private void ExampleCommandEventHandler(CommandDispatcher.CommandEventArgs e) { //Handle commands if (e.CommandName == "ping" && e.ArgIndex == 0) { _developerConsole.PrintLine("pong!"); } }
private void DefaultCommandEventHandler(CommandDispatcher.CommandEventArgs e) { switch (e.CommandName) { case "help": HelpCommand(); break; case "clear": _developerConsole.ClearLines(); break; case "man": _developerConsole.PrintCommandInfo(e.Tokens[0].String); break; case "cs": _developerConsole.PrintLine(e.Tokens[0].Eval.ToString()); break; case "god": GodCommand((bool) e.Tokens[0].Eval); break; case "noclip": NoclipCommand((bool) e.Tokens[0].Eval); break; case "tp": switch (e.ArgIndex) { case 0: TpCommand(); break; case 1: TpCommand(e.Tokens[0].String); break; case 2: TpCommand(new Vector3((float) ((double) e.Tokens[0].Eval), (float) ((double) e.Tokens[1].Eval), (float) ((double) e.Tokens[2].Eval))); break; case 3: TpCommand(Convert.ToInt32(e.Tokens[0].Eval)); break; } break; case "players": PlayersCommand(); break; case "drop": DropCommand((string) e.Tokens[0].Eval, Convert.ToInt32(e.Tokens[1].Eval)); break; case "vehicle": VehicleCommand((string) e.Tokens[0].Eval); break; case "dump": DumpCommand(e.Tokens[0].Eval); break; case "money": MoneyCommand(); break; case "weapons": WeaponsCommand(); break; case "gtfo": GtfoCommand(); break; } }
private void OnConsoleAttached(DeveloperConsole dc) { Tick += OnTick; _player = Game.Player; _developerConsole = dc; _commandDispatcher = dc.CommandDispatcher; RegisterDefaultCommands(); dc.PrintDebug("DefaultCommands loaded successfully."); }
private void DefaultCommandEventHandler(CommandDispatcher.CommandEventArgs e) { switch (e.CommandName) { case "help": HelpCommand(); break; case "clear": _developerConsole.ClearLines(); break; case "man": _developerConsole.PrintCommandInfo(e.Tokens[0].String); break; case "cs": _developerConsole.PrintLine(e.Tokens[0].Eval.ToString()); break; case "god": GodCommand((bool) e.Tokens[0].Eval); break; case "forcefield": ForceFieldCommand((bool)e.Tokens[0].Eval); break; case "noclip": NoclipCommand((bool) e.Tokens[0].Eval); break; case "tp": switch (e.ArgIndex) { case 0: TpCommand(); break; case 1: TpCommand(e.Tokens[0].String); break; case 2: case 3: TpCommand(new Vector3((float) (Convert.ToDouble(e.Tokens[0].Eval)), (float) (Convert.ToDouble(e.Tokens[1].Eval)), (float) (Convert.ToDouble(e.Tokens[2].Eval)))); break; case 4: TpCommand(Convert.ToInt32(e.Tokens[0].Eval)); break; } break; case "players": PlayersCommand(); break; case "drop": DropCommand((string) e.Tokens[0].Eval, Convert.ToInt32(e.Tokens[1].Eval)); break; case "vehicle": VehicleCommand((string) e.Tokens[0].Eval); break; case "dump": DumpCommand(e.Tokens[0].Eval); break; case "money": MoneyCommand(); break; case "weapons": WeaponsCommand(); break; case "gtfo": GtfoCommand(); break; case "up": switch (e.ArgIndex) { case 0: UpCommand((int) e.Tokens[0].Eval); break; case 1: UpCommand((Entity) e.Tokens[0].Eval, (int) e.Tokens[1].Eval); break; case 2: UpCommand((Player) e.Tokens[0].Eval, (int) e.Tokens[1].Eval); break; } break; case "launch": switch (e.ArgIndex) { case 0: LaunchCommand((int)e.Tokens[0].Eval); break; case 1: LaunchCommand((Entity)e.Tokens[0].Eval, (int)e.Tokens[1].Eval); break; case 2: LaunchCommand((Player)e.Tokens[0].Eval, (int)e.Tokens[1].Eval); break; } break; case "upright": switch (e.ArgIndex) { case 0: UprightCommand(); break; case 1: UprightCommand((Entity)e.Tokens[0].Eval); break; case 2: UprightCommand((Player)e.Tokens[0].Eval); break; } break; case "heal": switch (e.ArgIndex) { case 0: HealCommand(); break; case 1: HealCommand((Entity)e.Tokens[0].Eval); break; case 2: HealCommand((Player)e.Tokens[0].Eval); break; } break; case "devshirt": DevShirtCommand(e.Tokens[0].String.ToLower()); break; case "spectator": switch (e.ArgIndex) { case 0: SpectatorCommand((bool) e.Tokens[0].Eval); break; case 1: SpectatorCommand((Player) e.Tokens[0].Eval, (bool) e.Tokens[0].Eval); break; } break; } }
/// <summary> /// Creates the console /// </summary> public DeveloperConsole() { InjectToGAC(); Instance = this; Tick += OnTick; KeyDown += OnKeyDown; KeyUp += OnKeyUp; CommandDispatcher = new CommandDispatcher(); ObjectSelector = new ObjectSelector(); ShowConsole(false); PrintLine( "This is the developer console. To close, press the ' or F4 key on your keyboard. Run 'help' for a list of commands."); foreach (var s in RegisteredScripts) s.Value(this); }
/// <summary> /// Prints the man page for a specified command to the console /// </summary> /// <param name="cmd">The command to print info for</param> public void PrintCommandInfo(CommandDispatcher.Command cmd) { PrintLine("Command: " + cmd.Name); PrintLine("Description: " + cmd.Description); foreach (var x in cmd.ExpectedArgs) { var s = cmd.Name + " "; foreach (var ca in x) { s += "<" + ca.Type + " " + ca.Name + "> "; } PrintLine(s); } }