/// <summary> /// Creates an instance of <see cref="ArmorClassModel"/> /// </summary> public ArmorClassModel(ArmorClassModel armorClassModel) { _id = armorClassModel.ID; _armorBonus = armorClassModel.ArmorBonus; _armorType = armorClassModel.ArmorType; _firstAbility = armorClassModel.FirstAbility; _secondAbility = armorClassModel.SecondAbility; _itemBonus = armorClassModel.ItemBonus; _additionalBonus = armorClassModel.AdditionalBonus; }
/// <summary> /// Creates a copy of <see cref="CharacterModel"/> /// </summary> public CharacterModel(CharacterModel characterModel) : base(characterModel) { _currentHP = characterModel.CurrentHP; _tempHP = characterModel.TempHP; _deathSaveSuccesses = characterModel.DeathSaveSuccesses; _deathSaveFailures = characterModel.DeathSaveFailures; _race = characterModel.Race != null ? new RaceModel(characterModel.Race) : null; _background = characterModel.Background != null ? new BackgroundModel(characterModel.Background) : null; _alignment = characterModel.Alignment; _movementModel = new MovementModel(characterModel.MovementModel); _inspiration = characterModel.Inspiration; _deity = characterModel.Deity; _gender = characterModel.Gender; _age = characterModel.Age; _heightFeet = characterModel.HeightFeet; _heightInches = characterModel.HeightInches; _weight = characterModel.Weight; _hair = characterModel.Hair; _eyes = characterModel.Eyes; _skin = characterModel.Skin; _experience = characterModel.Experience; _baseStrength = characterModel.BaseStrength; _baseDexterity = characterModel.BaseDexterity; _baseConstitution = characterModel.BaseConstitution; _baseIntelligence = characterModel.BaseIntelligence; _baseWisdom = characterModel.BaseWisdom; _baseCharisma = characterModel.BaseCharisma; _bonusStrength = characterModel.BonusStrength; _bonusDexterity = characterModel.BonusDexterity; _bonusConstitution = characterModel.BonusConstitution; _bonusIntelligence = characterModel.BonusIntelligence; _bonusWisdom = characterModel.BonusWisdom; _bonusCharisma = characterModel.BonusCharisma; _personalityTraits = characterModel.PersonalityTraits; _ideals = characterModel.Ideals; _bonds = characterModel.Bonds; _flaws = characterModel.Flaws; _backstory = characterModel.Backstory; _levels = new List <LevelModel>(); foreach (LevelModel levelModel in characterModel.Levels) { _levels.Add(new LevelModel(levelModel)); } _abilityRollMethod = characterModel.AbilityRollMethod; _timesAbilityScoresRolled = characterModel.TimesAbilityScoresRolled; _abilitySaveProficiencies = new List <AbilityModel>(); foreach (AbilityModel abilityModel in characterModel.AbilitySaveProficiencies) { _abilitySaveProficiencies.Add(new AbilityModel(abilityModel)); } _skillProficiencies = new List <SkillModel>(); foreach (SkillModel skillModel in characterModel.SkillProficiencies) { _skillProficiencies.Add(new SkillModel(skillModel)); } _languages = new List <LanguageModel>(); foreach (LanguageModel languageModel in characterModel.Languages) { _languages.Add(new LanguageModel(languageModel)); } _armorProficiencyModel = new ArmorProficiencyModel(characterModel.ArmorProficiency); _weaponProficiencyModel = new WeaponProficiencyModel(characterModel.WeaponProficiency); _toolProficiencyModel = new ToolProficiencyModel(characterModel.ToolProficiency); _conditions = new List <AppliedConditionModel>(); foreach (AppliedConditionModel appliedCondition in characterModel.Conditions) { _conditions.Add(new AppliedConditionModel(appliedCondition)); } _savingThrowNotes = characterModel.SavingThrowNotes; _attacks = new List <AttackModel>(); foreach (AttackModel attackModel in characterModel.Attacks) { _attacks.Add(new AttackModel(attackModel)); } _counters = new List <CounterModel>(); foreach (CounterModel counter in characterModel.Counters) { _counters.Add(new CounterModel(counter)); } _companions = new List <CompanionModel>(); foreach (CompanionModel companion in characterModel.Companions) { _companions.Add(new CompanionModel(companion)); } _bags = new List <BagModel>(); foreach (BagModel bag in characterModel.Bags) { _bags.Add(new BagModel(bag)); } _spellbooks = new List <SpellbookModel>(); foreach (SpellbookModel spellbook in characterModel.Spellbooks) { _spellbooks.Add(new SpellbookModel(spellbook)); } _statModifications = new List <StatModificationModel>(); foreach (StatModificationModel statModification in characterModel.StatModifications) { _statModifications.Add(new StatModificationModel(statModification)); } _armorClassModel = new ArmorClassModel(characterModel.ArmorClassModel); }