private void OnTriggerEnter2D(Collider2D trigger) { if (trigger.tag == PlayerBehaviour.kPlayerTag && trigger.isTrigger) { ActionPerformer.Instance.SetAction(ActionsInitialiser.GetActionByID("action.id.container"), gameObject); } }
void Start() { _joint = GetComponent <HingeJoint2D>(); _selfRigidbody2D = GetComponent <Rigidbody2D>(); _selfRigidbody2D.isKinematic = true; _dragActionBase = ActionsInitialiser.GetActionByID("action.id.drag"); _undragActionBase = ActionsInitialiser.GetActionByID("action.id.undrag"); }
void Start() { _dialogueAction = ActionsInitialiser.GetActionByID("action.id.dialogue"); DialogueDisplayer.StartedDialogue += OnDialogueStarted; }
// Use this for initialization void Start() { _action = ActionsInitialiser.GetActionByID(kOpenDoorActionId); }
private void Start() { _vendorAction = ActionsInitialiser.GetActionByID("action.id.trade"); }
void Start() { _action = ActionsInitialiser.GetActionByID(kHideAction); }
void Start() { _dialogueAction = ActionsInitialiser.GetActionByID("action.id.dialogue"); }