/// <summary>
        /// Attempts to remove a random bramble within a given (tile) area.
        /// </summary>
        /// <param name="minTileX"></param>
        /// <param name="minTileY"></param>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <param name="adjacentRadius"></param>
        /// <param name="sync"></param>
        /// <returns>`true` if a bramble was found and removed.</returns>
        public static bool ErodeRandomBrambleWithinArea(
            int minTileX,
            int minTileY,
            int width,
            int height,
            int adjacentRadius,
            bool sync)
        {
            int randTileX = minTileX + TmlLibraries.SafelyGetRand().Next(width);
            int randTileY = minTileY + TmlLibraries.SafelyGetRand().Next(height);

            Tile tile = Framing.GetTileSafely(randTileX, randTileY);

            if (!tile.active() || tile.type != ModContent.TileType <CursedBrambleTile>())
            {
                return(false);
            }

            if (!sync)
            {
                WorldGen.KillTile(
                    i: randTileX,
                    j: randTileY,
                    fail: false,
                    effectOnly: false,
                    noItem: true
                    );
                WorldGen.SquareTileFrame(randTileX, randTileY);
            }
            else
            {
                TileLibraries.KillTile(
                    tileX: randTileX,
                    tileY: randTileY,
                    effectOnly: false,
                    dropsItem: false,
                    forceSyncIfUnchanged: true
                    );
            }

            CursedBrambleTile.ErodeBramblesWithinAreaRadiusRandomly(minTileX, minTileY, adjacentRadius);

            return(true);
        }
        ////////////////

        /// <summary>
        /// Attempts to remove a random bramble within a given (tile) radius of a given tile.
        /// </summary>
        /// <param name="tileX"></param>
        /// <param name="tileY"></param>
        /// <param name="radius"></param>
        /// <param name="adjacentRadius"></param>
        /// <returns>`true` if a bramble was found and removed.</returns>
        public static bool ErodeRandomBrambleWithinRadius(int tileX, int tileY, int radius, int adjacentRadius)
        {
            int randX     = TmlLibraries.SafelyGetRand().Next(radius * 2);
            int randY     = TmlLibraries.SafelyGetRand().Next(radius * 2);
            int randTileX = tileX + (randX - radius);
            int randTileY = tileY + (randY - radius);

            Tile tile = Framing.GetTileSafely(randTileX, randTileY);

            if (!tile.active() || tile.type != ModContent.TileType <CursedBrambleTile>())
            {
                return(false);
            }

            TileLibraries.KillTile(randTileX, randTileY, false, false, true);

            CursedBrambleTile.ErodeBramblesWithinAreaRadiusRandomly(tileX, tileY, adjacentRadius);

            return(true);
        }