public SmartContactPoint(Vector3 normal, SmartCollider2D otherCollider, Vector3 point) : this() { this.normal = normal; this.otherCollider = otherCollider; this.point = point; }
public SmartCollision2D( SmartCollider2D collider, SmartContactPoint[] contacts, GameObject gameObject, Vector3 impulse, Vector3 relativeVelocity, Transform transform, Rigidbody rigidbody, Rigidbody2D rigidbody2D) { this.collider = collider; this.contacts = contacts; this.gameObject = gameObject; this.impulse = impulse; this.relativeVelocity = relativeVelocity; this.transform = transform; this.rigidbody = rigidbody; this.rigidbody2D = rigidbody2D; }