayState == ConnectionState.Connecting)
                        EndGatewayConnect();
                };
            }
            else
                GatewaySocket = client.GatewaySocket;
            GatewaySocket.ReceivedDispatch += (s, e) => OnReceivedEvent(e);
            VoiceSocket = new VoiceSocket(_config, Config, client.Serializer, client.Log.CreateLogger($"Voice #{id}"));
            VoiceSocket.Server = server;
            OutputStream = new OutStream(this);
        }