//source for above http://stackoverflow.com/questions/6397235/write-bytes-to-file public static void menu() { Console.WriteLine("\n\n-------DICTIONARY MENU-------"); Console.WriteLine("1. Encrypt"); Console.WriteLine("2. Return to Bonus Feature menu"); Console.Write("Menu Selector: "); ErrorHandling check = new ErrorHandling(); int iProtectedMenu = check.Input("Menu Selector: ", 2); switch (iProtectedMenu) { case 1: Console.WriteLine("Enter in the data that you want to save from this program..."); //Encrypt the data. byte[] secret = Encoding.UTF8.GetBytes(Console.ReadLine()); //Encrypt the data. byte[] encryptedSecret = Encrypt.Protect(secret); Console.WriteLine("The encrypted byte array is:"); Encrypt.PrintValues(encryptedSecret); ByteArrayToFile("C:\\Users\\Public\\Encryption\\encryption.txt", encryptedSecret); Console.Write("\nData is now encrypted\n\n"); break; default: Console.Write("\nGoodbye!"); break; } }
//giving access to jPAges public static void accessPages() { //information regarding the queue data structures string queueMan = "This class implements a queue as a circular array. Objects stored in a Queue are inserted at one end and removed from the other." + "Queues and stacks are useful when you need temporary storage for information; " + "that is, when you might want to discard an element after retrieving its value. " + "Use Queue if you need to access the information in the same order that it is stored in the collection. " + "Use Stack if you need to access the information in reverse order. Use ConcurrentQueue<T> or ConcurrentStack<T> " + "if you need to access the collection from multiple threads concurrently." + "Three main operations can be performed on a Queue and its elements:" + "Enqueue adds an element to the end of the Queue." + "Dequeue removes the oldest element from the start of the Queue." + "Peek returns the oldest element that is at the start of the Queue but does not remove it from the Queue." + "The capacity of a Queue is the number of elements the Queue can hold. As " + "elements are added to a Queue, the capacity is automatically " + "increased as required through reallocation. The capacity can be decreased by calling TrimToSize." + "The growth factor is the number by which the current capacity is multiplied" + " when a greater capacity is required. The growth factor is d" + "etermined when the Queue is constructed. The default growth factor is 2.0. " + "The capacity of the Queue will always increase by at least a minimum of four, " + "regardless of the growth factor. For example, a Queue with a growth factor of 1.0 will" + "always increase in capacity by four when a greater capacity is required." + "Queue accepts null as a valid value and allows duplicate elements."; //information regarding the stack string stackMan = "For the generic version of this collection, see System.Collections.Generic.Stack<T>." + "The capacity of a Stack is the number of elements the Stack can hold. As elements are added to a Stack, " + "the capacity is automatically increased as required through reallocation." + "If Count is less than the capacity of the stack, Push is an O(1) operation. If the capacity needs to be" + "increased to accommodate the new element, Push becomes an O(n) operation, where n is Count. " + "Pop is an O(1) operation." + "Stack accepts null as a valid value and allows duplicate elements."; //information the dictionary string dictionaryMan = "The Dictionary<TKey, TValue> generic class provides a mapping from a set of" + "keys to a set of values. Each addition to the dictionary consists of a value " + "and its associated key. Retrieving a value by using its key is very fast, " + "close to O(1), because the Dictionary<TKey, TValue> class is implemented as a hash table." + "System_CAPS_noteNote" + "The speed of retrieval depends on the quality of the hashing algorithm of the type specified for TKey." + "As long as an object is used as a key in the Dictionary<TKey, TValue>, it must not change in " + "any way that affects its hash value. Every key in a Dictionary<TKey, TValue> must be " + "unique according to the dictionary's equality comparer. A key cannot be null, but " + "a value can be, if the value type TValue is a reference type." + "Dictionary<TKey, TValue> requires an equality implementation to determine whether keys are equal. " + " You can specify an implementation of the IEqualityComparer<T> generic interface by using a " + " constructor that accepts a comparer parameter; if you do not specify an implementation, " + "the default generic equality comparer EqualityComparer<T>.Default is used. If type " + " TKey implements the System.IEquatable<T> generic interface, the default equality comparer uses that implementation." + "System_CAPS_noteNote" + "For example, you can use the case-insensitive string comparers provided by the StringComparer" + " class to create dictionaries with case-insensitive string keys." + "The capacity of a Dictionary<TKey, TValue> is the number of elements the Dictionary<TKey," + " TValue> can hold. As elements are added to a Dictionary<TKey, TValue>, the capacity" + " is automatically increased as required by reallocating the internal array." + "For very large Dictionary<TKey, TValue> objects, you can increase the maximum capacity to 2" + " billion elements on a 64-bit system by setting the enabled attribute of the " + " configuration element to true in the run-time environment." + "For purposes of enumeration, each item in the dictionary is treated as a KeyValuePair<TKey," + " TValue> structure representing a value and its key. The order in which the items are " + " returned is undefined." + "The foreach statement of the C# language (for each in C++, For Each in Visual Basic) returns" + " an object of the type of the elements in the collection. Since the Dictionary<TKey, TValue> " + " is a collection of keys and values, the element type is not the type of the key or" + "the type of the value. Instead, the element type is a KeyValuePair<TKey, TValue> of " + " the key type and the value type."; //giving the menu Console.Write("\n"); Console.WriteLine("-------MAN PAGES MENU-------"); Console.WriteLine("1. Stack Page"); Console.WriteLine("2. Queue Page"); Console.WriteLine("3. Dictionary Page"); Console.WriteLine("4. Return to Bonus Features"); Console.WriteLine("-------All info can be found on Microsoft's website------"); Console.Write("Menu Selector: "); ErrorHandling check = new ErrorHandling(); int iManMenu = check.Input("Menu Selector: ", 4); //all of the different optionns they can choose from switch (iManMenu) { case 1: Console.WriteLine(stackMan); break; case 2: Console.WriteLine(queueMan); break; case 3: Console.WriteLine(dictionaryMan); break; case 4: break; } Console.WriteLine("\n\n"); }
static public int dataMenu(string choice) { int iMainMenu; bool bMainMenu = true; while (bMainMenu) { //Test change Console.Write("\n"); Console.WriteLine("-------MENU-------"); Console.WriteLine("1. Stack"); Console.WriteLine("2. Queue"); Console.WriteLine("3. Dictionary"); Console.WriteLine("4. Return to Bonus Features"); Console.Write("Menu Selector: "); ErrorHandling check = new ErrorHandling(); iMainMenu = check.Input("Menu Selector: ", 4); switch (iMainMenu) //goign through eachd of the case scenarios that we need to check { case 1: manageStack.menuDisplay(); ErrorHandling checking = new ErrorHandling(); //checcking the information int iStackMenu = checking.Input("Menu Selector: ", 7); switch (iStackMenu) { case 1: manageStack.addOne(); break; case 2: manageStack.addList(); break; case 3: manageStack.display(); break; case 4: manageStack.delete(); break; case 5: manageStack.clear(); break; case 6: manageStack.search(); break; case 7: Console.WriteLine("\n"); break; default: Console.WriteLine("Please enter a valid menu option"); break; } break; case 2: Queue.menu(); break; case 3: Dictionary.menu(); break; case 4: return(0); break; default: Console.Write("Please enter a valid menu option"); break; } //end of second while } // end of while Console.ReadLine(); return(0); } // end of dataStrucures
public static void Main(string[] args) { /*typerWriter("Welcome to this program. We are excited to have you join us today!"); * typerWriter("We like to get to know our customers. What is your perferred name?"); * Console.Write("\nEnter name: "); * string name = Console.ReadLine(); * typerWriter("\nGlad to have you join us " + name + ". We have a couple of options for you today.\n");*/ //random number to enter loop while (true) { Console.WriteLine("-------ABOVE AND BEYOND-------"); Console.WriteLine("1. Get Guided Tour"); Console.WriteLine("2. View Man Pages"); Console.WriteLine("3. Save Data"); Console.WriteLine("4. Data Structures"); Console.WriteLine("5. Exit"); Console.Write("Menu Selector: "); ErrorHandling check = new ErrorHandling(); int orginalInput = check.Input("Menu Selector: ", 5); switch (orginalInput) { case 1: Console.WriteLine("\n\n"); GuidedTour.guide(); break; case 2: ManPages.accessPages(); break; case 3: ProtectedMenu.menu(); break; case 4: dataMenu("normal"); break; case 5: System.Environment.Exit(1); break; default: break; } } // var goOnce = dataMenu("watch"); Console.ReadKey(); } //end of main
static public int menu() { Queue <string> myQueue = new Queue <string>(); System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch(); int iSelect = 3; //random number to get in the while loop while (iSelect != 7) { displayMenu(); ErrorHandling check = new ErrorHandling(); iSelect = check.Input("Menu Selector: ", 7); #region addOne if (iSelect == 1) { Console.Write("\nEnter a string: "); string sEntry; try { sEntry = Console.ReadLine(); if (sEntry != "") { myQueue.Enqueue(sEntry); //Display status Console.WriteLine("\n\"" + myQueue.Peek() + "\" has been added to stack."); } else { throw new InvalidOperationException("No input detected"); } } catch { Console.WriteLine("\nERROR: No input or invalid input detected. Please enter valid input."); } } #endregion #region addList else if (iSelect == 2) { //Cycle through and input 2000 new entries myQueue.Clear(); for (int iCount = 1; iCount <= 2000; iCount++) { myQueue.Enqueue("New Entry " + iCount); } } #endregion #region Display else if (iSelect == 3) { foreach (String s in myQueue) { Console.WriteLine(s); } } #endregion #region Delete else if (iSelect == 4) { int iDelete = 0; Console.WriteLine("\nWhich entry do you want to delete?"); try { iDelete = Convert.ToInt32(Console.ReadLine()); } //Catch invalid inputs catch { Console.WriteLine("\nERROR: Selection invalid or does not exist. Please input valid selection."); } //find and delete selected entry int iNum = myQueue.Count; Queue <string> myQueue2 = new Queue <string>(); for (int iCount2 = 0; iCount2 < iNum; iCount2++) { if (iCount2 == iDelete - 1) { myQueue.Dequeue(); } else { myQueue2.Enqueue(myQueue.Dequeue()); } } myQueue = myQueue2; //restore queue without condemned entry } #endregion else if (iSelect == 5) { myQueue.Clear(); Console.WriteLine("\nQueue has been cleared"); } else if (iSelect == 6) { Console.WriteLine("\nWhat entry do you want to search for?"); string sSearch = Console.ReadLine(); stopwatch.Start(); /*for (int iCount2 = 0; iCount2 < iSearch; iCount2++) * { * myQueue.Peek(); * if (iCount2 == iSearch) * { * Console.WriteLine(myQueue.Peek()); * } * } * */ if (myQueue.Contains(sSearch)) { Console.WriteLine("\nItem found!"); stopwatch.Stop(); Console.WriteLine("\nTime elapsed: {0}", stopwatch.Elapsed); } else { Console.WriteLine("\nItem not found."); stopwatch.Stop(); Console.WriteLine("\nTime elapsed: {0}", stopwatch.Elapsed); } } else if (iSelect == 7) { return(0); }//Return to main Menu } return(0); }
static public int menu() { int iDictionaryMenu = 0; Dictionary <string, int> myDictionary = new Dictionary <string, int>(); while (iDictionaryMenu != 7) { //////////ENTER CODE FOR A MENU OF A DICTIONARY Console.WriteLine("\n\n-------DICTIONARY MENU-------"); Console.WriteLine("1. Add one time to Dictionary"); Console.WriteLine("2. Add Huge List of Items to Dictionary"); Console.WriteLine("3. Display Dictionary"); Console.WriteLine("4. Delete from Dictionary"); Console.WriteLine("5. Clear Dictionary"); Console.WriteLine("6. Search Dictionary"); Console.WriteLine("7. Return to Main Menu"); Console.Write("Menu Selector: "); ErrorHandling check = new ErrorHandling(); iDictionaryMenu = check.Input("Menu Selector: ", 7); string sDictionaryString; int iDictionaryCount; #region addOne if (iDictionaryMenu == 1) { try { //ManageDictionary.addOne //Add one string to the dicitonary Console.Write("\nEnter a string into the data structure: "); sDictionaryString = Console.ReadLine(); if (sDictionaryString != "") { myDictionary.Add(sDictionaryString, myDictionary.Count + 1); } else { throw new InvalidOperationException("No input detected"); } } catch { Console.WriteLine("\nERROR: No input or invalid input detected. Please enter valid input."); } #endregion #region addList }//Dictionary Menu 1 One else if (iDictionaryMenu == 2) { //ManageDictionary.AddList myDictionary.Clear(); for (iDictionaryCount = 1; iDictionaryCount <= 2000; iDictionaryCount++) { myDictionary.Add("New entry " + (iDictionaryCount), iDictionaryCount); } }//DictionaryMenu 2 list #endregion #region display else if (iDictionaryMenu == 3) { //ManageDictionary.Display foreach (KeyValuePair <string, int> s in myDictionary) { Console.WriteLine(s.Key + " "); //Console.WriteLine(s.Value); } }//Dictionary Menu 3 Display #endregion else if (iDictionaryMenu == 4) { //ManageDictionary.Delete Console.WriteLine("\nWhat entry would you like to delete? "); string sInput = Console.ReadLine(); if (myDictionary.ContainsKey(sInput)) { myDictionary.Remove(sInput); }//Delete Dictionary else { Console.WriteLine("\nThe entry you would like to remove was not found. Please enter a valid entry."); } }//Dictionary menu 4 else if (iDictionaryMenu == 5) { //ManageDictionary.Clear myDictionary.Clear(); }//Clear Dictionary Menu 5 else if (iDictionaryMenu == 6) { //ManageDictionary.Search Console.WriteLine("\nEnter an item you would like to search for:\n"); string sSearchEntry = Console.ReadLine(); System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); sw.Start(); if (myDictionary.ContainsKey(sSearchEntry)) { Console.WriteLine("\nValue for " + sSearchEntry + " is " + myDictionary[sSearchEntry]); sw.Stop(); } else { Console.WriteLine("\nItem not found."); } sw.Stop(); Console.WriteLine("\nTime elapsed: " + sw.Elapsed); }//Search Dictionary Menu 6 else if (iDictionaryMenu == 7) { //ManageDictionary.Return Console.WriteLine("\n"); return(0); } //Return to main Menu } //end of while loop return(0); }//end of menu