public void Parse(GameBitBuffer buffer) { Equipment = new VisualItem[8]; for (int i = 0; i < Equipment.Length; i++) { Equipment[i] = new VisualItem(); Equipment[i].Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadInt(32); Equipment = new VisualItem[9]; for (int i = 0; i < Equipment.Length; i++) { Equipment[i] = new VisualItem(); Equipment[i].Parse(buffer); } }