示例#1
0
        private void OnStatusMessage(object sender, NetClientHelper.StatusMessageArgs msg)
        {
            if (msg.Status == ConnectionStatus.Connected)
            {
                IsConnect = true;
                var LoginMsg = new Msg_HappyPlayerLogin();

                client.SendMessage(LoginMsg);
            }
            else if (msg.Status == ConnectionStatus.Disconnected)
            {
                IsConnect = false;
            }
        }
示例#2
0
        private static bool OnProcessHappyLogin(NetServer server, int id, NetIncomingMessage msg)
        {
            var r               = new Msg_HappyPlayerLogin();
            r.R(msg);

            uint uid            = HappyGameId;
            int x               = RandomMaker.Next(10);
            int y               = RandomMaker.Next(10);
            uint sid            = (uint)RandomMaker.Next(83);
            var selfMsg         = new Msg_HappyPlayerLoginRsp();
            selfMsg.Uid         = uid;
            selfMsg.X           = x;
            selfMsg.Y           = y;
            selfMsg.SpriteId    = sid;
            SendMessage(server, selfMsg, msg.SenderConnection);

            // 更新链接对应的ID
            HappyConnMgr.Modify(msg.SenderConnection, uid);

            var playerPackMsg = new Msg_HappyPlayerPack();

            // 为新玩家推送旧玩家信息
            var playerList = HappyPlayerMgr.ToList();
            var playerPackList =
                from f
                in playerList
                select Tuple.Create<uint, int, int, bool, uint>(f.Key, f.Value.X, f.Value.Y, f.Value.IsAlive, f.Value.SpriteId);
            playerPackMsg.PlayerPack = playerPackList.ToList();
            SendMessage(server, playerPackMsg, msg.SenderConnection);

            // 为旧玩家推送新玩家信息
            var otherMsg        = new Msg_HappyOtherPlayerLogin();
            otherMsg.Uid        = uid;
            otherMsg.X          = x;
            otherMsg.Y          = y;
            otherMsg.SpriteId   = sid;
            SendMessageExceptOne(server, otherMsg, msg.SenderConnection);

            // 添加新玩家到玩家管理中
            var player      = new HappyPlayer();
            player.X        = x;
            player.Y        = y;
            player.IsAlive  = true;
            player.SpriteId = sid;
            HappyPlayerMgr.Add(uid, player);

            return true;
        }