static public bool IsIntersecting(this Face item, Ray2 ray, out float distance, out Vector2 point) { if (item.IsIntersectingLine(ray, out distance, out point) && distance >= 0.0f) { return(true); } distance = float.MaxValue; return(false); }
static public bool IsIntersectingLine(this Face item, Ray2 ray, out Vector2 point) { float distance; return(item.IsIntersectingLine(ray, out distance, out point)); }