public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { SoundName = stream.ReadString(); X = stream.ReadInt32() / 8; Y = stream.ReadInt32() / 8; Z = stream.ReadInt32() / 8; Volume = stream.ReadSingle(); Pitch = stream.ReadUInt8(); return mode; }
public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { ExperienceBar = stream.ReadSingle(); Level = stream.ReadVarInt(); TotalExperience = stream.ReadVarInt(); return mode; }
public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { X = stream.ReadSingle(); Y = stream.ReadSingle(); Z = stream.ReadSingle(); Radius = stream.ReadSingle(); RecordCount = stream.ReadInt32(); Records = stream.ReadUInt8Array(RecordCount * 3); PlayerVelocityX = stream.ReadSingle(); PlayerVelocityY = stream.ReadSingle(); PlayerVelocityZ = stream.ReadSingle(); return mode; }
public void ReadPacket(MinecraftStream stream) { ExperienceBar = stream.ReadSingle(); Level = stream.ReadInt16(); TotalExperience = stream.ReadInt16(); }
public override void FromStream(MinecraftStream stream) { Value = stream.ReadSingle(); }
public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { Flags = stream.ReadUInt8(); FlyingSpeed = stream.ReadSingle(); WalkingSpeed = stream.ReadSingle(); return mode; }
public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { Health = stream.ReadSingle(); Food = stream.ReadVarInt(); FoodSaturation = stream.ReadSingle(); return mode; }
public void ReadPacket(MinecraftStream stream) { Yaw = stream.ReadSingle(); Pitch = stream.ReadSingle(); OnGround = stream.ReadBoolean(); }
public void ReadPacket(MinecraftStream stream) { X = stream.ReadDouble(); Y = stream.ReadDouble(); Stance = stream.ReadDouble(); Z = stream.ReadDouble(); Yaw = stream.ReadSingle(); Pitch = stream.ReadSingle(); OnGround = stream.ReadBoolean(); }
public void ReadPacket(MinecraftStream stream) { Flags = stream.ReadUInt8(); FlyingSpeed = stream.ReadSingle(); WalkingSpeed = stream.ReadSingle(); }
public void ReadPacket(MinecraftStream stream) { Health = stream.ReadSingle(); Food = stream.ReadInt16(); FoodSaturation = stream.ReadSingle(); }
public void ReadPacket(MinecraftStream stream) { EffectName = stream.ReadString(); X = stream.ReadSingle(); Y = stream.ReadSingle(); Z = stream.ReadSingle(); OffsetX = stream.ReadSingle(); OffsetY = stream.ReadSingle(); OffsetZ = stream.ReadSingle(); ParticleSpeed = stream.ReadSingle(); ParticleCount = stream.ReadInt32(); }
public void ReadPacket(MinecraftStream stream) { SoundName = stream.ReadString(); X = stream.ReadInt32(); Y = stream.ReadInt32(); Z = stream.ReadInt32(); Volume = stream.ReadSingle(); Pitch = stream.ReadUInt8(); }
public void ReadPacket(MinecraftStream stream) { X = stream.ReadDouble(); Y = stream.ReadDouble(); Z = stream.ReadDouble(); Radius = stream.ReadSingle(); RecordCount = stream.ReadInt32(); Records = stream.ReadUInt8Array(RecordCount * 3); PlayerVelocityX = stream.ReadSingle(); PlayerVelocityY = stream.ReadSingle(); PlayerVelocityZ = stream.ReadSingle(); }
public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { EffectName = stream.ReadString(); X = stream.ReadSingle(); Y = stream.ReadSingle(); Z = stream.ReadSingle(); OffsetX = stream.ReadSingle(); OffsetY = stream.ReadSingle(); OffsetZ = stream.ReadSingle(); ParticleSpeed = stream.ReadSingle(); ParticleCount = stream.ReadInt32(); return mode; }
public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { State = (GameState)stream.ReadUInt8(); Value = stream.ReadSingle(); return mode; }
public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { Yaw = stream.ReadSingle(); Pitch = stream.ReadSingle(); OnGround = stream.ReadBoolean(); return mode; }
public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { Horizontal = stream.ReadSingle(); Forward = stream.ReadSingle(); Jump = stream.ReadBoolean(); Unmount = stream.ReadBoolean(); return mode; }
public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { X = stream.ReadDouble(); if (direction == PacketDirection.Serverbound) Stance = stream.ReadDouble(); Y = stream.ReadDouble(); Z = stream.ReadDouble(); Yaw = stream.ReadSingle(); Pitch = stream.ReadSingle(); OnGround = stream.ReadBoolean(); return mode; }
public NetworkMode ReadPacket(MinecraftStream stream, NetworkMode mode, PacketDirection direction) { X = stream.ReadDouble(); Y = stream.ReadDouble(); Z = stream.ReadDouble(); Yaw = stream.ReadSingle(); Pitch = stream.ReadSingle(); Flags = new PositionFlags(); Flags.Unpack(stream.ReadUInt8()); return mode; }
public void ReadPacket(MinecraftStream stream) { Strafe = stream.ReadSingle(); Forward = stream.ReadSingle(); Jump = stream.ReadBoolean(); Unmount = stream.ReadBoolean(); }