public void HandlePacket(GameClient client, GSPacketIn packet) { if (client == null || client.Player == null) return; if (client.Player.ObjectState != GameObject.eObjectState.Active) return; ushort sessionId = packet.ReadShort(); // session ID if (client.SessionID != sessionId) { // GameServer.BanAccount(client, 120, "Hack sessionId", string.Format("Wrong sessionId:0x{0} in 0xBA packet (SessionID:{1})", sessionId, client.SessionID)); return; // client hack } ushort head = packet.ReadShort(); client.Player.Heading = (ushort)(head & 0xFFF); packet.Skip(1); // unknown int flags = packet.ReadByte(); // client.Player.PetInView = ((flags & 0x04) != 0); // TODO client.Player.GroundTargetInView = ((flags & 0x08) != 0); client.Player.TargetInView = ((flags & 0x10) != 0); byte[] con = packet.ToArray(); if (!client.Player.IsAlive) { con[9] = 5; // set dead state } else if (client.Player.Steed != null && client.Player.Steed.ObjectState == GameObject.eObjectState.Active) { client.Player.Heading = client.Player.Steed.Heading; con[9] = 6; // Set ride state con[7] = (byte)(client.Player.Steed.RiderSlot(client.Player)); // there rider slot this player con[2] = (byte)(client.Player.Steed.ObjectID >> 8); //heading = steed ID con[3] = (byte)(client.Player.Steed.ObjectID & 0xFF); } con[5] &= 0xC0; //11 00 00 00 = 0x80(Torch) + 0x40(Unknown), all other in view check's not need send anyone if (client.Player.IsWireframe) { con[5] |= 0x01; } //stealth is set here if (client.Player.IsStealthed) { con[5] |= 0x02; } con[8] = (byte)((con[8] & 0x80) | client.Player.HealthPercent); GSUDPPacketOut outpak = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerHeading)); //Now copy the whole content of the packet outpak.Write(con, 0, /*con.Length*/10); outpak.WritePacketLength(); GSUDPPacketOut outpak190 = null; // byte[] outp = outpak.GetBuffer(); // outpak = null; foreach(GamePlayer player in client.Player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { if(player != null && player != client.Player) { if (player.Client.Version >= GameClient.eClientVersion.Version190) { if (outpak190 == null) { outpak190 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerHeading)); byte[] con190 = (byte[]) con.Clone(); //Now copy the whole content of the packet outpak190.Write(con190, 0, /*con190.Lenght*/10); outpak190.WriteByte(client.Player.ManaPercent); outpak190.WriteByte(client.Player.EndurancePercent); outpak190.WritePacketLength(); // byte[] outp190 = outpak190.GetBuffer(); // outpak190 = null;// ? } player.Out.SendUDPRaw(outpak190); } else player.Out.SendUDPRaw(outpak); } } }
/// <summary> /// Reads up ONE character iteration on the packet stream /// </summary> /// <param name="packet"></param> /// <param name="client"></param> public CreationCharacterData(GSPacketIn packet, GameClient client) { //unk - probably indicates customize or create (these are moved from 1.99 4 added bytes) if (client.Version >= GameClient.eClientVersion.Version1104) packet.ReadIntLowEndian(); CharName = packet.ReadString(24); CustomMode = packet.ReadByte(); EyeSize = packet.ReadByte(); LipSize = packet.ReadByte(); EyeColor = packet.ReadByte(); HairColor = packet.ReadByte(); FaceType = packet.ReadByte(); HairStyle = packet.ReadByte(); packet.Skip(3); MoodType = packet.ReadByte(); packet.Skip(8); Operation = packet.ReadInt(); var unk = packet.ReadByte(); packet.Skip(24); //Location String packet.Skip(24); //Skip class name packet.Skip(24); //Skip race name var level = packet.ReadByte(); //not safe! Class = packet.ReadByte(); Realm = packet.ReadByte(); //The following byte contains //1bit=start location ... in ShroudedIsles you can choose ... //1bit=first race bit //1bit=unknown //1bit=gender (0=male, 1=female) //4bit=race byte startRaceGender = (byte)packet.ReadByte(); Race = (startRaceGender & 0x0F) + ((startRaceGender & 0x40) >> 2); Gender = ((startRaceGender >> 4) & 0x01); SIStartLocation = ((startRaceGender >> 7) != 0); CreationModel = packet.ReadShortLowEndian(); Region = packet.ReadByte(); packet.Skip(1); //TODO second byte of region unused currently packet.Skip(4); //TODO Unknown Int / last used? Strength = packet.ReadByte(); Dexterity = packet.ReadByte(); Constitution = packet.ReadByte(); Quickness = packet.ReadByte(); Intelligence = packet.ReadByte(); Piety = packet.ReadByte(); Empathy = packet.ReadByte(); Charisma = packet.ReadByte(); packet.Skip(40); //TODO equipment var activeRightSlot = packet.ReadByte(); // 0x9C var activeLeftSlot = packet.ReadByte(); // 0x9D var siZone = packet.ReadByte(); // 0x9E // skip 4 bytes added in 1.99 if (client.Version >= GameClient.eClientVersion.Version199 && client.Version < GameClient.eClientVersion.Version1104) packet.Skip(4); // New constitution must be read before skipping 4 bytes NewConstitution = packet.ReadByte(); // 0x9F }
//static int lastZ=int.MinValue; public void HandlePacket(GameClient client, GSPacketIn packet) { //Tiv: in very rare cases client send 0xA9 packet before sending S<=C 0xE8 player world initialize if ((client.Player.ObjectState != GameObject.eObjectState.Active) || (client.ClientState != GameClient.eClientState.Playing)) return; int environmentTick = Environment.TickCount; int packetVersion; if (client.Version > GameClient.eClientVersion.Version171) { packetVersion = 172; } else { packetVersion = 168; } int oldSpeed = client.Player.CurrentSpeed; //read the state of the player packet.Skip(2); //PID ushort data = packet.ReadShort(); int speed = (data & 0x1FF); // if(!GameServer.ServerRules.IsAllowedDebugMode(client) // && (speed > client.Player.MaxSpeed + SPEED_TOL)) if ((data & 0x200) != 0) speed = -speed; if (client.Player.IsMezzed || client.Player.IsStunned) { // Nidel: updating client.Player.CurrentSpeed instead of speed client.Player.CurrentSpeed = 0; } else { client.Player.CurrentSpeed = (short)speed; } client.Player.IsStrafing = ((data & 0xe000) != 0); int realZ = packet.ReadShort(); ushort xOffsetInZone = packet.ReadShort(); ushort yOffsetInZone = packet.ReadShort(); ushort currentZoneID; if (packetVersion == 168) { currentZoneID = (ushort)packet.ReadByte(); packet.Skip(1); //0x00 padding for zoneID } else { currentZoneID = packet.ReadShort(); } //Dinberg - Instance considerations. //Now this gets complicated, so listen up! We have told the client a lie when it comes to the zoneID. //As a result, every movement update, they are sending a lie back to us. Two liars could get confusing! //BUT, the lie we sent has a truth to it - the geometry and layout of the zone. As a result, the zones //x and y offsets will still actually be relevant to our current zone. And for the clones to have been //created, there must have been a real zone to begin with, of id == instanceZone.SkinID. //So, although our client is lying to us, and thinks its in another zone, that zone happens to coincide //exactly with the zone we are instancing - and so all the positions still ring true. //Philosophically speaking, its like looking in a mirror and saying 'Am I a reflected, or reflector?' //What it boils down to has no bearing whatsoever on the result of anything, so long as someone sitting //outside of the unvierse knows not to listen to whether you say which you are, and knows the truth to the //answer. Then, he need only know what you are doing ;) Zone newZone = WorldMgr.GetZone(currentZoneID); if (newZone == null) { if(client.Player==null) return; if(!client.Player.TempProperties.getProperty("isbeingbanned",false)) { if (log.IsErrorEnabled) log.Error(client.Player.Name + "'s position in unknown zone! => " + currentZoneID); GamePlayer player=client.Player; player.TempProperties.setProperty("isbeingbanned", true); player.MoveToBind(); } return; // TODO: what should we do? player lost in space } // move to bind if player fell through the floor if (realZ == 0) { client.Player.MoveTo( (ushort)client.Player.BindRegion, client.Player.BindXpos, client.Player.BindYpos, (ushort)client.Player.BindZpos, (ushort)client.Player.BindHeading ); return; } int realX = newZone.XOffset + xOffsetInZone; int realY = newZone.YOffset + yOffsetInZone; bool zoneChange = newZone != client.Player.LastPositionUpdateZone; if (zoneChange) { //If the region changes -> make sure we don't take any falling damage if (client.Player.LastPositionUpdateZone != null && newZone.ZoneRegion.ID != client.Player.LastPositionUpdateZone.ZoneRegion.ID) client.Player.MaxLastZ = int.MinValue; // Update water level and diving flag for the new zone client.Out.SendPlayerPositionAndObjectID(); zoneChange = true; /* * "You have entered Burial Tomb." * "Burial Tomb" * "Current area is adjusted for one level 1 player." * "Current area has a 50% instance bonus." */ string description = newZone.Description; string screenDescription = description; var translation = client.GetTranslation(newZone) as DBLanguageZone; if (translation != null) { if (!Util.IsEmpty(translation.Description)) description = translation.Description; if (!Util.IsEmpty(translation.ScreenDescription)) screenDescription = translation.ScreenDescription; } client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "PlayerPositionUpdateHandler.Entered", description), eChatType.CT_System, eChatLoc.CL_SystemWindow); client.Out.SendMessage(screenDescription, eChatType.CT_ScreenCenterSmaller, eChatLoc.CL_SystemWindow); client.Player.LastPositionUpdateZone = newZone; } int coordsPerSec = 0; int jumpDetect = 0; int timediff = Environment.TickCount - client.Player.LastPositionUpdateTick; int distance = 0; if (timediff > 0) { distance = client.Player.LastPositionUpdatePoint.GetDistanceTo(new Point3D(realX, realY, realZ)); coordsPerSec = distance * 1000 / timediff; if (distance < 100 && client.Player.LastPositionUpdatePoint.Z > 0) { jumpDetect = realZ - client.Player.LastPositionUpdatePoint.Z; } } #region DEBUG #if OUTPUT_DEBUG_INFO if (client.Player.LastPositionUpdatePoint.X != 0 && client.Player.LastPositionUpdatePoint.Y != 0) { log.Debug(client.Player.Name + ": distance = " + distance + ", speed = " + oldSpeed + ", coords/sec=" + coordsPerSec); } if (jumpDetect > 0) { log.Debug(client.Player.Name + ": jumpdetect = " + jumpDetect); } #endif #endregion DEBUG client.Player.LastPositionUpdateTick = Environment.TickCount; client.Player.LastPositionUpdatePoint.X = realX; client.Player.LastPositionUpdatePoint.Y = realY; client.Player.LastPositionUpdatePoint.Z = realZ; int tolerance = ServerProperties.Properties.CPS_TOLERANCE; if (client.Player.Steed != null && client.Player.Steed.MaxSpeed > 0) { tolerance += client.Player.Steed.MaxSpeed; } else if (client.Player.MaxSpeed > 0) { tolerance += client.Player.MaxSpeed; } if (client.Player.IsJumping) { coordsPerSec = 0; jumpDetect = 0; client.Player.IsJumping = false; } if (client.Player.IsAllowedToFly == false && (coordsPerSec > tolerance || jumpDetect > ServerProperties.Properties.JUMP_TOLERANCE)) { bool isHackDetected = true; if (coordsPerSec > tolerance) { // check to see if CPS time tolerance is exceeded int lastCPSTick = client.Player.TempProperties.getProperty<int>(LASTCPSTICK, 0); if (environmentTick - lastCPSTick > ServerProperties.Properties.CPS_TIME_TOLERANCE) { isHackDetected = false; } } if (isHackDetected) { StringBuilder builder = new StringBuilder(); builder.Append("MOVEHACK_DETECT"); builder.Append(": CharName="); builder.Append(client.Player.Name); builder.Append(" Account="); builder.Append(client.Account.Name); builder.Append(" IP="); builder.Append(client.TcpEndpointAddress); builder.Append(" CPS:="); builder.Append(coordsPerSec); builder.Append(" JT="); builder.Append(jumpDetect); ChatUtil.SendDebugMessage(client, builder.ToString()); if (client.Account.PrivLevel == 1) { GameServer.Instance.LogCheatAction(builder.ToString()); if (ServerProperties.Properties.ENABLE_MOVEDETECT) { if (ServerProperties.Properties.BAN_HACKERS && false) // banning disabled until this technique is proven accurate { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = string.Format("Autoban MOVEHACK:(CPS:{0}, JT:{1}) on player:{2}", coordsPerSec, jumpDetect, client.Player.Name); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); string message = ""; message = "You have been auto kicked and banned due to movement hack detection!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } else { string message = ""; message = "You have been auto kicked due to movement hack detection!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } client.Disconnect(); return; } } } client.Player.TempProperties.setProperty(LASTCPSTICK, environmentTick); } ushort headingflag = packet.ReadShort(); client.Player.Heading = (ushort)(headingflag & 0xFFF); ushort flyingflag = packet.ReadShort(); byte flags = (byte)packet.ReadByte(); if (client.Player.X != realX || client.Player.Y != realY) { client.Player.TempProperties.setProperty(LASTMOVEMENTTICK, client.Player.CurrentRegion.Time); } client.Player.X = realX; client.Player.Y = realY; client.Player.Z = realZ; if (zoneChange) { // update client zone information for waterlevel and diving client.Out.SendPlayerPositionAndObjectID(); } // used to predict current position, should be before // any calculation (like fall damage) client.Player.MovementStartTick = Environment.TickCount; // Begin ---------- New Area System ----------- if (client.Player.CurrentRegion.Time > client.Player.AreaUpdateTick) // check if update is needed { var oldAreas = client.Player.CurrentAreas; // Because we may be in an instance we need to do the area check from the current region // rather than relying on the zone which is in the skinned region. - Tolakram var newAreas = client.Player.CurrentRegion.GetAreasOfZone(newZone, client.Player); // Check for left areas if (oldAreas != null) { foreach (IArea area in oldAreas) { if (!newAreas.Contains(area)) { area.OnPlayerLeave(client.Player); } } } // Check for entered areas foreach (IArea area in newAreas) { if (oldAreas == null || !oldAreas.Contains(area)) { area.OnPlayerEnter(client.Player); } } // set current areas to new one... client.Player.CurrentAreas = newAreas; client.Player.AreaUpdateTick = client.Player.CurrentRegion.Time + 2000; // update every 2 seconds } // End ---------- New Area System ----------- client.Player.TargetInView = ((flags & 0x10) != 0); client.Player.GroundTargetInView = ((flags & 0x08) != 0); client.Player.IsTorchLighted = ((flags & 0x80) != 0); //7 6 5 4 3 2 1 0 //15 14 13 12 11 10 9 8 // 1 1 const string SHLASTUPDATETICK = "SHPLAYERPOSITION_LASTUPDATETICK"; const string SHLASTFLY = "SHLASTFLY_STRING"; const string SHLASTSTATUS = "SHLASTSTATUS_STRING"; int SHlastTick = client.Player.TempProperties.getProperty<int>(SHLASTUPDATETICK); int SHlastFly = client.Player.TempProperties.getProperty<int>(SHLASTFLY); int SHlastStatus = client.Player.TempProperties.getProperty<int>(SHLASTSTATUS); int SHcount = client.Player.TempProperties.getProperty<int>(SHSPEEDCOUNTER); int status = (data & 0x1FF ^ data) >> 8; int fly = (flyingflag & 0x1FF ^ flyingflag) >> 8; if (client.Player.IsJumping) { SHcount = 0; } if (SHlastTick != 0 && SHlastTick != environmentTick) { if (((SHlastStatus == status || (status & 0x8) == 0)) && ((fly & 0x80) != 0x80) && (SHlastFly == fly || (SHlastFly & 0x10) == (fly & 0x10) || !((((SHlastFly & 0x10) == 0x10) && ((fly & 0x10) == 0x0) && (flyingflag & 0x7FF) > 0)))) { if ((environmentTick - SHlastTick) < 400) { SHcount++; if (SHcount > 1 && client.Account.PrivLevel > 1) { //Apo: ?? no idea how to name the first parameter for language translation: 1: ??, 2: {detected} ?, 3: {count} ? client.Out.SendMessage(string.Format("SH: ({0}) detected: {1}, count {2}", 500 / (environmentTick - SHlastTick), environmentTick - SHlastTick, SHcount), eChatType.CT_Staff, eChatLoc.CL_SystemWindow); } if (SHcount % 5 == 0) { StringBuilder builder = new StringBuilder(); builder.Append("TEST_SH_DETECT["); builder.Append(SHcount); builder.Append("] ("); builder.Append(environmentTick - SHlastTick); builder.Append("): CharName="); builder.Append(client.Player.Name); builder.Append(" Account="); builder.Append(client.Account.Name); builder.Append(" IP="); builder.Append(client.TcpEndpointAddress); GameServer.Instance.LogCheatAction(builder.ToString()); if (client.Account.PrivLevel > 1) { client.Out.SendMessage("SH: Logging SH cheat.", eChatType.CT_Damaged, eChatLoc.CL_SystemWindow); if (SHcount >= ServerProperties.Properties.SPEEDHACK_TOLERANCE) client.Out.SendMessage("SH: Player would have been banned!", eChatType.CT_Damaged, eChatLoc.CL_SystemWindow); } if ((client.Account.PrivLevel == 1) && SHcount >= ServerProperties.Properties.SPEEDHACK_TOLERANCE) { if (ServerProperties.Properties.BAN_HACKERS) { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = string.Format("Autoban SH:({0},{1}) on player:{2}", SHcount, environmentTick - SHlastTick, client.Player.Name); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); string message = ""; message = "You have been auto kicked and banned for speed hacking!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } else { string message = ""; message = "You have been auto kicked for speed hacking!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } client.Disconnect(); return; } } } else { SHcount = 0; } SHlastTick = environmentTick; } } else { SHlastTick = environmentTick; } int state = ((data >> 10) & 7); client.Player.IsClimbing = (state == 7); client.Player.IsSwimming = (state == 1); if (state == 3 && client.Player.TempProperties.getProperty<bool>(GamePlayer.DEBUG_MODE_PROPERTY, false) == false && client.Player.IsAllowedToFly == false) //debugFly on, but player not do /debug on (hack) { StringBuilder builder = new StringBuilder(); builder.Append("HACK_FLY"); builder.Append(": CharName="); builder.Append(client.Player.Name); builder.Append(" Account="); builder.Append(client.Account.Name); builder.Append(" IP="); builder.Append(client.TcpEndpointAddress); GameServer.Instance.LogCheatAction(builder.ToString()); { if (ServerProperties.Properties.BAN_HACKERS) { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = string.Format("Autoban flying hack: on player:{0}", client.Player.Name); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); } string message = ""; message = "Client Hack Detected!"; for (int i = 0; i < 6; i++) { client.Out.SendMessage(message, eChatType.CT_System, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_System, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Disconnect(); return; } } SHlastFly = fly; SHlastStatus = status; client.Player.TempProperties.setProperty(SHLASTUPDATETICK, SHlastTick); client.Player.TempProperties.setProperty(SHLASTFLY, SHlastFly); client.Player.TempProperties.setProperty(SHLASTSTATUS, SHlastStatus); client.Player.TempProperties.setProperty(SHSPEEDCOUNTER, SHcount); lock (client.Player.LastUniqueLocations) { GameLocation[] locations = client.Player.LastUniqueLocations; GameLocation loc = locations[0]; if (loc.X != realX || loc.Y != realY || loc.Z != realZ || loc.RegionID != client.Player.CurrentRegionID) { loc = locations[locations.Length - 1]; Array.Copy(locations, 0, locations, 1, locations.Length - 1); locations[0] = loc; loc.X = realX; loc.Y = realY; loc.Z = realZ; loc.Heading = client.Player.Heading; loc.RegionID = client.Player.CurrentRegionID; } } //**************// //FALLING DAMAGE// //**************// if (GameServer.ServerRules.CanTakeFallDamage(client.Player) && client.Player.IsSwimming == false) { int maxLastZ = client.Player.MaxLastZ; /* Are we on the ground? */ if ((flyingflag >> 15) != 0) { int safeFallLevel = client.Player.GetAbilityLevel(Abilities.SafeFall); int fallSpeed = (flyingflag & 0xFFF) - 100 * safeFallLevel; // 0x7FF fall speed and 0x800 bit = fall speed overcaped int fallMinSpeed = 400; int fallDivide = 6; if (client.Version >= GameClient.eClientVersion.Version188) { fallMinSpeed = 500; fallDivide = 15; } int fallPercent = Math.Min(99, (fallSpeed - (fallMinSpeed + 1)) / fallDivide); if (fallSpeed > fallMinSpeed) { client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "PlayerPositionUpdateHandler.FallingDamage"), eChatType.CT_Damaged, eChatLoc.CL_SystemWindow); client.Player.CalcFallDamage(fallPercent); } client.Player.MaxLastZ = client.Player.Z; } else { // always set Z if on the ground if (flyingflag == 0) client.Player.MaxLastZ = client.Player.Z; // set Z if in air and higher than old Z else if (maxLastZ < client.Player.Z) client.Player.MaxLastZ = client.Player.Z; } } //**************// byte[] con168 = packet.ToArray(); con168[0] = (byte)(client.SessionID >> 8); con168[1] = (byte)(client.SessionID & 0xff); //Riding is set here! if (client.Player.Steed != null && client.Player.Steed.ObjectState == GameObject.eObjectState.Active) { client.Player.Heading = client.Player.Steed.Heading; con168[2] = 0x18; // Set ride flag 00011000 con168[3] = 0; // player speed = 0 while ride con168[12] = (byte)(client.Player.Steed.ObjectID >> 8); //heading = steed ID con168[13] = (byte)(client.Player.Steed.ObjectID & 0xFF); con168[14] = (byte)0; con168[15] = (byte)(client.Player.Steed.RiderSlot(client.Player)); // there rider slot this player } else if (!client.Player.IsAlive) { con168[2] &= 0xE3; //11100011 con168[2] |= 0x14; //Set dead flag 00010100 } //diving is set here con168[16] &= 0xFB; //11 11 10 11 if ((con168[16] & 0x02) != 0x00) { client.Player.IsDiving = true; con168[16] |= 0x04; } else client.Player.IsDiving = false; con168[16] &= 0xFC; //11 11 11 00 cleared Wireframe & Stealth bits if (client.Player.IsWireframe) { con168[16] |= 0x01; } //stealth is set here if (client.Player.IsStealthed) { con168[16] |= 0x02; } con168[17] = (byte)((con168[17] & 0x80) | client.Player.HealthPercent); // zone ID has changed in 1.72, fix bytes 11 and 12 byte[] con172 = (byte[])con168.Clone(); if (packetVersion == 168) { // client sent v168 pos update packet, fix 172 version con172[10] = 0; con172[11] = con168[10]; } else { // client sent v172 pos update packet, fix 168 version con168[10] = con172[11]; con168[11] = 0; } GSUDPPacketOut outpak168 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerPosition)); //Now copy the whole content of the packet outpak168.Write(con168, 0, 18/*con168.Length*/); outpak168.WritePacketLength(); GSUDPPacketOut outpak172 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerPosition)); //Now copy the whole content of the packet outpak172.Write(con172, 0, 18/*con172.Length*/); outpak172.WritePacketLength(); // byte[] pak168 = outpak168.GetBuffer(); // byte[] pak172 = outpak172.GetBuffer(); // outpak168 = null; // outpak172 = null; GSUDPPacketOut outpak190 = null; GSUDPPacketOut outpak1112 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerPosition)); outpak1112.Write(con172, 0, 18/*con172.Length*/); outpak1112.WriteByte(client.Player.ManaPercent); outpak1112.WriteByte(client.Player.EndurancePercent); outpak1112.WriteByte((byte)(client.Player.RPFlag ? 1 : 0)); outpak1112.WriteByte(0); //outpak1112.WriteByte((con168.Length == 22) ? con168[21] : (byte)0); outpak1112.WritePacketLength(); foreach (GamePlayer player in client.Player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { if (player == null) continue; //No position updates for ourselves if (player == client.Player) { // Update Player Cache (Client sending Packet is admitting he's already having it) player.Client.GameObjectUpdateArray[new Tuple<ushort, ushort>(client.Player.CurrentRegionID, (ushort)client.Player.ObjectID)] = GameTimer.GetTickCount(); continue; } //no position updates in different houses if ((client.Player.InHouse || player.InHouse) && player.CurrentHouse != client.Player.CurrentHouse) continue; if (client.Player.MinotaurRelic != null) { MinotaurRelic relic = client.Player.MinotaurRelic; if (!relic.Playerlist.Contains(player) && player != client.Player) { relic.Playerlist.Add(player); player.Out.SendMinotaurRelicWindow(client.Player, client.Player.MinotaurRelic.Effect, true); } } if (!client.Player.IsStealthed || player.CanDetect(client.Player)) { // Update Player Cache player.Client.GameObjectUpdateArray[new Tuple<ushort, ushort>(client.Player.CurrentRegionID, (ushort)client.Player.ObjectID)] = GameTimer.GetTickCount(); //forward the position packet like normal! if (player.Client.Version >= GameClient.eClientVersion.Version1112) { player.Out.SendUDPRaw(outpak1112); } else if (player.Client.Version >= GameClient.eClientVersion.Version190) { if (outpak190 == null) { outpak190 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerPosition)); outpak190.Write(con172, 0, 18/*con172.Length*/); outpak190.WriteByte(client.Player.ManaPercent); outpak190.WriteByte(client.Player.EndurancePercent); outpak190.FillString(client.Player.CharacterClass.Name, 32); // roleplay flag, if == 1, show name (RP) with gray color if (client.Player.RPFlag) outpak190.WriteByte(1); else outpak190.WriteByte(0); outpak190.WriteByte((con168.Length == 54) ? con168[53] : (byte) 0); // send last byte for 190+ packets outpak190.WritePacketLength(); } player.Out.SendUDPRaw(outpak190); } else if (player.Client.Version >= GameClient.eClientVersion.Version172) player.Out.SendUDPRaw(outpak172); else player.Out.SendUDPRaw(outpak168); } else player.Out.SendObjectDelete(client.Player); //remove the stealthed player from view } if (client.Player.CharacterClass.ID == (int)eCharacterClass.Warlock) { //Send Chamber effect client.Player.Out.SendWarlockChamberEffect(client.Player); } //handle closing of windows //trade window if (client.Player.TradeWindow != null) { if (client.Player.TradeWindow.Partner != null) { if (!client.Player.IsWithinRadius(client.Player.TradeWindow.Partner, WorldMgr.GIVE_ITEM_DISTANCE)) client.Player.TradeWindow.CloseTrade(); } } }
private int CheckCharacterForUpdates(GameClient client, GSPacketIn packet, DOLCharacters character, string charName, byte customizationMode) { int newModel = character.CurrentModel; if (customizationMode == 1 || customizationMode == 2 || customizationMode == 3) { bool flagChangedStats = false; character.EyeSize = (byte)packet.ReadByte(); character.LipSize = (byte)packet.ReadByte(); character.EyeColor = (byte)packet.ReadByte(); character.HairColor = (byte)packet.ReadByte(); character.FaceType = (byte)packet.ReadByte(); character.HairStyle = (byte)packet.ReadByte(); packet.Skip(3); character.MoodType = (byte)packet.ReadByte(); packet.Skip(89); // Skip location string, race string, classe string, level ,class ,realm and startRaceGender newModel = packet.ReadShortLowEndian(); //read new model if (customizationMode != 3 && client.Version >= GameClient.eClientVersion.Version189) { packet.Skip(6); // Region ID + character Internal ID int[] stats = new int[8]; stats[0] = (byte)packet.ReadByte(); // Strength stats[2] = (byte)packet.ReadByte(); // Dexterity stats[1] = (byte)packet.ReadByte(); // Constitution stats[3] = (byte)packet.ReadByte(); // Quickness stats[4] = (byte)packet.ReadByte(); // Intelligence stats[5] = (byte)packet.ReadByte(); // Piety stats[6] = (byte)packet.ReadByte(); // Empathy stats[7] = (byte)packet.ReadByte(); // Charisma packet.Skip(43);// armor models/armor color/weapon models/active weapon slots/siZone if (client.Version >= GameClient.eClientVersion.Version199) { // skip 4 bytes added in 1.99 packet.Skip(4); } // what is this? byte newConstitution = (byte)packet.ReadByte(); if (newConstitution > 0 && newConstitution < 255) // added 255 check, still not sure why this is here - tolakram stats[1] = newConstitution; flagChangedStats |= stats[0] != character.Strength; flagChangedStats |= stats[1] != character.Constitution; flagChangedStats |= stats[2] != character.Dexterity; flagChangedStats |= stats[3] != character.Quickness; flagChangedStats |= stats[4] != character.Intelligence; flagChangedStats |= stats[5] != character.Piety; flagChangedStats |= stats[6] != character.Empathy; flagChangedStats |= stats[7] != character.Charisma; // // !! Stat changes disabled by Tolakram until someone figures out why this can create invalid stats !! // flagChangedStats = false; if (flagChangedStats) { ICharacterClass charClass = ScriptMgr.FindCharacterClass(character.Class); if (charClass != null) { int points = 0; int[] leveledStats = new int[8]; int[] raceStats = new int[8]; bool valid = true; for (int j = 0; j < 8; j++) { eStat stat = (eStat)ValidateCharacter.eStatIndex[j]; raceStats[j] = ValidateCharacter.STARTING_STATS[character.Race][j]; for (int level = character.Level; level > 5; level--) { if (charClass.PrimaryStat != eStat.UNDEFINED && charClass.PrimaryStat == stat) { leveledStats[j]++; } if (charClass.SecondaryStat != eStat.UNDEFINED && charClass.SecondaryStat == stat) { if ((level - 6) % 2 == 0) leveledStats[j]++; } if (charClass.TertiaryStat != eStat.UNDEFINED && charClass.TertiaryStat == stat) { if ((level - 6) % 3 == 0) leveledStats[j]++; } } int result = stats[j] - leveledStats[j] - raceStats[j]; bool validBeginStat = result >= 0; int pointsUsed = result; string statCategory = ""; if (charClass.PrimaryStat != eStat.UNDEFINED && charClass.PrimaryStat == stat) statCategory = "1)"; if (charClass.SecondaryStat != eStat.UNDEFINED && charClass.SecondaryStat == stat) statCategory = "2)"; if (charClass.TertiaryStat != eStat.UNDEFINED && charClass.TertiaryStat == stat) statCategory = "3)"; pointsUsed += Math.Max(0, result - 10); //two points used pointsUsed += Math.Max(0, result - 15); //three points used log.Info(string.Format("{0,-2} {1,-3}:{2, 3} {3,3} {4,3} {5,3} {6,2} {7} {8}", statCategory, (stat == eStat.STR) ? "STR" : stat.ToString(), stats[j], leveledStats[j], stats[j] - leveledStats[j], raceStats[j], result, pointsUsed, (validBeginStat) ? "" : "Not Valid")); points += pointsUsed; if (!validBeginStat) { valid = false; if (client.Account.PrivLevel == 1) { if (ServerProperties.Properties.BAN_HACKERS) { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = String.Format("Autoban Hack char update : Wrong {0} point:{1}", (stat == eStat.STR) ? "STR" : stat.ToString(), result); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); GameServer.Instance.LogCheatAction(b.Reason + ". Account: " + b.Account); } client.Disconnect(); return 1; } } } if (valid) { character.Strength = (byte)stats[0]; character.Constitution = (byte)stats[1]; character.Dexterity = (byte)stats[2]; character.Quickness = (byte)stats[3]; character.Intelligence = (byte)stats[4]; character.Piety = (byte)stats[5]; character.Empathy = (byte)stats[6]; character.Charisma = (byte)stats[7]; DOLCharacters[] chars = client.Account.Characters; for (int z = 0; z < chars.Length; z++) { if (chars[z].Name != character.Name) continue; //Log.Error(string.Format("found activePlayer:[{0}] {1} {2}", client.ActiveCharIndex, client.Player.Name, character.Name)); if (log.IsInfoEnabled) log.Info(String.Format("Character {0} updated in cache!\n", charName)); if (client.Player != null) { client.Player.DBCharacter.Strength = (byte)stats[0]; client.Player.DBCharacter.Constitution = (byte)stats[1]; client.Player.DBCharacter.Dexterity = (byte)stats[2]; client.Player.DBCharacter.Quickness = (byte)stats[3]; client.Player.DBCharacter.Intelligence = (byte)stats[4]; client.Player.DBCharacter.Piety = (byte)stats[5]; client.Player.DBCharacter.Empathy = (byte)stats[6]; client.Player.DBCharacter.Charisma = (byte)stats[7]; } client.Account.Characters[z].Strength = (byte)stats[0]; client.Account.Characters[z].Constitution = (byte)stats[1]; client.Account.Characters[z].Dexterity = (byte)stats[2]; client.Account.Characters[z].Quickness = (byte)stats[3]; client.Account.Characters[z].Intelligence = (byte)stats[4]; client.Account.Characters[z].Piety = (byte)stats[5]; client.Account.Characters[z].Empathy = (byte)stats[6]; client.Account.Characters[z].Charisma = (byte)stats[7]; } } } else { if (log.IsErrorEnabled) log.Error("No CharacterClass with ID " + character.Class + " found"); } } } else { packet.Skip(58); // skip all other things if (client.Version >= GameClient.eClientVersion.Version199) { // skip 4 bytes added in 1.99 packet.Skip(4); } } if (customizationMode == 2) // change player customization { if (client.Account.PrivLevel == 1 && ((newModel >> 11) & 3) == 0) // Player size must be > 0 (from 1 to 3) { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = String.Format("Autoban Hack char update : zero character size in model:{0}", newModel); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); GameServer.Instance.LogCheatAction(b.Reason + ". Account: " + b.Account); client.Disconnect(); return 1; } if ((ushort)newModel != character.CreationModel) { character.CurrentModel = newModel; } character.CustomisationStep = 2; // disable config button GameServer.Database.SaveObject(character); if (log.IsInfoEnabled) log.Info(String.Format("Character {0} face proprieties configured by account {1}!\n", charName, client.Account.Name)); } else if (customizationMode == 3) //auto config -- seems someone thinks this is not possible? { character.CustomisationStep = 3; // enable config button to player GameServer.Database.SaveObject(character); //if (log.IsInfoEnabled) // log.Info(String.Format("Character {0} face proprieties auto updated!\n", charName)); } else if (customizationMode == 1 && flagChangedStats) //changed stat only for 1.89+ { GameServer.Database.SaveObject(character); if (log.IsInfoEnabled) log.Info(String.Format("Character {0} stat updated!\n", charName)); } } return 1; }
public void HandlePacket(GameClient client, GSPacketIn packet) { string accountName = packet.ReadString(24); log.Debug("CharacterCreateRequestHandler for account " + accountName + " using version " + client.Version); if (!accountName.StartsWith(client.Account.Name))// TODO more correctly check, client send accountName as account-S, -N, -H (if it not fit in 20, then only account) { if (ServerProperties.Properties.BAN_HACKERS) { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = String.Format("Autoban wrong Account '{0}'", GameServer.Database.Escape(accountName)); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); GameServer.Instance.LogCheatAction(b.Reason + ". Account: " + b.Account); } client.Disconnect(); return; } if (client.Version >= GameClient.eClientVersion.Version1104) { packet.ReadIntLowEndian(); //unk - probably indicates customize or create } int charsCount = client.Version < GameClient.eClientVersion.Version173 ? 8 : 10; for (int i = 0; i < charsCount; i++) { string charName = packet.ReadString(24); //log.DebugFormat("Character[{0}] = {1}", i, charName); if (charName.Length == 0) { // 1.104+ if character is not in list but is in DB then delete the character if (client.Version >= GameClient.eClientVersion.Version1104) { CheckForDeletedCharacter(accountName, client, i); } //If the charname is empty, skip the other bytes packet.Skip(160); if (client.Version >= GameClient.eClientVersion.Version199) { // skip 4 bytes added in 1.99 packet.Skip(4); } } else { // Graveen: changed the following to allow GMs to have special chars in their names (_,-, etc..) Regex nameCheck = new Regex("^[A-Z][a-zA-Z]"); if (charName.Length < 3 || !nameCheck.IsMatch(charName)) { if (client.Account.PrivLevel == 1) { if (ServerProperties.Properties.BAN_HACKERS) { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = String.Format("Autoban bad CharName '{0}'", GameServer.Database.Escape(charName)); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); GameServer.Instance.LogCheatAction(b.Reason + ". Account: " + b.Account); } client.Disconnect(); return; } } String select = String.Format("Name = '{0}'", GameServer.Database.Escape(charName)); DOLCharacters character = GameServer.Database.SelectObject<DOLCharacters>(select); if (character != null) { if (character.AccountName != client.Account.Name) { if (Properties.BAN_HACKERS == true) { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = String.Format("Autoban CharName '{0}' on wrong Account '{1}'", GameServer.Database.Escape(charName), GameServer.Database.Escape(client.Account.Name)); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); GameServer.Instance.LogCheatAction(string.Format(b.Reason + ". Client Account: {0}, DB Account: {1}", client.Account.Name, character.AccountName)); } client.Disconnect(); return; } byte customizationMode = (byte)packet.ReadByte(); // log.DebugFormat("CustomizationMode = {0} for charName {1}", customizationMode, charName); // check for update to existing character CheckCharacterForUpdates(client, packet, character, charName, customizationMode); } else { // create new character and return CreateCharacter(client, packet, charName, i); } } } }
private void CreateCharacter(GameClient client, GSPacketIn packet, string charName, int accountSlot) { Account account = client.Account; DOLCharacters ch = new DOLCharacters(); ch.AccountName = account.Name; ch.Name = charName; if (packet.ReadByte() == 0x01) { ch.EyeSize = (byte)packet.ReadByte(); ch.LipSize = (byte)packet.ReadByte(); ch.EyeColor = (byte)packet.ReadByte(); ch.HairColor = (byte)packet.ReadByte(); ch.FaceType = (byte)packet.ReadByte(); ch.HairStyle = (byte)packet.ReadByte(); packet.Skip(3); ch.MoodType = (byte)packet.ReadByte(); ch.CustomisationStep = 2; // disable config button packet.Skip(13); log.Debug("Disable Config Button"); } else { packet.Skip(23); } packet.Skip(24); //Location String ch.LastName = ""; ch.GuildID = ""; packet.Skip(24); //Skip class name packet.Skip(24); //Skip race name ch.Level = packet.ReadByte(); //not safe! ch.Level = 1; ch.Class = packet.ReadByte(); if (ServerProperties.Properties.START_AS_BASE_CLASS) { ch.Class = RevertClass(ch); } ch.Realm = packet.ReadByte(); if (log.IsDebugEnabled) log.Debug("Creation " + client.Version + " character, class:" + ch.Class + ", realm:" + ch.Realm); // Is class disabled ? int occurences = 0; List<string> disabled_classes = Properties.DISABLED_CLASSES.SplitCSV(true); occurences = (from j in disabled_classes where j == ch.Class.ToString() select j).Count(); if (occurences > 0 && (ePrivLevel)client.Account.PrivLevel == ePrivLevel.Player) { log.Debug("Client " + client.Account.Name + " tried to create a disabled classe: " + (eCharacterClass)ch.Class); client.Out.SendCharacterOverview((eRealm)ch.Realm); return; } if (client.Version >= GameClient.eClientVersion.Version193) { ValidateCharacter.init_post193_tables(); } else { ValidateCharacter.init_pre193_tables(); } if (!Enum.IsDefined(typeof(eCharacterClass), (eCharacterClass)ch.Class)) { log.Error(client.Account.Name + " tried to create a character with wrong class ID: " + ch.Class + ", realm:" + ch.Realm); if (ServerProperties.Properties.BAN_HACKERS) { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = string.Format("Autoban character create class: id:{0} realm:{1} name:{2} account:{3}", ch.Class, ch.Realm, ch.Name, account.Name); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); GameServer.Instance.LogCheatAction(b.Reason + ". Account: " + b.Account); client.Disconnect(); } return; } ch.AccountSlot = accountSlot + ch.Realm * 100; //The following byte contains //1bit=start location ... in ShroudedIsles you can choose ... //1bit=first race bit //1bit=unknown //1bit=gender (0=male, 1=female) //4bit=race byte startRaceGender = (byte)packet.ReadByte(); ch.Race = (startRaceGender & 0x0F) + ((startRaceGender & 0x40) >> 2); List<string> disabled_races = new List<string>(Properties.DISABLED_RACES.SplitCSV(true)); occurences = (from j in disabled_races where j == ch.Race.ToString() select j).Count(); if (occurences > 0 && (ePrivLevel)client.Account.PrivLevel == ePrivLevel.Player) { log.Debug("Client " + client.Account.Name + " tried to create a disabled race: " + (eRace)ch.Race); client.Out.SendCharacterOverview((eRealm)ch.Realm); return; } ch.Gender = ((startRaceGender >> 4) & 0x01); bool siStartLocation = ((startRaceGender >> 7) != 0); ch.CreationModel = packet.ReadShortLowEndian(); ch.CurrentModel = ch.CreationModel; ch.Region = packet.ReadByte(); packet.Skip(1); //TODO second byte of region unused currently packet.Skip(4); //TODO Unknown Int / last used? ch.Strength = (byte)packet.ReadByte(); ch.Dexterity = (byte)packet.ReadByte(); ch.Constitution = (byte)packet.ReadByte(); ch.Quickness = (byte)packet.ReadByte(); ch.Intelligence = (byte)packet.ReadByte(); ch.Piety = (byte)packet.ReadByte(); ch.Empathy = (byte)packet.ReadByte(); ch.Charisma = (byte)packet.ReadByte(); packet.Skip(44); //TODO equipment if (client.Version >= GameClient.eClientVersion.Version199) { // skip 4 bytes added in 1.99 packet.Skip(4); } // log.DebugFormat("STR {0}, CON {1}, DEX {2}, QUI {3}, INT {4}, PIE {5}, EMP {6}, CHA {7}", ch.Strength, ch.Constitution, ch.Dexterity, ch.Quickness, ch.Intelligence, ch.Piety, ch.Empathy, ch.Charisma); // check if client tried to create invalid char if (!ValidateCharacter.IsCharacterValid(ch)) { if (log.IsWarnEnabled) { log.Warn(ch.AccountName + " tried to create invalid character:" + "\nchar name=" + ch.Name + ", gender=" + ch.Gender + ", race=" + ch.Race + ", realm=" + ch.Realm + ", class=" + ch.Class + ", region=" + ch.Region + "\nstr=" + ch.Strength + ", con=" + ch.Constitution + ", dex=" + ch.Dexterity + ", qui=" + ch.Quickness + ", int=" + ch.Intelligence + ", pie=" + ch.Piety + ", emp=" + ch.Empathy + ", chr=" + ch.Charisma); } // This is not live like but unfortunately we are missing code / packet support to stay on character create screen if something is invalid client.Out.SendCharacterOverview((eRealm)ch.Realm); return; } ch.CreationDate = DateTime.Now; ch.Endurance = 100; ch.MaxEndurance = 100; ch.Concentration = 100; ch.MaxSpeed = GamePlayer.PLAYER_BASE_SPEED; #region Starting Locations //if the server property for disable tutorial is set, we load in the classic starting locations if (ch.Region == 27 && ServerProperties.Properties.DISABLE_TUTORIAL) { switch (ch.Realm) { case 1: ch.Region = 1; break; case 2: ch.Region = 100; break; case 3: ch.Region = 200; break; } } ch.Xpos = 505603; ch.Ypos = 494709; ch.Zpos = 2463; ch.Direction = 5947; if (ch.Region == 51 && ch.Realm == 1)//Albion ShroudedIsles start point (I hope) { ch.Xpos = 526252; ch.Ypos = 542415; ch.Zpos = 3165; ch.Direction = 5286; } if (ch.Region != 51 && ch.Realm == 1)//Albion start point (Church outside Camelot/humberton) { ch.Xpos = 505603; ch.Ypos = 494709; ch.Zpos = 2463; ch.Direction = 5947; //ch.Region = 1; //DOLConsole.WriteLine(String.Format("Character ClassName:"+ch.ClassName+" created!")); //DOLConsole.WriteLine(String.Format("Character RaceName:"+ch.RaceName+" created!")); } if (ch.Region == 151 && ch.Realm == 2)//Midgard ShroudedIsles start point { ch.Xpos = 293720; ch.Ypos = 356408; ch.Zpos = 3488; ch.Direction = 6670; } if (ch.Region != 151 && ch.Realm == 2)//Midgard start point (Fort Atla) { ch.Xpos = 749103; ch.Ypos = 815835; ch.Zpos = 4408; ch.Direction = 7915; //ch.Region = 100; //DOLConsole.WriteLine(String.Format("Character ClassName:"+ch.ClassName+" created!")); //DOLConsole.WriteLine(String.Format("Character RaceName:"+ch.RaceName+" created!")); } if (ch.Region == 181 && ch.Realm == 3)//Hibernia ShroudedIsles start point { ch.Xpos = 426483; ch.Ypos = 440626; ch.Zpos = 5952; ch.Direction = 2403; } if (ch.Region != 181 && ch.Realm == 3)//Hibernia start point (Mag Mel) { ch.Xpos = 345900; ch.Ypos = 490867; ch.Zpos = 5200; ch.Direction = 4826; //ch.Region = 200; //DOLConsole.WriteLine(String.Format("Character ClassName:"+ch.ClassName+" created!")); //DOLConsole.WriteLine(String.Format("Character RaceName:"+ch.RaceName+" created!")); } // chars are bound on creation ch.BindRegion = ch.Region; ch.BindHeading = ch.Direction; ch.BindXpos = ch.Xpos; ch.BindYpos = ch.Ypos; ch.BindZpos = ch.Zpos; #endregion Starting Locations #region starting guilds if (account.PrivLevel == 1 && Properties.STARTING_GUILD) { switch (ch.Realm) { case 1: switch (ServerProperties.Properties.SERV_LANGUAGE) { case "EN": ch.GuildID = GuildMgr.GuildNameToGuildID("Clan Cotswold"); break; case "DE": ch.GuildID = GuildMgr.GuildNameToGuildID("Klan Cotswold"); break; default: ch.GuildID = GuildMgr.GuildNameToGuildID("Clan Cotswold"); break; } break; case 2: switch (ServerProperties.Properties.SERV_LANGUAGE) { case "EN": ch.GuildID = GuildMgr.GuildNameToGuildID("Mularn Protectors"); break; case "DE": ch.GuildID = GuildMgr.GuildNameToGuildID("Beschützer von Mularn"); break; default: ch.GuildID = GuildMgr.GuildNameToGuildID("Mularn Protectors"); break; } break; case 3: switch (ServerProperties.Properties.SERV_LANGUAGE) { case "EN": ch.GuildID = GuildMgr.GuildNameToGuildID("Tir na Nog Adventurers"); break; case "DE": ch.GuildID = GuildMgr.GuildNameToGuildID("Tir na Nog-Abenteurer"); break; default: ch.GuildID = GuildMgr.GuildNameToGuildID("Tir na Nog Adventurers"); break; } break; default: break; } if (ch.GuildID != "") ch.GuildRank = 8; } #endregion Starting Guilds if (Properties.STARTING_BPS > 0) ch.BountyPoints = Properties.STARTING_BPS; if (Properties.STARTING_MONEY > 0) { long value = Properties.STARTING_MONEY; ch.Copper = Money.GetCopper(value); ch.Silver = Money.GetSilver(value); ch.Gold = Money.GetGold(value); ch.Platinum = Money.GetPlatinum(value); } if (Properties.STARTING_REALM_LEVEL > 0) { int realmLevel = Properties.STARTING_REALM_LEVEL; long rpamount = 0; if (realmLevel < GamePlayer.REALMPOINTS_FOR_LEVEL.Length) rpamount = GamePlayer.REALMPOINTS_FOR_LEVEL[realmLevel]; // thanks to Linulo from http://daoc.foren.4players.de/viewtopic.php?t=40839&postdays=0&postorder=asc&start=0 if (rpamount == 0) rpamount = (long)(25.0 / 3.0 * (realmLevel * realmLevel * realmLevel) - 25.0 / 2.0 * (realmLevel * realmLevel) + 25.0 / 6.0 * realmLevel); ch.RealmPoints = rpamount; ch.RealmLevel = realmLevel; ch.RealmSpecialtyPoints = realmLevel; } ch.RespecAmountRealmSkill += 2; SetBasicCraftingForNewCharacter(ch); //Save the character in the database GameServer.Database.AddObject(ch); //Fire the character creation event GameEventMgr.Notify(DatabaseEvent.CharacterCreated, null, new CharacterEventArgs(ch, client)); //add equipment StartupEquipment.AddEquipment(ch); //write changes GameServer.Database.SaveObject(ch); // Log creation AuditMgr.AddAuditEntry(client, AuditType.Account, AuditSubtype.CharacterCreate, "", charName); client.Account.Characters = null; if (log.IsInfoEnabled) log.Info(String.Format("Character {0} created!", charName)); GameServer.Database.FillObjectRelations(client.Account); client.Out.SendCharacterOverview((eRealm)ch.Realm); return; }