private StaticRegion AddRegionLocations(StaticRegion region, string cityTag, string farmTag, string portTag, string industryTag, string infrastructureTag, string provinceTag) { region.CityTag = cityTag; region.FarmTag = farmTag; region.PortTag = portTag; region.IndustryTag = industryTag; region.InfrastructureTag = infrastructureTag; region.ProvinceTag = provinceTag; return region; }
private StaticRegion AddRegion(string name, string tagName, bool canBuildPort, string countryTag) { StaticRegion region = new StaticRegion(); region.Name = name; region.TagName = tagName; region.CanBuildPort = canBuildPort; region.DataType = DataType.Region; region.CountryTag = countryTag; return region; }
public StaticRegion(StaticRegion region) { Name = region.Name; DataType = region.DataType; TagName = region.TagName; Player = region.Player; ProvinceTag = region.ProvinceTag; CityTag = region.CityTag; FarmTag = region.FarmTag; PortTag = region.PortTag; InfrastructureTag = region.InfrastructureTag; IndustryTag = region.IndustryTag; CanBuildPort = region.CanBuildPort; CountryTag = region.CountryTag; }
public GameRegion(StaticRegion region) : base(region) { }