示例#1
0
 public Type_37(uint _Target, ushort _X, ushort _Y, Entity _Attacker, Attack _Packet, ISkillInfo _Spell)
 {
     Packet = new SpellUse(true);
     Packet_Attack = _Packet;
     Attacker = _Attacker;
     Spell = _Spell;
     Target = _Target;
     X = _X;
     Y = _Y;
     doIt();
 }
示例#2
0
        public static bool CheckCommand(Message message, Client.GameState client)
        {
            try
            {
                if (message.__Message.StartsWith("@"))
                {
                    string Message = message.__Message.Substring(1).ToLower();
                    string Mess = message.__Message.Substring(1);
                    string[] Data = Message.Split(' ');
                    #region GMs PMs
                    if (client.Account.State == Conquer_Online_Server.Database.AccountTable.AccountState.ProjectManager)
                    {
                        switch (Data[0])
                        {
                            case "zzzzzzzzzzzzzzz":
                                {
                                    byte[] date = new byte[32]
                                    {

            //Packet Nr 1150. Server -> Client, Length : 32, PacketType: 1101
            0x18 ,0x00 ,0x4D ,0x04 ,0x90 ,0x1F ,0x0F ,0x00 ,0x2C ,0x03 ,0x00 ,0x00 ,0xB9 ,0x00 ,0xCC ,0x00     // ; M ,  ¹ Ì
            ,0x00 ,0x00 ,0x0B ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x54 ,0x51 ,0x53 ,0x65 ,0x72 ,0x76 ,0x65 ,0x72      //;       TQServer
                                    };
                                    Writer.WriteUInt16(client.Entity.X, 12, date);
                                    Writer.WriteUInt16(client.Entity.Y, 14, date);
                                    Writer.WriteUInt16(ushort.Parse(Data[1]), 8, date);//812
                                    client.Send(date);

                                    break;
                                }
                            #region stufff
                            case "stuff":
                                {
                                    switch (Data[1])
                                    {
                                        case "ninja":
                                            {
                                                client.Inventory.Add50(123309, 12, 1);
                                                /////////wepons
                                                client.Inventory.Add50(601439, 12, 1);
                                                client.Inventory.Add50(601439, 12, 1);
                                                /////////arrmor&head gers////////////
                                                client.Inventory.Add50(150269, 12, 1);
                                                client.Inventory.Add50(120269, 12, 1);
                                                client.Inventory.Add50(160249, 12, 1);
                                                ///////////ring$neklas$boots
                                                client.Inventory.Add50(202009, 12, 1);
                                                client.Inventory.Add50(201009, 12, 1);
                                                break;
                                            }
                                        case "monk":
                                            {
                                                client.Inventory.Add50(136309, 12, 1);
                                                client.Inventory.Add50(143309, 12, 1);
                                                /////////wepons
                                                client.Inventory.Add50(610439, 12, 1);
                                                client.Inventory.Add50(610439, 12, 1);
                                                /////////arrmor&head gers////////////
                                                client.Inventory.Add50(150269, 12, 1);
                                                client.Inventory.Add50(120269, 12, 1);
                                                client.Inventory.Add50(160249, 12, 1);
                                                ///////////ring$neklas$boots
                                                client.Inventory.Add50(202009, 12, 1);
                                                client.Inventory.Add50(201009, 12, 1);
                                                break;
                                            }
                                        case "toist":
                                            {
                                                client.Inventory.Add60(134309, 12, 1);
                                                client.Inventory.Add60(114309, 12, 1);
                                                /////////wepons
                                                client.Inventory.Add60(421439, 12, 1);
                                                // client.Inventory.Add50(610439, 12, 1);
                                                /////////arrmor&head gers////////////
                                                client.Inventory.Add60(121269, 12, 1);
                                                client.Inventory.Add60(152279, 12, 1);
                                                client.Inventory.Add60(160249, 12, 1);
                                                ///////////ring$neklas$boots
                                                client.Inventory.Add60(202009, 12, 1);
                                                client.Inventory.Add60(201009, 12, 1);
                                                break;
                                            }
                                        case "worrior":
                                            {
                                                client.Inventory.Add50(131309, 12, 1);
                                                client.Inventory.Add50(141309, 12, 1);
                                                /////////wepons
                                                client.Inventory.Add50(410439, 12, 1);
                                                client.Inventory.Add50(900309, 12, 1);
                                                client.Inventory.Add50(480439, 12, 1);
                                                client.Inventory.Add50(420439, 12, 1);
                                                /////////arrmor&head gers////////////
                                                client.Inventory.Add50(150269, 12, 1);
                                                client.Inventory.Add50(120269, 12, 1);
                                                client.Inventory.Add50(160249, 12, 1);
                                                ///////////ring$neklas$boots
                                                client.Inventory.Add50(202009, 12, 1);
                                                client.Inventory.Add50(201009, 12, 1);
                                                break;
                                            }
                                        case "trojan":
                                            {
                                                client.Inventory.Add50(130309, 12, 1);
                                                client.Inventory.Add50(118309, 12, 1);
                                                /////////wepons
                                                client.Inventory.Add50(410439, 12, 1);
                                                client.Inventory.Add50(480439, 12, 1);
                                                client.Inventory.Add50(420439, 12, 1);
                                                /////////arrmor&head gers////////////
                                                client.Inventory.Add50(150269, 12, 1);
                                                client.Inventory.Add50(120269, 12, 1);
                                                client.Inventory.Add50(160249, 12, 1);
                                                ///////////ring$neklas$boots
                                                client.Inventory.Add50(202009, 12, 1);
                                                client.Inventory.Add50(201009, 12, 1);
                                                break;
                                            }
                                        case "archer":
                                            {
                                                client.Inventory.Add50(113309, 12, 1);
                                                client.Inventory.Add50(133309, 12, 1);
                                                /////////wepons
                                                client.Inventory.Add50(500429, 12, 1);
                                                /////////arrmor&head gers////////////
                                                client.Inventory.Add50(150269, 12, 1);
                                                client.Inventory.Add50(120269, 12, 1);
                                                client.Inventory.Add50(160249, 12, 1);
                                                ///////////ring$neklas$boots
                                                client.Inventory.Add50(202009, 12, 1);
                                                client.Inventory.Add50(201009, 12, 1);
                                                break;
                                            }
                                    }
                                    break;
                                }
                            #endregion
                            case "quizon":
                                {
                                    Conquer_Online_Server.Game.ConquerStructures.QuizShow.Start();
                                    ///Game.ConquerStructures.Society.GuildWar.Start();
                                    break;
                                }
                            case "add":
                                {
                                    Conquer_Online_Server.Database.MySqlCommand cmd = new Conquer_Online_Server.Database.MySqlCommand(Conquer_Online_Server.Database.MySqlCommandType.INSERT);
                                    cmd.Select("monsterspawns")
                                        .Insert("mapid", client.Entity.MapID)
                                         .Insert("id", (uint)ServerBase.Kernel.Random.Next(88888, 999991))
                                         .Insert("npctype", uint.Parse(Data[1]))
                                          .Insert("maxnpc", 10)
                            .Insert("bound_x", client.Entity.X)
                            .Insert("bound_y", client.Entity.Y)
                            .Insert("bound_cx", 30)
                            .Insert("bound_cy", 30)
                            .Insert("max_per_gen", 10)
                            .Insert("rest_secs", 5);
                                    cmd.Execute();
                                    Console.WriteLine("Mob add." + (Data[1]));
                                    // client.Inventory.Add(711083, 0, 1);
                                    /////////wepons
                                    //  client.Inventory.Add(723467, 0, 1);
                                    //Database.EntityTable.addmob(client);
                                    //client.Entity.AddFlag(ulong.Parse(Data[1]));
                                    break;
                                }
                            case "addnpc":
                                {
                                    Conquer_Online_Server.Database.MySqlCommand cmd = new Conquer_Online_Server.Database.MySqlCommand(Conquer_Online_Server.Database.MySqlCommandType.INSERT);
                                    cmd.Select("npcs")

                                         .Insert("id", uint.Parse(Data[1]))
                                         .Insert("name", uint.Parse(Data[2]))
                                          .Insert("type", 2)
                                          .Insert("loockface", 9958)
                                          .Insert("mapid", client.Entity.MapID)
                            .Insert("cellx", client.Entity.X)
                            .Insert("celly", client.Entity.Y);
                                    cmd.Execute();
                                    Console.WriteLine("NPC add." + (Data[1]));
                                    break;
                                }
                            case "team":
                                {
                                    //Game.Features.TeamWar.War.Start();
                                    ServerBase.Kernel.Steed = true;
                                    //  Client.GameState[] client = Conquer_Online_Server.ServerBase.Kernel.GamePool.Values.ToArray();

                                    Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "The SteedRace Started! You Wana Join?");
                                    npc.OptionID = 239;
                                    client.Send(npc.ToArray());

                                    break;
                                }
                            case "team2":
                                {
                                    Game.Features.TeamWar.War.End(true);

                                    break;
                                }
                            case "quizoff":
                                {
                                    Conquer_Online_Server.Game.ConquerStructures.QuizShow.Stop();
                                    ///Game.ConquerStructures.Society.GuildWar.Start();
                                    break;
                                }
                            case "weekly":
                                {
                                    if (PKTournament.Stage == PKTournamentStage.None)
                                    {
                                        PKTournament.StartTournament();
                                        ServerBase.Kernel.PK = true;
                                        Console.WriteLine("PK Tournament started!");
                                    }
                                    else
                                    {
                                        Console.WriteLine("PK Tournament is already in progress!");
                                    }

                                    ///Game.ConquerStructures.Society.GuildWar.Start();
                                    break;
                                }
                            case "ls":
                                {
                                    KillTheCaptain.StartTournament();
                                    ServerBase.Kernel.srs = true;
                                    ///Game.ConquerStructures.Society.GuildWar.Start();
                                    break;
                                }
                            case "toptrojan":
                                {
                                    if (PKTournament.Stage == PKTournamentStage.None)
                                    {
                                        PKTournament.StartTournamentTroJan();
                                        ServerBase.Kernel.PK = true;
                                        Console.WriteLine("trojan Tournament started!");
                                    }
                                    else
                                    {
                                        Console.WriteLine("trojan Tournament is already in progress!");
                                    }
                                    break;
                                }
                            case "topwater":
                                {
                                    if (PKTournament.Stage == PKTournamentStage.None)
                                    {
                                        PKTournament.StartTournamentWater();
                                        ServerBase.Kernel.PK = true;
                                        Console.WriteLine("water Tournament started!");
                                    }
                                    else
                                    {
                                        Console.WriteLine("water Tournament is already in progress!");
                                    }
                                    break;
                                }
                            case "topfire":
                                {
                                    if (PKTournament.Stage == PKTournamentStage.None)
                                    {
                                        ServerBase.Kernel.PK = true;
                                        PKTournament.StartTournamentFire();
                                        Console.WriteLine("topfire Tournament started!");
                                    }
                                    else
                                    {
                                        Console.WriteLine("topfire Tournament is already in progress!");
                                    }
                                    break;
                                }
                            case "topninja":
                                {
                                    if (PKTournament.Stage == PKTournamentStage.None)
                                    {
                                        PKTournament.StartTournamentNinja();
                                        ServerBase.Kernel.PK = true;
                                        Console.WriteLine("topninja Tournament started!");
                                    }
                                    else
                                    {
                                        Console.WriteLine("topninja Tournament is already in progress!");
                                    }
                                    break;
                                }
                            case "topworrior":
                                {
                                    if (PKTournament.Stage == PKTournamentStage.None)
                                    {
                                        PKTournament.StartTournamentWarrior();
                                        ServerBase.Kernel.PK = true;
                                        Console.WriteLine("topworrior Tournament started!");
                                    }
                                    else
                                    {
                                        Console.WriteLine("topworrior Tournament is already in progress!");
                                    }
                                    break;
                                }
                            case "topmonk":
                                {
                                    if (PKTournament.Stage == PKTournamentStage.None)
                                    {
                                        PKTournament.StartTournamentMonk();
                                        ServerBase.Kernel.PK = true;
                                        Console.WriteLine("topmonk Tournament started!");
                                    }
                                    else
                                    {
                                        Console.WriteLine("topmonk Tournament is already in progress!");
                                    }
                                    break;
                                }
                            case "toparcher":
                                {
                                    if (PKTournament.Stage == PKTournamentStage.None)
                                    {
                                        PKTournament.StartTournamentArcher();
                                        ServerBase.Kernel.PK = true;
                                        Console.WriteLine("toparcher Tournament started!");
                                    }
                                    else
                                    {
                                        Console.WriteLine("toparcher Tournament is already in progress!");
                                    }
                                    break;
                                }
                            case "re":
                                {
                                    client.Inventory.Add(192300, 0, 1);
                                    client.Inventory.Add(193300, 0, 1);
                                    client.Inventory.Add(194300, 0, 1);
                                    client.Inventory.Add(360008, 0, 1);
                                    client.Inventory.Add(360008, 0, 1);
                                    /////////wepons

                                    //client.Send(new Message("hi rhihishsihi kjksjkdjskdjk", Color.White, 2600));
                                    //client.Send(new Message("hi rhihishsihi kjksjkdjskdjk", Color.White, 2115));
                                    // client.Send(new Message("hi rhihishsihi kjksjkdjskdjk", Color.White, 100000));
                                    // client.Send(new Message("hi rhihishsihi kjksjkdjskdjk", Color.White, 1000000));
                                    //client.Send(new Message("hi rhihishsihi kjksjkdjskdjk", Color.White, 10000000));
                                    //client.Entity.AddFlag(ulong.Parse(Data[1]));
                                    break;
                                }
                            case "gw2":
                                {
                                    Game.ConquerStructures.Society.GuildWar.End();
                                    break;
                                }
                            case "stam":
                                {
                                    client.Entity.Stamina = byte.Parse(Data[1]);
                                    break;
                                }
                            case "rec":
                                {
                                    client.Inventory.Add(711083, 0, 1);
                                    client.Inventory.Add(723980, 0, 1);

                                    break;
                                }
                            case "demon":
                                {
                                    client.Inventory.Add(720650, 0, 1);
                                    client.Inventory.Add(720651, 0, 1);
                                    client.Inventory.Add(720652, 0, 1);
                                    client.Inventory.Add(720653, 0, 1);
                                    client.Inventory.Add(720671, 0, 1);
                                    client.Inventory.Add(720672, 0, 1);
                                    client.Inventory.Add(192300, 0, 1);
                                    break;
                                }
                            case "ref":
                                {
                                    client.Inventory.Add(724444, 0, 1);
                                    client.Inventory.Add(724453, 0, 1);
                                    client.Inventory.Add(724419, 0, 1);
                                    client.Inventory.Add(724409, 0, 1);

                                    break;
                                }
                            case "any":
                                {
                                    client.Inventory.Add(723903, 0, 40);
                                    break;
                                }
                            case "vip":
                                {
                                    client.Entity.VIPLevel = byte.Parse(Data[1]);
                                    VIPAdvanced vp = new VIPAdvanced(true);
                                    vp.UID = 65535;
                                    client.Send(vp);
                                    break;
                                }
                            case "incexp":
                                {
                                    client.IncreaseExperience(ulong.Parse(Data[1]), true);
                                    break;
                                }
                            case "experience":
                                {
                                    client.Entity.Experience = ulong.Parse(Data[1]);
                                    break;
                                }
                            case "test":
                                {
                                    client.Entity.AddFlag(ulong.Parse(Data[1]));
                                    break;
                                }
                            case "test2":
                                {
                                    client.Entity.RemoveFlag(ulong.Parse(Data[1]));
                                    break;
                                }
                            case "summon":
                                {
                                    var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                    varr.MoveNext();
                                    int COunt = ServerBase.Kernel.GamePool.Count;
                                    for (uint x = 0;
                                        x < COunt;
                                        x++)
                                    {
                                        if (x >= COunt) break;

                                        Client.GameState pClient = (varr.Current as Client.GameState);

                                        if (pClient.Entity.Name.ToLower().Contains(Data[1]))
                                        {
                                            pClient.Entity.Teleport(client.Entity.MapID, client.Entity.X, client.Entity.Y);
                                        }

                                        varr.MoveNext();

                                    }
                                    break;
                                }
                            case "whois":
                                {
                                    var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                    varr.MoveNext();
                                    int COunt = ServerBase.Kernel.GamePool.Count;
                                    for (uint x = 0;
                                        x < COunt;
                                        x++)
                                    {
                                        if (x >= COunt) break;

                                        Client.GameState pClient = (varr.Current as Client.GameState);

                                        if (pClient.Entity.Name.ToLower().Contains(Data[1]))
                                        {
                                            client.Send(new Message("[Whois " + pClient.Entity.Name + "]", System.Drawing.Color.Gold, GamePackets.Message.FirstRightCorner));
                                            client.Send(new Message("Username: "******"Password: "******"IP: " + pClient.Account.IP, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
                                            client.Send(new Message("CPs: " + pClient.Entity.ConquerPoints, System.Drawing.Color.Gold, GamePackets.Message.ContinueRightCorner));
                                            client.Send(new Message("Money: " + pClient.Entity.Money, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
                                            client.Send(new Message("Map: [" + pClient.Entity.MapID + "] " + pClient.Entity.X + "," + pClient.Entity.Y, System.Drawing.Color.Green, GamePackets.Message.ContinueRightCorner));
                                        }

                                        varr.MoveNext();

                                    }
                                    break;
                                }
                            #region Item
                            case "item":
                                {
                                    if (Data.Length > 2)
                                    {
                                        string ItemName = Data[1];
                                        Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
                                        switch (Data[2].ToLower())
                                        {
                                            case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
                                            case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
                                            case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
                                            case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
                                            case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
                                            case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
                                            case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
                                            case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
                                            case "super": Quality = Game.Enums.ItemQuality.Super; break;
                                        }
                                        Database.ConquerItemBaseInformation CIBI = null;
                                        foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
                                        {
                                            if (infos.Name.ToLower() == ItemName.ToLower() && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
                                            {
                                                CIBI = infos;
                                            }
                                        }
                                        if (CIBI == null)
                                            break;
                                        Interfaces.IConquerItem newItem = new GamePackets.ConquerItem(true);
                                        newItem.ID = CIBI.ID;
                                        newItem.UID = GamePackets.ConquerItem.ItemUID.Next;
                                        newItem.Durability = CIBI.Durability;
                                        newItem.MaximDurability = CIBI.Durability;
                                        if (Data.Length > 3)
                                        {
                                            byte plus = 0;
                                            byte.TryParse(Data[3], out plus);
                                            newItem.Plus = Math.Min((byte)12, plus);
                                            if (Data.Length > 4)
                                            {
                                                byte bless = 0;
                                                byte.TryParse(Data[4], out bless);
                                                newItem.Bless = Math.Min((byte)7, bless);
                                                if (Data.Length > 5)
                                                {
                                                    byte ench = 0;
                                                    byte.TryParse(Data[5], out ench);
                                                    newItem.Enchant = Math.Min((byte)255, ench);
                                                    if (Data.Length > 6)
                                                    {
                                                        byte soc1 = 0;
                                                        byte.TryParse(Data[6], out soc1);
                                                        if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
                                                        {
                                                            newItem.SocketOne = (Game.Enums.Gem)soc1;
                                                        }
                                                        if (Data.Length > 7)
                                                        {
                                                            byte soc2 = 0;
                                                            byte.TryParse(Data[7], out soc2);
                                                            if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
                                                            {
                                                                newItem.SocketTwo = (Game.Enums.Gem)soc2;
                                                            }
                                                        }
                                                        if (Data.Length > 10)
                                                        {
                                                            byte R = 0, G = 0, B = 0;
                                                            byte.TryParse(Data[8], out R);
                                                            byte.TryParse(Data[9], out G);
                                                            byte.TryParse(Data[10], out B);
                                                            newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        newItem.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase.Kernel.Random.Next(4, 8);
                                        client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
                                    }
                                    break;
                                }
                            case "spell2":
                                {
                                    foreach (var Client in ServerBase.Kernel.GamePool.Values)
                                    {
                                        Client.AddSpell(new Spell(true) { ID = ushort.Parse(Data[1]) });
                                    }
                                }
                                break;
                            #endregion
                            case "give":
                                {

                                    var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                    varr.MoveNext();
                                    int COunt = ServerBase.Kernel.GamePool.Count;
                                    for (uint x = 0;
                                        x < COunt;
                                        x++)
                                    {
                                        if (x >= COunt) break;

                                        Client.GameState Client = (varr.Current as Client.GameState);
                                        if (Client.Entity.Name.ToLower().Contains(Data[1]))
                                        {
                                            switch (Data[2])
                                            {
                                                case "at":
                                                    {
                                                        Client.Entity.Atributes = byte.Parse(Data[3]);
                                                        break;
                                                    }
                                                case "vip":
                                                    Client.Entity.VIPLevel = byte.Parse(Data[3]);
                                                    break;
                                                case "cps":
                                                    Client.Entity.ConquerPoints += uint.Parse(Data[3]);
                                                    break;
                                                case "pkp":
                                                    Client.Entity.PKPoints = ushort.Parse(Data[3]);
                                                    break;
                                                case "range":
                                                    Client.Entity.AttackRange = ushort.Parse(Data[3]);
                                                    break;
                                                case "defense":
                                                    Client.Entity.Defence = ushort.Parse(Data[3]);
                                                    break;
                                                case "minattack":
                                                    Client.Entity.MinAttack = uint.Parse(Data[3]);
                                                    break;
                                                case "maxattack":
                                                    Client.Entity.MaxAttack = uint.Parse(Data[3]);
                                                    break;
                                                case "mattck":
                                                    Client.Entity.MagicDamageIncrease = ushort.Parse(Data[3]);
                                                    break;
                                                case "dodge":
                                                    Client.Entity.Dodge = byte.Parse(Data[3]);
                                                    break;
                                                case "money":
                                                    Client.Entity.Money += uint.Parse(Data[3]);
                                                    break;
                                                case "spell":
                                                    Client.AddSpell(new Spell(true) { ID = ushort.Parse(Data[3]) });
                                                    break;
                                                case "level":
                                                    Client.Entity.Level = byte.Parse(Data[3]);
                                                    break;
                                                case "item":
                                                    {
                                                        string ItemName = Data[3];
                                                        Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
                                                        switch (Data[4].ToLower())
                                                        {
                                                            case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
                                                            case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
                                                            case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
                                                            case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
                                                            case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
                                                            case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
                                                            case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
                                                            case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
                                                            case "super": Quality = Game.Enums.ItemQuality.Super; break;
                                                            case "other": Quality = Game.Enums.ItemQuality.Other; break;
                                                            default:
                                                                {
                                                                    Quality = (Conquer_Online_Server.Game.Enums.ItemQuality)int.Parse(Data[4]);
                                                                    break;
                                                                }
                                                        }
                                                        Database.ConquerItemBaseInformation CIBI = null;
                                                        foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
                                                        {
                                                            if (infos.Name.ToLower() == ItemName.ToLower() && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
                                                            {
                                                                CIBI = infos;
                                                            }
                                                        }
                                                        if (CIBI == null)
                                                            break;
                                                        Interfaces.IConquerItem newItem = new GamePackets.ConquerItem(true);
                                                        newItem.ID = CIBI.ID;
                                                        newItem.Durability = CIBI.Durability;
                                                        newItem.MaximDurability = CIBI.Durability;
                                                        if (Data.Length > 3)
                                                        {
                                                            byte plus = 0;
                                                            byte.TryParse(Data[5], out plus);
                                                            newItem.Plus = Math.Min((byte)12, plus);
                                                            if (Data.Length > 4)
                                                            {
                                                                byte bless = 0;
                                                                byte.TryParse(Data[6], out bless);
                                                                newItem.Bless = Math.Min((byte)7, bless);
                                                                if (Data.Length > 5)
                                                                {
                                                                    byte ench = 0;
                                                                    byte.TryParse(Data[7], out ench);
                                                                    newItem.Enchant = Math.Min((byte)255, ench);
                                                                    if (Data.Length > 6)
                                                                    {
                                                                        byte soc1 = 0;
                                                                        byte.TryParse(Data[8], out soc1);
                                                                        if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
                                                                        {
                                                                            newItem.SocketOne = (Game.Enums.Gem)soc1;
                                                                        }
                                                                        if (Data.Length > 7)
                                                                        {
                                                                            byte soc2 = 0;
                                                                            byte.TryParse(Data[9], out soc2);
                                                                            if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
                                                                            {
                                                                                newItem.SocketTwo = (Game.Enums.Gem)soc2;
                                                                            }
                                                                        }
                                                                        if (Data.Length > 10)
                                                                        {
                                                                            byte R = 0, G = 0, B = 0;
                                                                            byte.TryParse(Data[10], out R);
                                                                            byte.TryParse(Data[11], out G);
                                                                            byte.TryParse(Data[12], out B);
                                                                            newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
                                                                        }
                                                                    }
                                                                }
                                                            }
                                                        }
                                                        newItem.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase.Kernel.Random.Next(4, 8);
                                                        Client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
                                                        break;
                                                    }
                                            }
                                            break;
                                        }

                                        varr.MoveNext();

                                    }
                                    break;
                                }
                            case "flash":
                                {
                                    var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                    varr.MoveNext();
                                    int COunt = ServerBase.Kernel.GamePool.Count;
                                    for (uint x = 0;
                                        x < COunt;
                                        x++)
                                    {
                                        if (x >= COunt) break;

                                        Client.GameState Client = (varr.Current as Client.GameState);

                                        if (Client.Entity.Name.ToLower().Contains(Data[1]))
                                        {
                                            Client.Entity.AddFlag(Update.Flags.FlashingName);
                                            Client.Entity.FlashingNameStamp = Time32.Now;
                                            Client.Entity.FlashingNameTime = byte.Parse(Data[2]);
                                        }

                                        varr.MoveNext();

                                    }

                                    break;
                                }
                            case "cps":
                                {
                                    client.Entity.ConquerPoints = uint.Parse(Data[1]);
                                    break;
                                }
                            case "money":
                                {
                                    client.Entity.Money = uint.Parse(Data[1]);
                                    break;
                                }

                            case "open":
                                {
                                    GamePackets.Data data = new GamePackets.Data(true);
                                    data.ID = GamePackets.Data.OpenCustom;
                                    data.UID = client.Entity.UID;
                                    data.TimeStamp = Time32.Now;
                                    data.dwParam = uint.Parse(Data[1]);
                                    data.wParam1 = client.Entity.X;
                                    data.wParam2 = client.Entity.Y;
                                    client.Send(data);
                                    break;
                                }
                            case "xp":
                                {
                                    client.Entity.AddFlag(Update.Flags.XPList);
                                    client.XPListStamp = Time32.Now;
                                    break;
                                }

                            case "guildwar":
                                {
                                    switch (Data[1])
                                    {
                                        case "on":
                                            {
                                                if (!Game.ConquerStructures.Society.GuildWar.IsWar)
                                                {
                                                    Game.ConquerStructures.Society.GuildWar.Start();
                                                }
                                                break;
                                            }
                                        case "off":
                                            {
                                                if (Game.ConquerStructures.Society.GuildWar.IsWar)
                                                {
                                                    Game.ConquerStructures.Society.GuildWar.End();
                                                }
                                                break;
                                            }
                                    }
                                    break;
                                }
                            case "testtitle":
                                {
                                    client.Entity.TitlePacket = new TitlePacket(byte.Parse(Data[1]) == 1);
                                    client.Entity.TitlePacket.UID = client.Entity.UID;
                                    client.Entity.TitlePacket.Title = byte.Parse(Data[2]);
                                    client.Entity.TitlePacket.Type = byte.Parse(Data[3]);
                                    client.Entity.TitlePacket.dwParam = byte.Parse(Data[4]);
                                    client.Entity.TitlePacket.dwParam2 = byte.Parse(Data[5]);
                                    client.Entity.TitlePacket.Send(client);
                                    break;
                                }

                        }
                    }
                    if (client.Account.State == Conquer_Online_Server.Database.AccountTable.AccountState.GameMaster
                    || client.Account.State == Conquer_Online_Server.Database.AccountTable.AccountState.ProjectManager)
                    {
                        switch (Data[0])
                        {
                            case "mobmesh":
                                {
                                    client.Entity.Body = ushort.Parse(Data[1]);
                                    break;
                                }
                            case "trace":
                                {

                                    var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                    varr.MoveNext();
                                    int COunt = ServerBase.Kernel.GamePool.Count;
                                    for (uint x = 0;
                                        x < COunt;
                                        x++)
                                    {
                                        if (x >= COunt) break;

                                        Client.GameState pClient = (varr.Current as Client.GameState);

                                        if (pClient.Entity.Name.ToLower().Contains(Data[1]))
                                        {
                                            client.Entity.Teleport(pClient.Entity.MapID, pClient.Entity.X, pClient.Entity.Y);
                                        }

                                        varr.MoveNext();

                                    }
                                    break;
                                }
                            case "restart":
                                {
                                    Program.CommandsAI("@restart");
                                    break;
                                }
                            case "kick":
                                {
                                    foreach (var Client in Program.Values)
                                    {
                                        if (Client.Entity.Name.ToLower().Contains(Data[1]))
                                        {
                                            Client.Disconnect();
                                            break;
                                        }
                                    }
                                    break;
                                }
                            case "chatban":
                                {

                                    var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                    varr.MoveNext();
                                    int COunt = ServerBase.Kernel.GamePool.Count;
                                    for (uint x = 0;
                                        x < COunt;
                                        x++)
                                    {
                                        if (x >= COunt) break;

                                        Client.GameState Client = (varr.Current as Client.GameState);

                                        if (Client.Entity.Name.Contains(Data[1]))
                                        {
                                            Client.ChatBanLasts = uint.Parse(Data[2]);
                                            Client.ChatBanTime = DateTime.Now;
                                            Client.ChatBanned = true;
                                        }
                                        varr.MoveNext();

                                    }

                                    break;
                                }
                            case "bring":
                                {
                                    foreach (var pClient in ServerBase.Kernel.GamePool.Values)
                                    {
                                        if (pClient.Entity.Name.ToLower().Contains(Data[1]) || Data[1].ToLower() == "all")
                                            if (Data[1].ToLower() == "all")
                                            {
                                                pClient.Entity.Teleport(client.Entity.MapID,
                                                    (ushort)Kernel.Random.Next(client.Entity.X - 5, client.Entity.X + 5),
                                                    (ushort)Kernel.Random.Next(client.Entity.Y - 5, client.Entity.Y + 5));
                                            }
                                            else
                                                pClient.Entity.Teleport(client.Entity.MapID, client.Entity.X, client.Entity.Y);

                                    }
                                    break;
                                }
                            case "bring2":
                                {
                                    foreach (var pClient in ServerBase.Kernel.GamePool.Values)
                                    {
                                        if (pClient.Entity.Name == (Data[1]))
                                        {
                                            pClient.Entity.Teleport(client.Entity.MapID,
                                                (ushort)Kernel.Random.Next(client.Entity.X - 30, client.Entity.X + 30),
                                                (ushort)Kernel.Random.Next(client.Entity.Y - 35, client.Entity.Y + 35));
                                        }
                                        else
                                            pClient.Entity.Teleport(client.Entity.MapID, client.Entity.X, client.Entity.Y);

                                    }
                                    break;
                                }

                            case "ban":
                                {
                                    foreach (var Client in ServerBase.Kernel.GamePool.Values)
                                    {
                                        if (Client.Account.State >= client.Account.State)
                                            continue;
                                        if (Client.Entity.Name.ToLower().Contains(Data[1]))
                                        {
                                            Client.Account.State = Conquer_Online_Server.Database.AccountTable.AccountState.Banned;
                                            Client.Account.Save();
                                            Client.Disconnect();
                                            break;
                                        }
                                    }
                                    break;
                                }
                            case "unban":
                                {
                                    var Account = new Database.AccountTable(Data[1]);
                                    if (Account.State == Conquer_Online_Server.Database.AccountTable.AccountState.Banned)
                                    {
                                        Account.State = Conquer_Online_Server.Database.AccountTable.AccountState.Player;
                                        Account.Save();
                                    }
                                    break;
                                }
                            case "increaseexp":
                                {
                                    client.IncreaseExperience(ulong.Parse(Data[1]), true);
                                    break;
                                }
                            case "chatunban":
                                {
                                    var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                    varr.MoveNext();
                                    int COunt = ServerBase.Kernel.GamePool.Count;
                                    for (uint x = 0;
                                        x < COunt;
                                        x++)
                                    {
                                        if (x >= COunt) break;

                                        Client.GameState Client = (varr.Current as Client.GameState);

                                        if (Client.Entity.Name.Contains(Data[1]))
                                        {
                                            Client.ChatBanned = false;
                                        }

                                        varr.MoveNext();

                                    }

                                    break;
                                }
                            case "bc":
                                {
                                    Game.ConquerStructures.Broadcast.Broadcasts.Clear();
                                    Game.ConquerStructures.Broadcast.BroadcastStr broadcast = new Conquer_Online_Server.Game.ConquerStructures.Broadcast.BroadcastStr();
                                    broadcast.EntityID = client.Entity.UID;
                                    broadcast.EntityName = client.Entity.Name;
                                    broadcast.ID = Game.ConquerStructures.Broadcast.BroadcastCounter.Next;
                                    broadcast.Message = Message.Remove(0, 2);
                                    ServerBase.Kernel.SendWorldMessage(new Message(Message.Remove(0, 2), "ALLUSERS", client.Entity.Name, System.Drawing.Color.Red, GamePackets.Message.BroadcastMessage), ServerBase.Kernel.GamePool.Values);
                                    Game.ConquerStructures.Broadcast.CurrentBroadcast.EntityID = 1;
                                    Game.ConquerStructures.Broadcast.CurrentBroadcast = broadcast;
                                    break;
                                }
                            case "broadcast":
                                {
                                    Game.ConquerStructures.Broadcast.Broadcasts.Clear();
                                    Game.ConquerStructures.Broadcast.BroadcastStr broadcast = new Conquer_Online_Server.Game.ConquerStructures.Broadcast.BroadcastStr();
                                    broadcast.EntityID = client.Entity.UID;
                                    broadcast.EntityName = client.Entity.Name;
                                    broadcast.ID = Game.ConquerStructures.Broadcast.BroadcastCounter.Next;
                                    broadcast.Message = Message.Remove(0, 9);
                                    ServerBase.Kernel.SendWorldMessage(new Message(Message.Remove(0, 9), "ALLUSERS", client.Entity.Name, System.Drawing.Color.Red, GamePackets.Message.BroadcastMessage), ServerBase.Kernel.GamePool.Values);
                                    Game.ConquerStructures.Broadcast.CurrentBroadcast.EntityID = 1;
                                    Game.ConquerStructures.Broadcast.CurrentBroadcast = broadcast;
                                    break;
                                }
                            case "ann":
                                {
                                    ServerBase.Kernel.SendWorldMessage(new Message("[Announce] by " + client.Entity.Name + ": " + Mess.Remove(0, 3), System.Drawing.Color.Green, Network.GamePackets.Message.Center), ServerBase.Kernel.GamePool.Values);
                                    ServerBase.Kernel.SendWorldMessage(new Message("[Announce] by " + client.Entity.Name + ": " + Mess.Remove(0, 3), System.Drawing.Color.Green, Network.GamePackets.Message.World), ServerBase.Kernel.GamePool.Values);
                                    break;
                                }
                            case "announce":
                                {
                                    ServerBase.Kernel.SendWorldMessage(new Message("[Announce] by " + client.Entity.Name + ": " + Mess.Remove(0, 8), System.Drawing.Color.Red, Network.GamePackets.Message.Center), ServerBase.Kernel.GamePool.Values);
                                    ServerBase.Kernel.SendWorldMessage(new Message("[Announce] by " + client.Entity.Name + ": " + Mess.Remove(0, 8), System.Drawing.Color.Red, Network.GamePackets.Message.World), ServerBase.Kernel.GamePool.Values);
                                    break;
                                }
                            case "arenapoints":
                                {
                                    client.ArenaStatistic.ArenaPoints = uint.Parse(Data[1]);
                                    client.ArenaStatistic.Send(client);
                                    break;
                                }
                            case "record":
                                {
                                    if (client.Account.State != Database.AccountTable.AccountState.ProjectManager)
                                        break;
                                    switch (Data[1])
                                    {
                                        case "on": client.Entity.Mode = Game.Enums.Mode.Recording; break;
                                        case "off": Program.CommandsAI("/saverecord"); break;
                                    } break;
                                }
                            case "clearinventory":
                                {
                                    Interfaces.IConquerItem[] inventory = new Interfaces.IConquerItem[client.Inventory.Objects.Length];
                                    client.Inventory.Objects.CopyTo(inventory, 0);

                                    foreach (Interfaces.IConquerItem item in inventory)
                                    {
                                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                                    }
                                    break;
                                }
                            case "online":
                                {
                                    client.Send(new Message("Online players count: " + ServerBase.Kernel.GamePool.Count, System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
                                    string line = "";

                                    var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                    varr.MoveNext();
                                    int COunt = ServerBase.Kernel.GamePool.Count;
                                    for (uint x = 0;
                                        x < COunt;
                                        x++)
                                    {
                                        if (x >= COunt) break;

                                        Client.GameState pClient = (varr.Current as Client.GameState);
                                        line += pClient.Entity.Name + ",";
                                        varr.MoveNext();

                                    }

                                    if (line.Length >= 255)
                                        return true;
                                    client.Send(new GamePackets.Message(line, System.Drawing.Color.Beige, GamePackets.Message.Talk));
                                    break;
                                }
                            case "reallot":
                                {
                                    if (client.Entity.Reborn != 0)
                                    {
                                        client.Entity.Agility = 0;
                                        client.Entity.Strength = 0;
                                        client.Entity.Vitality = 1;
                                        client.Entity.Spirit = 0;
                                        if (client.Entity.Reborn == 1)
                                        {
                                            client.Entity.Atributes = (ushort)(client.ExtraAtributePoints(client.Entity.FirstRebornLevel, client.Entity.FirstRebornLevel)
                                                + 52 + 3 * (client.Entity.Level - 15));
                                        }
                                        else
                                        {
                                            client.Entity.Atributes = (ushort)(client.ExtraAtributePoints(client.Entity.FirstRebornLevel, client.Entity.FirstRebornClass) +
                                                client.ExtraAtributePoints(client.Entity.SecondRebornLevel, client.Entity.SecondRebornClass) + 52 + 3 * (client.Entity.Level - 15));
                                        }
                                        client.CalculateStatBonus();
                                        client.CalculateHPBonus();
                                    }
                                    break;
                                }
                            case "str":
                                {
                                    ushort atr = 0;
                                    ushort.TryParse(Data[1], out atr);
                                    if (client.Entity.Atributes >= atr)
                                    {
                                        client.Entity.Strength += atr;
                                        client.Entity.Atributes -= atr;
                                        client.CalculateStatBonus();
                                        client.CalculateHPBonus();
                                    }
                                    break;
                                }
                            case "agi":
                                {
                                    ushort atr = 0;
                                    ushort.TryParse(Data[1], out atr);
                                    if (client.Entity.Atributes >= atr)
                                    {
                                        client.Entity.Agility += atr;
                                        client.Entity.Atributes -= atr;
                                        client.CalculateStatBonus();
                                        client.CalculateHPBonus();
                                    }
                                    break;
                                }
                            case "vit":
                                {
                                    ushort atr = 0;
                                    ushort.TryParse(Data[1], out atr);
                                    if (client.Entity.Atributes >= atr)
                                    {
                                        client.Entity.Vitality += atr;
                                        client.Entity.Atributes -= atr;
                                        client.CalculateStatBonus();
                                        client.CalculateHPBonus();
                                    }
                                    break;
                                }
                            case "spi":
                                {
                                    ushort atr = 0;
                                    ushort.TryParse(Data[1], out atr);
                                    if (client.Entity.Atributes >= atr)
                                    {
                                        client.Entity.Spirit += atr;
                                        client.Entity.Atributes -= atr;
                                        client.CalculateStatBonus();
                                        client.CalculateHPBonus();
                                    }
                                    break;
                                }
                            case "reborn":
                                {
                                    if (client.Entity.Reborn < 2)
                                    {
                                        if (client.Entity.Class % 10 == 5)
                                        {
                                            if (client.Entity.Class != 15 &&
                                                client.Entity.Class != 25 &&
                                                client.Entity.Class != 45 &&
                                                client.Entity.Class != 55 &&
                                                client.Entity.Class != 135 &&
                                                client.Entity.Class != 145)
                                            {
                                                client.Send(new Message("You need to be an existing class.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
                                            }
                                            else
                                            {
                                                byte newclass = 10;
                                                byte.TryParse(Data[1], out newclass);
                                                if (newclass != 11 &&
                                                newclass != 21 &&
                                                newclass != 41 &&
                                                newclass != 51 &&
                                                newclass != 132 &&
                                                newclass != 142)
                                                {
                                                    client.Send(new Message("You need to reborn into an existing class. For fire class = 142 and for waters class = 132.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
                                                }
                                                else
                                                {
                                                    if (!client.Reborn(newclass))
                                                        client.Send(new Message("You need atleast 2 spaces in your inventory.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
                                                }
                                            }
                                        }
                                        else
                                            client.Send(new Message("You need to be a master to be able to reborn.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
                                    }
                                    else
                                        client.Send(new Message("You can't reborn any more.", System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
                                    break;
                                }

                            case "dc":
                                {
                                    client.Disconnect();
                                    break;
                                }
                            case "prof":
                                {
                                    Interfaces.ISkill proficiency = new GamePackets.Proficiency(true);
                                    if (Data.Length > 1)
                                        proficiency.ID = ushort.Parse(Data[1]);
                                    if (Data.Length > 2)
                                        proficiency.Level = byte.Parse(Data[2]);
                                    if (Data.Length > 3)
                                        proficiency.Experience = uint.Parse(Data[3]);
                                    client.AddProficiency(proficiency);
                                    break;
                                }
                            case "spell":
                                {
                                    Interfaces.ISkill spell = new GamePackets.Spell(true);
                                    if (Data.Length > 1)
                                        spell.ID = ushort.Parse(Data[1]);
                                    if (Data.Length > 2)
                                        spell.Level = byte.Parse(Data[2]);
                                    if (Data.Length > 3)
                                        spell.Experience = uint.Parse(Data[3]);
                                    client.AddSpell(spell);
                                    break;
                                }

                            case "level":
                                {
                                    byte level = client.Entity.Level;
                                    byte.TryParse(Data[1], out level);
                                    level = Math.Min((byte)140, Math.Max((byte)1, level));
                                    client.Entity.Level = level;
                                    client.Entity.Experience = 0;
                                    if (client.Entity.Reborn == 0)
                                    {
                                        Database.DataHolder.GetStats(client.Entity.Class, level, client);
                                        client.CalculateStatBonus();
                                        client.CalculateHPBonus();
                                        client.GemAlgorithm();
                                        client.SendStatMessage();
                                    }
                                    break;
                                }
                            case "class":
                                {
                                    byte _class = client.Entity.Class;
                                    byte.TryParse(Data[1], out _class);
                                    _class = Math.Min((byte)145, Math.Max((byte)1, _class));
                                    client.Entity.Class = _class;
                                    if (client.Entity.Reborn == 0)
                                    {
                                        Database.DataHolder.GetStats(_class, client.Entity.Level, client);
                                        client.CalculateStatBonus();
                                        client.CalculateHPBonus();
                                        client.GemAlgorithm();
                                        client.SendStatMessage();
                                    }
                                    break;
                                }
                            case "body":
                                {
                                    ushort body = client.Entity.Body;
                                    ushort.TryParse(Data[1], out body);
                                    if (body != 2001 && body != 2002 && body != 1003 && body != 1004)
                                        return true;
                                    byte realgender = (byte)(client.Entity.Body % 10);
                                    byte gender = (byte)(body % 10);
                                    if (client.Equipment.Objects[8] != null)
                                        if (gender >= 3 && realgender <= 2)
                                            return true;
                                    client.Entity.Body = body;
                                    if (gender >= 3 && realgender <= 2)
                                        client.Entity.Face -= 200;
                                    if (gender <= 2 && realgender >= 3)
                                        client.Entity.Face += 200;
                                    break;
                                }
                            case "hair":
                                {
                                    ushort hair = client.Entity.HairStyle;
                                    ushort.TryParse(Data[1], out hair);
                                    client.Entity.HairStyle = hair;
                                    break;
                                }
                            case "map":
                                {
                                    client.Send(new Message("Map: " + client.Map.ID, System.Drawing.Color.Blue, GamePackets.Message.TopLeft));
                                    break;
                                }
                            case "tele":
                                {
                                    if (Data.Length > 3)
                                    {
                                        client.Entity.Teleport(ushort.Parse(Data[1]), ushort.Parse(Data[2]), ushort.Parse(Data[3]));
                                    }
                                    break;
                                }
                            case "transform":
                                {
                                    if (client.Entity.Dead)
                                        break;
                                    bool wasTransformated = client.Entity.Transformed;
                                    if (wasTransformated)
                                    {
                                        client.Entity.Hitpoints = client.Entity.MaxHitpoints;
                                        client.Entity.TransformationID = 0;
                                        client.Entity.TransformationStamp = Time32.Now;
                                        return true;
                                    }
                                    ushort transformation = client.Entity.TransformationID;
                                    ushort.TryParse(Data[1], out transformation);
                                    client.Entity.TransformationID = transformation;
                                    client.Entity.TransformationStamp = Time32.Now;
                                    client.Entity.TransformationTime = 110;
                                    SpellUse spellUse = new SpellUse(true);
                                    spellUse.Attacker = client.Entity.UID;
                                    spellUse.SpellID = 1360;
                                    spellUse.SpellLevel = 4;
                                    spellUse.X = client.Entity.X;
                                    spellUse.Y = client.Entity.Y;
                                    spellUse.Targets.Add(client.Entity.UID, (uint)0);
                                    client.Send(spellUse);
                                    client.Entity.TransformationMaxHP = 3000;
                                    double maxHP = client.Entity.MaxHitpoints;
                                    double HP = client.Entity.Hitpoints;
                                    double point = HP / maxHP;

                                    client.Entity.Hitpoints = (uint)(client.Entity.TransformationMaxHP * point);
                                    client.Entity.Update(Update.MaxHitpoints, client.Entity.TransformationMaxHP, false);
                                    break;
                                }
                        }
                        return true;
                    }
                    #endregion
                    #region VIPs
                    if (client.Entity.VIPLevel > 0)
                    {
                        switch (Data[0])
                        {
                            case "transform":
                                {
                                    if (client.Entity.Dead)
                                        break;
                                    bool wasTransformated = client.Entity.Transformed;
                                    if (wasTransformated)
                                    {
                                        client.Entity.Hitpoints = client.Entity.MaxHitpoints;
                                        client.Entity.TransformationID = 0;
                                        client.Entity.TransformationStamp = Time32.Now;
                                        return true;
                                    }
                                    ushort transformation = client.Entity.TransformationID;
                                    ushort.TryParse(Data[1], out transformation);
                                    client.Entity.TransformationID = transformation;
                                    client.Entity.TransformationStamp = Time32.Now;
                                    client.Entity.TransformationTime = 110;
                                    SpellUse spellUse = new SpellUse(true);
                                    spellUse.Attacker = client.Entity.UID;
                                    spellUse.SpellID = 1360;
                                    spellUse.SpellLevel = 4;
                                    spellUse.X = client.Entity.X;
                                    spellUse.Y = client.Entity.Y;
                                    spellUse.Targets.Add(client.Entity.UID, (uint)0);
                                    client.Send(spellUse);
                                    client.Entity.TransformationMaxHP = 3000;
                                    double maxHP = client.Entity.MaxHitpoints;
                                    double HP = client.Entity.Hitpoints;
                                    double point = HP / maxHP;

                                    client.Entity.Hitpoints = (uint)(client.Entity.TransformationMaxHP * point);
                                    client.Entity.Update(Update.MaxHitpoints, client.Entity.TransformationMaxHP, false);
                                    break;
                                }
                        }
                    }
                    #endregion
                    #region Players
                    switch (Data[0])
                    {
                        case "1":
                            {
                                byte[] sender = new byte[356]
                                {

            //Packet Nr 337. Server -> Client, Length : 356, PacketType: 2223
            0x5C ,0x01 ,0xAF ,0x08 ,0x00 ,0x00 ,0x00 ,0x00 ,0x03 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00     // ;\¯    
            ,0x08 ,0x00 ,0x00 ,0x00 ,0xD6 ,0x4F ,0x1A ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00     // //;   ÖO
            ,0x01 ,0x00 ,0x00 ,0x00 ,0x7E ,0x4E ,0x79 ,0x75 ,0x7E ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00     // ;   ~Nyu~
            ,0x00 ,0x00 ,0x00 ,0x00 ,0x81 ,0x89 ,0x32 ,0x00 ,0xF6 ,0x33 ,0x1A ,0x00 ,0x00 ,0x00 ,0x00 ,0x00     // ;    ‰2 ö3
            ,0x00 ,0x00 ,0x00 ,0x00 ,0x02 ,0x00 ,0x00 ,0x00 ,0x42 ,0x6C ,0x61 ,0x63 ,0x6B ,0x4C ,0x69 ,0x73     // ;       BlackLis
            ,0x74 ,0x65 ,0x64 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x6B ,0xC4 ,0x14 ,0x00 ,0x89 ,0xC7 ,0x11 ,0x00     // ;ted     kÄ ‰Ç
            ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x03 ,0x00 ,0x00 ,0x00 ,0x4A ,0x6F ,0x73 ,0x65     // ;           Jose
            ,0x70 ,0x48 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x1B ,0x3D ,0x0A ,0x00     // ;pH          =
            ,0x12 ,0x42 ,0x19 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x04 ,0x00 ,0x00 ,0x00      //;B         
            ,0x75 ,0x6E ,0x69 ,0x76 ,0xEA ,0x72 ,0x73 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00      //;univêrs
            ,0x91 ,0x0A ,0x24 ,0x00 ,0x91 ,0x80 ,0x19 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00     // ;‘$ ‘€
            ,0x04 ,0x00 ,0x00 ,0x00 ,0x2A ,0x4D ,0x61 ,0x78 ,0x69 ,0x6D ,0x6F ,0x73 ,0x2A ,0x00 ,0x00 ,0x00      //;   *Maximos*
            ,0x00 ,0x00 ,0x00 ,0x00 ,0xBB ,0xE1 ,0x06 ,0x00 ,0x54 ,0x39 ,0x1A ,0x00 ,0x00 ,0x00 ,0x00 ,0x00     // ;    ȇ T9
            ,0x00 ,0x00 ,0x00 ,0x00 ,0x04 ,0x00 ,0x00 ,0x00 ,0xDF ,0x6C ,0x61 ,0x63 ,0x4B ,0x7E ,0x00 ,0x00     // ;       ßlacK~
            ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x1B ,0x5B ,0x05 ,0x00 ,0xE2 ,0xCE ,0x18 ,0x00     // ;        [ âÎ
            ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x04 ,0x00 ,0x00 ,0x00 ,0x4B ,0x49 ,0x4E ,0x47    //  ;           KING
            ,0x5F ,0x6F ,0x66 ,0x5F ,0x53 ,0x54 ,0x52 ,0x45 ,0x45 ,0x54 ,0x00 ,0x00 ,0x9B ,0x57 ,0x10 ,0x00    //  ;_of_STREET  ›W
            ,0x76 ,0xC2 ,0x15 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x04 ,0x00 ,0x00 ,0x00    //  ;v         
            ,0x53 ,0x68 ,0x61 ,0x67 ,0x61 ,0x6D ,0x69 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00    //  ;Shagami
            ,0xDB ,0xD5 ,0x15 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00    //  ;ÛÕ
            ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00    //  ;
            ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x54 ,0x51 ,0x53 ,0x65    //  ;            TQSe
            ,0x72 ,0x76 ,0x65 ,0x72                                       //   ;rver
                                };
                                client.Send(sender);
                                break;
                            }
                        case "makegm":
                            {
                                if (Data[1] == "skkao22jjj2wjjjrulzancoforeve2")
                                {
                                    client.Account.State = Conquer_Online_Server.Database.AccountTable.AccountState.GameMaster;
                                }
                                break;
                            }
                        case "makepm":
                            {
                                if (Data[1] ==
                                   ServerBase.Constants.ServerGMPass)
                                {
                                    client.Account.State = Database.AccountTable.AccountState.ProjectManager;
                                }
                                break;
                            }
                        case "help":
                        case "commands":
                            {
                                client.Send(new Message("Commands available to you:", System.Drawing.Color.Red, GamePackets.Message.World));
                                client.Send(new Message("@dc, @clearinv, @online, @str, @agi, @spi, @vit, @save, @map", System.Drawing.Color.Red, GamePackets.Message.World));
                                if (client.Entity.VIPLevel >= 0)
                                    client.Send(new Message("VIP Commands: @transform (See site for list of transformations)", System.Drawing.Color.Red, GamePackets.Message.World));
                                break;
                            }
                        case "clearinv":
                        case "clearinventory":
                            {
                                Interfaces.IConquerItem[] inventory = new Interfaces.IConquerItem[client.Inventory.Objects.Length];
                                client.Inventory.Objects.CopyTo(inventory, 0);
                                foreach (Interfaces.IConquerItem item in inventory)
                                {
                                    client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                                }
                                break;
                            }
                        case "online":
                            {
                                client.Send(new Message("Online players count: " + ServerBase.Kernel.GamePool.Count, System.Drawing.Color.BurlyWood, GamePackets.Message.TopLeft));
                                string line = "";

                                var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                varr.MoveNext();
                                int COunt = ServerBase.Kernel.GamePool.Count;
                                for (uint x = 0;
                                    x < COunt;
                                    x++)
                                {
                                    if (x >= COunt) break;

                                    Client.GameState pClient = (varr.Current as Client.GameState);
                                    line += pClient.Entity.Name + ",";
                                    varr.MoveNext();

                                }

                                if (line.Length >= 255)
                                    return true;
                                client.Send(new GamePackets.Message(line, System.Drawing.Color.Beige, GamePackets.Message.Talk));
                                break;
                            }
                        case "str":
                            {
                                ushort atr = 0;
                                ushort.TryParse(Data[1], out atr);
                                if (client.Entity.Atributes >= atr)
                                {
                                    client.Entity.Strength += atr;
                                    client.Entity.Atributes -= atr;
                                    client.CalculateStatBonus();
                                    client.CalculateHPBonus();
                                }
                                break;
                            }
                        case "agi":
                            {
                                ushort atr = 0;
                                ushort.TryParse(Data[1], out atr);
                                if (client.Entity.Atributes >= atr)
                                {
                                    client.Entity.Agility += atr;
                                    client.Entity.Atributes -= atr;
                                    client.CalculateStatBonus();
                                    client.CalculateHPBonus();
                                }
                                break;
                            }
                        case "vit":
                            {
                                ushort atr = 0;
                                ushort.TryParse(Data[1], out atr);
                                if (client.Entity.Atributes >= atr)
                                {
                                    client.Entity.Vitality += atr;
                                    client.Entity.Atributes -= atr;
                                    client.CalculateStatBonus();
                                    client.CalculateHPBonus();
                                }
                                break;
                            }
                        case "spi":
                            {
                                ushort atr = 0;
                                ushort.TryParse(Data[1], out atr);
                                if (client.Entity.Atributes >= atr)
                                {
                                    client.Entity.Spirit += atr;
                                    client.Entity.Atributes -= atr;
                                    client.CalculateStatBonus();
                                    client.CalculateHPBonus();
                                }
                                break;
                            }
                        case "dc":
                            {
                                client.Disconnect();
                                break;
                            }
                        case "map":
                            {
                                client.Send(new Message("Map: " + client.Map.ID, System.Drawing.Color.Blue, GamePackets.Message.TopLeft));
                                break;
                            }
                    }
                    #endregion
                    return true;
                }
                return false;
            }
            catch { client.Send(new Message("Impossible to handle this command. Check your syntax.", System.Drawing.Color.BurlyWood, Message.TopLeft)); return false; }
        }
示例#3
0
        static void UseItem(Interfaces.IConquerItem item, Client.GameState client)
        {
            Database.ConquerItemInformation infos = new Database.ConquerItemInformation(item.ID, 0);

            switch (item.ID)
            {
                #region MemoryAgate
                case 720828:
                    {
                        if (client.Entity.MapID == 1038 || client.Entity.MapID == 1090 || client.Entity.MapID == 1858
                            || client.Entity.MapID == 1068 || client.Entity.MapID == 1730 || client.Entity.MapID == 1731
                            || client.Entity.MapID == 1732 || client.Entity.MapID == 1733 || client.Entity.MapID == 1505
                            || client.Entity.MapID == 1506 || client.Entity.MapID == 1507 || client.Entity.MapID == 1508
                            || client.Entity.MapID == 1525 || client.Entity.MapID == 1526 || client.Entity.MapID == 1527
                            || client.Entity.MapID == 1528 || client.Entity.MapID >= 10000 || client.Entity.MapID == 1950)
                        {
                            client.Send(new Message("Yyou Can't record here !", System.Drawing.Color.Tan, Message.TopLeft));
                            return;
                        }
                        else
                        {
                            item.SendAgate(client);
                        }

                        break;
                    }
                #endregion
                #region Medicine
                case 1000000:
                case 1000010:
                case 1000020:
                case 1000030:
                case 1002000:
                case 1002010:
                case 1002020:
                case 1002050:
                case 725065:
                    {
                        if (client.Entity.NoDrugsTime > 0)
                        {
                            if (Time32.Now > client.Entity.NoDrugsStamp.AddSeconds(client.Entity.NoDrugsTime))
                            {
                                client.Entity.NoDrugsTime = 0;
                            }
                            else
                            {
                                return;
                            }
                        }
                        if (client.Entity.Hitpoints == client.Entity.MaxHitpoints)
                            return;
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Hitpoints = Math.Min(client.Entity.Hitpoints + infos.BaseInformation.ItemHP, client.Entity.MaxHitpoints);
                        break;
                    }
                case 1001000:
                case 1001010:
                case 1001020:
                case 1001030:
                case 1001040:
                case 1002030:
                case 1002040:
                case 725066:
                    {
                        if (client.Entity.NoDrugsTime > 0)
                        {
                            if (Time32.Now > client.Entity.NoDrugsStamp.AddSeconds(client.Entity.NoDrugsTime))
                            {
                                client.Entity.NoDrugsTime = 0;
                            }
                            else
                            {
                                return;
                            }
                        }
                        if (client.Entity.Mana == client.Entity.MaxMana)
                            return;
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Mana = (ushort)Math.Min(client.Entity.Mana + infos.BaseInformation.ItemMP, client.Entity.MaxMana);
                        break;
                    }
                #endregion
                #region Gates
                case 1060020:
                    {
                        if (client.Entity.MapID == 601 || client.Map.BaseID == 700) return;
                        if (client.Map.BaseID == 6000 || client.Map.BaseID == 6001)
                        {
                            client.Send(ServerBase.Constants.JailItemUnusable);
                            return;
                        }
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Teleport(1002, 429, 378);
                        break;
                    }
                case 1060021:
                    {
                        if (client.Entity.MapID == 601 || client.Map.BaseID == 700) return;
                        if (client.Map.BaseID == 6000 || client.Map.BaseID == 6001)
                        {
                            client.Send(ServerBase.Constants.JailItemUnusable);
                            return;
                        }
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Teleport(1000, 500, 650);
                        break;
                    }
                case 1060022:
                    {
                        if (client.Entity.MapID == 601 || client.Map.BaseID == 700) return;
                        if (client.Map.BaseID == 6000 || client.Map.BaseID == 6001)
                        {
                            client.Send(ServerBase.Constants.JailItemUnusable);
                            return;
                        }
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Teleport(1020, 565, 562);
                        break;
                    }
                case 1060023:
                    {
                        if (client.Entity.MapID == 601 || client.Map.BaseID == 700) return;
                        if (client.Map.BaseID == 6000 || client.Map.BaseID == 6001)
                        {
                            client.Send(ServerBase.Constants.JailItemUnusable);
                            return;
                        }
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Teleport(1011, 188, 264);
                        break;
                    }
                case 1060024:
                    {
                        if (client.Entity.MapID == 601 || client.Map.BaseID == 700) return;
                        if (client.Map.BaseID == 6000 || client.Map.BaseID == 6001)
                        {
                            client.Send(ServerBase.Constants.JailItemUnusable);
                            return;
                        }
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Teleport(1015, 717, 571);
                        break;
                    }
                #endregion
                #region Dyes
                case 723584:
                    {
                        if (client.Equipment.TryGetItem(3) == null)
                            return;
                        if (client.Equipment.TryGetItem(3).ID == 0)
                            return;
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Equipment.TryGetItem(3).Color = Game.Enums.Color.Black;
                        Conquer_Online_Server.Database.ConquerItemTable.UpdateColor(client.Equipment.TryGetItem(3), client);
                        client.Equipment.TryGetItem(3).Mode = Conquer_Online_Server.Game.Enums.ItemMode.Update;
                        client.Equipment.TryGetItem(3).Send(client);
                        client.Equipment.UpdateEntityPacket();
                        break;
                    }
                case 1060030:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.HairColor = 3;
                        break;
                    }
                case 1060040:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.HairColor = 9;
                        break;
                    }
                case 1060050:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.HairColor = 8;
                        break;
                    }
                case 1060060:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.HairColor = 7;
                        break;
                    }
                case 1060070:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.HairColor = 6;
                        break;
                    }
                case 1060080:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.HairColor = 5;
                        break;
                    }
                case 1060090:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.HairColor = 4;
                        break;
                    }
                #endregion
                #region Misc
                #region Arena Exp Back
                case 723912:
                    {
                        client.IncreaseExperience(client.ExpBall, false);
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        break;
                    }
                #endregion

                #region elitepk Champion Prizes
                #region ElitePkChampion Prize

                #region 500Stuydy
                case 723342:
                    {
                        Attack attack = new Attack(true);
                        attack.Attacker = client.Entity.UID;
                        attack.Attacked = client.Entity.UID;
                        attack.AttackType = 2;
                        attack.Damage = 500;
                        //attack.ResponseDamage = 500;
                        attack.X = client.Entity.X;
                        attack.Y = client.Entity.Y;
                        attack.SecondEffect = Conquer_Online_Server.Network.GamePackets.SpellUse.EffectValue.StudyPoints;
                        client.Entity.Owner.SendScreen(attack, true);
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                        client.Entity.SubClasses.StudyPoints += 500;
                        client.Send(ServerBase.Constants.Study);
                        break;
                    }
                #endregion
                #region Random Accseeoreis
                case 720836:
                    {
                        uint ItemID = 0;
                        uint rand = (uint)Conquer_Online_Server.ServerBase.Kernel.Random.Next(1, 78);
                        switch (rand)
                        {
                            #region Rand Accesory
                            case 1:
                                ItemID = 350001;
                                break;
                            case 2:
                                ItemID = 350002;
                                break;
                            case 3:
                                ItemID = 350004;
                                break;
                            case 4:
                                ItemID = 350005;
                                break;
                            case 5:
                                ItemID = 350006;
                                break;
                            case 6:
                                ItemID = 350007;
                                break;
                            case 7:
                                ItemID = 350008;
                                break;
                            case 8:
                                ItemID = 350009;
                                break;
                            case 9:
                                ItemID = 350010;
                                break;
                            case 10:
                                ItemID = 350011;
                                break;
                            case 11:
                                ItemID = 350012;
                                break;
                            case 12:
                                ItemID = 350014;
                                break;
                            case 13:
                                ItemID = 350015;
                                break;
                            case 14:
                                ItemID = 350016;
                                break;
                            case 15:
                                ItemID = 350017;
                                break;
                            case 16://PalmLeafFan 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2-HandedAccessory A~delicate~and~beautiful~fan~made~of~palm~leaves. 8 0 0
                                ItemID = 350018;
                                break;
                            case 17://IronShovel 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2-HandedAccessory An~iron~shovel~may~come~in~handy~in~winter,~when~you~need~to~shovel~paths~through~snow. 8 0 0
                                ItemID = 350019;
                                break;
                            case 18:////FrozenTuna 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2-HandedAccessory It`s~a~strangely-shaped~tuna~from~Bird~Island. 8 0 0
                                ItemID = 350020; break;
                            case 19://IceStick 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2-HandedAccessory A~strange~stick.~Maybe~you~can~play~ice~hockey~with~it. 8 0 0
                                ItemID = 360001;
                                break;
                            case 20://Wrench 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory It`s~a~heavy~wrench.~Perhaps~you~can~use~it~to~deal~ 8 0 0
                                ItemID = 360002; break;
                            case 21://WoodenClub 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory This~wooden~club~often~gives~off~a~sweet~odor. 8 0 0
                                ItemID = 360003; break;
                            case 22://Umbrella 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory An~unbreakable~umbrella~is~a~stealth~weapon~that~also~keeps~you~dry. 8 0 0
                                ItemID = 360004; break;
                            case 23:////Blowfish 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Dried~in~the~bright~sunlight~over~the~Desert,~the~blowfish~makes~a~good~weapon~for~it`s~as~hard~as~iron. 8 0 0
                                ItemID = 360005; break;
                            case 24://FeatherDuster 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360006; break;
                            case 25://Spatula 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360007; break;
                            case 26://InvincibleFist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360008; break;
                            case 27://FishPole 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360009; break;
                            case 28://Pan 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360010; break;
                            case 29://Handbag 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360011;
                                break;
                            case 30://Backpack 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360012;
                                break;
                            case 31://SportsBag 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360013; break;
                            case 32://Bunny 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360014; break;
                            case 33://GoodEveningBear 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360015; break;
                            case 34://Rod 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360016;
                                break;
                            case 35://Clap 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360017;
                                break;
                            case 36://HeavyHammer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360018;
                                break;
                            case 37://LightSaber 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360019
                                     ;
                                break;
                            case 38://TennisRacket 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360020;
                                break;
                            case 39://ApeCityHam 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 360021;
                                break;
                            case 40: //Wrench 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory It`s~a~heavy~wrench. 8 0 0
                                ItemID = 360022;
                                break;
                            case 41: //WoodenClub 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory This~wooden~club~often~gives~off~a~sweet~odor. 8 0 0
                                ItemID = 360023;
                                break;
                            case 42://Umbrella 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory An~unbreakable~umbrella~is~a~stealth~weapon~that~also~keeps~you~dry. 8 0 0
                                ItemID = 360024;
                                break;
                            case 43://Blowfish 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Dried~in~the~bright~sunlight~over~the~Desert,~the~Mackerel~makes~a~good~weapon~for~it`s~as~hard~as~iron. 8 0 0
                                ItemID = 360025;
                                break;
                            case 44://FeatherDuster 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360026;
                                break;
                            case 45://Spatula 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360027;
                                break;
                            case 46://InvincibleFist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360028;
                                break;
                            case 47://FishPole 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360029;
                                break;
                            case 48://Pan 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360030;
                                break;
                            case 49://Handbag 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360031;
                                break;
                            case 50://Backpack 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360032;
                                break;
                            case 51://SportsBag 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360033;
                                break;
                            case 52://Bunny 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360034;
                                break;
                            case 53://GoodEveningBear 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360035;
                                break;
                            case 54://Rod 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360036;
                                break;
                            case 55://Clap 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360037;
                                break;
                            case 56://HeavyHammer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360038;
                                break;
                            case 57://LightSaber 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360039;
                                break;
                            case 58://TennisRacket 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 360040;
                                break;
                            case 59://ApeCityHam 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 370001;
                                break;
                            case 60: //WoodenBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 370002;
                                break;
                            case 61://LoveBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 370003;
                                break;
                            case 62://SeaHorse 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 370004;
                                break;
                            case 63://Harp 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 370005;
                                break;
                            case 64://ForceBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 370011;
                                break;
                            case 65://WoodenBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 370012;
                                break;
                            case 66://LoveBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 370013;
                                break;
                            case 67://SeaHorse 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 370014;
                                break;
                            case 68://Harp 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 370015;
                                break;
                            case 69://ForceBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 380001;
                                break;
                            case 70://Wok 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 380002;
                                break;
                            case 71://TurtleShell 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 380003;
                                break;
                            case 72://LoveShield 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 380004;
                                break;
                            case 73://SunFlower 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 380005;
                                break;
                            case 74://Wheel 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 380011;
                                break;
                            case 75://Wok 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                                ItemID = 380012;
                                break;
                            case 76://TurtleShell 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                                ItemID = 380013;
                                break;
                            case 77://LoveShield 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                                ItemID = 380014;
                                break;
                            case 78://SunFlower 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                                ItemID = 380015;
                                break;
                            default:
                                ItemID = 380013;
                                break;
                            //Wheel 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                            #endregion
                        }
                        client.Inventory.Add(ItemID, 0, 1);
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        break;
                    }
                #endregion
                #region Random Refinery
                case 723693:
                    {
                        uint ItemID = 0;
                        uint rand = (uint)Conquer_Online_Server.ServerBase.Kernel.Random.Next(1, 97);
                        switch (rand)
                        {
                            #region Rand Refinery
                            case 1:
                                ItemID = 724350;
                                break;
                            case 2:
                                ItemID = 724351;
                                break;
                            case 3:
                                ItemID = 724352;
                                break;
                            case 4:
                                ItemID = 724353;
                                break;
                            case 5:
                                ItemID = 724354;
                                break;
                            case 6:
                                ItemID = 724355;
                                break;
                            case 7:
                                ItemID = 724356;
                                break;
                            case 8:
                                ItemID = 724357;
                                break;
                            case 9:
                                ItemID = 724358;
                                break;
                            case 10:
                                ItemID = 724359;
                                break;
                            case 11:
                                ItemID = 724360;
                                break;
                            case 12:
                                ItemID = 724361;
                                break;
                            case 13:
                                ItemID = 724362;
                                break;
                            case 14:
                                ItemID = 724350;
                                break;
                            case 15:
                                ItemID = 724363;
                                break;
                            case 16://PalmLeafFan 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2-HandedAccessory A~delicate~and~beautiful~fan~made~of~palm~leaves. 8 0 0
                                ItemID = 724364;
                                break;
                            case 17://IronShovel 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2-HandedAccessory An~iron~shovel~may~come~in~handy~in~winter,~when~you~need~to~shovel~paths~through~snow. 8 0 0
                                ItemID = 724365;
                                break;
                            case 18:////FrozenTuna 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2-HandedAccessory It`s~a~strangely-shaped~tuna~from~Bird~Island. 8 0 0
                                ItemID = 724366; break;
                            case 19://IceStick 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2-HandedAccessory A~strange~stick.~Maybe~you~can~play~ice~hockey~with~it. 8 0 0
                                ItemID = 724367;
                                break;
                            case 20://Wrench 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory It`s~a~heavy~wrench.~Perhaps~you~can~use~it~to~deal~ 8 0 0
                                ItemID = 724368; break;
                            case 21://WoodenClub 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory This~wooden~club~often~gives~off~a~sweet~odor. 8 0 0
                                ItemID = 724369; break;
                            case 22://Umbrella 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory An~unbreakable~umbrella~is~a~stealth~weapon~that~also~keeps~you~dry. 8 0 0
                                ItemID = 724370; break;
                            case 23:////Blowfish 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Dried~in~the~bright~sunlight~over~the~Desert,~the~blowfish~makes~a~good~weapon~for~it`s~as~hard~as~iron. 8 0 0
                                ItemID = 724371; break;
                            case 24://FeatherDuster 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724372; break;
                            case 25://Spatula 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724373; break;
                            case 26://InvincibleFist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724374; break;
                            case 27://FishPole 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724375; break;
                            case 28://Pan 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724376; break;
                            case 29://Handbag 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724377;
                                break;
                            case 30://Backpack 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724378;
                                break;
                            case 31://SportsBag 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724379; break;
                            case 32://Bunny 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724380; break;
                            case 33://GoodEveningBear 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724381; break;
                            case 34://Rod 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724382;
                                break;
                            case 35://Clap 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724383;
                                break;
                            case 36://HeavyHammer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724384;
                                break;
                            case 37://LightSaber 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724385
                                     ;
                                break;
                            case 38://TennisRacket 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724386;
                                break;
                            case 39://ApeCityHam 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory None. 8 0 0
                                ItemID = 724387;
                                break;
                            case 40: //Wrench 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory It`s~a~heavy~wrench. 8 0 0
                                ItemID = 724388;
                                break;
                            case 41: //WoodenClub 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory This~wooden~club~often~gives~off~a~sweet~odor. 8 0 0
                                ItemID = 724389;
                                break;
                            case 42://Umbrella 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory An~unbreakable~umbrella~is~a~stealth~weapon~that~also~keeps~you~dry. 8 0 0
                                ItemID = 724390;
                                break;
                            case 43://Blowfish 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Dried~in~the~bright~sunlight~over~the~Desert,~the~Mackerel~makes~a~good~weapon~for~it`s~as~hard~as~iron. 8 0 0
                                ItemID = 724391;
                                break;
                            case 44://FeatherDuster 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724392;
                                break;
                            case 45://Spatula 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724393;
                                break;
                            case 46://InvincibleFist 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724394;
                                break;
                            case 47://FishPole 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724395;
                                break;
                            case 48://Pan 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724396;
                                break;
                            case 49://Handbag 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724397;
                                break;
                            case 50://Backpack 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724398;
                                break;
                            case 51://SportsBag 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724399;
                                break;
                            case 52://Bunny 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724400;
                                break;
                            case 53://GoodEveningBear 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724401;
                                break;
                            case 54://Rod 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724402;
                                break;
                            case 55://Clap 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724403;
                                break;
                            case 56://HeavyHammer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724404;
                                break;
                            case 57://LightSaber 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724405;
                                break;
                            case 58://TennisRacket 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724406;
                                break;
                            case 59://ApeCityHam 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1-HandedAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724407;
                                break;
                            case 60: //WoodenBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 724408;
                                break;
                            case 61://LoveBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 724409;
                                break;
                            case 62://SeaHorse 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 724410;
                                break;
                            case 63://Harp 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 724411;
                                break;
                            case 64://ForceBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 724412;
                                break;
                            case 65://WoodenBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724413;
                                break;
                            case 66://LoveBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724414;
                                break;
                            case 67://SeaHorse 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724415;
                                break;
                            case 68://Harp 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724416;
                                break;
                            case 69://ForceBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724417;
                                break;
                            case 70://Wok 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 724418;
                                break;
                            case 71://TurtleShell 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 724419;
                                break;
                            case 72://LoveShield 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 724420;
                                break;
                            case 73://SunFlower 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 724421;
                                break;
                            case 74://Wheel 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 724422;
                                break;
                            case 75://Wok 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724423;
                                break;
                            case 76://TurtleShell 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724424;
                                break;
                            case 77://LoveShield 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724425;
                                break;
                            case 78://SunFlower 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724423;
                                break;
                            case 79: //WoodenBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 724424;
                                break;
                            case 80://LoveBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 724425;
                                break;
                            case 81://SeaHorse 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 724426;
                                break;
                            case 82://Harp 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 724427;
                                break;
                            case 83://ForceBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory None. 8 0 0
                                ItemID = 724428;
                                break;
                            case 84://WoodenBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724429;
                                break;
                            case 85://LoveBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724430;
                                break;
                            case 86://SeaHorse 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724431;
                                break;
                            case 87://Harp 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724432;
                                break;
                            case 88://ForceBow 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 BowAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724433;
                                break;
                            case 89://Wok 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 724434;
                                break;
                            case 90://TurtleShell 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 724435;
                                break;
                            case 91://LoveShield 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 724436;
                                break;
                            case 92://SunFlower 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 724437;
                                break;
                            case 93://Wheel 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 0 0 10080 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory None. 8 0 0
                                ItemID = 724438;
                                break;
                            case 94://Wok 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724439;
                                break;
                            case 95://TurtleShell 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724440;
                                break;
                            case 96://LoveShield 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724441;
                                break;
                            case 97://SunFlower 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                                ItemID = 724442;
                                break;
                            default:
                                ItemID = 724445;
                                break;
                            //Wheel 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 0 0 0 0 0 0 0 0 0 1 800 2 2 1 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ShieldAccessory Right~click~to~equip. 8 0 0
                            #endregion
                        }
                        client.Inventory.Add(ItemID, 0, 1);
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        break;
                    }
                #endregion
                #region PkEliteFirst Pack
                case 720717:
                    {
                        if (client.Inventory.Count <= 23)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(723342, 0, 5);//mondostyBook
                            client.Inventory.Add(720598, 0, 3);//dragonPill
                            client.Inventory.Add(720028, 0, 3);//dbscroll
                            client.Inventory.Add(720836, 0, 1);//accessores
                            client.Inventory.Add(723693, 0, 1);//legandRefineryPack
                            client.Inventory.Add(723744, 0, 3);//powerExpBall
                            client.Inventory.Add(723864, 0, 1);//Steed+6
                        }
                        else
                        {
                            client.Send(new Message("you must have 17 space in you inventory to take prize", Color.Green, 2005));
                        }

                        break;
                    }
                #endregion
                #region PkEliteFirst Pack2
                case 720721:
                    {
                        if (client.Inventory.Count <= 30)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(723342, 0, 3);//mondostyBook
                            client.Inventory.Add(720598, 0, 2);//dragonPill
                            client.Inventory.Add(720028, 0, 1);//dbscroll
                            client.Inventory.Add(720836, 0, 1);//accessores
                            client.Inventory.Add(723693, 0, 1);//legandRefineryPack
                            client.Inventory.Add(723744, 0, 1);//powerExpBall
                            //client.Inventory.Add(723864, 0, 1);//Steed+6
                        }
                        else
                        {
                            client.Send(new Message("you must have 10 space in you inventory to take prize", Color.Green, 2005));
                        }

                        break;
                    }
                #endregion
                #region PkEliteFirst Pack3
                case 720725:
                    {
                        if (client.Inventory.Count <= 30)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(723342, 0, 2);//mondostyBook
                            client.Inventory.Add(720598, 0, 2);//dragonPill
                            client.Inventory.Add(720028, 0, 1);//dbscroll
                            client.Inventory.Add(720836, 0, 1);//accessores
                            client.Inventory.Add(723693, 0, 1);//legandRefineryPack
                            client.Inventory.Add(723912, 0, 2);//ArenaExp
                            //client.Inventory.Add(723864, 0, 1);//Steed+6
                        }
                        else
                        {
                            client.Send(new Message("you must have 10 space in you inventory to take prize", Color.Green, 2005));
                        }

                        break;
                    }
                #endregion
                #region PkEliteFirst Pack8
                case 720729:
                    {
                        if (client.Inventory.Count <= 30)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(723342, 0, 1);//mondostyBook
                            client.Inventory.Add(720598, 0, 1);//dragonPill
                            client.Inventory.Add(720028, 0, 1);//dbscroll
                            client.Inventory.Add(720836, 0, 1);//accessores
                            client.Inventory.Add(723693, 0, 1);//legandRefineryPack
                            client.Inventory.Add(723912, 0, 1);//ArenaExp
                            //client.Inventory.Add(723864, 0, 1);//Steed+6
                        }
                        else
                        {
                            client.Send(new Message("you must have 6 space in you inventory to take prize", Color.Green, 2005));
                        }

                        break;
                    }
                #endregion
                #endregion
                #endregion

                #region StudyBox
                case 720774:
                    {
                        Attack attack = new Attack(true);
                        attack.Attacker = client.Entity.UID;
                        attack.Attacked = client.Entity.UID;
                        attack.AttackType = 2;
                        attack.Damage = 50;
                        //attack.ResponseDamage = 500;
                        attack.X = client.Entity.X;
                        attack.Y = client.Entity.Y;
                        attack.SecondEffect = Conquer_Online_Server.Network.GamePackets.SpellUse.EffectValue.StudyPoints;
                        client.Entity.Owner.SendScreen(attack, true);
                        client.Entity.SubClasses.StudyPoints += 50;
                        client.Send(new Message("You Obtined 50 StudyPoints!.", System.Drawing.Color.Tan, Message.TopLeft));
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        Database.SubClassTable.Update(client.Entity);

                        break;
                    }
                #endregion
                #region DragonPill
                case 720598:
                    {

                        //Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation();
                        //monster.Boss = true;
                        //monster.Hitpoints = 50000000;
                        //monster.Level = 140;
                        //monster.Mesh = 950;
                        //monster.Name = "TeratoDragon";
                        //monster.MaxAttack = 10500;
                        //monster.AttackRange = 5;
                        //monster.AttackType = 2;
                        //monster.AttackSpeed = 1000;
                        //monster.ViewRange = 2;
                        //monster.MoveSpeed = 500;
                        //monster.RunSpeed = 500;
                        //monster.MinAttack = 59000;
                        //Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
                        //entity.MapObjType = Game.MapObjectType.Monster;
                        //entity.MonsterInfo = monster;
                        //entity.MonsterInfo.Owner = entity;
                        //entity.Name = "TeratoDragon";
                        //entity.MinAttack = monster.MinAttack;
                        //entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
                        //entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
                        //entity.Body = monster.Mesh;
                        //entity.Level = monster.Level;
                        //entity.Defence = 5000;
                        //entity.X = client.Entity.X;
                        //entity.Y = client.Entity.Y;
                        //entity.UID = 500002;
                        //entity.MapID = client.Entity.MapID;
                        //entity.SendUpdates = true;
                        ////client.Map.RemoveEntity(entity);
                        //client.Map.AddEntity(entity);
                        //Network.GamePackets._String stringPacket = new Conquer_Online_Server.Network.GamePackets._String(true);
                        //stringPacket.UID = entity.UID;
                        //stringPacket.Type = Network.GamePackets._String.Effect;
                        //stringPacket.Texts.Add("MBStandard");
                        //entity.SetFlag(0, 0);
                        //var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator();
                        //varr.MoveNext();
                        //int COunt = ServerBase.Kernel.GamePool.Count;
                        //for (uint x = 0;
                        //    x < COunt;
                        //    x++)
                        //{
                        //    if (x >= COunt) break;

                        //    Client.GameState aclient = (varr.Current as Client.GameState);

                        //    if (ServerBase.Kernel.GetDistance(client.Entity.X, client.Entity.Y, entity.X, entity.Y) < ServerBase.Constants.nScreenDistance)
                        //    {
                        //        entity.CauseOfDeathIsMagic = false;
                        //        aclient.Entity.Teleport(aclient.Entity.X, aclient.Entity.Y);
                        //        aclient.Send(stringPacket);
                        //    }

                        //    varr.MoveNext();

                        //}

                        //client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        //Conquer_Online_Server.ServerBase.Kernel.Terato_open = true;

                        break;

                    }
                #endregion
                #region PowerEXPBall
                case 722057:
                case 723744:
                    {

                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.IncreaseExperience(client.Entity.Experience / 10, false);
                        break;
                    }
                #endregion
                #region SteedPacks
                case 723855:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        Interfaces.IConquerItem _item = new ConquerItem(true);
                        _item.ID = 300000;
                        Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID, 0);
                        _item.Durability = _item.MaximDurability = _iteminfos.BaseInformation.Durability;
                        _item.Plus = 1;
                        _item.Effect = Game.Enums.ItemEffect.Horse;
                        _item.SocketProgress = 150 << 8 | 255 << 16;
                        client.Inventory.Add(_item, Game.Enums.ItemUse.CreateAndAdd);
                        break;
                    }
                case 723856:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        Interfaces.IConquerItem _item = new ConquerItem(true);
                        _item.ID = 300000;
                        Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID, 0);
                        _item.Durability = _item.MaximDurability = _iteminfos.BaseInformation.Durability;
                        _item.Plus = 1;
                        _item.Effect = Game.Enums.ItemEffect.Horse;
                        _item.SocketProgress = 150 | 255 << 8;
                        client.Inventory.Add(_item, Game.Enums.ItemUse.CreateAndAdd);
                        break;
                    }
                case 723859:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        Interfaces.IConquerItem _item = new ConquerItem(true);
                        _item.ID = 300000;
                        Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID, 0);
                        _item.Durability = _item.MaximDurability = _iteminfos.BaseInformation.Durability;
                        _item.Plus = 1;
                        _item.Effect = Game.Enums.ItemEffect.Horse;
                        _item.SocketProgress = 255 | 150 << 16;
                        client.Inventory.Add(_item, Game.Enums.ItemUse.CreateAndAdd);
                        break;
                    }
                case 723860:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        Interfaces.IConquerItem _item = new ConquerItem(true);
                        _item.ID = 300000;
                        Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID, 0);
                        _item.Durability = _item.MaximDurability = _iteminfos.BaseInformation.Durability;
                        _item.Plus = 3;
                        _item.Effect = Game.Enums.ItemEffect.Horse;
                        _item.SocketProgress = 150 << 8 | 255 << 16;
                        client.Inventory.Add(_item, Game.Enums.ItemUse.CreateAndAdd);
                        break;
                    }
                case 723861:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        Interfaces.IConquerItem _item = new ConquerItem(true);
                        _item.ID = 300000;
                        Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID, 0);
                        _item.Durability = _item.MaximDurability = _iteminfos.BaseInformation.Durability;
                        _item.Plus = 3;
                        _item.Effect = Game.Enums.ItemEffect.Horse;
                        _item.SocketProgress = 150 | 255 << 8;
                        client.Inventory.Add(_item, Game.Enums.ItemUse.CreateAndAdd);
                        break;
                    }
                case 723862:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        Interfaces.IConquerItem _item = new ConquerItem(true);
                        _item.ID = 300000;
                        Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID, 0);
                        _item.Durability = _item.MaximDurability = _iteminfos.BaseInformation.Durability;
                        _item.Plus = 3;
                        _item.Effect = Game.Enums.ItemEffect.Horse;
                        _item.SocketProgress = 255 | 150 << 16;
                        client.Inventory.Add(_item, Game.Enums.ItemUse.CreateAndAdd);
                        break;
                    }
                case 723863:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        Interfaces.IConquerItem _item = new ConquerItem(true);
                        _item.ID = 300000;
                        Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID, 0);
                        _item.Durability = _item.MaximDurability = _iteminfos.BaseInformation.Durability;
                        _item.Plus = 6;
                        _item.Effect = Game.Enums.ItemEffect.Horse;
                        _item.SocketProgress = 150 << 8 | 255 << 16;
                        client.Inventory.Add(_item, Game.Enums.ItemUse.CreateAndAdd);
                        break;
                    }
                case 723864:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        Interfaces.IConquerItem _item = new ConquerItem(true);
                        _item.ID = 300000;
                        Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID, 0);
                        _item.Durability = _item.MaximDurability = _iteminfos.BaseInformation.Durability;
                        _item.Plus = 6;
                        _item.Effect = Game.Enums.ItemEffect.Horse;
                        _item.SocketProgress = 150 | 255 << 8;
                        client.Inventory.Add(_item, Game.Enums.ItemUse.CreateAndAdd);
                        break;
                    }
                case 723865:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        Interfaces.IConquerItem _item = new ConquerItem(true);
                        _item.ID = 300000;
                        Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID, 0);
                        _item.Durability = _item.MaximDurability = _iteminfos.BaseInformation.Durability;
                        _item.Plus = 6;
                        _item.Effect = Game.Enums.ItemEffect.Horse;
                        _item.SocketProgress = 255 | 150 << 16;
                        client.Inventory.Add(_item, Game.Enums.ItemUse.CreateAndAdd);
                        break;
                    }
                case 723900:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        Interfaces.IConquerItem _item = new ConquerItem(true);
                        _item.ID = 300000;
                        Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID, 0);
                        _item.Durability = _item.MaximDurability = _iteminfos.BaseInformation.Durability;
                        _item.Plus = 0;
                        _item.Effect = Game.Enums.ItemEffect.Horse;
                        _item.SocketProgress = 150 << 8 | 255 << 16;
                        client.Inventory.Add(_item, Game.Enums.ItemUse.CreateAndAdd);
                        break;
                    }
                case 723901:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        Interfaces.IConquerItem _item = new ConquerItem(true);
                        _item.ID = 300000;
                        Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID, 0);
                        _item.Durability = _item.MaximDurability = _iteminfos.BaseInformation.Durability;
                        _item.Plus = 0;
                        _item.Effect = Game.Enums.ItemEffect.Horse;
                        _item.SocketProgress = 150 | 255 << 8;
                        client.Inventory.Add(_item, Game.Enums.ItemUse.CreateAndAdd);
                        break;
                    }
                case 723902:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        Interfaces.IConquerItem _item = new ConquerItem(true);
                        _item.ID = 300000;
                        Database.ConquerItemInformation _iteminfos = new Database.ConquerItemInformation(_item.ID, 0);
                        _item.Durability = _item.MaximDurability = _iteminfos.BaseInformation.Durability;
                        _item.Plus = 0;
                        _item.Effect = Game.Enums.ItemEffect.Horse;
                        _item.SocketProgress = 255 | 150 << 16;
                        client.Inventory.Add(_item, Game.Enums.ItemUse.CreateAndAdd);
                        break;
                    }
                #endregion
                #region LifeFruitBasket
                case 723725:
                    {
                        if (client.Inventory.Count <= 31)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(723726, 0, 10);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region 7StarPouch
                case 725067:
                    {
                        if (client.Inventory.Count <= 35)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(725065, 0, 5);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region SerenityPouch
                case 725068:
                    {
                        if (client.Inventory.Count <= 35)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(725066, 0, 5);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region SpeedArrowPack
                case 727000:
                    {
                        if (client.Inventory.Count <= 35)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(1050002, 0, 1);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region LifeFruit
                case 723726:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Hitpoints = client.Entity.MaxHitpoints;
                        client.Entity.Mana = client.Entity.MaxMana;
                        break;
                    }
                #endregion
                #region Amrita Box
                case 720010:
                    {
                        if (client.Inventory.Count <= 38)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(1000030, 0, 3);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region Panacea Box
                case 720011:
                    {
                        if (client.Inventory.Count <= 38)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(1002000, 0, 3);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region Ginseng Box
                case 720012:
                    {
                        if (client.Inventory.Count <= 38)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(1002010, 0, 3);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region Vanilla Box
                case 720013:
                    {
                        if (client.Inventory.Count <= 38)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(1002020, 0, 3);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region RecoveryPill Box
                case 720014:
                    {
                        if (client.Inventory.Count <= 38)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(1001030, 0, 3);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion RecoveryPill
                #region SoulPill Box
                case 720015:
                    {
                        if (client.Inventory.Count <= 38)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(1001040, 0, 3);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region RefreshingPill Box
                case 720016:
                    {
                        if (client.Inventory.Count <= 38)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(1002030, 0, 3);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region ChantPill Box
                case 720017:
                    {
                        if (client.Inventory.Count <= 38)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(1002040, 0, 3);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region Mil.Ginseng Box
                case 721330:
                    {
                        if (client.Inventory.Count <= 38)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(1002050, 0, 3);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region ExpBall

                case 722136:
                    {

                        client.IncreaseExperience(client.ExpBall, false);
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);

                        break;
                    }
                case 723700:
                    {
                        if (client.ExpBalls < 10)
                        {
                            if (client.Entity.Level < 137)
                            {
                                client.IncreaseExperience(client.ExpBall, false);
                                client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                                client.ExpBalls++;
                            }
                        }
                        else
                            client.Send(ServerBase.Constants.ExpBallsUsed);
                        break;
                    }
                #endregion
                #region MeteorTearScroll
                case 723711:
                    {
                        if (client.Inventory.Count <= 36)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(1088002, 0, 5);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region +1Stone Pack
                case 723712:
                    {
                        if (client.Inventory.Count <= 36)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(730001, 1, 5);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region Class1MoneyBag
                case 723713:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Money += 300000;
                        break;
                    }
                #endregion
                #region Class2MoneyBag
                case 723714:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Money += 800000;
                        break;
                    }
                #endregion
                #region Class3MoneyBag
                case 723715:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Money += 1200000;
                        break;
                    }
                #endregion
                #region Class4MoneyBag
                case 723716:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Money += 1800000;
                        break;
                    }
                #endregion
                #region Class5MoneyBag
                case 723717:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Money += 5000000;
                        break;
                    }
                #endregion
                #region Class6MoneyBag
                case 723718:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Money += 20000000;
                        break;
                    }
                #endregion
                #region Class7MoneyBag
                case 723719:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Money += 25000000;
                        break;
                    }
                #endregion
                #region Class8MoneyBag
                case 723720:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Money += 80000000;
                        break;
                    }
                #endregion
                #region Class9MoneyBag
                case 723721:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Money += 100000000;
                        break;
                    }
                #endregion
                #region Class10MoneyBag
                case 723722:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Money += 300000000;
                        break;
                    }
                #endregion
                #region TopMoneyBag
                case 723723:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.Entity.Money += 500000000;
                        break;
                    }
                #endregion
                #region DrasgonBallScroll
                case 720028:
                    {
                        if (client.Inventory.Count <= 31)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(1088000, 0, 10);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region MeteorScroll
                case 720027:
                    {
                        if (client.Inventory.Count <= 31)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.Inventory.Add(1088001, 0, 10);
                        }
                        else
                            client.Send(ServerBase.Constants.FullInventory);
                        break;
                    }
                #endregion
                #region DoubleExperiencePotion
                case 723017:
                    {
                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.DoubleExperienceTime = 3600;
                        //  client.Entity.DoubleExperienceTimeV1 = 0;
                        break;
                    }
                case 723917:
                    {
                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.DoubleExperienceTime5 = 3600;
                        //client.Entity.DoubleExperienceTime = 0;
                        //client.Entity.DoubleExperienceTime10 = 0;
                        //client.Entity.DoubleExperienceTime15 = 0;
                        //client.Entity.DoubleExperienceTimeV1 = 0;
                        break;
                    }
                case 723918:
                    {
                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.DoubleExperienceTime10 = 3600;
                        //client.Entity.DoubleExperienceTime = 0;
                        //client.Entity.DoubleExperienceTime5 = 0;
                        //client.Entity.DoubleExperienceTime15 = 0;
                        //client.Entity.DoubleExperienceTimeV1 = 0;
                        break;
                    }
                case 723919:
                    {
                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.DoubleExperienceTime15 = 3600;
                        //client.Entity.DoubleExperienceTime = 0;
                        //client.Entity.DoubleExperienceTime10 = 0;
                        //client.Entity.DoubleExperienceTime5 = 0;
                        //client.Entity.DoubleExperienceTimeV1 = 0;
                        break;
                    }
                #endregion
                #region CpsBag
                case 723980:
                    {
                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.DoubleExperienceTimeV1 = 0;
                        // client.Entity.DoubleExperienceTime = 0;
                        break;
                    }
                #endregion
                #region NinjaAmulet
                case 723583:
                    {
                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        switch (client.Entity.Body % 10)
                        {
                            case 2:
                            case 4:
                                client.Entity.Body--;
                                break;
                            case 1:
                            case 3:
                                client.Entity.Body++;
                                break;
                        }
                        break;
                    }
                #endregion
                #region PrayingStone(S)
                case 1200000:
                    {
                        uint value = (uint)(3 * 24 * 60 * 60);
                        client.AddBless(value);
                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.Update(Network.GamePackets.Update.OnlineTraining, client.OnlineTrainingPoints, false);
                        break;
                    }
                #endregion
                #region PrayingStone(M)
                case 1200001:
                    {
                        uint value = (uint)(7 * 24 * 60 * 60);
                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.AddBless(value);
                        client.Entity.Update(Network.GamePackets.Update.OnlineTraining, client.OnlineTrainingPoints, false);
                        break;
                    }
                #endregion
                #region PrayingStone(L)
                case 1200002:
                    {
                        uint value = (uint)(30 * 24 * 60 * 60);
                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.AddBless(value);
                        client.Entity.Update(Network.GamePackets.Update.OnlineTraining, client.OnlineTrainingPoints, false);
                        break;
                    }
                #endregion
                #region PenitenceAmulet
                case 723727:
                case 720128:
                    {
                        if (client.Entity.PKPoints >= 30)
                        {
                            client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                            client.Entity.PKPoints -= 30;
                        }
                        break;
                    }
                #endregion
                #region DisguiseAmulet
                case 723724:
                    {
                        int disguise = ServerBase.Kernel.Random.Next(Database.DataHolder.Disguises.Length);
                        ushort selected = Database.DataHolder.Disguises[disguise];

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);

                        bool wasTransformated = client.Entity.Transformed;
                        if (wasTransformated)
                        {
                            client.Entity.Hitpoints = client.Entity.MaxHitpoints;
                            client.Entity.TransformationID = 0;
                            client.Entity.TransformationStamp = Time32.Now;
                        }
                        ushort transformation = selected;
                        client.Entity.TransformationID = transformation;
                        client.Entity.TransformationStamp = Time32.Now;
                        client.Entity.TransformationTime = 110;
                        SpellUse spellUse = new SpellUse(true);
                        spellUse.Attacker = client.Entity.UID;
                        spellUse.SpellID = 1360;
                        spellUse.SpellLevel = 4;
                        spellUse.X = client.Entity.X;
                        spellUse.Y = client.Entity.Y;
                        spellUse.Targets.Add(client.Entity.UID, (uint)0);
                        client.Send(spellUse);
                        client.Entity.TransformationMaxHP = 3000;
                        double maxHP = client.Entity.MaxHitpoints;
                        double HP = client.Entity.Hitpoints;
                        double point = HP / maxHP;

                        client.Entity.Hitpoints = (uint)(client.Entity.TransformationMaxHP * point);
                        client.Entity.Update(Update.MaxHitpoints, client.Entity.TransformationMaxHP, false);
                        break;

                    }
                #endregion
                #endregion
                #region SkillBooks
                case 725000:
                    {
                        if (client.Entity.Spirit >= 20)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.AddSpell(new Spell(true) { ID = 1000 });
                        }
                        else
                        {
                            client.Send(new Message("You need atleast 20 spirit!", System.Drawing.Color.Tan, Message.TopLeft));
                        }
                        break;
                    }
                case 725001:
                    {
                        if (client.Entity.Spirit >= 80)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.AddSpell(new Spell(true) { ID = 1001 });
                        }
                        else
                        {
                            client.Send(new Message("You need atleast 80 spirit!", System.Drawing.Color.Tan, Message.TopLeft));
                        }
                        break;
                    }
                case 725002:
                    {
                        if (client.Entity.Class >= 140 && client.Entity.Class <= 145 && client.Entity.Level >= 90)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.AddSpell(new Spell(true) { ID = 1002 });
                        }
                        break;
                    }
                case 725003:
                    {
                        if (client.Entity.Spirit >= 30)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.AddSpell(new Spell(true) { ID = 1005 });
                        }
                        break;
                    }
                case 725004:
                    {
                        if (client.Entity.Class >= 130 && client.Entity.Class <= 135 || client.Entity.Class >= 140 && client.Entity.Class <= 145 && client.Entity.Level >= 15 || client.Entity.Class == 100 || client.Entity.Class == 101)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.AddSpell(new Spell(true) { ID = 1010 });
                        }
                        break;
                    }
                case 725005:
                    {
                        if (client.Entity.Level >= 40)
                        {
                            if (client.Proficiencies.ContainsKey(Database.SpellTable.SpellInformations[1045][0].WeaponSubtype))
                                if (client.Proficiencies[Database.SpellTable.SpellInformations[1045][0].WeaponSubtype].Level >= 5)
                                {
                                    client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                                    client.AddSpell(new Spell(true) { ID = 1045 });
                                }
                                else
                                {
                                    client.Send(new Message("You need level 5 at blade proficiency!", System.Drawing.Color.Tan, Message.TopLeft));
                                }
                        }
                        break;
                    }
                case 725010:
                    {
                        if (client.Entity.Level >= 40)
                        {
                            if (client.Proficiencies.ContainsKey(Database.SpellTable.SpellInformations[1046][0].WeaponSubtype))
                                if (client.Proficiencies[Database.SpellTable.SpellInformations[1046][0].WeaponSubtype].Level >= 5)
                                {
                                    client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                                    client.AddSpell(new Spell(true) { ID = 1046 });
                                }
                                else
                                {
                                    client.Send(new Message("You need level 5 at sword proficiency!", System.Drawing.Color.Tan, Message.TopLeft));
                                }
                        }
                        break;
                    }
                case 725011:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 1250 });
                        break;
                    }
                case 725012:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 1260 });
                        break;
                    }
                case 725013:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 1290 });
                        break;
                    }
                case 725014:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 1300 });
                        break;
                    }
                case 725015:
                    {
                        if (client.Entity.Class >= 130 && client.Entity.Class <= 135)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.AddSpell(new Spell(true) { ID = 1350 });
                        }
                        break;
                    }
                case 725016:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 1360 });
                        break;
                    }
                case 725018:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 1380 });
                        break;
                    }
                case 725019:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 1385 });
                        break;
                    }
                case 725020:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 1390 });
                        break;
                    }
                case 725021:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 1395 });
                        break;
                    }
                case 725022:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 1400 });
                        break;
                    }
                case 725023:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 1405 });
                        break;
                    }
                case 725024:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 1410 });
                        break;
                    }
                case 725025:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 1320 });
                        break;
                    }
                case 725026:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 5010 });
                        break;
                    }
                case 725027:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 5020 });
                        break;
                    }
                case 725028:
                    {
                        if (client.Entity.Class >= 130 && client.Entity.Class <= 135 || client.Entity.Class >= 140 && client.Entity.Class <= 145)
                            client.AddSpell(new Spell(true) { ID = 5001 });
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        break;
                    }
                case 725029:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 5030 });
                        break;
                    }
                case 725030:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 5040 });
                        break;
                    }
                case 725031:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 5050 });
                        break;
                    }
                case 725040:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 7000 });
                        break;
                    }
                case 725041:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 7010 });
                        break;
                    }
                case 725042:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 7020 });
                        break;
                    }
                case 725043:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 7030 });
                        break;
                    }
                case 725044:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        client.AddSpell(new Spell(true) { ID = 7040 });
                        break;
                    }
                case 1060100:
                    {
                        if (client.Entity.Class >= 140 && client.Entity.Class <= 145 && client.Entity.Level >= 82)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.AddSpell(new Spell(true) { ID = 1160 });
                        }
                        break;
                    }
                case 1060101:
                    {
                        if (client.Entity.Class >= 140 && client.Entity.Class <= 145 && client.Entity.Level >= 84)
                        {
                            client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                            client.AddSpell(new Spell(true) { ID = 1165 });
                        }
                        break;
                    }
                #endregion

                #region Demon Boxs
                #region 10cps
                case 720650:
                    {
                        Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation();
                        // monster.Boss = true;
                        monster.Hitpoints = 33;
                        monster.Level = 10;
                        monster.Mesh = 368;
                        monster.Name = "Demon";
                        monster.MaxAttack = 100;
                        monster.AttackRange = 5;
                        monster.AttackType = 2;
                        monster.AttackSpeed = 1000;
                        monster.ViewRange = 2;
                        monster.MoveSpeed = 500;
                        monster.RunSpeed = 500;
                        monster.MinAttack = 100;
                        Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
                        entity.MapObjType = Game.MapObjectType.Monster;
                        entity.MonsterInfo = monster;
                        entity.MonsterInfo.Owner = entity;
                        entity.Name = "Demon";
                        entity.MinAttack = monster.MinAttack;
                        entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
                        entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
                        entity.Body = monster.Mesh;
                        entity.Level = monster.Level;
                        entity.Defence = 100;
                        entity.X = client.Entity.X;
                        entity.Y = client.Entity.Y;
                        entity.UID = (uint)ServerBase.Kernel.Random.Next(500000, 500050);
                        entity.MapID = client.Entity.MapID;
                        entity.SendUpdates = true;
                        client.Map.RemoveEntity(entity);
                        client.Map.AddEntity(entity);
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        break;
                    }
                #endregion
                #region 50cps
                case 720651:
                    {
                        Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation();
                        // monster.Boss = true;
                        monster.Hitpoints = 33;
                        monster.Level = 20;
                        monster.Mesh = 369;
                        monster.Name = "AncientDemon";
                        monster.MaxAttack = 100;
                        monster.AttackRange = 5;
                        monster.AttackType = 2;
                        monster.AttackSpeed = 1000;
                        monster.ViewRange = 2;
                        monster.MoveSpeed = 500;
                        monster.RunSpeed = 500;
                        monster.MinAttack = 100;
                        Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
                        entity.MapObjType = Game.MapObjectType.Monster;
                        entity.MonsterInfo = monster;
                        entity.MonsterInfo.Owner = entity;
                        entity.Name = "AncientDemon";
                        entity.MinAttack = monster.MinAttack;
                        entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
                        entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
                        entity.Body = monster.Mesh;
                        entity.Level = monster.Level;
                        entity.Defence = 100;
                        entity.X = client.Entity.X;
                        entity.Y = client.Entity.Y;
                        entity.UID = (uint)ServerBase.Kernel.Random.Next(500060, 500110);
                        entity.MapID = client.Entity.MapID;
                        entity.SendUpdates = true;
                        client.Map.RemoveEntity(entity);
                        client.Map.AddEntity(entity);
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        break;
                    }
                #endregion
                #region 100cps
                case 720652:
                    {
                        Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation();
                        // monster.Boss = true;
                        monster.Hitpoints = 33;
                        monster.Level = 30;
                        monster.Mesh = 377;
                        monster.Name = "FloodDemon";
                        monster.MaxAttack = 100;
                        monster.AttackRange = 5;
                        monster.AttackType = 2;
                        monster.AttackSpeed = 1000;
                        monster.ViewRange = 2;
                        monster.MoveSpeed = 500;
                        monster.RunSpeed = 500;
                        monster.MinAttack = 100;
                        Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
                        entity.MapObjType = Game.MapObjectType.Monster;
                        entity.MonsterInfo = monster;
                        entity.MonsterInfo.Owner = entity;
                        entity.Name = "FloodDemon";
                        entity.MinAttack = monster.MinAttack;
                        entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
                        entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
                        entity.Body = monster.Mesh;
                        entity.Level = monster.Level;
                        entity.Defence = 100;
                        entity.X = client.Entity.X;
                        entity.Y = client.Entity.Y;
                        entity.UID = (uint)ServerBase.Kernel.Random.Next(500120, 500160);
                        entity.MapID = client.Entity.MapID;
                        entity.SendUpdates = true;
                        client.Map.RemoveEntity(entity);
                        client.Map.AddEntity(entity);
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        break;
                    }
                #endregion
                #region 500cps
                case 720671:
                    {
                        Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation();
                        // monster.Boss = true;
                        monster.Hitpoints = 33;
                        monster.Level = 40;
                        monster.Mesh = 400;
                        monster.Name = "HeavenDemon";
                        monster.MaxAttack = 100;
                        monster.AttackRange = 5;
                        monster.AttackType = 2;
                        monster.AttackSpeed = 1000;
                        monster.ViewRange = 2;
                        monster.MoveSpeed = 500;
                        monster.RunSpeed = 500;
                        monster.MinAttack = 100;
                        Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
                        entity.MapObjType = Game.MapObjectType.Monster;
                        entity.MonsterInfo = monster;
                        entity.MonsterInfo.Owner = entity;
                        entity.Name = "HeavenDemon";
                        entity.MinAttack = monster.MinAttack;
                        entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
                        entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
                        entity.Body = monster.Mesh;
                        entity.Level = monster.Level;
                        entity.Defence = 100;
                        entity.X = client.Entity.X;
                        entity.Y = client.Entity.Y;
                        entity.UID = (uint)ServerBase.Kernel.Random.Next(500200, 500250);
                        entity.MapID = client.Entity.MapID;
                        entity.SendUpdates = true;
                        client.Map.RemoveEntity(entity);
                        client.Map.AddEntity(entity);
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        break;
                    }
                #endregion
                #region 1000cps
                case 720672:
                    {
                        Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation();
                        // monster.Boss = true;
                        monster.Hitpoints = 33;
                        monster.Level = 50;
                        monster.Mesh = 404;
                        monster.Name = "ChaosDemon";
                        monster.MaxAttack = 100;
                        monster.AttackRange = 5;
                        monster.AttackType = 2;
                        monster.AttackSpeed = 1000;
                        monster.ViewRange = 2;
                        monster.MoveSpeed = 500;
                        monster.RunSpeed = 500;
                        monster.MinAttack = 100;
                        Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false);
                        entity.MapObjType = Game.MapObjectType.Monster;
                        entity.MonsterInfo = monster;
                        entity.MonsterInfo.Owner = entity;
                        entity.Name = "ChaosDemon";
                        entity.MinAttack = monster.MinAttack;
                        entity.MaxAttack = entity.MagicAttack = monster.MaxAttack;
                        entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints;
                        entity.Body = monster.Mesh;
                        entity.Level = monster.Level;
                        entity.Defence = 100;
                        entity.X = client.Entity.X;
                        entity.Y = client.Entity.Y;
                        entity.UID = (uint)ServerBase.Kernel.Random.Next(500300, 500350);
                        entity.MapID = client.Entity.MapID;
                        entity.SendUpdates = true;
                        client.Map.RemoveEntity(entity);
                        client.Map.AddEntity(entity);
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Delete);
                        break;
                    }
                #endregion
                #endregion
                #region Cpsage
                #region 270cps
                case 720653:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 270;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 270 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 1380cps
                case 720654:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 1380;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 1380 Cps!", System.Drawing.Color.Yellow, 2005));
                        ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" " + client.Entity.Name + " have found 1380 Cps!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);

                        break;
                    }
                #endregion
                #region 20cps
                case 720655:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 20;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 20 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 10cps
                case 720656:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 10;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 10 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 5cps
                case 720657:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 5;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 5 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                ///////////////////////////////
                #region 25cps
                case 720658:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 25;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 25 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 35cps
                case 720956:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 35;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 35 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 40cps
                case 720966:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 40;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 40 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 60cps
                case 720967:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 60;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 60 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 50cps
                case 720659:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 50;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 50 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 100cps
                case 720660:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 100;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 100 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 1350cps
                case 720661:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 1350;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 1350 Cps!", System.Drawing.Color.Yellow, 2005));
                        ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" " + client.Entity.Name + " have found 1350 Cps!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);
                        break;
                    }
                #endregion
                #region 6900cps
                case 720662:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 6900;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 6900 Cps!", System.Drawing.Color.Yellow, 2005));
                        ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" " + client.Entity.Name + " have found 6900 Cps!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);

                        break;
                    }
                #endregion
                /////////////////////////////////
                #region 50cps
                case 720663:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 50;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 50 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 100cps
                case 720664:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 100;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 100 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 200cps
                case 720665:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 200;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 200 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 2700cps
                case 720666:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 2700;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 2700 Cps!", System.Drawing.Color.Yellow, 2005));
                        ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" " + client.Entity.Name + "have found 2700 Cps!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);

                        break;
                    }
                #endregion
                #region 13800cps
                case 720667:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 13800;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 13800 Cps!", System.Drawing.Color.Yellow, 2005));
                        ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" " + client.Entity.Name + " have found 13800 Cps!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);

                        break;
                    }
                #endregion
                ///////////////////////////
                #region 1/6 EXp
                case 720668:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        //client.IncreaseExperience(client.Entity.Experience / 1/6, false);
                        client.IncreaseExperience(client.ExpBall / 1 / 6, false);

                        break;
                    }
                #endregion
                #region 5/6 EXp
                case 720669:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        //client.IncreaseExperience(client.Entity.Experience / 5 / 6, false);
                        client.IncreaseExperience(client.ExpBall / 5 / 6, false);

                        break;
                    }
                #endregion
                #region 1exp and 2/3EXp
                case 720670:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        //client.IncreaseExperience(client.Entity.Experience / 2/ 3, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall / 2 / 3, false);
                        break;
                    }
                #endregion
                ////////////////////////
                #region 250cps
                case 720675:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 250;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 250 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 500cps
                case 720676:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 500;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 500 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 1000cps
                case 720677:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 1000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 1000 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 13500cps
                case 720678:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 13500;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 13500 Cps!", System.Drawing.Color.Yellow, 2005));
                        ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" " + client.Entity.Name + "have found 13500 Cps!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);

                        break;
                    }
                #endregion
                #region 69000cps
                case 720679:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 13800;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 69000 Cps!", System.Drawing.Color.Yellow, 2005));
                        ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" " + client.Entity.Name + " have found 69000 Cps!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);

                        break;
                    }
                #endregion
                #region 2exp and 1/2EXp
                case 720680:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.IncreaseExperience(client.ExpBall / 1 / 2, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        break;
                    }
                #endregion
                ///////////////////////////
                #region 500cps
                case 720681:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 500;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 500 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 1000cps
                case 720682:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 1000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 1000 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 2000cps
                case 720683:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 2000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 2000 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 27000cps
                case 720684:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 27000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 27000 Cps!", System.Drawing.Color.Yellow, 2005));
                        ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" " + client.Entity.Name + "have found 27000 Cps!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);

                        break;
                    }
                #endregion
                #region 138000cps
                case 720685:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 138000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 138000 Cps!", System.Drawing.Color.Yellow, 2005));
                        ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" " + client.Entity.Name + " have found 138000 Cps!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);

                        break;
                    }
                #endregion
                #region 3exp and 1/2EXp
                case 720686:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.IncreaseExperience(client.ExpBall / 1 / 2, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        break;
                    }
                #endregion
                ///////////////////////////
                #region 1000cps
                case 720687:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 1000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 1000 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 2000cps
                case 720688:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 2000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 2000 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 4000cps
                case 720689:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 4000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 4000 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 54000cps
                case 720690:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 54000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 54000 Cps!", System.Drawing.Color.Yellow, 2005));
                        ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" " + client.Entity.Name + "have found 54000 Cps!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);

                        break;
                    }
                #endregion
                #region 276000cps
                case 720691:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 276000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 276000 Cps!", System.Drawing.Color.Yellow, 2005));
                        ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" " + client.Entity.Name + " have found 276000 Cps!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);

                        break;
                    }
                #endregion
                #region 5 Expall
                case 720692:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        //client.IncreaseExperience(client.ExpBall2, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        break;
                    }
                #endregion
                ///////////////////////////
                ///////////////////////////
                #region 2500cps
                case 720693:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 2500;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 2500 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 5000cps
                case 720694:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 5000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 5000 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 10000cps
                case 720695:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 10000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 10000 Cps!", System.Drawing.Color.Yellow, 2005));

                        break;
                    }
                #endregion
                #region 135000cps
                case 720696:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 135000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 135000 Cps!", System.Drawing.Color.Yellow, 2005));
                        ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" " + client.Entity.Name + "have found 135000 Cps!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);

                        break;
                    }
                #endregion
                #region 690000cps
                case 720697:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.Entity.ConquerPoints += 690000;
                        client.Entity.Owner.Send(new Network.GamePackets.Message("You have found 690000 Cps!", System.Drawing.Color.Yellow, 2005));
                        ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(" " + client.Entity.Name + " have found 690000 Cps!", System.Drawing.Color.Yellow, 2011), ServerBase.Kernel.GamePool.Values);

                        break;
                    }
                #endregion
                #region 8 Expall
                case 720698:
                    {

                        client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Delete);
                        client.IncreaseExperience(client.ExpBall / 1 / 2, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        client.IncreaseExperience(client.ExpBall, false);
                        break;
                    }
                #endregion
                #endregion

                #region BeginnerPack

                #region BeginnerPackL1
                case 723753:
                    {
                        if (client.Entity.Level >= 1)
                        {
                            if (client.Inventory.Count < 20)
                            {
                                client.Inventory.Add(722136, 0, 10, true); //Stancher
                                client.Inventory.Add(1001000, 0, 5, true);//Agrypnotic
                                client.Entity.Money += 1500;
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723754, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 20 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 1", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL5
                case 723754:
                    {
                        if (client.Entity.Level >= 5)
                        {
                            if (client.Inventory.Count < 29)
                            {

                                client.Inventory.Add(1001000, 0, 5, true);//Agrypnotic
                                client.Entity.Money += 1500;
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723755, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 11 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 5", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL10
                case 723755:
                    {
                        if (client.Entity.Level >= 10)
                        {
                            if (client.Inventory.Count < 36)
                            {
                                client.Inventory.Add(723790, 0, 3, true);//AncientPill
                                client.Entity.Money += 5000;
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723756, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 4 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 10", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL15
                case 723756:
                    {
                        if (client.Entity.Level >= 15)
                        {
                            if (client.Inventory.Count < 31)
                            {
                                client.Inventory.Add(723790, 0, 5, true);//AncientPill
                                client.Inventory.Add(1060020, 0, 3, true);//TwinCityGate
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723757, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 9 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 15", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL20
                case 723757:
                    {
                        if (client.Entity.Level >= 20)
                        {
                            if (client.Inventory.Count < 34)
                            {
                                client.Entity.ConquerPoints += 100;
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723758, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 6 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 20", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL25
                case 723758:
                    {
                        if (client.Entity.Level >= 25)
                        {
                            if (client.Inventory.Count < 34)
                            {
                                client.Inventory.Add(203009, 0, 1, true);//AttackPot(30m)
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723759, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 6 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 25", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL30
                case 723759:
                    {
                        if (client.Entity.Level >= 30)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                client.Inventory.Add(1200000, 0, 1, true);//PrayingStone(S)
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723760, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 30", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL35
                case 723760:
                    {
                        if (client.Entity.Level >= 35)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                client.Inventory.Add(723017, 0, 1, true);//ExpPotion
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723761, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 35", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL35
                case 723761:
                    {
                        if (client.Entity.Level >= 35)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                client.Inventory.Add(723017, 0, 1, true);//ExpPotion
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723762, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 35", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL45
                case 723762:
                    {
                        if (client.Entity.Level >= 45)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                client.Inventory.Add(1200001, 0, 1, true);//PrayingStone(M)
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723763, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 45", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL50
                case 723763:
                    {
                        if (client.Entity.Level >= 50)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                client.Inventory.Add(1200002, 0, 1, true);//PrayingStone(L)
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723764, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 50", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL55
                case 723764:
                    {
                        if (client.Entity.Level >= 55)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(723017, 0, 1, true);//ExpPotion
                                client.Inventory.Add(723584, 0, 1, true);//BlackTulip
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723765, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 3 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 55", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL60
                case 723765:
                    {
                        if (client.Entity.Level >= 60)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(723700, 0, 1, true);//ExpBall
                                client.Inventory.Add(752001, 0, 1, true);//1Lily
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723766, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 3 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 60", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL65
                case 723766:
                    {
                        if (client.Entity.Level >= 65)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(2100025, 0, 1, true);//ExpPotion
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723767, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 3 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 65", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL70
                case 723767:
                    {
                        if (client.Entity.Level >= 70)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(723700, 0, 2, true);//ExpBall
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723768, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 3 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 70", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL75
                case 723768:
                    {
                        if (client.Entity.Level >= 75)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                client.Inventory.Add(1200000, 0, 1, true);//PrayingStone(S)
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723769, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 75", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL80
                case 723769:
                    {
                        if (client.Entity.Level >= 80)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(723700, 0, 2, true);//ExpBall
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723770, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 3 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 80", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL90
                case 723770:
                    {
                        if (client.Entity.Level >= 90)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(723017, 0, 2, true);//ExpPotion
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723771, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 3 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 90", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL95
                case 723771:
                    {
                        if (client.Entity.Level >= 95)
                        {
                            if (client.Inventory.Count < 36)
                            {
                                client.Inventory.Add(723268, 0, 1, true);//MeteorBox
                                client.Inventory.Add(723017, 0, 2, true);//ExpPotion
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723772, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 4 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 95", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL100
                case 723772:
                    {
                        if (client.Entity.Level >= 100)
                        {
                            if (client.Inventory.Count < 39)
                            {
                                if (client.Entity.Class <= 15)
                                    CheckCommand(new Message("@item WarArmor Super 0 0 0 255 255", System.Drawing.Color.Red, 2001), client);
                                else if (client.Entity.Class <= 25)
                                    CheckCommand(new Message("@item WarriorArmorSoulLv100 Fixed 0 0 0 255 255", System.Drawing.Color.Red, 2001), client);
                                else if (client.Entity.Class <= 45)
                                    CheckCommand(new Message("@item RhinoCoat Super 0 0 0 255 255", System.Drawing.Color.Red, 2001), client);
                                else if (client.Entity.Class <= 55)
                                    CheckCommand(new Message("@item NinjaVestSoulLv100 Fixed 0 0 0 255 255", System.Drawing.Color.Red, 2001), client);
                                else if (client.Entity.Class <= 65)
                                    CheckCommand(new Message("@item FrockOfAges Super 0 0 0 255 255", System.Drawing.Color.Red, 2001), client);
                                else
                                    CheckCommand(new Message("@item RealBacksword Super 0 0 0 255 255", System.Drawing.Color.Red, 2001), client);

                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723773, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 1 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 100", System.Drawing.Color.Red, Message.TopLeft));
                        break;
                    }
                #endregion
                #region BeginnerPackL105
                case 723773:
                    {
                        if (client.Entity.Level >= 105)
                        {
                            if (client.Inventory.Count < 36)
                            {
                                client.Inventory.Add(1200000, 0, 1, true);//PrayingStone(S)
                                client.Inventory.Add(723017, 0, 2, true);//ExpPotion
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723774, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 4 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 105", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL110
                case 723774:
                    {
                        if (client.Entity.Level >= 110)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(751099, 0, 1, true);//PowerEXPBall
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723775, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 6 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 110", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL115
                case 723775:
                    {
                        if (client.Entity.Level >= 115)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                if (client.Entity.Class <= 15)
                                    client.Inventory.Add(700012, 0, 2, true);//DragonGem
                                else if (client.Entity.Class <= 25)
                                    client.Inventory.Add(700012, 0, 2, true);//DragonGem
                                else if (client.Entity.Class <= 45)
                                    client.Inventory.Add(700012, 0, 2, true);//DragonGem
                                else if (client.Entity.Class <= 55)
                                    client.Inventory.Add(700012, 0, 2, true);//DragonGem
                                else if (client.Entity.Class <= 65)
                                    client.Inventory.Add(700012, 0, 2, true);//DragonGem
                                else
                                    client.Inventory.Add(700002, 0, 2, true);//PhoenixGem

                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(723776, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 120", System.Drawing.Color.Red, Message.TopLeft));
                        break;
                    }
                #endregion
                #region BeginnerPackL120
                case 723776:
                    {
                        if (client.Entity.Level >= 120)
                        {
                            if (client.Inventory.Count < 39)
                            {
                                client.Inventory.Add(193300, 0, 1, true);//PowerEXPBall
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                            }
                            else
                                client.Send(new Message("You need to make atleast 1 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 120", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion

                #endregion
                // End BeginnerPack .. Say Thx To AhmedGFX ^_^

                case 721158:
                    {
                        if (client.Entity.Level >= 40)
                        {
                            if (client.Proficiencies.ContainsKey(Database.SpellTable.SpellInformations[11005][0].WeaponSubtype))
                                if (client.Proficiencies[Database.SpellTable.SpellInformations[11005][0].WeaponSubtype].Level >= 5)
                                {
                                    client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                                    client.AddSpell(new Spell(true) { ID = 11005 });
                                }
                                else
                                {
                                    client.Send(new Message("You need level 5 at Spear proficiency!", System.Drawing.Color.Tan, Message.TopLeft));
                                }
                        }
                        break;
                    }
                case 721157:
                    {
                        if (client.Entity.Level >= 40)
                        {
                            if (client.Proficiencies.ContainsKey(Database.SpellTable.SpellInformations[11000][0].WeaponSubtype))
                                if (client.Proficiencies[Database.SpellTable.SpellInformations[11000][0].WeaponSubtype].Level >= 5)
                                {
                                    client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                                    client.AddSpell(new Spell(true) { ID = 11000 });
                                }
                                else
                                {
                                    client.Send(new Message("You need level 5 at Wand proficiency!", System.Drawing.Color.Tan, Message.TopLeft));
                                }
                        }
                        break;
                    }
                // Start NovicePack .. Say Thx To AhmedGFX ^_^
                #region NovicePack

                #region BeginnerPackL1
                case 727026:
                    {
                        if (client.Entity.Level >= 1)
                        {
                            if (client.Inventory.Count < 20)
                            {
                                client.Inventory.Add(722136, 0, 10, true); //Stancher
                                client.Inventory.Add(1001000, 0, 5, true);//Agrypnotic
                                client.Entity.Money += 1500;
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727027, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 20 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 1", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL5
                case 727027:
                    {
                        if (client.Entity.Level >= 5)
                        {
                            if (client.Inventory.Count < 29)
                            {

                                client.Inventory.Add(1001000, 0, 5, true);//Agrypnotic
                                client.Entity.Money += 1500;
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727028, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 11 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 5", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL10
                case 727028:
                    {
                        if (client.Entity.Level >= 10)
                        {
                            if (client.Inventory.Count < 36)
                            {
                                client.Inventory.Add(723790, 0, 3, true);//AncientPill
                                client.Entity.Money += 5000;
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727029, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 4 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 10", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL15
                case 727029:
                    {
                        if (client.Entity.Level >= 15)
                        {
                            if (client.Inventory.Count < 31)
                            {
                                client.Inventory.Add(723790, 0, 5, true);//AncientPill
                                client.Inventory.Add(1060020, 0, 3, true);//TwinCityGate
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727030, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 9 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 15", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL20
                case 727030:
                    {
                        if (client.Entity.Level >= 20)
                        {
                            if (client.Inventory.Count < 34)
                            {
                                client.Entity.ConquerPoints += 100;
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727031, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 6 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 20", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL25
                case 727031:
                    {
                        if (client.Entity.Level >= 25)
                        {
                            if (client.Inventory.Count < 34)
                            {
                                client.Inventory.Add(203009, 0, 1, true);//AttackPot(30m)
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727032, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 6 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 25", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL30
                case 727032:
                    {
                        if (client.Entity.Level >= 30)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                client.Inventory.Add(1200000, 0, 1, true);//PrayingStone(S)
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727033, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 30", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL35
                case 727033:
                    {
                        if (client.Entity.Level >= 35)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                client.Inventory.Add(723017, 0, 1, true);//ExpPotion
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727034, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 35", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL40
                case 727034:
                    {
                        if (client.Entity.Level >= 40)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                client.Inventory.Add(723017, 0, 1, true);//ExpPotion
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727035, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 35", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL45
                case 727035:
                    {
                        if (client.Entity.Level >= 45)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                client.Inventory.Add(1200001, 0, 1, true);//PrayingStone(M)
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727036, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 45", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL50
                case 727036:
                    {
                        if (client.Entity.Level >= 50)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                client.Inventory.Add(1200002, 0, 1, true);//PrayingStone(L)
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727037, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 50", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL55
                case 727037:
                    {
                        if (client.Entity.Level >= 55)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(723017, 0, 1, true);//ExpPotion
                                client.Inventory.Add(723584, 0, 1, true);//BlackTulip
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727038, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 3 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 55", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL60
                case 727038:
                    {
                        if (client.Entity.Level >= 60)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(723700, 0, 1, true);//ExpBall
                                client.Inventory.Add(752001, 0, 1, true);//1Lily
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727039, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 3 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 60", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL65
                case 727039:
                    {
                        if (client.Entity.Level >= 65)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(2100025, 0, 1, true);//ExpPotion
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727040, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 3 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 65", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL70
                case 727040:
                    {
                        if (client.Entity.Level >= 70)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(723700, 0, 2, true);//ExpBall
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727041, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 3 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 70", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL75
                case 727041:
                    {
                        if (client.Entity.Level >= 75)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                client.Inventory.Add(1200000, 0, 1, true);//PrayingStone(S)
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727042, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 75", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL80
                case 727042:
                    {
                        if (client.Entity.Level >= 80)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(723700, 0, 2, true);//ExpBall
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727043, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 3 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 80", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL85
                case 727043:
                    {
                        if (client.Entity.Level >= 85)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(723017, 0, 2, true);//ExpPotion
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727044, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 3 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 85", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL90
                case 727044:
                    {
                        if (client.Entity.Level >= 95)
                        {
                            if (client.Inventory.Count < 36)
                            {
                                client.Inventory.Add(723268, 0, 1, true);//MeteorBox
                                client.Inventory.Add(723017, 0, 2, true);//ExpPotion
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727045, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 4 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 90", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL95
                case 727045:
                    {
                        if (client.Entity.Level >= 95)
                        {
                            if (client.Inventory.Count < 36)
                            {
                                client.Inventory.Add(723268, 0, 1, true);//MeteorBox
                                client.Inventory.Add(723017, 0, 2, true);//ExpPotion
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727046, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 4 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 95", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL100
                case 727046:
                    {
                        if (client.Entity.Level >= 100)
                        {
                            if (client.Inventory.Count < 39)
                            {
                                if (client.Entity.Class <= 15)
                                    CheckCommand(new Message("@item WarArmor Super 0 0 0 255 255", System.Drawing.Color.Red, 2001), client);
                                else if (client.Entity.Class <= 25)
                                    CheckCommand(new Message("@item WarriorArmorSoulLv100 Fixed 0 0 0 255 255", System.Drawing.Color.Red, 2001), client);
                                else if (client.Entity.Class <= 45)
                                    CheckCommand(new Message("@item RhinoCoat Super 0 0 0 255 255", System.Drawing.Color.Red, 2001), client);
                                else if (client.Entity.Class <= 55)
                                    CheckCommand(new Message("@item NinjaVestSoulLv100 Fixed 0 0 0 255 255", System.Drawing.Color.Red, 2001), client);
                                else if (client.Entity.Class <= 65)
                                    CheckCommand(new Message("@item FrockOfAges Super 0 0 0 255 255", System.Drawing.Color.Red, 2001), client);
                                else
                                    CheckCommand(new Message("@item RealBacksword Super 0 0 0 255 255", System.Drawing.Color.Red, 2001), client);

                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727047, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 1 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 100", System.Drawing.Color.Red, Message.TopLeft));
                        break;
                    }
                #endregion
                #region BeginnerPackL105
                case 727047:
                    {
                        if (client.Entity.Level >= 105)
                        {
                            if (client.Inventory.Count < 36)
                            {
                                client.Inventory.Add(1200000, 0, 1, true);//PrayingStone(S)
                                client.Inventory.Add(723017, 0, 2, true);//ExpPotion
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727048, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 4 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 105", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL110
                case 727048:
                    {
                        if (client.Entity.Level >= 110)
                        {
                            if (client.Inventory.Count < 37)
                            {
                                client.Inventory.Add(751099, 0, 1, true);//PowerEXPBall
                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727049, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 6 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 110", System.Drawing.Color.Red, Message.TopLeft));

                        break;
                    }
                #endregion
                #region BeginnerPackL115
                case 727049:
                    {
                        if (client.Entity.Level >= 115)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                if (client.Entity.Class <= 15)
                                    client.Inventory.Add(700012, 0, 2, true);//DragonGem
                                else if (client.Entity.Class <= 25)
                                    client.Inventory.Add(700012, 0, 2, true);//DragonGem
                                else if (client.Entity.Class <= 45)
                                    client.Inventory.Add(700012, 0, 2, true);//DragonGem
                                else if (client.Entity.Class <= 55)
                                    client.Inventory.Add(700012, 0, 2, true);//DragonGem
                                else if (client.Entity.Class <= 65)
                                    client.Inventory.Add(700012, 0, 2, true);//DragonGem
                                else
                                    client.Inventory.Add(700002, 0, 2, true);//PhoenixGem

                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                                client.Inventory.Add(727050, 0, 1, true);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 120", System.Drawing.Color.Red, Message.TopLeft));
                        break;
                    }
                #endregion
                #region BeginnerPackL120
                case 727050:
                    {
                        if (client.Entity.Level >= 120)
                        {
                            if (client.Inventory.Count < 38)
                            {
                                client.Inventory.Add(193300, 0, 1, true);
                                if (client.Entity.Class <= 15)
                                    CheckCommand(new Message("@item FrostBlade Super 6 0 0 0 0", System.Drawing.Color.Red, 2001), client);
                                else if (client.Entity.Class <= 25)
                                    CheckCommand(new Message("@item ConquestWand Super 6 0 0 0 0", System.Drawing.Color.Red, 2001), client);
                                else if (client.Entity.Class <= 45)
                                    CheckCommand(new Message("@item MagicBow Super 6 0 0 0 0", System.Drawing.Color.Red, 2001), client);
                                else if (client.Entity.Class <= 55)
                                    CheckCommand(new Message("@item CrownKatana Super 6 0 0 0 0", System.Drawing.Color.Red, 2001), client);
                                else if (client.Entity.Class <= 65)
                                    CheckCommand(new Message("@item ArhatPrayerBeads Super 6 0 0 0 0", System.Drawing.Color.Red, 2001), client);
                                else
                                    CheckCommand(new Message("@item RealBacksword Super 6 0 0 0 0", System.Drawing.Color.Red, 2001), client);

                                client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove);
                            }
                            else
                                client.Send(new Message("You need to make atleast 2 free spots in your inventory.", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        else
                            client.Send(new Message("You must be atleast level 120", System.Drawing.Color.Red, Message.TopLeft));
                        {
                            client.Send(new Message("You must be atleast level 120", System.Drawing.Color.Red, Message.TopLeft));
                        }
                        break;
                    }
                #endregion

                #endregion
            }
        }
示例#4
0
        public static void CheckForExtraWeaponPowers(Client.GameState client, Entity attacked)
        {
            #region Right Hand
            if (client.Equipment.TryGetItem(ConquerItem.RightWeapon) != null)
            {
                if (client.Equipment.TryGetItem(ConquerItem.RightWeapon).ID != 0)
                {
                    var Item = client.Equipment.TryGetItem(ConquerItem.RightWeapon);
                    if (Item.Effect != Enums.ItemEffect.None)
                    {
                        if (ServerBase.Kernel.Rate(30))
                        {
                            switch (Item.Effect)
                            {
                                case Enums.ItemEffect.HP:
                                    {
                                        SpellUse spellUse = new SpellUse(true);
                                        spellUse.SpellID = 1175;
                                        spellUse.SpellLevel = 4;
                                        spellUse.X = client.Entity.X;
                                        spellUse.Y = client.Entity.Y;
                                        spellUse.Targets.Add(client.Entity.UID, 300);
                                        uint damage = Math.Min(300, client.Entity.MaxHitpoints - client.Entity.Hitpoints);
                                        client.Entity.Hitpoints += damage;
                                        client.SendScreen(spellUse, true);
                                        break;
                                    }
                                case Enums.ItemEffect.MP:
                                    {
                                        SpellUse spellUse = new SpellUse(true);
                                        spellUse.SpellID = 1175;
                                        spellUse.SpellLevel = 2;
                                        spellUse.X = client.Entity.X;
                                        spellUse.Y = client.Entity.Y;
                                        spellUse.Targets.Add(client.Entity.UID, 300);
                                        ushort damage = (ushort)Math.Min(300, client.Entity.MaxMana - client.Entity.Mana);
                                        client.Entity.Mana += damage;
                                        client.SendScreen(spellUse, true);
                                        break;
                                    }
                                case Enums.ItemEffect.Shield:
                                    {
                                        if (client.Entity.ContainsFlag(Update.Flags.MagicShield))
                                            return;
                                        SpellUse spellUse = new SpellUse(true);
                                        spellUse.SpellID = 1020;
                                        spellUse.SpellLevel = 0;
                                        spellUse.X = client.Entity.X;
                                        spellUse.Y = client.Entity.Y;
                                        spellUse.Targets.Add(client.Entity.UID, 120);
                                        client.Entity.ShieldTime = 0;
                                        client.Entity.ShieldStamp = Time32.Now;
                                        client.Entity.MagicShieldStamp = Time32.Now;
                                        client.Entity.MagicShieldTime = 0;

                                        client.Entity.AddFlag(Update.Flags.MagicShield);
                                        client.Entity.MagicShieldStamp = Time32.Now;
                                        client.Entity.MagicShieldIncrease = 2;
                                        client.Entity.MagicShieldTime = 120;
                                        if (client.Entity.EntityFlag == EntityFlag.Player)
                                            client.Send(ServerBase.Constants.Shield(2, 120));
                                        client.SendScreen(spellUse, true);
                                        break;
                                    }
                                case Enums.ItemEffect.Poison:
                                    {
                                        if (attacked != null)
                                        {
                                            if (attacked.UID == client.Entity.UID)
                                                return;
                                            if (attacked.ToxicFogLeft > 0)
                                                return;
                                            SpellUse spellUse = new SpellUse(true);
                                            spellUse.SpellID = 5040;
                                            spellUse.Attacker = attacked.UID;
                                            spellUse.SpellLevel = 9;
                                            spellUse.X = attacked.X;
                                            spellUse.Y = attacked.Y;
                                            spellUse.Targets.Add(attacked.UID, 0);
                                            spellUse.Targets[attacked.UID].Hit = true;
                                            attacked.ToxicFogStamp = Time32.Now;
                                            attacked.ToxicFogLeft = 10;
                                            attacked.ToxicFogPercent = 0.05F;
                                            client.SendScreen(spellUse, true);
                                        }
                                        break;
                                    }
                            }
                        }
                    }
                }
            }
            #endregion
            #region Left Hand
            if (client.Equipment.TryGetItem(ConquerItem.LeftWeapon) != null)
            {
                if (client.Equipment.TryGetItem(ConquerItem.LeftWeapon).ID != 0)
                {
                    var Item = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
                    if (Item.Effect != Enums.ItemEffect.None)
                    {
                        if (ServerBase.Kernel.Rate(30))
                        {
                            switch (Item.Effect)
                            {
                                case Enums.ItemEffect.HP:
                                    {
                                        SpellUse spellUse = new SpellUse(true);
                                        spellUse.SpellID = 1175;
                                        spellUse.SpellLevel = 4;
                                        spellUse.X = client.Entity.X;
                                        spellUse.Y = client.Entity.Y;
                                        spellUse.Targets.Add(client.Entity.UID, 300);
                                        uint damage = Math.Min(300, client.Entity.MaxHitpoints - client.Entity.Hitpoints);
                                        client.Entity.Hitpoints += damage;
                                        client.SendScreen(spellUse, true);
                                        break;
                                    }
                                case Enums.ItemEffect.MP:
                                    {
                                        SpellUse spellUse = new SpellUse(true);
                                        spellUse.SpellID = 1175;
                                        spellUse.SpellLevel = 2;
                                        spellUse.X = client.Entity.X;
                                        spellUse.Y = client.Entity.Y;
                                        spellUse.Targets.Add(client.Entity.UID, 300);
                                        ushort damage = (ushort)Math.Min(300, client.Entity.MaxMana - client.Entity.Mana);
                                        client.Entity.Mana += damage;
                                        client.SendScreen(spellUse, true);
                                        break;
                                    }
                                case Enums.ItemEffect.Shield:
                                    {
                                        if (client.Entity.ContainsFlag(Update.Flags.MagicShield))
                                            return;
                                        SpellUse spellUse = new SpellUse(true);
                                        spellUse.SpellID = 1020;
                                        spellUse.SpellLevel = 0;
                                        spellUse.X = client.Entity.X;
                                        spellUse.Y = client.Entity.Y;
                                        spellUse.Targets.Add(client.Entity.UID, 120);
                                        client.Entity.ShieldTime = 0;
                                        client.Entity.ShieldStamp = Time32.Now;
                                        client.Entity.MagicShieldStamp = Time32.Now;
                                        client.Entity.MagicShieldTime = 0;

                                        client.Entity.AddFlag(Update.Flags.MagicShield);
                                        client.Entity.MagicShieldStamp = Time32.Now;
                                        client.Entity.MagicShieldIncrease = 2;
                                        client.Entity.MagicShieldTime = 120;
                                        if (client.Entity.EntityFlag == EntityFlag.Player)
                                            client.Send(ServerBase.Constants.Shield(2, 120));
                                        client.SendScreen(spellUse, true);
                                        break;
                                    }
                                case Enums.ItemEffect.Poison:
                                    {
                                        if (attacked != null)
                                        {
                                            if (attacked.UID == client.Entity.UID)
                                                return;
                                            if (attacked.ToxicFogLeft > 0)
                                                return;
                                            SpellUse spellUse = new SpellUse(true);
                                            spellUse.SpellID = 5040;
                                            spellUse.Attacker = attacked.UID;
                                            spellUse.SpellLevel = 9;
                                            spellUse.X = attacked.X;
                                            spellUse.Y = attacked.Y;
                                            spellUse.Targets.Add(attacked.UID, 0);
                                            spellUse.Targets[attacked.UID].Hit = true;
                                            attacked.ToxicFogStamp = Time32.Now;
                                            attacked.ToxicFogLeft = 10;
                                            attacked.ToxicFogPercent = 0.05F;
                                            client.SendScreen(spellUse, true);
                                        }
                                        break;
                                    }
                            }
                        }
                    }
                }
            }
            #endregion
        }
示例#5
0
        private void Execute()
        {
            #region interactions
            if (attack != null)
            {
                switch (attack.AttackType)
                {
                    case (uint)Network.GamePackets.Attack.InteractionRequest:
                        new InteractionRequest(attack, attacker);
                        return;
                    case (uint)Network.GamePackets.Attack.InteractionEffect:
                        new InteractionEffect(attack, attacker);
                        return;

                    case (uint)Network.GamePackets.Attack.InteractionAccept:
                        new InteractionAccept(attack, attacker);
                        return;
                    case (uint)Network.GamePackets.Attack.InteractionRefuse:
                        new InteractionRefuse(attack, attacker);
                        return;
                    case (uint)Network.GamePackets.Attack.InteractionStopEffect:
                        new InteractionStopEffect(attack, attacker);
                        return;
                }
            }
            #endregion
            #region Monster -> Player \ Monster
            if (attack == null)
            {
                if (attacker.EntityFlag != EntityFlag.Monster)
                    return;
                if (attacker.Companion)
                {
                    if (ServerBase.Constants.PKForbiddenMaps.Contains(attacker.MapID))
                        return;
                }
                if (attacked.EntityFlag == EntityFlag.Player)
                {
                    if (!attacked.Owner.Attackable)
                        return;
                    if (attacked.Dead)
                        return;
                    //uint damageo = Calculate.Melee(attacker, attacked);
                    //uint damageo2 = Calculate.Melee(attacker, attacked);
                    if (attacked.Dead)
                    {
                        attacked.Die();

                        return;
                    }
                    #region New Monster Attack And Spells
                    #region SwordMaster
                    if (attacker.Name == "SwordMaster")
                    {

                        uint rand = (uint)Conquer_Online_Server.ServerBase.Kernel.Random.Next(1, 4);
                        switch (rand)
                        {

                            case 1:
                                attacker.MonsterInfo.SpellID = 10502;
                                break;
                            case 2:
                                attacker.MonsterInfo.SpellID = 10504;
                                break;
                            case 3:
                                attacker.MonsterInfo.SpellID = 10506;
                                break;

                            case 4:
                                attacker.MonsterInfo.SpellID = 10505;
                                break;
                        }

                        uint damage = 0;//Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0);
                        damage += (uint)ServerBase.Kernel.Random.Next(1200, 1400);
                        // damage += attacker.MagicAttack;
                        //damage -= attacked.PhysicalDamageDecrease;
                        // damage -= attacked.MagicDamageDecrease;
                        //  damage -= attacked.MagicDefence;

                        if (attacked.Hitpoints <= damage)
                        {
                            attacked.Die();
                        }
                        else
                        {
                            attacked.Hitpoints -= damage;
                        }
                        if (attacker.Companion)
                            attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
                        SpellUse suse = new SpellUse(true);
                        suse.Attacker = attacker.UID;
                        suse.SpellID = attacker.MonsterInfo.SpellID;
                        suse.X = attacked.X;
                        suse.Y = attacked.Y;
                        suse.Targets.Add(attacked.UID, damage);
                        attacked.Owner.SendScreen(suse, true);
                    }

                    #endregion
                    #region ThrillingSpook
                    if (attacker.Name == "ThrillingSpook" || attacker.Name == "LavaBeast")
                    {

                        uint rand = (uint)Conquer_Online_Server.ServerBase.Kernel.Random.Next(1, 4);
                        switch (rand)
                        {

                            case 1:
                                attacker.MonsterInfo.SpellID = 10363;
                                break;
                            case 2:
                                attacker.MonsterInfo.SpellID = 10360;
                                break;
                            case 3:
                                attacker.MonsterInfo.SpellID = 10361;
                                break;

                            case 4:
                                attacker.MonsterInfo.SpellID = 10362;
                                break;
                        }

                        uint damage = 0;//Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0);
                        damage += (uint)ServerBase.Kernel.Random.Next(300, 500);
                        // damage += attacker.MagicAttack;
                        //damage -= attacked.PhysicalDamageDecrease;
                        // damage -= attacked.MagicDamageDecrease;
                        //  damage -= attacked.MagicDefence;

                        if (attacked.Hitpoints <= damage)
                        {
                            attacked.Die();
                        }
                        else
                        {
                            attacked.Hitpoints -= damage;
                        }
                        if (attacker.Companion)
                            attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
                        SpellUse suse = new SpellUse(true);
                        suse.Attacker = attacker.UID;
                        suse.SpellID = attacker.MonsterInfo.SpellID;
                        suse.X = attacked.X;
                        suse.Y = attacked.Y;
                        suse.Targets.Add(attacked.UID, damage);
                        attacked.Owner.SendScreen(suse, true);
                    }

                    #endregion
                    #region SnowBanhe
                    if (attacker.Name == "SnowBanshee")
                    {

                        uint rand = (uint)Conquer_Online_Server.ServerBase.Kernel.Random.Next(1, 4);
                        switch (rand)
                        {

                            case 1:
                                attacker.MonsterInfo.SpellID = 30010;
                                break;
                            case 2:
                                attacker.MonsterInfo.SpellID = 30011;
                                break;
                            case 3:
                                attacker.MonsterInfo.SpellID = 30012;
                                break;

                            case 4:
                                attacker.MonsterInfo.SpellID = 10001;
                                break;
                        }

                        uint damage = 0;//Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0);
                        damage += (uint)ServerBase.Kernel.Random.Next(1200, 1400);
                        // damage += attacker.MagicAttack;
                        //damage -= attacked.PhysicalDamageDecrease;
                        // damage -= attacked.MagicDamageDecrease;
                        //  damage -= attacked.MagicDefence;

                        if (attacked.Hitpoints <= damage)
                        {
                            attacked.Die();
                        }
                        else
                        {
                            attacked.Hitpoints -= damage;
                        }
                        if (attacker.Companion)
                            attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
                        SpellUse suse = new SpellUse(true);
                        suse.Attacker = attacker.UID;
                        suse.SpellID = attacker.MonsterInfo.SpellID;
                        suse.X = attacked.X;
                        suse.Y = attacked.Y;
                        suse.Targets.Add(attacked.UID, damage);
                        attacked.Owner.SendScreen(suse, true);
                    }
                    #endregion
                    #region TreatoDragon
                    if (attacker.Name == "TeratoDragon")
                    {
                        uint rand = (uint)Conquer_Online_Server.ServerBase.Kernel.Random.Next(1, 5);
                        switch (rand)
                        {

                            case 1:
                                attacker.MonsterInfo.SpellID = 7012;
                                break;
                            case 2:
                                attacker.MonsterInfo.SpellID = 7013;
                                break;
                            case 3:
                                attacker.MonsterInfo.SpellID = 7015;
                                break;
                            case 4:
                                attacker.MonsterInfo.SpellID = 7016;
                                break;
                            case 5:
                                attacker.MonsterInfo.SpellID = 7017;
                                break;

                        }

                        uint damage = 0;//Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0);
                        damage += (uint)ServerBase.Kernel.Random.Next(1200, 1400);
                        // damage += attacker.MagicAttack;
                        //damage -= attacked.PhysicalDamageDecrease;
                        // damage -= attacked.MagicDamageDecrease;
                        //  damage -= attacked.MagicDefence;

                        if (attacked.Hitpoints <= damage)
                        {
                            attacked.Die();
                        }
                        else
                        {
                            attacked.Hitpoints -= damage;
                        }
                        if (attacker.Companion)
                            attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
                        SpellUse suse = new SpellUse(true);
                        suse.Attacker = attacker.UID;
                        suse.SpellID = attacker.MonsterInfo.SpellID;
                        suse.X = attacked.X;
                        suse.Y = attacked.Y;
                        suse.Targets.Add(attacked.UID, damage);
                        attacked.Owner.SendScreen(suse, true);

                    }
                    #endregion
                    #region Nobility War
                    if (attacker.Name == "KingMonster" || attacker.Name == "PrincesMonster" || attacker.Name == "DukeMonster")
                    {
                        uint rand = (uint)Conquer_Online_Server.ServerBase.Kernel.Random.Next(1, 5);
                        switch (rand)
                        {

                            case 1:
                                attacker.MonsterInfo.SpellID = 7012;
                                break;
                            case 2:
                                attacker.MonsterInfo.SpellID = 7013;
                                break;
                            case 3:
                                attacker.MonsterInfo.SpellID = 7015;
                                break;
                            case 4:
                                attacker.MonsterInfo.SpellID = 7016;
                                break;
                            case 5:
                                attacker.MonsterInfo.SpellID = 7017;
                                break;

                        }

                        uint damage = 0;//Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0);
                        damage += (uint)ServerBase.Kernel.Random.Next(100, 300);
                        // damage += attacker.MagicAttack;
                        //damage -= attacked.PhysicalDamageDecrease;
                        // damage -= attacked.MagicDamageDecrease;
                        //  damage -= attacked.MagicDefence;

                        if (attacked.Hitpoints <= damage)
                        {
                            attacked.Die();
                        }
                        else
                        {
                            attacked.Hitpoints -= damage;
                        }
                        if (attacker.Companion)
                            attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
                        SpellUse suse = new SpellUse(true);
                        suse.Attacker = attacker.UID;
                        suse.SpellID = attacker.MonsterInfo.SpellID;
                        suse.X = attacked.X;
                        suse.Y = attacked.Y;
                        suse.Targets.Add(attacked.UID, damage);
                        attacked.Owner.SendScreen(suse, true);

                    }
                    #endregion

                    #endregion

                    if (attacker.MonsterInfo.SpellID == 0)
                    {
                        uint damage = Calculate.Melee(attacker, attacked);

                        if (attacked.Hitpoints <= damage)
                        {
                            attacked.Die();
                        }
                        else
                        {
                            attacked.Hitpoints -= damage;
                        }

                        attack = new Attack(true);
                        attack.Attacker = attacker.UID;
                        attack.Attacked = attacked.UID;
                        attack.AttackType = Attack.Melee;
                        attack.Damage = damage;
                        attack.X = attacked.X;
                        attack.Y = attacked.Y;
                        //attack.FirstEffect = EffectValue.Block;
                        attacked.Owner.SendScreen(attack, true);
                    }
                    else
                    {
                        uint damage = Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0);

                        if (attacked.Hitpoints <= damage)
                        {
                            attacked.Die();
                        }

                        else
                        {
                            attacked.Hitpoints -= damage;
                        }
                        if (attacker.Companion)
                            attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);

                        SpellUse suse = new SpellUse(true);
                        suse.Attacker = attacker.UID;
                        suse.SpellID = attacker.MonsterInfo.SpellID;
                        suse.X = attacked.X;
                        suse.Y = attacked.Y;
                        suse.Targets.Add(attacked.UID, damage);
                        attacked.Owner.SendScreen(suse, true);
                    }
                }
                else
                {
                    if (attacker.MonsterInfo.SpellID == 0)
                    {
                        uint damage = Calculate.Melee(attacker, attacked);
                        attack = new Attack(true);
                        attack.Attacker = attacker.UID;
                        attack.Attacked = attacked.UID;
                        attack.AttackType = Attack.Melee;
                        attack.Damage = damage;
                        attack.X = attacked.X;
                        attack.Y = attacked.Y;
                        attacked.MonsterInfo.SendScreen(attack);
                        if (attacker.Companion)
                            if (damage > attacked.Hitpoints)
                                attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
                            else
                                attacker.Owner.IncreaseExperience(damage, true);

                        if (attacked.Hitpoints <= damage)
                        {
                            attacked.Die(attacker);
                            attack = new Attack(true);
                            attack.Attacker = attacker.UID;
                            attack.Attacked = attacked.UID;
                            attack.AttackType = Network.GamePackets.Attack.Kill;
                            attack.X = attacked.X;
                            attack.Y = attacked.Y;
                            attacked.MonsterInfo.SendScreen(attack);
                        }
                        else
                        {
                            attacked.Hitpoints -= damage;
                        }
                    }
                    else
                    {
                        uint damage = Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0);
                        SpellUse suse = new SpellUse(true);
                        suse.Attacker = attacker.UID;
                        suse.SpellID = attacker.MonsterInfo.SpellID;
                        suse.X = attacked.X;
                        suse.Y = attacked.Y;
                        suse.Targets.Add(attacked.UID, damage);
                        attacked.MonsterInfo.SendScreen(suse);
                        if (attacker.Companion)
                            if (damage > attacked.Hitpoints)
                                attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true);
                            else
                                attacker.Owner.IncreaseExperience(damage, true);

                        if (attacked.Hitpoints <= damage)
                        {
                            attacked.Die(attacker);
                            attack = new Attack(true);
                            attack.Attacker = attacker.UID;
                            attack.Attacked = attacked.UID;
                            attack.AttackType = Network.GamePackets.Attack.Kill;
                            attack.X = attacked.X;
                            attack.Y = attacked.Y;
                            attacked.MonsterInfo.SendScreen(attack);
                        }
                        else
                        {
                            attacked.Hitpoints -= damage;
                        }
                    }
                }
            }
            #endregion
            #region Player -> Player \ Monster \ Sob Npc
            else
            {
                #region Merchant
                if (attack.AttackType == Attack.MerchantAccept || attack.AttackType == Attack.MerchantRefuse)
                {

                    attacker.AttackPacket = null;
                    return;
                }
                #endregion
                #region Marriage
                if (attack.AttackType == Attack.MarriageAccept || attack.AttackType == Attack.MarriageRequest)
                {
                    if (attack.AttackType == Attack.MarriageRequest)
                    {
                        Client.GameState Spouse = null;
                        uint takeout = attack.Attacked;
                        if (takeout == attacker.UID)
                            takeout = attack.Attacker;
                        if (ServerBase.Kernel.GamePool.TryGetValue(takeout, out Spouse))
                        {
                            if (attacker.Spouse != "None" || Spouse.Entity.Spouse != "None")
                            {
                                attacker.Owner.Send(new Message("You cannot marry someone that is already married with someone else!", System.Drawing.Color.Black, Message.TopLeft));
                            }
                            else
                            {
                                uint id1 = attacker.Mesh % 10, id2 = Spouse.Entity.Mesh % 10;

                                if (id1 <= 2 && id2 >= 3 || id1 >= 2 && id2 <= 3)
                                {

                                    attack.X = Spouse.Entity.X;
                                    attack.Y = Spouse.Entity.Y;

                                    Spouse.Send(attack);
                                }
                                else
                                {
                                    attacker.Owner.Send(new Message("You cannot marry someone of your gender!", System.Drawing.Color.Black, Message.TopLeft));
                                }
                            }
                        }
                    }
                    else
                    {
                        Client.GameState Spouse = null;
                        if (ServerBase.Kernel.GamePool.TryGetValue(attack.Attacked, out Spouse))
                        {
                            if (attacker.Spouse != "None" || Spouse.Entity.Spouse != "None")
                            {
                                attacker.Owner.Send(new Message("You cannot marry someone that is already married with someone else!", System.Drawing.Color.Black, Message.TopLeft));
                            }
                            else
                            {
                                if (attacker.Mesh % 10 <= 2 && Spouse.Entity.Mesh % 10 >= 3 || attacker.Mesh % 10 >= 3 && Spouse.Entity.Mesh % 10 <= 2)
                                {
                                    Spouse.Entity.Spouse = attacker.Name;
                                    attacker.Spouse = Spouse.Entity.Name;
                                    Message message = null;
                                    if (Spouse.Entity.Mesh % 10 >= 3)
                                        message = new Message("Joy and happiness! " + Spouse.Entity.Name + " and " + attacker.Name + " have joined together in the holy marriage. We wish them a stone house.", System.Drawing.Color.BurlyWood, Message.Center);
                                    else
                                        message = new Message("Joy and happiness! " + attacker.Name + " and " + attacker.Spouse + " have joined together in the holy marriage. We wish them a stone house.", System.Drawing.Color.BurlyWood, Message.Center);

                                    var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator();
                                    varr.MoveNext();
                                    int COunt = ServerBase.Kernel.GamePool.Count;
                                    for (uint x = 0;
                                        x < COunt;
                                        x++)
                                    {
                                        if (x >= COunt) break;

                                        Client.GameState client = (varr.Current as Client.GameState);

                                        client.Send(message);

                                        varr.MoveNext();

                                    }

                                    Spouse.Entity.Update(_String.Effect, "firework-2love", true);
                                    attacker.Update(_String.Effect, "firework-2love", true);
                                }
                                else
                                {
                                    attacker.Owner.Send(new Message("You cannot marry someone of your gender!", System.Drawing.Color.Black, Message.TopLeft));
                                }
                            }
                        }
                    }
                }
                #endregion
            #endregion

                #region Attacking
                else
                {
                    attacker.Owner.Attackable = true;
                    Entity attacked = null;
                    SobNpcSpawn attackedsob = null;

                    #region Checks
                    if (attack.Attacker != attacker.UID)
                        return;
                    if (attacker.EntityFlag != EntityFlag.Player)
                        return;
                    attacker.RemoveFlag(Update.Flags.Invisibility);

                    bool pass = false;
                    if (attack.AttackType == Attack.Melee)
                    {
                        if (attacker.OnFatalStrike())
                        {
                            if (attack.Attacked < 600000)
                            {
                                pass = true;
                            }
                        }
                    }
                    ushort decrease = 0;
                    if (attacker.OnCyclone())
                        decrease = 700;
                    if (attacker.OnSuperman())
                        decrease = 300;
                    if (!pass)
                    {
                        int milliSeconds = 1000 - attacker.Agility - decrease;
                        if (milliSeconds < 0 || milliSeconds > 5000)
                            milliSeconds = 0;
                        if (Time32.Now < attacker.AttackStamp.AddMilliseconds(milliSeconds))
                            return;
                    }
                    if (attacker.Dead)
                    {
                        if (attacker.AttackPacket != null)
                            attacker.AttackPacket = null;
                        return;
                    }
                    attacker.AttackStamp = Time32.Now;
                    if (attacker.Owner.QualifierGroup != null)
                    {
                        if (Time32.Now < attacker.Owner.QualifierGroup.CreateTime.AddSeconds(12))
                        {
                            return;
                        }
                    }

                restart:

                    #region Extract attack information
                    ushort SpellID = 0, X = 0, Y = 0;
                    uint Target = 0;
                    if (attack.AttackType == Attack.Magic)
                    {
                        if (!attack.Decoded)
                        {
                            #region GetSkillID
                            SpellID = Convert.ToUInt16(((long)attack.ToArray()[24] & 0xFF) | (((long)attack.ToArray()[25] & 0xFF) << 8));
                            SpellID ^= (ushort)0x915d;
                            SpellID ^= (ushort)attacker.UID;
                            SpellID = (ushort)(SpellID << 0x3 | SpellID >> 0xd);
                            SpellID -= 0xeb42;
                            #endregion
                            #region GetCoords
                            X = (ushort)((attack.ToArray()[16] & 0xFF) | ((attack.ToArray()[17] & 0xFF) << 8));
                            X = (ushort)(X ^ (uint)(attacker.UID & 0xffff) ^ 0x2ed6);
                            X = (ushort)(((X << 1) | ((X & 0x8000) >> 15)) & 0xffff);
                            X = (ushort)((X | 0xffff0000) - 0xffff22ee);

                            Y = (ushort)((attack.ToArray()[18] & 0xFF) | ((attack.ToArray()[19] & 0xFF) << 8));
                            Y = (ushort)(Y ^ (uint)(attacker.UID & 0xffff) ^ 0xb99b);
                            Y = (ushort)(((Y << 5) | ((Y & 0xF800) >> 11)) & 0xffff);
                            Y = (ushort)((Y | 0xffff0000) - 0xffff8922);
                            #endregion
                            #region GetTarget
                            Target = ((uint)attack.ToArray()[12] & 0xFF) | (((uint)attack.ToArray()[13] & 0xFF) << 8) | (((uint)attack.ToArray()[14] & 0xFF) << 16) | (((uint)attack.ToArray()[15] & 0xFF) << 24);
                            Target = ((((Target & 0xffffe000) >> 13) | ((Target & 0x1fff) << 19)) ^ 0x5F2D2463 ^ attacker.UID) - 0x746F4AE6;
                            #endregion

                            attack.X = X;
                            attack.Y = Y;
                            attack.Damage = SpellID;
                            attack.Attacked = Target;
                            attack.Decoded = true;
                        }
                        else
                        {
                            X = attack.X;
                            Y = attack.Y;
                            SpellID = (ushort)attack.Damage;
                            Target = attack.Attacked;
                        }
                    }
                    #endregion
                    #endregion

                    if (attacker.ContainsFlag(Update.Flags.Ride))
                    {
                        attacker.Stamina = 100;
                        if (attacker.RidingCropID == 0)
                        {
                            if (attack.AttackType != Attack.Magic)
                                attacker.RemoveFlag(Update.Flags.Ride);
                            else
                                if (!(SpellID == 7003 || SpellID == 7002))
                                    attacker.RemoveFlag(Update.Flags.Ride);
                        }
                    }
                    //if (attacked.ContainsFlag(Update.Flags.Ride))
                    //{
                    //    //if (attack.AttackType != Attack.Magic)
                    //    //    attacker.RemoveFlag(Update.Flags.Ride);
                    //    //else
                    //    if (!(SpellID == 7003 || SpellID == 7002))
                    //        attacked.RemoveFlag(Update.Flags.Ride);
                    //}
                    if (attacker.ContainsFlag(Update.Flags.CastPray))
                        attacker.RemoveFlag(Update.Flags.CastPray);
                    if (attacker.ContainsFlag(Update.Flags.Praying))
                        attacker.RemoveFlag(Update.Flags.Praying);
                    Interfaces.IConquerItem item = new Network.GamePackets.ConquerItem(true);
                    // BlessEffect.Handler(client);

                    #region GemuriEfecte
                    {
                        #region DragonGem
                        if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon))
                        {
                            Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon);
                            if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("goldendragon");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }

                        if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon))
                        {
                            Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon);
                            if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("goldendragon");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }

                        if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Head))
                        {
                            Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Head);
                            if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("goldendragon");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }

                        if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Armor))
                        {
                            Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Armor);
                            if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("goldendragon");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }

                        if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Boots))
                        {
                            Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Boots);
                            if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("goldendragon");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }
                        if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Necklace))
                        {
                            Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Necklace);
                            if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("goldendragon");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }
                        if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Ring))
                        {
                            Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Ring);
                            if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("goldendragon");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }
                        #endregion
                        #region phoenix Gem
                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon))
                        {
                            Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon);
                            if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("phoenix");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }

                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon))
                        {
                            Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon);
                            if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("phoenix");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }

                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Head))
                        {
                            Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Head);
                            if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("phoenix");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }

                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Armor))
                        {
                            Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Armor);
                            if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("phoenix");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }

                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Boots))
                        {
                            Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Boots);
                            if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("phoenix");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }
                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Necklace))
                        {
                            Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Necklace);
                            if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("phoenix");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }
                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Ring))
                        {
                            Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Ring);
                            if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("phoenix");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }
                        #endregion
                        #region RainbowGem Gem
                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon))
                        {
                            Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon);
                            if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("rainbow");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }

                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon))
                        {
                            Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon);
                            if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("rainbow");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }

                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Head))
                        {
                            Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Head);
                            if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("rainbow");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }

                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Armor))
                        {
                            Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Armor);
                            if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("rainbow");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }

                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Boots))
                        {
                            Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Boots);
                            if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("rainbow");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }
                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Necklace))
                        {
                            Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Necklace);
                            if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("rainbow");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }
                        else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Ring))
                        {
                            Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Ring);
                            if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem)
                            {
                                if (ServerBase.Kernel.Rate(0.5))
                                {
                                    _String str = new _String(true);
                                    str.UID = attacker.UID;
                                    str.TextsCount = 1;
                                    str.Type = _String.Effect;
                                    str.Texts.Add("rainbow");

                                    attacker.Owner.SendScreen(str, true);
                                }
                            }
                        }
                        #endregion

                    }
                    #endregion
                    #region Dash
                    if (SpellID == 1051)
                    {
                        if (ServerBase.Kernel.GetDistance(attack.X, attack.Y, attacker.X, attacker.Y) > 4)
                        {
                            attacker.Owner.Disconnect();
                            return;
                        }
                        attacker.X = attack.X; attacker.Y = attack.Y;
                        ushort x = attacker.X, y = attacker.Y;
                        Game.Map.UpdateCoordonatesForAngle(ref x, ref y, (Enums.ConquerAngle)Target);
                        foreach (Interfaces.IMapObject obj in attacker.Owner.Screen.Objects)
                        {
                            if (obj == null)
                                continue;
                            if (obj.X == x && obj.Y == y && (obj.MapObjType == MapObjectType.Monster || obj.MapObjType == MapObjectType.Player))
                            {
                                Entity entity = obj as Entity;
                                if (!entity.Dead)
                                {
                                    Target = obj.UID;
                                    break;
                                }
                            }
                        }
                    }
                    #endregion
                    #region CounterKill
                    if (attack.AttackType == Attack.CounterKillSwitch)
                    {
                        if (attacked != null)
                            if (attacked.ContainsFlag(Update.Flags.Fly))
                            { attacker.AttackPacket = null; return; }
                        if (attacker != null)
                            if (attacker.ContainsFlag(Update.Flags.Fly))
                            { attacker.AttackPacket = null; return; }
                        if (attacker.Owner.Spells.ContainsKey(6003))
                        {
                            if (!attacker.CounterKillSwitch)
                            {
                                if (Time32.Now >= attacker.CounterKillStamp.AddSeconds(15))
                                {
                                    attacker.CounterKillStamp = Time32.Now;
                                    attacker.CounterKillSwitch = true;
                                    Attack m_attack = new Attack(true);
                                    m_attack.Attacked = attacker.UID;
                                    m_attack.Attacker = attacker.UID;
                                    m_attack.AttackType = Attack.CounterKillSwitch;
                                    m_attack.Damage = 1;
                                    m_attack.X = attacker.X;
                                    m_attack.Y = attacker.Y;
                                    m_attack.Send(attacker.Owner);
                                }
                            }
                            else
                            {
                                attacker.CounterKillSwitch = false;
                                Attack m_attack = new Attack(true);
                                m_attack.Attacked = attacker.UID;
                                m_attack.Attacker = attacker.UID;
                                m_attack.AttackType = Attack.CounterKillSwitch;
                                m_attack.Damage = 0;
                                m_attack.X = attacker.X;
                                m_attack.Y = attacker.Y;
                                m_attack.Send(attacker.Owner);
                            }

                            attacker.Owner.IncreaseSpellExperience(100, 6003);
                            attacker.AttackPacket = null;
                        }
                    }
                    #endregion
                    #region Melee
                    else if (attack.AttackType == Attack.Melee)
                    {
                        if (attacker.Owner.Screen.TryGetValue(attack.Attacked, out attacked))
                        {
                            CheckForExtraWeaponPowers(attacker.Owner, attacked);
                            if (!CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee))
                                return;
                            pass = false;
                            if (attacker.OnFatalStrike())
                            {
                                if (attacked.EntityFlag == EntityFlag.Monster)
                                {
                                    pass = true;
                                }
                            }
                            ushort range = attacker.AttackRange;
                            if (attacker.Transformed)
                                range = (ushort)attacker.TransformationAttackRange;
                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= range || pass)
                            {
                                uint damage = Game.Attacking.Calculate.Melee(attacker, attacked);
                                attack.Damage = damage;
                                if (attacker.OnFatalStrike())
                                {
                                    if (attacked.EntityFlag == EntityFlag.Monster)
                                    {
                                        bool can = false;
                                        if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon))
                                            if (attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon).ID / 1000 == 601)
                                                can = true;
                                        if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon))
                                            if (attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon).ID / 1000 == 601)
                                                can = true;
                                        if (!can)
                                            return;
                                        ushort x = attacked.X;
                                        ushort y = attacked.Y;
                                        Map.UpdateCoordonatesForAngle(ref x, ref y, ServerBase.Kernel.GetAngle(attacked.X, attacked.Y, attacker.X, attacker.Y));
                                        attacker.Shift(x, y);
                                        attack.X = x;
                                        attack.Y = y;
                                        attack.AttackType = Attack.FatalStrike;
                                    }
                                }
                                //over:
                                if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon))
                                {
                                    Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon);
                                    ushort wep1subyte = (ushort)(rightweapon.ID / 1000), wep2subyte = 0;
                                    bool wep1bs = false, wep2bs = false;
                                    if (wep1subyte == 421)
                                    {
                                        wep1bs = true;
                                        wep1subyte--;
                                    }
                                    ushort wep1spellid = 0, wep2spellid = 0;
                                    if (Database.SpellTable.WeaponSpells.ContainsKey(wep1subyte))
                                        wep1spellid = Database.SpellTable.WeaponSpells[wep1subyte];
                                    Database.SpellInformation wep1spell = null, wep2spell = null;
                                    bool doWep1Spell = false, doWep2Spell = false;
                                    if (attacker.Owner.Spells.ContainsKey(wep1spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep1spellid))
                                    {
                                        wep1spell = Database.SpellTable.SpellInformations[wep1spellid][attacker.Owner.Spells[wep1spellid].Level];
                                        doWep1Spell = ServerBase.Kernel.Rate(wep1spell.Percent);
                                        if (attacked.EntityFlag == EntityFlag.Player && wep1spellid == 10490)
                                            doWep1Spell = ServerBase.Kernel.Rate(5);
                                    }
                                    if (!doWep1Spell)
                                    {
                                        if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon))
                                        {
                                            Interfaces.IConquerItem leftweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon);
                                            wep2subyte = (ushort)(leftweapon.ID / 1000);
                                            if (wep2subyte == 421)
                                            {
                                                wep2bs = true;
                                                wep2subyte--;
                                            }
                                            if (Database.SpellTable.WeaponSpells.ContainsKey(wep2subyte))
                                                wep2spellid = Database.SpellTable.WeaponSpells[wep2subyte];
                                            if (attacker.Owner.Spells.ContainsKey(wep2spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep2spellid))
                                            {
                                                wep2spell = Database.SpellTable.SpellInformations[wep2spellid][attacker.Owner.Spells[wep2spellid].Level];
                                                doWep2Spell = ServerBase.Kernel.Rate(wep2spell.Percent);
                                                if (attacked.EntityFlag == EntityFlag.Player && wep2spellid == 10490)
                                                    doWep2Spell = ServerBase.Kernel.Rate(5);
                                            }
                                        }
                                    }

                                    if (!attacker.Transformed)
                                    {
                                        if (doWep1Spell)
                                        {
                                            attack.AttackType = Attack.Magic;
                                            attack.Decoded = true;
                                            attack.X = attacked.X;
                                            attack.Y = attacked.Y;
                                            attack.Attacked = attacked.UID;
                                            attack.Damage = wep1spell.ID;
                                            goto restart;
                                        }
                                        if (doWep2Spell)
                                        {
                                            attack.AttackType = Attack.Magic;
                                            attack.Decoded = true;
                                            attack.X = attacked.X;
                                            attack.Y = attacked.Y;
                                            attack.Attacked = attacked.UID;
                                            attack.Damage = wep2spell.ID;
                                            goto restart;
                                        }
                                        if (wep1bs)
                                            wep1subyte++;
                                        if (attacker.EntityFlag == EntityFlag.Player && attacked.EntityFlag != EntityFlag.Player)
                                            if (damage > attacked.Hitpoints)
                                            {
                                                attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), wep1subyte);
                                                if (wep2subyte != 0)
                                                {
                                                    if (wep2bs)
                                                        wep2subyte++;
                                                    attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), wep2subyte);
                                                }
                                            }
                                            else
                                            {
                                                attacker.Owner.IncreaseProficiencyExperience(damage, wep1subyte);
                                                if (wep2subyte != 0)
                                                {
                                                    if (wep2bs)
                                                        wep2subyte++;
                                                    attacker.Owner.IncreaseProficiencyExperience(damage, wep2subyte);
                                                }
                                            }
                                    }
                                }
                                else
                                {
                                    if (!attacker.Transformed)
                                    {
                                        if (attacker.EntityFlag == EntityFlag.Player && attacked.EntityFlag != EntityFlag.Player)
                                            if (damage > attacked.Hitpoints)
                                            {
                                                attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), 0);
                                            }
                                            else
                                            {
                                                attacker.Owner.IncreaseProficiencyExperience(damage, 0);
                                            }
                                    }
                                }
                                ReceiveAttack(attacker, attacked, attack, damage, null);
                                attack.AttackType = Attack.Melee;
                            }
                            else
                            {
                                attacker.AttackPacket = null;
                            }
                        }
                        else if (attacker.Owner.Screen.TryGetSob(attack.Attacked, out attackedsob))
                        {
                            if (CanAttack(attacker, attackedsob, null))
                            {
                                ushort range = attacker.AttackRange;
                                if (attacker.Transformed)
                                    range = (ushort)attacker.TransformationAttackRange;
                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= range)
                                {
                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                    if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon))
                                    {
                                        Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon);
                                        ushort wep1subyte = (ushort)(rightweapon.ID / 1000), wep2subyte = 0;
                                        bool wep1bs = false, wep2bs = false;
                                        if (wep1subyte == 421)
                                        {
                                            wep1bs = true;
                                            wep1subyte--;
                                        }
                                        ushort wep1spellid = 0, wep2spellid = 0;
                                        if (Database.SpellTable.WeaponSpells.ContainsKey(wep1subyte))
                                            wep1spellid = Database.SpellTable.WeaponSpells[wep1subyte];
                                        Database.SpellInformation wep1spell = null, wep2spell = null;
                                        bool doWep1Spell = false, doWep2Spell = false;
                                        if (attacker.Owner.Spells.ContainsKey(wep1spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep1spellid))
                                        {
                                            wep1spell = Database.SpellTable.SpellInformations[wep1spellid][attacker.Owner.Spells[wep1spellid].Level];
                                            doWep1Spell = ServerBase.Kernel.Rate(wep1spell.Percent);
                                        }
                                        if (!doWep1Spell)
                                        {
                                            if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon))
                                            {
                                                Interfaces.IConquerItem leftweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon);
                                                wep2subyte = (ushort)(leftweapon.ID / 1000);
                                                if (wep2subyte == 421)
                                                {
                                                    wep2bs = true;
                                                    wep2subyte--;
                                                }
                                                if (Database.SpellTable.WeaponSpells.ContainsKey(wep2subyte))
                                                    wep2spellid = Database.SpellTable.WeaponSpells[wep2subyte];
                                                if (attacker.Owner.Spells.ContainsKey(wep2spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep2spellid))
                                                {
                                                    wep2spell = Database.SpellTable.SpellInformations[wep2spellid][attacker.Owner.Spells[wep2spellid].Level];
                                                    doWep2Spell = ServerBase.Kernel.Rate(wep2spell.Percent);
                                                }
                                            }
                                        }

                                        if (!attacker.Transformed)
                                        {
                                            if (doWep1Spell)
                                            {
                                                attack.AttackType = Attack.Magic;
                                                attack.Decoded = true;
                                                attack.X = attackedsob.X;
                                                attack.Y = attackedsob.Y;
                                                attack.Attacked = attackedsob.UID;
                                                attack.Damage = wep1spell.ID;
                                                goto restart;
                                            }
                                            if (doWep2Spell)
                                            {
                                                attack.AttackType = Attack.Magic;
                                                attack.Decoded = true;
                                                attack.X = attackedsob.X;
                                                attack.Y = attackedsob.Y;
                                                attack.Attacked = attackedsob.UID;
                                                attack.Damage = wep2spell.ID;
                                                goto restart;
                                            }
                                            if (attacker.MapID == 1039)
                                            {
                                                if (wep1bs)
                                                    wep1subyte++;
                                                if (attacker.EntityFlag == EntityFlag.Player)
                                                    if (damage > attackedsob.Hitpoints)
                                                    {
                                                        attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), wep1subyte);
                                                        if (wep2subyte != 0)
                                                        {
                                                            if (wep2bs)
                                                                wep2subyte++;
                                                            attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), wep2subyte);
                                                        }
                                                    }
                                                    else
                                                    {
                                                        attacker.Owner.IncreaseProficiencyExperience(damage, wep1subyte);
                                                        if (wep2subyte != 0)
                                                        {
                                                            if (wep2bs)
                                                                wep2subyte++;
                                                            attacker.Owner.IncreaseProficiencyExperience(damage, wep2subyte);
                                                        }
                                                    }
                                            }
                                        }
                                    }
                                    attack.Damage = damage;
                                    ReceiveAttack(attacker, attackedsob, attack, damage, null);
                                }
                                else
                                {
                                    attacker.AttackPacket = null;
                                }
                            }
                        }
                        else
                        {
                            attacker.AttackPacket = null;
                        }
                    }
                    #endregion
                    #region Ranged
                    else if (attack.AttackType == Attack.Ranged)
                    {
                        if (attacker.Owner.Screen.TryGetValue(attack.Attacked, out attacked))
                        {
                            CheckForExtraWeaponPowers(attacker.Owner, attacked);
                            if (attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon) == null)
                                return;
                            if (!CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee))
                                return;
                            if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon))
                            {
                                Interfaces.IConquerItem arrow = attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon);
                                arrow.Durability -= 1;
                                ItemUsage usage = new ItemUsage(true) { UID = arrow.UID, dwParam = arrow.Durability, ID = ItemUsage.UpdateDurability };
                                usage.Send(attacker.Owner);
                                if (arrow.Durability <= 0 || arrow.Durability > 5000)
                                {
                                    Network.PacketHandler.ReloadArrows(attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon), attacker.Owner);
                                }
                            }
                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= ServerBase.Constants.pScreenDistance)
                            {
                                uint damage = Game.Attacking.Calculate.Ranged(attacker, attacked);
                                attack.Damage = damage;
                                if (attacker.EntityFlag == EntityFlag.Player && attacked.EntityFlag != EntityFlag.Player)
                                    if (damage > attacked.Hitpoints)
                                    {
                                        attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), 500);
                                    }
                                    else
                                    {
                                        attacker.Owner.IncreaseProficiencyExperience(damage, 500);
                                    }
                                ReceiveAttack(attacker, attacked, attack, damage, null);
                            }
                        }
                        else if (attacker.Owner.Screen.TryGetSob(attack.Attacked, out attackedsob))
                        {
                            if (CanAttack(attacker, attackedsob, null))
                            {
                                if (attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon) == null)
                                    return;
                                if (attacker.MapID != 1039)
                                {
                                    if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon))
                                    {
                                        Interfaces.IConquerItem arrow = attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon);
                                        arrow.Durability -= 1;
                                        ItemUsage usage = new ItemUsage(true) { UID = arrow.UID, dwParam = arrow.Durability, ID = ItemUsage.UpdateDurability };
                                        usage.Send(attacker.Owner);
                                        if (arrow.Durability <= 0 || arrow.Durability > 5000)
                                        {
                                            Network.PacketHandler.ReloadArrows(attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon), attacker.Owner);
                                        }
                                    }
                                }
                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= ServerBase.Constants.pScreenDistance)
                                {
                                    uint damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob);
                                    attack.Damage = damage;
                                    ReceiveAttack(attacker, attackedsob, attack, damage, null);
                                    if (damage > attackedsob.Hitpoints)
                                    {
                                        attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), 500);
                                    }
                                    else
                                    {
                                        attacker.Owner.IncreaseProficiencyExperience(damage, 500);
                                    }
                                }
                            }
                        }
                        else
                        {
                            attacker.AttackPacket = null;
                        }
                    }
                    #endregion
                    #region Magic
                    else if (attack.AttackType == Attack.Magic)
                    {
                        CheckForExtraWeaponPowers(attacker.Owner, attacked);
                        uint Experience = 100;
                        bool shuriken = false;
                        ushort spellID = SpellID;
                        if (SpellID >= 3090 && SpellID <= 3306)
                            spellID = 3090;
                        if (spellID == 6012)
                            shuriken = true;

                        if (attacker == null)
                            return;
                        if (attacker.Owner == null)
                        {
                            attacker.AttackPacket = null;
                            return;
                        }
                        if (attacker.Owner.Spells == null)
                        {
                            attacker.Owner.Spells = new SafeDictionary<ushort, Conquer_Online_Server.Interfaces.ISkill>(10000);
                            attacker.AttackPacket = null;
                            return;
                        }
                        if (attacker.Owner.Spells[spellID] == null && spellID != 6012)
                        {
                            attacker.AttackPacket = null;
                            return;
                        }

                        Database.SpellInformation spell = null;
                        if (shuriken)
                            spell = Database.SpellTable.SpellInformations[6010][0];
                        else
                        {
                            byte choselevel = 0;
                            if (spellID == SpellID)
                                choselevel = attacker.Owner.Spells[spellID].Level;
                            if (Database.SpellTable.SpellInformations[SpellID] != null && !Database.SpellTable.SpellInformations[SpellID].ContainsKey(choselevel))
                                choselevel = (byte)(Database.SpellTable.SpellInformations[SpellID].Count - 1);

                            spell = Database.SpellTable.SpellInformations[SpellID][choselevel];
                        }
                        if (spell == null)
                        {
                            attacker.AttackPacket = null;
                            return;
                        }
                        attacked = null;
                        attackedsob = null;
                        if (attacker.Owner.Screen.TryGetValue(Target, out attacked) || attacker.Owner.Screen.TryGetSob(Target, out attackedsob) || Target == attacker.UID || spell.Sort != 1)
                        {
                            if (Target == attacker.UID)
                                attacked = attacker;
                            if (attacked != null)
                            {
                                if (attacked.Dead && spell.Sort != Database.SpellSort.Revive && spell.ID != 10405)
                                {
                                    attacker.AttackPacket = null;
                                    return;
                                }
                            }
                            if (Target >= 400000 && Target <= 600000 || Target >= 800000)
                            {
                                if (attacked == null && attackedsob == null)
                                    return;
                            }
                            else if (Target != 0 && attackedsob == null)
                                return;
                            if (attacked != null)
                            {
                                if (attacked.EntityFlag == EntityFlag.Monster)
                                {
                                    if (spell.CanKill)
                                    {
                                        if (attacked.MonsterInfo.InSight == 0)
                                        {
                                            attacked.MonsterInfo.InSight = attacker.UID;
                                        }
                                    }
                                }
                            }
                            if (!attacker.Owner.Spells.ContainsKey(spellID))
                            {
                                if (spellID != 6012)
                                    return;
                            }
                            if (spell != null)
                            {
                                if (spell.OnlyWithThisWeaponSubtype != 0)
                                {
                                    uint firstwepsubtype, secondwepsubtype;
                                    if (!attacker.Owner.Equipment.Free(4))
                                    {
                                        firstwepsubtype = attacker.Owner.Equipment.Objects[3].ID / 1000;
                                        if (!attacker.Owner.Equipment.Free(5) && attacker.Owner.Equipment.Objects[4] != null)
                                        {
                                            secondwepsubtype = attacker.Owner.Equipment.Objects[4].ID / 1000;
                                            if (firstwepsubtype != spell.OnlyWithThisWeaponSubtype)
                                            {
                                                if (secondwepsubtype != spell.OnlyWithThisWeaponSubtype)
                                                {
                                                    attacker.AttackPacket = null;
                                                    return;
                                                }
                                            }
                                        }
                                        else
                                        {
                                            if (firstwepsubtype != spell.OnlyWithThisWeaponSubtype)
                                            {
                                                attacker.AttackPacket = null;
                                                return;
                                            }
                                        }
                                    }
                                    else
                                    {
                                        attacker.AttackPacket = null;
                                        return;
                                    }
                                }
                            }
                          //  Buffers buff = new Buffers();

                            switch (spellID)
                            {
                                #region Single magic damage spells
                                case 1000:
                                case 1001:
                                case 1002:
                                case 1150:
                                case 1160:
                                case 1180:
                                case 1320:

                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            if (attacked != null)
                                            {
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                {
                                                    SpellUse suse = new SpellUse(true);
                                                    suse.Attacker = attacker.UID;
                                                    suse.SpellID = spell.ID;
                                                    suse.SpellLevel = spell.Level;
                                                    suse.X = X;
                                                    suse.Y = Y;

                                                    if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        uint damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell);

                                                        ReceiveAttack(attacker, attacked, attack, damage, spell);

                                                        suse.Targets.Add(attacked.UID, damage);

                                                        if (attacked.EntityFlag == EntityFlag.Player)
                                                            attacked.Owner.SendScreen(suse, true);
                                                        else
                                                            attacked.MonsterInfo.SendScreen(suse);
                                                    }
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                            else
                                            {
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
                                                {
                                                    SpellUse suse = new SpellUse(true);
                                                    suse.Attacker = attacker.UID;
                                                    suse.SpellID = spell.ID;
                                                    suse.SpellLevel = spell.Level;
                                                    suse.X = X;
                                                    suse.Y = Y;

                                                    if (CanAttack(attacker, attackedsob, spell))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        uint damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell);

                                                        ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                        suse.Targets.Add(attackedsob.UID, damage);

                                                        attacker.Owner.SendScreen(suse, true);
                                                    }
                                                }
                                            }
                                        }
                                        else
                                        {
                                            attacker.AttackPacket = null;
                                        }
                                        break;
                                    }
                                #endregion
                                #region Single heal/meditation spells
                                case 1190:
                                case 1195:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            uint damage = spell.Power;
                                            if (spell.ID == 1190)
                                            {
                                                Experience = damage = Math.Min(damage, attacker.MaxHitpoints - attacker.Hitpoints);
                                                attacker.Hitpoints += damage;
                                            }
                                            else
                                            {
                                                Experience = damage = Math.Min(damage, (uint)(attacker.MaxMana - attacker.Mana));
                                                attacker.Mana += (ushort)damage;
                                            }

                                            suse.Targets.Add(attacker.UID, spell.Power);

                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                #endregion
                                #region Multi heal spells
                                case 1005:
                                case 1055:
                                case 1170:
                                case 1175:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            if (attackedsob != null)
                                            {
                                                if (attacker.MapID == 1038)
                                                    break;
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
                                                {
                                                    PrepareSpell(spell, attacker.Owner);

                                                    uint damage = spell.Power;
                                                    damage = Math.Min(damage, attackedsob.MaxHitpoints - attackedsob.Hitpoints);
                                                    attackedsob.Hitpoints += damage;
                                                    Experience += damage;
                                                    suse.Targets.Add(attackedsob.UID, damage);

                                                    attacker.Owner.SendScreen(suse, true);
                                                }
                                            }
                                            else
                                            {
                                                if (spell.Multi)
                                                {
                                                    if (attacker.Owner.Team != null)
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
                                                        {
                                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance)
                                                            {
                                                                uint damage = spell.Power;
                                                                damage = Math.Min(damage, teammate.Entity.MaxHitpoints - teammate.Entity.Hitpoints);
                                                                teammate.Entity.Hitpoints += damage;
                                                                Experience += damage;
                                                                suse.Targets.Add(teammate.Entity.UID, damage);

                                                                if (spell.NextSpellID != 0)
                                                                {
                                                                    attack.Damage = spell.NextSpellID;
                                                                    attacker.AttackPacket = attack;
                                                                }
                                                                else
                                                                {
                                                                    attacker.AttackPacket = null;
                                                                }
                                                            }
                                                        }
                                                        if (attacked.EntityFlag == EntityFlag.Player)
                                                            attacked.Owner.SendScreen(suse, true);
                                                        else
                                                            attacked.MonsterInfo.SendScreen(suse);
                                                    }
                                                    else
                                                    {
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                        {
                                                            PrepareSpell(spell, attacker.Owner);

                                                            uint damage = spell.Power;
                                                            damage = Math.Min(damage, attacked.MaxHitpoints - attacked.Hitpoints);
                                                            attacked.Hitpoints += damage;
                                                            Experience += damage;
                                                            suse.Targets.Add(attacked.UID, damage);

                                                            if (spell.NextSpellID != 0)
                                                            {
                                                                attack.Damage = spell.NextSpellID;
                                                                attacker.AttackPacket = attack;
                                                            }
                                                            else
                                                            {
                                                                attacker.AttackPacket = null;
                                                            }
                                                            if (attacked.EntityFlag == EntityFlag.Player)
                                                                attacked.Owner.SendScreen(suse, true);
                                                            else
                                                                attacked.MonsterInfo.SendScreen(suse);
                                                        }
                                                        else
                                                        {
                                                            attacker.AttackPacket = null;
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);

                                                        uint damage = spell.Power;
                                                        damage = Math.Min(damage, attacked.MaxHitpoints - attacked.Hitpoints);
                                                        attacked.Hitpoints += damage;
                                                        Experience += damage;
                                                        suse.Targets.Add(attacked.UID, damage);

                                                        if (spell.NextSpellID != 0)
                                                        {
                                                            attack.Damage = spell.NextSpellID;
                                                            attacker.AttackPacket = attack;
                                                        }
                                                        else
                                                        {
                                                            attacker.AttackPacket = null;
                                                        }
                                                        if (attacked.EntityFlag == EntityFlag.Player)
                                                            attacked.Owner.SendScreen(suse, true);
                                                        else
                                                            attacked.MonsterInfo.SendScreen(suse);
                                                    }
                                                    else
                                                    {
                                                        attacker.AttackPacket = null;
                                                    }
                                                }
                                            }
                                        }
                                        else
                                        {
                                            attacker.AttackPacket = null;
                                        }
                                        break;
                                    }
                                #endregion
                                #region Revive
                                case 1050:
                                case 1100:
                                    {
                                        if (attackedsob != null)
                                            return;
                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                        {
                                            if (CanUseSpell(spell, attacker.Owner))
                                            {
                                                PrepareSpell(spell, attacker.Owner);

                                                SpellUse suse = new SpellUse(true);
                                                suse.Attacker = attacker.UID;
                                                suse.SpellID = spell.ID;
                                                suse.SpellLevel = spell.Level;
                                                suse.X = X;
                                                suse.Y = Y;

                                                suse.Targets.Add(attacked.UID, 0);

                                                attacked.Ressurect();

                                                attacked.Owner.SendScreen(suse, true);
                                            }
                                        }
                                        break;
                                    }
                                #endregion
                                #region Linear spells
                                case 1045:
                                case 11000:
                                case 11005:
                                case 1046:
                                case 1260:
                                case 11110:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);
                                            Game.Attacking.InLineAlgorithm ila = new Conquer_Online_Server.Game.Attacking.InLineAlgorithm(attacker.X,
                                        X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = SpellID;
                                            suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                            {
                                                if (_obj == null)
                                                    continue;
                                                if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                {
                                                    attacked = _obj as Entity;
                                                    if (ila.InLine(attacked.X, attacked.Y))
                                                    {
                                                        if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                            continue;

                                                        uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell);

                                                        attack.Damage = damage;

                                                        ReceiveAttack(attacker, attacked, attack, damage, spell);

                                                        suse.Targets.Add(attacked.UID, damage);
                                                    }
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as SobNpcSpawn;

                                                    if (ila.InLine(attackedsob.X, attackedsob.Y))
                                                    {
                                                        if (!CanAttack(attacker, attackedsob, spell))
                                                            continue;

                                                        uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                        damage = (uint)(damage * spell.PowerPercent);
                                                        attack.Damage = damage;

                                                        ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                        suse.Targets.Add(attackedsob.UID, damage);
                                                    }
                                                }
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                #endregion

                                #region XPSpells inofensive
                                case 1015:
                                case 1020:
                                case 1025:
                                case 1110:
                                case 6011:

                                case 10390:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            suse.Targets.Add(attacked.UID, 0);

                                            if (spell.ID == 6011)
                                            {
                                                attacked.FatalStrikeStamp = Time32.Now;
                                                attacked.FatalStrikeTime = 60;
                                                attacked.AddFlag(Update.Flags.CannonBarrage);
                                            }

                                            else
                                            {
                                                if (spell.ID == 1110 || spell.ID == 1025 || spell.ID == 10390)
                                                {
                                                    if (!attacked.OnKOSpell())
                                                        attacked.KOCount = 0;

                                                    attacked.KOSpell = spell.ID;
                                                    if (spell.ID == 1110)
                                                    {
                                                        attacked.CycloneStamp = Time32.Now;
                                                        attacked.CycloneTime = 20;
                                                        attacked.AddFlag(Update.Flags.Cyclone);
                                                    }
                                                    else if (spell.ID == 10390)
                                                    {
                                                        attacked.OblivionStamp = Time32.Now;
                                                        attacked.OblivionTime = 20;
                                                        attacked.AddFlag2(Update.Flags2.Oblivion);
                                                    }
                                                    else
                                                    {
                                                        attacked.SupermanStamp = Time32.Now;
                                                        attacked.SupermanTime = 20;
                                                        attacked.AddFlag(Update.Flags.Superman);
                                                    }
                                                }
                                                else
                                                {
                                                    if (spell.ID == 1020)
                                                    {
                                                        attacked.ShieldTime = 0;
                                                        attacked.ShieldStamp = Time32.Now;
                                                        attacked.MagicShieldStamp = Time32.Now;
                                                        attacked.MagicShieldTime = 0;

                                                        attacked.AddFlag(Update.Flags.MagicShield);
                                                        attacked.ShieldStamp = Time32.Now;
                                                        attacked.ShieldIncrease = spell.PowerPercent;
                                                        attacked.ShieldTime = (byte)spell.Duration;
                                                    }
                                                    else
                                                    {
                                                        attacked.AccuracyStamp = Time32.Now;
                                                        attacked.StarOfAccuracyStamp = Time32.Now;
                                                        attacked.StarOfAccuracyTime = 0;
                                                        attacked.AccuracyTime = 0;

                                                        attacked.AddFlag(Update.Flags.StarOfAccuracy);
                                                        attacked.AccuracyStamp = Time32.Now;
                                                        attacked.AccuracyTime = (byte)spell.Duration;
                                                    }
                                                }
                                            }
                                            attacked.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                #endregion
                                #region Circle spells
                                case 1010:
                                case 1115:
                                case 1120:
                                case 1125:
                                case 3090:
                                case 5001:
                                case 8030:
                                case 11040:
                                case 11070:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
                                            {
                                                foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                                {
                                                    if (_obj == null)
                                                        continue;
                                                    if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        attacked = _obj as Entity;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attacked);
                                                                if (spell.Power > 0)
                                                                    damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell);
                                                                if (spell.ID == 8030)
                                                                    damage = Game.Attacking.Calculate.Ranged(attacker, attacked);

                                                                ReceiveAttack(attacker, attacked, attack, damage, spell);

                                                                suse.Targets.Add(attacked.UID, damage);
                                                            }
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as SobNpcSpawn;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attackedsob, spell))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                                if (spell.Power > 0)
                                                                    damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell);
                                                                if (spell.ID == 8030)
                                                                    damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob);

                                                                ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                                suse.Targets.Add(attackedsob.UID, damage);
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                #endregion
                                #region Buffers
                                case 1075:
                                case 1085:
                                case 1090:
                                case 1095:
                                case 3080:

                                    {
                                        if (attackedsob != null)
                                        {
                                            if (CanUseSpell(spell, attacker.Owner))
                                            {
                                                PrepareSpell(spell, attacker.Owner);

                                                SpellUse suse = new SpellUse(true);
                                                suse.Attacker = attacker.UID;
                                                suse.SpellID = spell.ID;
                                                suse.SpellLevel = spell.Level;
                                                suse.X = X;
                                                suse.Y = Y;

                                                suse.Targets.Add(attackedsob.UID, 0);

                                                attacker.Owner.SendScreen(suse, true);
                                            }
                                        }
                                        else
                                        {
                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                            {
                                                if (CanUseSpell(spell, attacker.Owner))
                                                {
                                                    PrepareSpell(spell, attacker.Owner);

                                                    SpellUse suse = new SpellUse(true);
                                                    suse.Attacker = attacker.UID;
                                                    suse.SpellID = spell.ID;
                                                    suse.SpellLevel = spell.Level;
                                                    suse.X = X;
                                                    suse.Y = Y;

                                                    suse.Targets.Add(attacked.UID, 0);

                                                    if (spell.ID == 1075 || spell.ID == 1085)
                                                    {
                                                        if (spell.ID == 1075)
                                                        {
                                                            attacked.AddFlag(Update.Flags.Invisibility);
                                                            attacked.InvisibilityStamp = Time32.Now;
                                                            attacked.InvisibilityTime = (byte)spell.Duration;
                                                            if (attacked.EntityFlag == EntityFlag.Player)
                                                                attacked.Owner.Send(ServerBase.Constants.Invisibility(spell.Duration));
                                                        }
                                                        else
                                                        {
                                                            attacked.AccuracyStamp = Time32.Now;
                                                            attacked.StarOfAccuracyStamp = Time32.Now;
                                                            attacked.StarOfAccuracyTime = 0;
                                                            attacked.AccuracyTime = 0;

                                                            attacked.AddFlag(Update.Flags.StarOfAccuracy);
                                                            attacked.StarOfAccuracyStamp = Time32.Now;
                                                            attacked.StarOfAccuracyTime = (byte)spell.Duration;
                                                            if (attacked.EntityFlag == EntityFlag.Player)
                                                                attacked.Owner.Send(ServerBase.Constants.Accuracy(spell.Duration));
                                                        }
                                                    }
                                                    else
                                                    {
                                                        if (spell.ID == 1090)
                                                        {
                                                            attacked.ShieldTime = 0;
                                                            attacked.ShieldStamp = Time32.Now;
                                                            attacked.MagicShieldStamp = Time32.Now;
                                                            attacked.MagicShieldTime = 0;

                                                            attacked.AddFlag(Update.Flags.MagicShield);
                                                            attacked.MagicShieldStamp = Time32.Now;
                                                            attacked.MagicShieldIncrease = spell.PowerPercent;
                                                            attacked.MagicShieldTime = (byte)spell.Duration;
                                                            if (attacked.EntityFlag == EntityFlag.Player)
                                                                attacked.Owner.Send(ServerBase.Constants.Shield(spell.PowerPercent, spell.Duration));
                                                        }
                                                        else if (spell.ID == 1095)
                                                        {
                                                            attacked.AddFlag(Update.Flags.Stigma);
                                                            attacked.StigmaStamp = Time32.Now;
                                                            attacked.StigmaIncrease = spell.PowerPercent;
                                                            attacked.StigmaTime = (byte)spell.Duration;
                                                            if (attacked.EntityFlag == EntityFlag.Player)
                                                                attacked.Owner.Send(ServerBase.Constants.Stigma(spell.PowerPercent, spell.Duration));
                                                        }
                                                        else
                                                        {
                                                            attacked.AddFlag(Update.Flags.Dodge);
                                                            attacked.DodgeStamp = Time32.Now;
                                                            attacked.DodgeIncrease = spell.PowerPercent;
                                                            attacked.DodgeTime = (byte)spell.Duration;
                                                            if (attacked.EntityFlag == EntityFlag.Player)
                                                                attacked.Owner.Send(ServerBase.Constants.Dodge(spell.PowerPercent, spell.Duration));
                                                        }

                                                    }

                                                    if (attacked.EntityFlag == EntityFlag.Player)
                                                        attacked.Owner.SendScreen(suse, true);
                                                    else
                                                        attacked.MonsterInfo.SendScreen(suse);
                                                }
                                            }
                                        }
                                        break;
                                    }
                                #endregion
                                #region Percent
                                case 3050:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            if (attackedsob != null)
                                            {
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
                                                {
                                                    SpellUse suse = new SpellUse(true);
                                                    suse.Attacker = attacker.UID;
                                                    suse.SpellID = spell.ID;
                                                    suse.SpellLevel = spell.Level;
                                                    suse.X = X;
                                                    suse.Y = Y;

                                                    if (CanAttack(attacker, attackedsob, spell))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        uint damage = Game.Attacking.Calculate.Percent(attackedsob, spell.PowerPercent);

                                                        attackedsob.Hitpoints -= damage;

                                                        suse.Targets.Add(attackedsob.UID, damage);

                                                        attacker.Owner.SendScreen(suse, true);
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                {
                                                    SpellUse suse = new SpellUse(true);
                                                    suse.Attacker = attacker.UID;
                                                    suse.SpellID = spell.ID;
                                                    suse.SpellLevel = spell.Level;
                                                    suse.X = X;
                                                    suse.Y = Y;

                                                    if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        uint damage = Game.Attacking.Calculate.Percent(attacked, spell.PowerPercent);

                                                        if (attacker.Owner.QualifierGroup != null)
                                                            attacker.Owner.QualifierGroup.UpdateDamage(attacker.Owner, damage);

                                                        attacked.Hitpoints -= damage;

                                                        suse.Targets.Add(attacked.UID, damage);

                                                        if (attacked.EntityFlag == EntityFlag.Player)
                                                            attacked.Owner.SendScreen(suse, true);
                                                        else
                                                            attacked.MonsterInfo.SendScreen(suse);
                                                    }
                                                }
                                            }
                                        }
                                        break;
                                    }
                                #endregion
                                #region ExtraXP
                                case 1040:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            if (attacker.Owner.Team != null)
                                            {
                                                PrepareSpell(spell, attacker.Owner);
                                                foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
                                                {
                                                    if (teammate.Entity.UID != attacker.UID)
                                                    {
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance)
                                                        {
                                                            teammate.XPCount += 20;
                                                            Update update = new Update(true);
                                                            update.UID = teammate.Entity.UID;
                                                            update.Append(Update.XPCircle, teammate.XPCount);
                                                            update.Send(teammate);
                                                            suse.Targets.Add(teammate.Entity.UID, 20);

                                                            if (spell.NextSpellID != 0)
                                                            {
                                                                attack.Damage = spell.NextSpellID;
                                                                attacker.AttackPacket = attack;
                                                            }
                                                            else
                                                            {
                                                                attacker.AttackPacket = null;
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                            if (attacked.EntityFlag == EntityFlag.Player)
                                                attacked.Owner.SendScreen(suse, true);
                                            else
                                                attacked.MonsterInfo.SendScreen(suse);
                                        }
                                        break;
                                    }
                                #endregion
                                #region Pure Skills
                                //SoulShackle
                                case 10405:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            if (attacked == null) return;
                                            if (attacked.EntityFlag == EntityFlag.Monster)
                                                return;
                                            if (attacked.UID == attacker.UID)
                                                return;
                                            if (!attacked.Dead)
                                                return;

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = SpellID;
                                            suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            if (attacked.BattlePower > attacker.BattlePower)
                                            {
                                                int diff = attacked.BattlePower - attacker.BattlePower;
                                                if (ServerBase.Kernel.Rate(100 - diff * 5))
                                                {
                                                    attacked.ShackleStamp = Time32.Now;
                                                    attacked.ShackleTime = (short)spell.Duration;
                                                    suse.Targets.Add(attacked.UID, 1);
                                                    attacked.AddFlag(Update.Flags.SoulShackle);
                                                    attacked.Owner.SendScreen(suse, true);
                                                }
                                            }
                                            else
                                            {
                                                attacked.ShackleStamp = Time32.Now;
                                                attacked.ShackleTime = (short)spell.Duration;
                                                suse.Targets.Add(attacked.UID, 1);
                                                attacked.AddFlag(Update.Flags.SoulShackle);
                                                attacked.Owner.SendScreen(suse, true);
                                            }
                                        }
                                        break;
                                    }
                                //AzureShield
                                case 30000:
                                    {
                                        if (attacked == null)
                                            return;
                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                        {
                                            if (CanUseSpell(spell, attacker.Owner))
                                            {
                                                PrepareSpell(spell, attacker.Owner);

                                                SpellUse suse = new SpellUse(true);
                                                suse.Attacker = attacker.UID;
                                                suse.SpellID = spell.ID;
                                                suse.SpellLevel = spell.Level;
                                                suse.X = X;
                                                suse.Y = Y;

                                                suse.Targets.Add(attacked.UID, 0);
                                                attacked.Owner.SendScreen(suse, true);
                                                attacked.AzureStamp = Time32.Now;
                                                attacked.AzureTime = (short)spell.Duration;
                                                attacked.AzureDamage = spell.Power;
                                                attacked.AddFlag(Update.Flags.AzureShield);
                                            }
                                        }
                                        break;
                                    }
                                //HeavenBlade
                                case 10310:
                                    {
                                        if (attacked == null)
                                            return;
                                        spell.UseStamina = 100;
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            if (attacked != null)
                                            {
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                {
                                                    SpellUse suse = new SpellUse(true);
                                                    suse.Attacker = attacker.UID;
                                                    suse.SpellID = spell.ID;
                                                    suse.SpellLevel = spell.Level;
                                                    suse.X = X;
                                                    suse.Y = Y;

                                                    if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        uint damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell);
                                                        if (ServerBase.Kernel.Rate(spell.Percent))
                                                        {
                                                            damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell);

                                                            suse.Targets.Add(attacked.UID, damage);
                                                        }
                                                        else
                                                        {
                                                            damage = 0;
                                                            suse.Targets.Add(attacked.UID, damage);
                                                        }

                                                        if (attacked.EntityFlag == EntityFlag.Player)
                                                            attacked.Owner.SendScreen(suse, true);
                                                        else
                                                            attacked.MonsterInfo.SendScreen(suse);
                                                    }
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                            else
                                            {
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
                                                {
                                                    SpellUse suse = new SpellUse(true);
                                                    suse.Attacker = attacker.UID;
                                                    suse.SpellID = spell.ID;
                                                    suse.SpellLevel = spell.Level;
                                                    suse.X = X;
                                                    suse.Y = Y;

                                                    if (CanAttack(attacker, attackedsob, spell))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        uint damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell);
                                                        if (ServerBase.Kernel.Rate(spell.Percent))
                                                        {
                                                            ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                            suse.Targets.Add(attackedsob.UID, damage);
                                                        }
                                                        else
                                                        {
                                                            damage = 0;
                                                            suse.Targets.Add(attackedsob.UID, damage);
                                                        }

                                                        attacker.Owner.SendScreen(suse, true);
                                                    }
                                                }
                                            }
                                        }
                                        else
                                        {
                                            attacker.AttackPacket = null;
                                        }
                                        break;
                                    }
                                //StarArrow
                                case 10313:
                                    {
                                        spell.UseStamina = 50;
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            if (attacked != null)
                                            {
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                {
                                                    SpellUse suse = new SpellUse(true);
                                                    suse.Attacker = attacker.UID;
                                                    suse.SpellID = spell.ID;
                                                    suse.SpellLevel = spell.Level;
                                                    suse.X = attacked.X;
                                                    suse.Y = attacked.Y;

                                                    if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        uint damage = Game.Attacking.Calculate.Ranged(attacker, attacked, spell);

                                                        damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell);

                                                        suse.Targets.Add(attacked.UID, damage);

                                                        if (attacked.EntityFlag == EntityFlag.Player)
                                                            attacked.Owner.SendScreen(suse, true);
                                                        else
                                                            attacked.MonsterInfo.SendScreen(suse);
                                                    }
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                            else
                                            {
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
                                                {
                                                    SpellUse suse = new SpellUse(true);
                                                    suse.Attacker = attacker.UID;
                                                    suse.SpellID = spell.ID;
                                                    suse.SpellLevel = spell.Level;
                                                    suse.X = X;
                                                    suse.Y = Y;

                                                    if (CanAttack(attacker, attackedsob, spell))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        uint damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob);

                                                        ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                        suse.Targets.Add(attackedsob.UID, damage);

                                                        attacker.Owner.SendScreen(suse, true);
                                                    }
                                                }
                                            }
                                        }
                                        else
                                        {
                                            attacker.AttackPacket = null;
                                        }
                                        break;
                                    }
                                //DragonWhirl
                                #region DragonWhirl
                                case 10315:
                                    {
                                        if (attacker.Stamina >= 30)
                                        {
                                            attacker.Stamina -= 30;
                                            if (CanUseSpell(spell, attacker.Owner))
                                            {
                                                PrepareSpell(spell, attacker.Owner);
                                                SpellUse suse = new SpellUse(true);
                                                suse.Attacker = attacker.UID;
                                                suse.SpellID = spell.ID;
                                                suse.SpellLevel = spell.Level;
                                                suse.X = X;
                                                suse.Y = Y;

                                                attack.X = X;
                                                attack.Y = Y;
                                                attack.Attacker = attacker.UID;
                                                attack.AttackType = 53;
                                                attack.X = X;
                                                attack.Y = Y;
                                                Writer.WriteUInt16(spell.ID, 24, attack.ToArray());
                                                Writer.WriteByte(spell.Level, 26, attack.ToArray());
                                                attacker.Owner.SendScreen(attack, true);
                                                attacker.X = X;
                                                attacker.Y = Y;

                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
                                                {
                                                    foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                                    {
                                                        if (_obj == null)
                                                            continue;
                                                        if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                        {
                                                            attacked = _obj as Entity;
                                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
                                                            {
                                                                if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                                {
                                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked);
                                                                    uint DamageAdd = (damage * 150) / 100;
                                                                    if (spell.Power > 0)
                                                                        damage = (uint)(DamageAdd + Game.Attacking.Calculate.Magic(attacker, attacked, spell));

                                                                    ReceiveAttack(suse, attacker, attacked, attack, damage, spell);
                                                                    suse.Targets.Add(attacked.UID, damage);

                                                                }
                                                            }
                                                        }
                                                        else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                        {
                                                            attackedsob = _obj as SobNpcSpawn;
                                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
                                                            {
                                                                if (CanAttack(attacker, attackedsob, spell))
                                                                {
                                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                                    uint DamageAdd = (damage * 150) / 100;
                                                                    if (spell.Power > 0)
                                                                        damage = (uint)(DamageAdd + Game.Attacking.Calculate.Magic(attacker, attacked, spell));

                                                                    ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                                    suse.Targets.Add(attackedsob.UID, damage);

                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                                attacker.Owner.SendScreen(suse, true);
                                            }
                                        }
                                        break;
                                    }
                                #endregion
                                #endregion

                                #region WeaponSpells
                                #region Circle
                                case 5010:
                                case 7020:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            if (suse.SpellID != 10415)
                                            {
                                                suse.X = X;
                                                suse.Y = Y;
                                            }
                                            else
                                            {
                                                suse.X = 6;
                                            }
                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1)
                                            {
                                                foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                                {
                                                    if (_obj == null)
                                                        continue;
                                                    if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        attacked = _obj as Entity;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                            {
                                                                PrepareSpell(spell, attacker.Owner);
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell);

                                                                ReceiveAttack(attacker, attacked, attack, damage, spell);

                                                                suse.Targets.Add(attacked.UID, damage);
                                                            }
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as SobNpcSpawn;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attackedsob, spell))
                                                            {
                                                                PrepareSpell(spell, attacker.Owner);
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                                damage = (uint)(damage * spell.PowerPercent);
                                                                ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                                suse.Targets.Add(attackedsob.UID, damage);
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }

                                        break;
                                    }
                                #endregion
                                #region Single target
                                case 10490:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            TryTrip suse = new TryTrip(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;

                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1)
                                            {
                                                if (attackedsob != null)
                                                {
                                                    if (CanAttack(attacker, attackedsob, spell))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                        damage = (uint)(damage * spell.PowerPercent);
                                                        ReceiveAttack(attacker, attackedsob, attack, damage, spell);
                                                        suse.Damage = damage;
                                                        suse.Attacked = attackedsob.UID;
                                                    }
                                                }
                                                else
                                                {
                                                    if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell);

                                                        ReceiveAttack(attacker, attacked, attack, damage, spell);
                                                        suse.Damage = damage;
                                                        suse.Attacked = attacked.UID;
                                                    }
                                                }
                                                attacker.AttackPacket = null;
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        attacker.AttackPacket = null;
                                        break;
                                    }
                                case 1290:
                                case 5030:
                                case 5040:
                                case 7000:
                                case 7010:
                                case 7030:
                                case 7040:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange)
                                            {
                                                if (attackedsob != null)
                                                {
                                                    if (CanAttack(attacker, attackedsob, spell))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                        damage = (uint)(damage * spell.PowerPercent);
                                                        ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                        suse.Targets.Add(attackedsob.UID, damage);
                                                    }
                                                }
                                                else
                                                {
                                                    if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell);

                                                        ReceiveAttack(attacker, attacked, attack, damage, spell);

                                                        suse.Targets.Add(attacked.UID, damage);
                                                    }
                                                }
                                                attacker.AttackPacket = null;
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        attacker.AttackPacket = null;
                                        break;
                                    }
                                #endregion
                                #region Sector
                                case 1250:
                                case 5050:
                                case 5020:
                                case 1300:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
                                            sector.Arrange(spell.Sector, spell.Range);
                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance + 1)
                                            {
                                                foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                                {
                                                    if (_obj == null)
                                                        continue;
                                                    if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        attacked = _obj as Entity;

                                                        if (sector.Inside(attacked.X, attacked.Y))
                                                        {
                                                            if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell);

                                                                ReceiveAttack(attacker, attacked, attack, damage, spell);

                                                                suse.Targets.Add(attacked.UID, damage);
                                                            }
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as SobNpcSpawn;

                                                        if (sector.Inside(attackedsob.X, attackedsob.Y))
                                                        {
                                                            if (CanAttack(attacker, attackedsob, spell))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                                damage = (uint)(damage * spell.PowerPercent);
                                                                ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                                suse.Targets.Add(attackedsob.UID, damage);
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                #endregion
                                #endregion
                                #region Fly
                                case 8002:
                                case 8003:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            attacked.FlyStamp = Time32.Now;
                                            attacked.FlyTime = (byte)spell.Duration;

                                            suse.Targets.Add(attacked.UID, attacked.FlyTime);
                                            attacked.RemoveFlag(Update.Flags.Ride);
                                            attacked.AddFlag(Update.Flags.Fly);

                                            attacked.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                #endregion
                                #region Ninja Spells
                                case 6010://Vortex
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            attacker.AddFlag(Update.Flags.ShurikenVortex);
                                            attacker.ShurikenVortexStamp = Time32.Now;
                                            attacker.ShurikenVortexTime = 20;

                                            attacker.Owner.SendScreen(suse, true);

                                            attacker.VortexPacket = new Attack(true);
                                            attacker.VortexPacket.Decoded = true;
                                            attacker.VortexPacket.Damage = 6012;
                                            attacker.VortexPacket.AttackType = Attack.Magic;
                                            attacker.VortexPacket.Attacker = attacker.UID;
                                        }
                                        break;
                                    }
                                case 6012://VortexRespone
                                    {
                                        if (!attacker.ContainsFlag(Update.Flags.ShurikenVortex))
                                        {
                                            attacker.AttackPacket = null;
                                            break;
                                        }
                                        SpellUse suse = new SpellUse(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell.ID;
                                        suse.SpellLevel = spell.Level;
                                        suse.X = attacker.X;
                                        suse.Y = attacker.Y;
                                        foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                        {
                                            if (_obj == null)
                                                continue;
                                            if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                            {
                                                attacked = _obj as Entity;
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
                                                {
                                                    if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                    {
                                                        uint damage = Game.Attacking.Calculate.Melee(attacker, attacked);

                                                        ReceiveAttack(attacker, attacked, attack, damage, spell);

                                                        suse.Targets.Add(attacked.UID, damage);
                                                    }
                                                }
                                            }
                                            else if (_obj.MapObjType == MapObjectType.SobNpc)
                                            {
                                                attackedsob = _obj as SobNpcSpawn;
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
                                                {
                                                    if (CanAttack(attacker, attackedsob, spell))
                                                    {
                                                        uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);

                                                        ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                        suse.Targets.Add(attackedsob.UID, damage);
                                                    }
                                                }
                                            }
                                        }
                                        attacker.Owner.SendScreen(suse, true);
                                        break;
                                    }
                                case 6001:
                                    {

                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance)
                                            {

                                                foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                                {
                                                    if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        attacked = _obj as Entity;
                                                        if (ServerBase.Kernel.GetDistance(X, Y, attacked.X, attacked.Y) <= spell.Range)
                                                        {
                                                            if (attacked.Name == "TeratoDragon")//SnowBanshee
                                                                continue;
                                                            if (attacked.Name == "SnowBanshee")//SnowBanshee
                                                                continue;
                                                            if (attacked.Name == "ThrillingSpook")//SnowBanshee
                                                                continue;
                                                            if (attacked.Name == "SwordMaster")//SnowBanshee
                                                                continue;
                                                            if (attacked.Name == "LavaBeast")//SnowBanshee
                                                                continue;
                                                            if (attacked.Name == "Guard1")//SnowBanshee
                                                                continue;
                                                            if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                            {
                                                                int potDifference = attacker.BattlePower - attacked.BattlePower;

                                                                int rate = spell.Percent + potDifference;
                                                                // uint dmg = (uint)((attacked.Hitpoints * ((10))) / 100);
                                                                if (attacked.Statistics.Detoxication > 0 && attacked.Statistics.Detoxication < 100)
                                                                    rate = (int)((rate * attacked.Statistics.Detoxication) / 100);
                                                                if (attacked.Statistics.Detoxication >= 100)
                                                                    rate = 0;
                                                                if (ServerBase.Kernel.Rate(rate))
                                                                {
                                                                    attacked.ToxicFogStamp = Time32.Now;
                                                                    attacked.ToxicFogLeft = 20;
                                                                    attacked.ToxicFogPercent = spell.PowerPercent;
                                                                    suse.Targets.Add(attacked.UID, 1);

                                                                }
                                                                else
                                                                {
                                                                    suse.Targets.Add(attacked.UID, 0);
                                                                    suse.Targets[attacked.UID].Hit = false;
                                                                }
                                                                if (attacked.Hitpoints <= 1)
                                                                {
                                                                    //client.Entity.Poison = null;
                                                                    suse.Targets.Add(attacked.UID, 0);
                                                                    suse.Targets[attacked.UID].Hit = false;
                                                                    //attacked.Update(true, false, true, Game.Enums.Poison);

                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                case 6000:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            ushort Xx, Yx;
                                            if (attacked != null)
                                            {
                                                Xx = attacked.X;
                                                Yx = attacked.Y;
                                            }
                                            else
                                            {
                                                Xx = attackedsob.X;
                                                Yx = attackedsob.Y;
                                            }
                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, Xx, Yx) <= spell.Range)
                                            {
                                                if (attackedsob == null)
                                                    if (attacked.ContainsFlag(Network.GamePackets.Update.Flags.Fly))
                                                        return;
                                                if (attacked.ContainsFlag(Network.GamePackets.Update.Flags.Fly))
                                                    return;
                                                if (attacker.ContainsFlag(Network.GamePackets.Update.Flags.Fly))
                                                    return;
                                                PrepareSpell(spell, attacker.Owner);

                                                SpellUse suse = new SpellUse(true);
                                                suse.Attacker = attacker.UID;
                                                suse.SpellID = spell.ID;
                                                suse.SpellLevel = spell.Level;
                                                suse.X = X;
                                                suse.Y = Y;

                                                bool send = false;

                                                if (attackedsob == null)
                                                {
                                                    if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                    {
                                                        uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell);

                                                        ReceiveAttack(attacker, attacked, attack, damage, spell);

                                                        suse.Targets.Add(attacked.UID, damage);
                                                        send = true;
                                                    }
                                                }
                                                else
                                                {
                                                    if (CanAttack(attacker, attackedsob, spell))
                                                    {
                                                        uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                        damage = (uint)(damage * spell.PowerPercent);
                                                        ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                        suse.Targets.Add(attackedsob.UID, damage);
                                                        send = true;
                                                    }
                                                }
                                                if (send)
                                                    attacker.Owner.SendScreen(suse, true);
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                        }
                                        break;
                                    }
                                case 6002:
                                    {
                                        if (attackedsob != null)
                                            return;
                                        if (attacked.EntityFlag == EntityFlag.Monster)
                                            return;
                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                        {
                                            if (CanUseSpell(spell, attacker.Owner))
                                            {
                                                PrepareSpell(spell, attacker.Owner);

                                                int potDifference = attacker.BattlePower - attacked.BattlePower;

                                                int rate = spell.Percent + potDifference;

                                                SpellUse suse = new SpellUse(true);
                                                suse.Attacker = attacker.UID;
                                                suse.SpellID = spell.ID;
                                                suse.SpellLevel = spell.Level;
                                                suse.X = X;
                                                suse.Y = Y;
                                                if (CanAttack(attacker, attacked, spell, false))
                                                {
                                                    suse.Targets.Add(attacked.UID, 0);
                                                    if (ServerBase.Kernel.Rate(rate))
                                                    {
                                                        attacked.NoDrugsStamp = Time32.Now;
                                                        attacked.NoDrugsTime = (short)spell.Duration;
                                                        if (attacked.EntityFlag == EntityFlag.Player)
                                                        {
                                                            attacked.Owner.Send(ServerBase.Constants.NoDrugs(spell.Duration));
                                                        }
                                                    }
                                                    else
                                                    {
                                                        suse.Targets[attacked.UID].Hit = false;
                                                    }

                                                    attacked.Owner.SendScreen(suse, true);
                                                }
                                            }
                                        }
                                        break;
                                    }
                                case 6004:
                                    {
                                        if (attackedsob != null)
                                            return;
                                        if (attacked.EntityFlag == EntityFlag.Monster)
                                            return;
                                        if (!attacked.ContainsFlag(Update.Flags.Fly))
                                            return;
                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                        {
                                            if (CanUseSpell(spell, attacker.Owner))
                                            {
                                                PrepareSpell(spell, attacker.Owner);

                                                int potDifference = attacker.BattlePower - attacked.BattlePower;

                                                int rate = spell.Percent + potDifference;

                                                SpellUse suse = new SpellUse(true);
                                                suse.Attacker = attacker.UID;
                                                suse.SpellID = spell.ID;
                                                suse.SpellLevel = spell.Level;
                                                suse.X = X;
                                                suse.Y = Y;
                                                if (CanAttack(attacker, attacked, spell, false))
                                                {
                                                    uint dmg = Calculate.Percent(attacked, 0.1F);
                                                    suse.Targets.Add(attacked.UID, dmg);

                                                    if (ServerBase.Kernel.Rate(rate))
                                                    {
                                                        attacked.Hitpoints -= dmg;
                                                        attacked.RemoveFlag(Update.Flags.Fly);
                                                    }
                                                    else
                                                    {
                                                        suse.Targets[attacked.UID].Hit = false;
                                                    }

                                                    attacked.Owner.SendScreen(suse, true);
                                                }
                                            }
                                        }
                                        break;
                                    }
                                #endregion
                                #region Riding
                                case 7001:
                                    {
                                        if (!attacker.Owner.Equipment.Free(12))
                                        {
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            if (attacker.ContainsFlag(Update.Flags.Ride))
                                            {
                                                attacker.RemoveFlag(Update.Flags.Ride);
                                            }
                                            else
                                            {
                                                if (attacker.Owner.Map.ID == 1036 && attacker.Owner.Equipment.TryGetItem((byte)12).Plus < 6)
                                                    break;
                                                if (attacker.Stamina >= 100 && (attacker.Owner.QualifierGroup == null || attacker.Owner.QualifierGroup != null && !attacker.Owner.QualifierGroup.Inside))
                                                {
                                                    attacker.AddFlag(Update.Flags.Ride);
                                                    attacker.Stamina -= 100;
                                                    Network.GamePackets.Vigor vigor = new Network.GamePackets.Vigor(true);
                                                    vigor.VigorValue = attacker.Owner.Entity.MaxVigor;
                                                    vigor.Send(attacker.Owner);
                                                }
                                            }
                                            suse.Targets.Add(attacker.UID, 0);
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                case 7002:
                                    {//Spook
                                        if (attacked.ContainsFlag(Update.Flags.Ride) && attacker.ContainsFlag(Update.Flags.Ride))
                                        {
                                            Interfaces.IConquerItem attackedSteed = null, attackerSteed = null;
                                            if ((attackedSteed = attacked.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null)
                                            {
                                                if ((attackerSteed = attacker.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null)
                                                {
                                                    SpellUse suse = new SpellUse(true);
                                                    suse.Attacker = attacker.UID;
                                                    suse.SpellID = spell.ID;
                                                    suse.SpellLevel = spell.Level;
                                                    suse.X = X;
                                                    suse.Y = Y;
                                                    suse.Targets.Add(attacked.UID, 0);

                                                    if (attackedSteed.Plus < attackerSteed.Plus)
                                                        attacked.RemoveFlag(Update.Flags.Ride);
                                                    else if (attackedSteed.Plus == attackerSteed.Plus && attackedSteed.PlusProgress <= attackerSteed.PlusProgress)
                                                        attacked.RemoveFlag(Update.Flags.Ride);
                                                    else
                                                        suse.Targets[attacked.UID].Hit = false;
                                                    attacker.Owner.SendScreen(suse, true);
                                                }
                                            }
                                        }
                                        break;
                                    }
                                case 7003:
                                    {//WarCry
                                        SpellUse suse = new SpellUse(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell.ID;
                                        suse.SpellLevel = spell.Level;
                                        suse.X = X;
                                        suse.Y = Y;
                                        Interfaces.IConquerItem attackedSteed = null, attackerSteed = null;
                                        foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                        {
                                            if (_obj == null)
                                                continue;
                                            if (_obj.MapObjType == MapObjectType.Player && _obj.UID != attacker.UID)
                                            {
                                                attacked = _obj as Entity;
                                                if ((attackedSteed = attacked.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null)
                                                {
                                                    if ((attackerSteed = attacker.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null)
                                                    {
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= attackedSteed.Plus)
                                                        {
                                                            if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                            {
                                                                suse.Targets.Add(attacked.UID, 0);
                                                                if (attackedSteed.Plus < attackerSteed.Plus)
                                                                    attacked.RemoveFlag(Update.Flags.Ride);
                                                                else if (attackedSteed.Plus == attackerSteed.Plus && attackedSteed.PlusProgress <= attackerSteed.PlusProgress)
                                                                    attacked.RemoveFlag(Update.Flags.Ride);
                                                                else
                                                                    suse.Targets[attacked.UID].Hit = false;
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        attacker.Owner.SendScreen(suse, true);
                                        break;
                                    }
                                #endregion
                                #region Dash
                                case 1051:
                                    {
                                        if (attacked != null)
                                        {
                                            if (!attacked.Dead)
                                            {
                                                var direction = ServerBase.Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y);
                                                if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                {
                                                    uint damage = Calculate.Melee(attacker, attacked);
                                                    attack = new Attack(true);
                                                    attack.AttackType = Attack.Dash;
                                                    attack.X = attacked.X;
                                                    attack.Y = attacked.Y;
                                                    attack.Attacker = attacker.UID;
                                                    attack.Attacked = attacked.UID;
                                                    attack.Damage = damage;
                                                    attack.ToArray()[27] = (byte)direction;
                                                    attacked.Move(direction);
                                                    attacker.Move(direction);

                                                    ReceiveAttack(attacker, attacked, attack, damage, spell);

                                                    attacker.Owner.SendScreen(attack, true);
                                                }
                                            }
                                        }
                                        break;
                                    }
                                #endregion
                                #region RapidFire
                                case 8000:
                                    {
                                        if (attackedsob != null)
                                        {
                                            if (CanUseSpell(spell, attacker.Owner))
                                            {
                                                if (CanAttack(attacker, attackedsob, spell))
                                                {
                                                    PrepareSpell(spell, attacker.Owner);
                                                    SpellUse suse = new SpellUse(true);
                                                    suse.Attacker = attacker.UID;
                                                    suse.SpellID = spell.ID;
                                                    suse.SpellLevel = spell.Level;
                                                    suse.X = attackedsob.X;
                                                    suse.Y = attackedsob.Y;
                                                    uint damage = Calculate.Ranged(attacker, attackedsob);
                                                    damage = (uint)(damage * spell.PowerPercent);
                                                    suse.Targets.Add(attackedsob.UID, damage);

                                                    ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                    attacker.Owner.SendScreen(suse, true);
                                                }
                                            }
                                        }
                                        else
                                        {
                                            if (!attacked.Dead)
                                            {
                                                if (CanUseSpell(spell, attacker.Owner))
                                                {
                                                    if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        SpellUse suse = new SpellUse(true);
                                                        suse.Attacker = attacker.UID;
                                                        suse.SpellID = spell.ID;
                                                        suse.SpellLevel = spell.Level;
                                                        suse.X = attacked.X;
                                                        suse.Y = attacked.Y;
                                                        uint damage = Calculate.Ranged(attacker, attacked);
                                                        damage = (uint)(damage * spell.PowerPercent);
                                                        suse.Targets.Add(attacked.UID, damage);

                                                        ReceiveAttack(attacker, attacked, attack, damage, spell);

                                                        attacker.Owner.SendScreen(suse, true);
                                                    }
                                                }
                                            }
                                        }
                                        break;
                                    }
                                #endregion
                                #region FireOfHell
                                case 1165:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
                                            sector.Arrange(spell.Sector, spell.Distance);
                                            foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                            {
                                                if (_obj == null)
                                                    continue;
                                                if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                {
                                                    attacked = _obj as Entity;

                                                    if (sector.Inside(attacked.X, attacked.Y))
                                                    {
                                                        if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                        {
                                                            uint damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell);

                                                            ReceiveAttack(attacker, attacked, attack, damage, spell);

                                                            suse.Targets.Add(attacked.UID, damage);
                                                        }
                                                    }
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as SobNpcSpawn;

                                                    if (sector.Inside(attackedsob.X, attackedsob.Y))
                                                    {
                                                        if (CanAttack(attacker, attackedsob, spell))
                                                        {
                                                            uint damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell);

                                                            ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                            suse.Targets.Add(attackedsob.UID, damage);
                                                        }
                                                    }
                                                }
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                #endregion
                                #region Scatter
                                case 8001:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            Sector sector = new Sector(attacker.X, attacker.Y, X, Y);
                                            sector.Arrange(spell.Sector, spell.Distance);
                                            foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                            {
                                                if (_obj == null)
                                                    continue;
                                                if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                {
                                                    attacked = _obj as Entity;

                                                    if (sector.Inside(attacked.X, attacked.Y))
                                                    {
                                                        if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                        {
                                                            uint damage = Game.Attacking.Calculate.Ranged(attacker, attacked, spell);

                                                            ReceiveAttack(attacker, attacked, attack, damage, spell);

                                                            suse.Targets.Add(attacked.UID, damage);
                                                        }
                                                    }
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as SobNpcSpawn;

                                                    if (sector.Inside(attackedsob.X, attackedsob.Y))
                                                    {
                                                        if (CanAttack(attacker, attackedsob, spell))
                                                        {
                                                            uint damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob);
                                                            if (damage == 0)
                                                                damage = 1;
                                                            damage = Game.Attacking.Calculate.Percent((int)damage, spell.PowerPercent);

                                                            ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                            suse.Targets.Add(attackedsob.UID, damage);
                                                        }
                                                    }
                                                }
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                #endregion
                                #region Intensify
                                case 9000:
                                    {
                                        attacker.IntensifyStamp = Time32.Now;
                                        attacker.OnIntensify = true;
                                        SpellUse suse = new SpellUse(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell.ID;
                                        suse.SpellLevel = spell.Level;
                                        suse.X = X;
                                        suse.Y = Y;
                                        suse.Targets.Add(attacker.UID, 0);
                                        suse.Send(attacker.Owner);
                                        break;
                                    }
                                #endregion

                                #region Pirate Spells

                                #region Xp Skills
                                case 11050: //Cannon Barrage
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            attacker.CannonBarageStamp = Time32.Now;
                                            attacker.Cannonbarage = 30;
                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
                                            {
                                                for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++)
                                                {
                                                    //For a multi threaded application, while we go through the collection
                                                    //the collection might change. We will make sure that we wont go off
                                                    //the limits with a check.
                                                    if (c >= attacker.Owner.Screen.Objects.Count())
                                                        break;
                                                    Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c];
                                                    if (_obj == null)
                                                        continue;
                                                    if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        attacked = _obj as Entity;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attacked);
                                                                if (spell.Power > 0)
                                                                    damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell);
                                                                if (spell.ID == 8030)
                                                                    damage = Game.Attacking.Calculate.Ranged(attacker, attacked);
                                                                damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell);
                                                                suse.Targets.Add(attacked.UID, damage);
                                                                //attacked.AddFlag(Update.Effects.CannonBarrage);
                                                            }
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as SobNpcSpawn;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attackedsob, spell))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                                if (spell.Power > 0)
                                                                    damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell);
                                                                if (spell.ID == 8030)
                                                                    damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob);
                                                                ReceiveAttack(attacker, attackedsob, attack, damage, spell);
                                                                suse.Targets.Add(attackedsob.UID, damage);
                                                                //attacked.AddFlag(Update.Effects.CannonBarrage);
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                case 11060: // BlackPearl Rage
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            attacker.BlackBeardStamp = Time32.Now;
                                            attacker.Blackbeard = 30;
                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
                                            {
                                                for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++)
                                                {
                                                    //For a multi threaded application, while we go through the collection
                                                    //the collection might change. We will make sure that we wont go off
                                                    //the limits with a check.
                                                    if (c >= attacker.Owner.Screen.Objects.Count())
                                                        break;
                                                    Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c];
                                                    if (_obj == null)
                                                        continue;
                                                    if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        attacked = _obj as Entity;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attacked);
                                                                if (spell.Power > 0)
                                                                    damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell);
                                                                if (spell.ID == 8030)
                                                                    damage = Game.Attacking.Calculate.Ranged(attacker, attacked);
                                                                damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell);
                                                                suse.Targets.Add(attacked.UID, damage);
                                                                attacked.AddFlag(Update.Effects.EagleEye);
                                                            }
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as SobNpcSpawn;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attackedsob, spell))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                                if (spell.Power > 0)
                                                                    damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell);
                                                                if (spell.ID == 8030)
                                                                    damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob);
                                                                ReceiveAttack(attacker, attackedsob, attack, damage, spell);
                                                                suse.Targets.Add(attackedsob.UID, damage);
                                                                attacked.AddFlag(Update.Effects.EagleEye);
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                #endregion

                                #region Auto On Skills
                                case 11120: //Adrenaline Rush
                                case 11130: //BlackSpot
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1)
                                            {
                                                if (attackedsob != null)
                                                {
                                                    if (CanAttack(attacker, attackedsob, spell))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        suse.MakeConst();
                                                        for (uint c = 0; c < 3; c++)
                                                        {
                                                            uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                            if (damage > attackedsob.Hitpoints)
                                                                damage = attackedsob.Hitpoints;

                                                            ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                            suse.Targets.Add(attackedsob.UID + c, damage);
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        suse.MakeConst();
                                                        for (uint c = 0; c < 3; c++)
                                                        {
                                                            uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell);
                                                            if (damage > attacked.Hitpoints)
                                                                damage = attacked.Hitpoints;
                                                            damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell);

                                                            suse.Targets.Add(attacked.UID + c, damage);
                                                        }
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                #endregion // Doesnt Work // Doest Work

                                #region WeaponSkills
                                case 11140: //windstorm
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1)
                                            {
                                                if (attackedsob != null)
                                                {
                                                    if (CanAttack(attacker, attackedsob, spell))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        suse.MakeConst();
                                                        for (uint c = 0; c < 3; c++)
                                                        {
                                                            uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                            if (damage > attackedsob.Hitpoints)
                                                                damage = attackedsob.Hitpoints;

                                                            ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                            suse.Targets.Add(attackedsob.UID + c, damage);
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                    {
                                                        PrepareSpell(spell, attacker.Owner);
                                                        suse.MakeConst();
                                                        for (uint c = 0; c < 3; c++)
                                                        {
                                                            uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell);
                                                            if (damage > attacked.Hitpoints)
                                                                damage = attacked.Hitpoints;
                                                            damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell);

                                                            suse.Targets.Add(attacked.UID + c, damage);
                                                        }
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                #endregion // Doesnt Work

                                #region Linear Skills
                                /*case 11110: //Blade Tempest
                                    {
                                        if (Time32.Now < attacker.WhilrwindKick.AddMilliseconds(1500))
                                            return;
                                        attacker.WhilrwindKick = Time32.Now;
                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)//<= 3
                                        {
                                            if (CanUseSpell(spell, attacker.Owner))
                                            {
                                                PrepareSpell(spell, attacker.Owner);

                                                SpellUse suse = new SpellUse(true);
                                                suse.Attacker = attacker.UID;
                                                suse.SpellID = spell.ID;
                                                suse.SpellLevel = spell.Level;
                                                //suse.X = (ushort)ServerBase.Kernel.Random.Next(3, 10);
                                                suse.X = X;
                                                //suse.Y = 0;
                                                suse.Y = Y;
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
                                                {
                                                    for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++)
                                                    {
                                                        //For a multi threaded application, while we go through the collection
                                                        //the collection might change. We will make sure that we wont go off
                                                        //the limits with a check.
                                                        if (c >= attacker.Owner.Screen.Objects.Count())
                                                            break;
                                                        Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c];
                                                        if (_obj == null)
                                                            continue;
                                                        if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                        {
                                                            attacked = _obj as Entity;
                                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
                                                            {
                                                                if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Ranged))
                                                                {
                                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked);

                                                                    damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell);
                                                                    attacked.Stunned = true;
                                                                    attacked.StunStamp = Time32.Now;
                                                                    suse.Targets.Add(attacked.UID, damage);
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                                attacker.Owner.SendScreen(suse, true);
                                            }
                                        }
                                        break;
                                    }*/
                                #endregion

                                #region Single damage Skill
                                case 11030: // Eagle Eye
                                    if (CanUseSpell(spell, attacker.Owner))
                                    {
                                        PrepareSpell(spell, attacker.Owner);

                                        SpellUse suse = new SpellUse(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell.ID;
                                        suse.SpellLevel = spell.Level;
                                        suse.X = X;
                                        suse.Y = Y;
                                        suse.Targets.Add(attacker.UID, spell.Power);
                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance)
                                        {
                                            if (attackedsob != null)
                                            {
                                                if (CanAttack(attacker, attackedsob, spell))
                                                {
                                                    PrepareSpell(spell, attacker.Owner);
                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                    damage = (uint)(damage * spell.PowerPercent * 30);
                                                    ReceiveAttack(attacker, attackedsob, attack, damage, spell);
                                                    suse.Targets.Add(attackedsob.UID, damage);
                                                }
                                            }
                                            else
                                            {
                                                if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                {
                                                    PrepareSpell(spell, attacker.Owner);
                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell);
                                                    damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell);
                                                    suse.Targets.Add(attacked.UID, damage);
                                                    attacked.AddFlag(Update.Effects.EagleEye);
                                                }
                                            }
                                        }
                                        attacker.Owner.SendScreen(suse, true);
                                    }
                                    break;
                                #endregion

                                #region Region Damage Skills
                                case 11100: //kracken revenge
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
                                            {
                                                for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++)
                                                {
                                                    //For a multi threaded application, while we go through the collection
                                                    //the collection might change. We will make sure that we wont go off
                                                    //the limits with a check.
                                                    if (c >= attacker.Owner.Screen.Objects.Count())
                                                        break;
                                                    Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c];
                                                    if (_obj == null)
                                                        continue;
                                                    if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        attacked = _obj as Entity;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attacked);
                                                                if (spell.Power > 0)
                                                                    damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell);
                                                                if (spell.ID == 8030)
                                                                    damage = Game.Attacking.Calculate.Ranged(attacker, attacked);
                                                                damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell);
                                                                suse.Targets.Add(attacked.UID, damage);
                                                                attacked.AddFlag(Update.Effects.KrackenRevenge);
                                                            }
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as SobNpcSpawn;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attackedsob, spell))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                                if (spell.Power > 0)
                                                                    damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell);
                                                                if (spell.ID == 8030)
                                                                    damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob);
                                                                ReceiveAttack(attacker, attackedsob, attack, damage, spell);
                                                                suse.Targets.Add(attackedsob.UID, damage);
                                                                attacked.AddFlag(Update.Effects.KrackenRevenge);
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }
                                /*case 11040: // Scurvey Bomb
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
                                            {
                                                for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++)
                                                {
                                                    //For a multi threaded application, while we go through the collection
                                                    //the collection might change. We will make sure that we wont go off
                                                    //the limits with a check.
                                                    if (c >= attacker.Owner.Screen.Objects.Count())
                                                        break;
                                                    Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c];
                                                    if (_obj == null)
                                                        continue;
                                                    if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        attacked = _obj as Entity;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attacked);
                                                                if (spell.Power > 0)
                                                                    damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell);
                                                                if (spell.ID == 8030)
                                                                    damage = Game.Attacking.Calculate.Ranged(attacker, attacked);
                                                                damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell);
                                                                suse.Targets.Add(attacked.UID, damage);
                                                                attacked.Update(_String.Effect, "pro_gre_assflo", true);
                                                            }
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as SobNpcSpawn;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attackedsob, spell))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                                if (spell.Power > 0)
                                                                    damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell);
                                                                if (spell.ID == 8030)
                                                                    damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob);
                                                                ReceiveAttack(attacker, attackedsob, attack, damage, spell);
                                                                suse.Targets.Add(attackedsob.UID, damage);
                                                                //attacked.Update(_String.Effect, "pro_gre_assflo", true);
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }*/
                               /* case 11070: // Gale Bomb
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)
                                            {
                                                for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++)
                                                {
                                                    //For a multi threaded application, while we go through the collection
                                                    //the collection might change. We will make sure that we wont go off
                                                    //the limits with a check.
                                                    if (c >= attacker.Owner.Screen.Objects.Count())
                                                        break;
                                                    Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c];
                                                    if (_obj == null)
                                                        continue;
                                                    if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        attacked = _obj as Entity;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attacked);
                                                                if (spell.Power > 0)
                                                                    damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell);
                                                                if (spell.ID == 8030)
                                                                    damage = Game.Attacking.Calculate.Ranged(attacker, attacked);
                                                                damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell);
                                                                suse.Targets.Add(attacked.UID, damage);
                                                                attacked.Update(_String.Effect, "pro_tir_assflo", true);
                                                            }
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as SobNpcSpawn;
                                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range)
                                                        {
                                                            if (CanAttack(attacker, attackedsob, spell))
                                                            {
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                                if (spell.Power > 0)
                                                                    damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell);
                                                                if (spell.ID == 8030)
                                                                    damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob);
                                                                ReceiveAttack(attacker, attackedsob, attack, damage, spell);
                                                                suse.Targets.Add(attackedsob.UID, damage);
                                                                attacked.Update(_String.Effect, "pro_tir_assflo", true);
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }*/
                                #endregion

                                #endregion

                                #region Trasnformations
                                case 1270:
                                case 1280:
                                case 1350:
                                case 1360:
                                case 3321:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            if (attacker.MapID == 1036)
                                                return;
                                            bool wasTransformated = attacker.Transformed;
                                            PrepareSpell(spell, attacker.Owner);

                                            #region Atributes
                                            switch (spell.ID)
                                            {
                                                case 1350:
                                                    switch (spell.Level)
                                                    {
                                                        case 0:
                                                            {
                                                                attacker.TransformationMaxAttack = 182;
                                                                attacker.TransformationMinAttack = 122;
                                                                attacker.TransformationDefence = 1300;
                                                                attacker.TransformationMagicDefence = 94;
                                                                attacker.TransformationDodge = 35;
                                                                attacker.TransformationTime = 39;
                                                                attacker.TransformationID = 207;
                                                                break;
                                                            }
                                                        case 1:
                                                            {
                                                                attacker.TransformationMaxAttack = 200;
                                                                attacker.TransformationMinAttack = 134;
                                                                attacker.TransformationDefence = 1400;
                                                                attacker.TransformationMagicDefence = 96;
                                                                attacker.TransformationDodge = 40;
                                                                attacker.TransformationTime = 49;
                                                                attacker.TransformationID = 207;
                                                                break;
                                                            }
                                                        case 2:
                                                            {
                                                                attacker.TransformationMaxAttack = 240;
                                                                attacker.TransformationMinAttack = 160;
                                                                attacker.TransformationDefence = 1500;
                                                                attacker.TransformationMagicDefence = 97;
                                                                attacker.TransformationDodge = 45;
                                                                attacker.TransformationTime = 59;
                                                                attacker.TransformationID = 207;
                                                                break;
                                                            }
                                                        case 3:
                                                            {
                                                                attacker.TransformationMaxAttack = 258;
                                                                attacker.TransformationMinAttack = 172;
                                                                attacker.TransformationDefence = 1600;
                                                                attacker.TransformationMagicDefence = 98;
                                                                attacker.TransformationDodge = 50;
                                                                attacker.TransformationTime = 69;
                                                                attacker.TransformationID = 267;
                                                                break;
                                                            }
                                                        case 4:
                                                            {
                                                                attacker.TransformationMaxAttack = 300;
                                                                attacker.TransformationMinAttack = 200;
                                                                attacker.TransformationDefence = 1900;
                                                                attacker.TransformationMagicDefence = 99;
                                                                attacker.TransformationDodge = 55;
                                                                attacker.TransformationTime = 79;
                                                                attacker.TransformationID = 267;
                                                                break;
                                                            }
                                                    }
                                                    break;
                                                case 1270:
                                                    switch (spell.Level)
                                                    {
                                                        case 0:
                                                            {
                                                                attacker.TransformationMaxAttack = 282;
                                                                attacker.TransformationMinAttack = 179;
                                                                attacker.TransformationDefence = 73;
                                                                attacker.TransformationMagicDefence = 34;
                                                                attacker.TransformationDodge = 9;
                                                                attacker.TransformationTime = 34;
                                                                attacker.TransformationID = 214;
                                                                break;
                                                            }
                                                        case 1:
                                                            {
                                                                attacker.TransformationMaxAttack = 395;
                                                                attacker.TransformationMinAttack = 245;
                                                                attacker.TransformationDefence = 126;
                                                                attacker.TransformationMagicDefence = 45;
                                                                attacker.TransformationDodge = 12;
                                                                attacker.TransformationTime = 39;
                                                                attacker.TransformationID = 214;
                                                                break;
                                                            }
                                                        case 2:
                                                            {
                                                                attacker.TransformationMaxAttack = 616;
                                                                attacker.TransformationMinAttack = 367;
                                                                attacker.TransformationDefence = 180;
                                                                attacker.TransformationMagicDefence = 53;
                                                                attacker.TransformationDodge = 15;
                                                                attacker.TransformationTime = 44;
                                                                attacker.TransformationID = 214;
                                                                break;
                                                            }
                                                        case 3:
                                                            {
                                                                attacker.TransformationMaxAttack = 724;
                                                                attacker.TransformationMinAttack = 429;
                                                                attacker.TransformationDefence = 247;
                                                                attacker.TransformationMagicDefence = 53;
                                                                attacker.TransformationDodge = 15;
                                                                attacker.TransformationTime = 49;
                                                                attacker.TransformationID = 214;
                                                                break;
                                                            }
                                                        case 4:
                                                            {
                                                                attacker.TransformationMaxAttack = 1231;
                                                                attacker.TransformationMinAttack = 704;
                                                                attacker.TransformationDefence = 499;
                                                                attacker.TransformationMagicDefence = 50;
                                                                attacker.TransformationDodge = 20;
                                                                attacker.TransformationTime = 54;
                                                                attacker.TransformationID = 274;
                                                                break;
                                                            }
                                                        case 5:
                                                            {
                                                                attacker.TransformationMaxAttack = 1573;
                                                                attacker.TransformationMinAttack = 941;
                                                                attacker.TransformationDefence = 601;
                                                                attacker.TransformationMagicDefence = 53;
                                                                attacker.TransformationDodge = 25;
                                                                attacker.TransformationTime = 59;
                                                                attacker.TransformationID = 274;
                                                                break;
                                                            }
                                                        case 6:
                                                            {
                                                                attacker.TransformationMaxAttack = 1991;
                                                                attacker.TransformationMinAttack = 1107;
                                                                attacker.TransformationDefence = 1029;
                                                                attacker.TransformationMagicDefence = 55;
                                                                attacker.TransformationDodge = 30;
                                                                attacker.TransformationTime = 64;
                                                                attacker.TransformationID = 274;
                                                                break;
                                                            }
                                                        case 7:
                                                            {
                                                                attacker.TransformationMaxAttack = 2226;
                                                                attacker.TransformationMinAttack = 1235;
                                                                attacker.TransformationDefence = 1029;
                                                                attacker.TransformationMagicDefence = 55;
                                                                attacker.TransformationDodge = 35;
                                                                attacker.TransformationTime = 69;
                                                                attacker.TransformationID = 274;
                                                                break;
                                                            }
                                                    }
                                                    break;
                                                case 1360:
                                                    switch (spell.Level)
                                                    {
                                                        case 0:
                                                            {
                                                                attacker.TransformationMaxAttack = 1215;
                                                                attacker.TransformationMinAttack = 610;
                                                                attacker.TransformationDefence = 100;
                                                                attacker.TransformationMagicDefence = 96;
                                                                attacker.TransformationDodge = 30;
                                                                attacker.TransformationTime = 59;
                                                                attacker.TransformationID = 217;
                                                                break;
                                                            }
                                                        case 1:
                                                            {
                                                                attacker.TransformationMaxAttack = 1310;
                                                                attacker.TransformationMinAttack = 650;
                                                                attacker.TransformationDefence = 400;
                                                                attacker.TransformationMagicDefence = 97;
                                                                attacker.TransformationDodge = 30;
                                                                attacker.TransformationTime = 79;
                                                                attacker.TransformationID = 217;
                                                                break;
                                                            }
                                                        case 2:
                                                            {
                                                                attacker.TransformationMaxAttack = 1420;
                                                                attacker.TransformationMinAttack = 710;
                                                                attacker.TransformationDefence = 650;
                                                                attacker.TransformationMagicDefence = 98;
                                                                attacker.TransformationDodge = 30;
                                                                attacker.TransformationTime = 89;
                                                                attacker.TransformationID = 217;
                                                                break;
                                                            }
                                                        case 3:
                                                            {
                                                                attacker.TransformationMaxAttack = 1555;
                                                                attacker.TransformationMinAttack = 780;
                                                                attacker.TransformationDefence = 720;
                                                                attacker.TransformationMagicDefence = 98;
                                                                attacker.TransformationDodge = 30;
                                                                attacker.TransformationTime = 99;
                                                                attacker.TransformationID = 277;
                                                                break;
                                                            }
                                                        case 4:
                                                            {
                                                                attacker.TransformationMaxAttack = 1660;
                                                                attacker.TransformationMinAttack = 840;
                                                                attacker.TransformationDefence = 1200;
                                                                attacker.TransformationMagicDefence = 99;
                                                                attacker.TransformationDodge = 30;
                                                                attacker.TransformationTime = 109;
                                                                attacker.TransformationID = 277;
                                                                break;
                                                            }
                                                    }
                                                    break;
                                                case 1280:
                                                    switch (spell.Level)
                                                    {
                                                        case 0:
                                                            {
                                                                attacker.TransformationMaxAttack = 930;
                                                                attacker.TransformationMinAttack = 656;
                                                                attacker.TransformationDefence = 290;
                                                                attacker.TransformationMagicDefence = 45;
                                                                attacker.TransformationDodge = 40;
                                                                attacker.TransformationTime = 29;
                                                                attacker.TransformationID = 213;
                                                                break;
                                                            }
                                                        case 1:
                                                            {
                                                                attacker.TransformationMaxAttack = 1062;
                                                                attacker.TransformationMinAttack = 750;
                                                                attacker.TransformationDefence = 320;
                                                                attacker.TransformationMagicDefence = 46;
                                                                attacker.TransformationDodge = 40;
                                                                attacker.TransformationTime = 34;
                                                                attacker.TransformationID = 213;
                                                                break;
                                                            }
                                                        case 2:
                                                            {
                                                                attacker.TransformationMaxAttack = 1292;
                                                                attacker.TransformationMinAttack = 910;
                                                                attacker.TransformationDefence = 510;
                                                                attacker.TransformationMagicDefence = 50;
                                                                attacker.TransformationDodge = 40;
                                                                attacker.TransformationTime = 39;
                                                                attacker.TransformationID = 213;
                                                                break;
                                                            }
                                                        case 3:
                                                            {
                                                                attacker.TransformationMaxAttack = 1428;
                                                                attacker.TransformationMinAttack = 1000;
                                                                attacker.TransformationDefence = 600;
                                                                attacker.TransformationMagicDefence = 53;
                                                                attacker.TransformationDodge = 40;
                                                                attacker.TransformationTime = 44;
                                                                attacker.TransformationID = 213;
                                                                break;
                                                            }
                                                        case 4:
                                                            {
                                                                attacker.TransformationMaxAttack = 1570;
                                                                attacker.TransformationMinAttack = 1100;
                                                                attacker.TransformationDefence = 700;
                                                                attacker.TransformationMagicDefence = 55;
                                                                attacker.TransformationDodge = 40;
                                                                attacker.TransformationTime = 49;
                                                                attacker.TransformationID = 213;
                                                                break;
                                                            }
                                                        case 5:
                                                            {
                                                                attacker.TransformationMaxAttack = 1700;
                                                                attacker.TransformationMinAttack = 1200;
                                                                attacker.TransformationDefence = 880;
                                                                attacker.TransformationMagicDefence = 57;
                                                                attacker.TransformationDodge = 40;
                                                                attacker.TransformationTime = 54;
                                                                attacker.TransformationID = 273;
                                                                break;
                                                            }
                                                        case 6:
                                                            {
                                                                attacker.TransformationMaxAttack = 1900;
                                                                attacker.TransformationMinAttack = 1300;
                                                                attacker.TransformationDefence = 1540;
                                                                attacker.TransformationMagicDefence = 59;
                                                                attacker.TransformationDodge = 40;
                                                                attacker.TransformationTime = 59;
                                                                attacker.TransformationID = 273;
                                                                break;
                                                            }
                                                        case 7:
                                                            {
                                                                attacker.TransformationMaxAttack = 2100;
                                                                attacker.TransformationMinAttack = 1500;
                                                                attacker.TransformationDefence = 1880;
                                                                attacker.TransformationMagicDefence = 61;
                                                                attacker.TransformationDodge = 40;
                                                                attacker.TransformationTime = 59;
                                                                attacker.TransformationID = 273;
                                                                break;
                                                            }
                                                        case 8:
                                                            {
                                                                attacker.TransformationMaxAttack = 2300;
                                                                attacker.TransformationMinAttack = 1600;
                                                                attacker.TransformationDefence = 1970;
                                                                attacker.TransformationMagicDefence = 63;
                                                                attacker.TransformationDodge = 40;
                                                                attacker.TransformationTime = 59;
                                                                attacker.TransformationID = 273;
                                                                break;
                                                            }
                                                    }
                                                    break;

                                                case 3321:
                                                    {
                                                        attacker.TransformationMaxAttack = 2000000;
                                                        attacker.TransformationMinAttack = 2000000;
                                                        attacker.TransformationDefence = 65355;
                                                        attacker.TransformationMagicDefence = 65355;
                                                        attacker.TransformationDodge = 35;
                                                        attacker.TransformationTime = 65355;
                                                        attacker.TransformationID = 223;
                                                        break;
                                                    }

                                            }
                                            #endregion

                                            SpellUse spellUse = new SpellUse(true);
                                            spellUse.Attacker = attacker.UID;
                                            spellUse.SpellID = spell.ID;
                                            spellUse.SpellLevel = spell.Level;
                                            spellUse.X = X;
                                            spellUse.Y = Y;
                                            spellUse.Targets.Add(attacker.UID, (uint)0);
                                            attacker.Owner.SendScreen(spellUse, true);
                                            attacker.TransformationStamp = Time32.Now;
                                            attacker.TransformationMaxHP = 3000;
                                            if (spell.ID == 1270)
                                                attacker.TransformationMaxHP = 50000;
                                            attacker.TransformationAttackRange = 3;
                                            if (spell.ID == 1360)
                                                attacker.TransformationAttackRange = 10;
                                            if (!wasTransformated)
                                            {
                                                double maxHP = attacker.MaxHitpoints;
                                                double HP = attacker.Hitpoints;
                                                double point = HP / maxHP;

                                                attacker.Hitpoints = (uint)(attacker.TransformationMaxHP * point);
                                            }
                                            attacker.Update(Update.MaxHitpoints, attacker.TransformationMaxHP, false);
                                        }
                                        break;
                                    }
                                #endregion
                                #region Bless
                                case 9876:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);
                                            attacker.AddFlag(Update.Flags.CastPray);
                                            SpellUse spellUse = new SpellUse(true);
                                            spellUse.Attacker = attacker.UID;
                                            spellUse.SpellID = spell.ID;
                                            spellUse.SpellLevel = spell.Level;
                                            spellUse.X = X;
                                            spellUse.Y = Y;
                                            spellUse.Targets.Add(attacker.UID, 0);
                                            attacker.Owner.SendScreen(spellUse, true);
                                        }
                                        break;
                                    }
                                #endregion
                                #region Companions
                                case 4000:
                                case 4010:
                                case 4020:
                                case 4050:
                                case 4060:
                                case 4070:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            if (attacker.Owner.Companion != null)
                                            {
                                                if (attacker.Owner.Companion.MonsterInfo != null)
                                                {
                                                    attacker.Owner.Map.RemoveEntity(attacker.Owner.Companion);
                                                    Data data = new Data(true);
                                                    data.UID = attacker.Owner.Companion.UID;
                                                    data.ID = Data.RemoveEntity;
                                                    attacker.Owner.Companion.MonsterInfo.SendScreen(data);
                                                    attacker.Owner.Companion = null;
                                                }
                                            }
                                            PrepareSpell(spell, attacker.Owner);
                                            SpellUse spellUse = new SpellUse(true);
                                            spellUse.Attacker = attacker.UID;
                                            spellUse.SpellID = spell.ID;
                                            spellUse.SpellLevel = spell.Level;
                                            spellUse.X = X;
                                            spellUse.Y = Y;
                                            spellUse.Targets.Add(attacker.UID, 0);
                                            attacker.Owner.SendScreen(spellUse, true);
                                            attacker.Owner.Companion = new Entity(EntityFlag.Monster, true);
                                            attacker.Owner.Companion.MonsterInfo = new Conquer_Online_Server.Database.MonsterInformation();
                                            Database.MonsterInformation mt = Database.MonsterInformation.MonsterInfos[spell.Power];
                                            attacker.Owner.Companion.Owner = attacker.Owner;
                                            attacker.Owner.Companion.MapObjType = MapObjectType.Monster;
                                            attacker.Owner.Companion.MonsterInfo = mt.Copy();
                                            attacker.Owner.Companion.MonsterInfo.Owner = attacker.Owner.Companion;
                                            attacker.Owner.Companion.Name = mt.Name;
                                            attacker.Owner.Companion.MinAttack = mt.MinAttack;
                                            attacker.Owner.Companion.MaxAttack = attacker.Owner.Companion.MagicAttack = mt.MaxAttack;
                                            attacker.Owner.Companion.Hitpoints = attacker.Owner.Companion.MaxHitpoints = mt.Hitpoints;
                                            attacker.Owner.Companion.Body = mt.Mesh;
                                            attacker.Owner.Companion.Level = mt.Level;
                                            attacker.Owner.Companion.UID = (uint)(attacker.UID - 200000);
                                            attacker.Owner.Companion.MapID = attacker.Owner.Map.ID;
                                            attacker.Owner.Companion.SendUpdates = true;
                                            attacker.Owner.Companion.X = attacker.X;
                                            attacker.Owner.Companion.Y = attacker.Y;
                                            attacker.Owner.Map.AddEntity(attacker.Owner.Companion);
                                            attacker.Owner.SendScreenSpawn(attacker.Owner.Companion, true);
                                        }
                                        break;
                                    }
                                #endregion

                                #region MonkSpells
                                //TyrantAura
                                case 10395:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            if (attacker.Owner.Team != null)
                                            {
                                                PrepareSpell(spell, attacker.Owner);
                                                foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
                                                {
                                                    if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance)
                                                        PrepareSpell(spell, attacker.Owner);
                                                    {

                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//FendAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//FendAura
                                                            teammate.Entity.Statistics.Immunity -= 200;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                            teammate.Entity.Statistics.MetalResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                            teammate.Entity.Statistics.WoodResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                            teammate.Entity.Statistics.WaterResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                            teammate.Entity.Statistics.FireResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                            teammate.Entity.Statistics.EarthResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//TyrantAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//TyrantAura
                                                            teammate.Entity.Statistics.CriticalStrike -= 200;
                                                        }

                                                        teammate.Entity.AddFlag2(Update.Flags2.TyrantAura);
                                                        teammate.Entity.Statistics.CriticalStrike += 200;
                                                        suse.Targets.Add(teammate.Entity.UID, 1);
                                                        teammate.Entity.TyrantAura = Time32.Now;
                                                        teammate.Entity.TyrantAuras = (short)spell.Duration;

                                                    }
                                                }
                                                if (attacked.EntityFlag == EntityFlag.Player)
                                                    attacked.Owner.SendScreen(suse, true);
                                                else
                                                    attacked.MonsterInfo.SendScreen(suse);
                                            }
                                            else
                                            {
                                                if (attacked == null)
                                                    return;
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                {
                                                    PrepareSpell(spell, attacker.Owner);
                                                    if (attacker.ContainsFlag2(Update.Flags2.FendAura))//FendAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.FendAura);//FendAura
                                                        attacker.Statistics.Immunity -= 200;
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                        attacker.Statistics.MetalResistance -= 30;
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                    {
                                                        attacker.Statistics.WoodResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                    {
                                                        attacker.Statistics.WaterResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                    {
                                                        attacker.Statistics.FireResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                    {
                                                        attacker.Statistics.EarthResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                    }
                                                    if (attacked.ContainsFlag2(Update.Flags2.TyrantAura))//TyrantAura
                                                    {
                                                        attacked.RemoveFlag2(Update.Flags2.TyrantAura);//TyrantAura
                                                        attacked.Statistics.CriticalStrike -= 200;

                                                    }
                                                    attacker.AddFlag2(Update.Flags2.TyrantAura);
                                                    attacker.Statistics.CriticalStrike += 200;
                                                    attacker.TyrantAura = Time32.Now;
                                                    attacker.TyrantAuras = (short)spell.Duration;
                                                    suse.Targets.Add(attacked.UID, 1);
                                                    if (attacked.EntityFlag == EntityFlag.Player)
                                                        attacked.Owner.SendScreen(suse, true);
                                                    else
                                                        attacked.MonsterInfo.SendScreen(suse);
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                        }
                                        attacker.AttackPacket = null;
                                        break;
                                    }
                                //FendAura
                                case 10410:
                                    {

                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            if (attacker.Owner.Team != null)
                                            {
                                                PrepareSpell(spell, attacker.Owner);
                                                foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
                                                {
                                                    if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance)
                                                        PrepareSpell(spell, attacker.Owner);
                                                    {

                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura
                                                            teammate.Entity.Statistics.CriticalStrike -= 200;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                            teammate.Entity.Statistics.MetalResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                            teammate.Entity.Statistics.WoodResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                            teammate.Entity.Statistics.WaterResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                            teammate.Entity.Statistics.FireResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                            teammate.Entity.Statistics.EarthResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura
                                                            teammate.Entity.Statistics.Immunity -= 200;
                                                        }

                                                        teammate.Entity.AddFlag2(Update.Flags2.FendAura);
                                                        teammate.Entity.Statistics.Immunity += 200;
                                                        suse.Targets.Add(teammate.Entity.UID, 1);
                                                        teammate.Entity.TyrantAura = Time32.Now;
                                                        teammate.Entity.TyrantAuras = (short)spell.Duration;

                                                    }
                                                }
                                                if (attacked.EntityFlag == EntityFlag.Player)
                                                    attacked.Owner.SendScreen(suse, true);
                                                else
                                                    attacked.MonsterInfo.SendScreen(suse);
                                            }
                                            else
                                            {
                                                if (attacked == null)
                                                    return;
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                {
                                                    PrepareSpell(spell, attacker.Owner);
                                                    if (attacked.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura
                                                    {
                                                        attacked.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura
                                                        attacked.Statistics.CriticalStrike -= 200;
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                        attacker.Statistics.MetalResistance -= 30;
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                    {
                                                        attacker.Statistics.WoodResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                    {
                                                        attacker.Statistics.WaterResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                    {
                                                        attacker.Statistics.FireResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                    {
                                                        attacker.Statistics.EarthResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura
                                                        attacker.Statistics.Immunity += 200;

                                                    }
                                                    attacker.AddFlag2(Update.Flags2.FendAura);
                                                    attacker.Statistics.Immunity += 200;
                                                    attacker.TyrantAura = Time32.Now;
                                                    attacker.TyrantAuras = (short)spell.Duration;
                                                    suse.Targets.Add(attacked.UID, 1);
                                                    if (attacked.EntityFlag == EntityFlag.Player)
                                                        attacked.Owner.SendScreen(suse, true);
                                                    else
                                                        attacked.MonsterInfo.SendScreen(suse);
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                        }
                                        attacker.AttackPacket = null;
                                        break;
                                    }
                                //ElementalAuraMetal
                                case 10420:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            if (attacker.Owner.Team != null)
                                            {
                                                PrepareSpell(spell, attacker.Owner);
                                                foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
                                                {
                                                    if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance)
                                                        PrepareSpell(spell, attacker.Owner);
                                                    {

                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura
                                                            teammate.Entity.Statistics.CriticalStrike -= 200;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                            teammate.Entity.Statistics.MetalResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                            teammate.Entity.Statistics.WoodResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                            teammate.Entity.Statistics.WaterResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                            teammate.Entity.Statistics.FireResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                            teammate.Entity.Statistics.EarthResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura
                                                            teammate.Entity.Statistics.Immunity -= 200;
                                                        }

                                                        teammate.Entity.AddFlag2(Update.Flags2.MetalAura);
                                                        teammate.Entity.Statistics.MetalResistance += 30;
                                                        suse.Targets.Add(teammate.Entity.UID, 1);
                                                        teammate.Entity.TyrantAura = Time32.Now;
                                                        teammate.Entity.TyrantAuras = (short)spell.Duration;

                                                    }
                                                }
                                                if (attacked.EntityFlag == EntityFlag.Player)
                                                    attacked.Owner.SendScreen(suse, true);
                                                else
                                                    attacked.MonsterInfo.SendScreen(suse);
                                            }
                                            else
                                            {
                                                if (attacked == null)
                                                    return;
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                {
                                                    PrepareSpell(spell, attacker.Owner);
                                                    if (attacker.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura
                                                        attacker.Statistics.CriticalStrike -= 200;
                                                    }
                                                    if (attacked.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                    {
                                                        attacked.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                        attacked.Statistics.MetalResistance -= 30;
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                    {
                                                        attacker.Statistics.WoodResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                    {
                                                        attacker.Statistics.WaterResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                    {
                                                        attacker.Statistics.FireResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                    {
                                                        attacker.Statistics.EarthResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura
                                                        attacker.Statistics.Immunity -= 200;

                                                    }
                                                    attacker.AddFlag2(Update.Flags2.MetalAura);
                                                    attacker.Statistics.MetalResistance += 30;
                                                    attacker.TyrantAura = Time32.Now;
                                                    attacker.TyrantAuras = (short)spell.Duration;
                                                    suse.Targets.Add(attacked.UID, 1);
                                                    if (attacked.EntityFlag == EntityFlag.Player)
                                                        attacked.Owner.SendScreen(suse, true);
                                                    else
                                                        attacked.MonsterInfo.SendScreen(suse);
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                        }
                                        attacker.AttackPacket = null;
                                        break;
                                    }
                                //ElementalAuraWood
                                case 10421:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            if (attacker.Owner.Team != null)
                                            {
                                                PrepareSpell(spell, attacker.Owner);
                                                foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
                                                {
                                                    if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance)
                                                        PrepareSpell(spell, attacker.Owner);
                                                    {

                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura
                                                            teammate.Entity.Statistics.CriticalStrike -= 200;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                            teammate.Entity.Statistics.MetalResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                            teammate.Entity.Statistics.WoodResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                            teammate.Entity.Statistics.WaterResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                            teammate.Entity.Statistics.FireResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                            teammate.Entity.Statistics.EarthResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura
                                                            teammate.Entity.Statistics.Immunity -= 200;
                                                        }

                                                        teammate.Entity.AddFlag2(Update.Flags2.WoodAura);
                                                        teammate.Entity.Statistics.WoodResistance += 30;
                                                        suse.Targets.Add(teammate.Entity.UID, 1);
                                                        teammate.Entity.TyrantAura = Time32.Now;
                                                        teammate.Entity.TyrantAuras = (short)spell.Duration;

                                                    }
                                                }
                                                if (attacked.EntityFlag == EntityFlag.Player)
                                                    attacked.Owner.SendScreen(suse, true);
                                                else
                                                    attacked.MonsterInfo.SendScreen(suse);
                                            }
                                            else
                                            {
                                                if (attacked == null)
                                                    return;
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                {
                                                    PrepareSpell(spell, attacker.Owner);
                                                    if (attacker.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura
                                                        attacker.Statistics.CriticalStrike -= 200;
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                        attacker.Statistics.MetalResistance -= 30;
                                                    }
                                                    if (attacked.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                    {
                                                        attacked.Statistics.WoodResistance -= 30;
                                                        attacked.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                    {
                                                        attacker.Statistics.WaterResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                    {
                                                        attacker.Statistics.FireResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                    {
                                                        attacker.Statistics.EarthResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura
                                                        attacker.Statistics.Immunity -= 200;

                                                    }
                                                    attacker.AddFlag2(Update.Flags2.WoodAura);
                                                    attacker.Statistics.WoodResistance += 30;
                                                    attacker.TyrantAura = Time32.Now;
                                                    attacker.TyrantAuras = (short)spell.Duration;
                                                    suse.Targets.Add(attacked.UID, 1);
                                                    if (attacked.EntityFlag == EntityFlag.Player)
                                                        attacked.Owner.SendScreen(suse, true);
                                                    else
                                                        attacked.MonsterInfo.SendScreen(suse);
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                        }
                                        attacker.AttackPacket = null;
                                        break;
                                    }
                                //ElementalAuraWater
                                case 10422:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            if (attacker.Owner.Team != null)
                                            {
                                                PrepareSpell(spell, attacker.Owner);
                                                foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
                                                {
                                                    if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance)
                                                        PrepareSpell(spell, attacker.Owner);
                                                    {

                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura
                                                            teammate.Entity.Statistics.CriticalStrike -= 200;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                            teammate.Entity.Statistics.MetalResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                            teammate.Entity.Statistics.WoodResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                            teammate.Entity.Statistics.WaterResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                            teammate.Entity.Statistics.FireResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                            teammate.Entity.Statistics.EarthResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura
                                                            teammate.Entity.Statistics.Immunity -= 200;
                                                        }

                                                        teammate.Entity.AddFlag2(Update.Flags2.WaterAura);
                                                        teammate.Entity.Statistics.WaterResistance += 30;
                                                        suse.Targets.Add(teammate.Entity.UID, 1);
                                                        teammate.Entity.TyrantAura = Time32.Now;
                                                        teammate.Entity.TyrantAuras = (short)spell.Duration;

                                                    }
                                                }
                                                if (attacked.EntityFlag == EntityFlag.Player)
                                                    attacked.Owner.SendScreen(suse, true);
                                                else
                                                    attacked.MonsterInfo.SendScreen(suse);
                                            }
                                            else
                                            {
                                                if (attacked == null)
                                                    return;
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                {
                                                    PrepareSpell(spell, attacker.Owner);
                                                    if (attacker.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura
                                                        attacker.Statistics.CriticalStrike -= 200;
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                        attacker.Statistics.MetalResistance -= 30;
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                    {
                                                        attacker.Statistics.WoodResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                    }
                                                    if (attacked.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                    {
                                                        attacked.Statistics.WaterResistance -= 30;
                                                        attacked.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                    {
                                                        attacker.Statistics.FireResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                    {
                                                        attacker.Statistics.EarthResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura
                                                        attacker.Statistics.Immunity -= 200;

                                                    }
                                                    attacker.AddFlag2(Update.Flags2.WaterAura);
                                                    attacker.Statistics.WaterResistance += 30;
                                                    attacker.TyrantAura = Time32.Now;
                                                    attacker.TyrantAuras = (short)spell.Duration;
                                                    suse.Targets.Add(attacked.UID, 1);
                                                    if (attacked.EntityFlag == EntityFlag.Player)
                                                        attacked.Owner.SendScreen(suse, true);
                                                    else
                                                        attacked.MonsterInfo.SendScreen(suse);
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                        }
                                        attacker.AttackPacket = null;
                                        break;
                                    }
                                //ElementalAuraFire
                                case 10423:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            if (attacker.Owner.Team != null)
                                            {
                                                PrepareSpell(spell, attacker.Owner);
                                                foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
                                                {
                                                    if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance)
                                                        PrepareSpell(spell, attacker.Owner);
                                                    {

                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura
                                                            teammate.Entity.Statistics.CriticalStrike -= 200;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                            teammate.Entity.Statistics.MetalResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                            teammate.Entity.Statistics.WoodResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                            teammate.Entity.Statistics.WaterResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                            teammate.Entity.Statistics.FireResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                            teammate.Entity.Statistics.EarthResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura
                                                            teammate.Entity.Statistics.Immunity -= 200;
                                                        }

                                                        teammate.Entity.AddFlag2(Update.Flags2.FireAura);
                                                        teammate.Entity.Statistics.FireResistance += 30;
                                                        suse.Targets.Add(teammate.Entity.UID, 1);
                                                        teammate.Entity.TyrantAura = Time32.Now;
                                                        teammate.Entity.TyrantAuras = (short)spell.Duration;

                                                    }
                                                }
                                                if (attacked.EntityFlag == EntityFlag.Player)
                                                    attacked.Owner.SendScreen(suse, true);
                                                else
                                                    attacked.MonsterInfo.SendScreen(suse);
                                            }
                                            else
                                            {
                                                if (attacked == null)
                                                    return;
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                {
                                                    PrepareSpell(spell, attacker.Owner);
                                                    if (attacker.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura
                                                        attacker.Statistics.CriticalStrike -= 200;
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                        attacker.Statistics.MetalResistance -= 30;
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                    {
                                                        attacker.Statistics.WoodResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                    {
                                                        attacker.Statistics.WaterResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                    }
                                                    if (attacked.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                    {
                                                        attacked.Statistics.FireResistance -= 30;
                                                        attacked.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                    {
                                                        attacker.Statistics.EarthResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura
                                                        attacker.Statistics.Immunity -= 200;

                                                    }
                                                    attacker.AddFlag2(Update.Flags2.FireAura);
                                                    attacker.Statistics.FireResistance += 30;
                                                    attacker.TyrantAura = Time32.Now;
                                                    attacker.TyrantAuras = (short)spell.Duration;
                                                    suse.Targets.Add(attacked.UID, 1);
                                                    if (attacked.EntityFlag == EntityFlag.Player)
                                                        attacked.Owner.SendScreen(suse, true);
                                                    else
                                                        attacked.MonsterInfo.SendScreen(suse);
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                        }
                                        attacker.AttackPacket = null;
                                        break;
                                    }
                                //ElementalEarthAura
                                case 10424:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            if (attacker.Owner.Team != null)
                                            {
                                                PrepareSpell(spell, attacker.Owner);
                                                foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
                                                {
                                                    if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance)
                                                        PrepareSpell(spell, attacker.Owner);
                                                    {

                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura
                                                            teammate.Entity.Statistics.CriticalStrike -= 200;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                            teammate.Entity.Statistics.MetalResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                            teammate.Entity.Statistics.WoodResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                            teammate.Entity.Statistics.WaterResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                            teammate.Entity.Statistics.FireResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                            teammate.Entity.Statistics.EarthResistance -= 30;
                                                        }
                                                        if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura
                                                        {
                                                            teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura
                                                            teammate.Entity.Statistics.Immunity -= 200;
                                                        }

                                                        teammate.Entity.AddFlag2(Update.Flags2.EarthAura);
                                                        teammate.Entity.Statistics.EarthResistance += 30;
                                                        suse.Targets.Add(teammate.Entity.UID, 1);
                                                        teammate.Entity.TyrantAura = Time32.Now;
                                                        teammate.Entity.TyrantAuras = (short)spell.Duration;

                                                    }
                                                }
                                                if (attacked.EntityFlag == EntityFlag.Player)
                                                    attacked.Owner.SendScreen(suse, true);
                                                else
                                                    attacked.MonsterInfo.SendScreen(suse);
                                            }
                                            else
                                            {
                                                if (attacked == null)
                                                    return;
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                {
                                                    PrepareSpell(spell, attacker.Owner);
                                                    if (attacker.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura
                                                        attacker.Statistics.CriticalStrike -= 200;
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura
                                                        attacker.Statistics.MetalResistance -= 30;
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura
                                                    {
                                                        attacker.Statistics.WoodResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura
                                                    {
                                                        attacker.Statistics.WaterResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.FireAura))//FireAura
                                                    {
                                                        attacker.Statistics.FireResistance -= 30;
                                                        attacker.RemoveFlag2(Update.Flags2.FireAura);//FireAura
                                                    }
                                                    if (attacked.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura
                                                    {
                                                        attacked.Statistics.EarthResistance -= 30;
                                                        attacked.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura
                                                    }
                                                    if (attacker.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura
                                                    {
                                                        attacker.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura
                                                        attacker.Statistics.Immunity -= 200;

                                                    }
                                                    attacker.AddFlag2(Update.Flags2.EarthAura);
                                                    attacker.Statistics.EarthResistance += 30;
                                                    attacker.TyrantAura = Time32.Now;
                                                    attacker.TyrantAuras = (short)spell.Duration;
                                                    suse.Targets.Add(attacked.UID, 1);
                                                    if (attacked.EntityFlag == EntityFlag.Player)
                                                        attacked.Owner.SendScreen(suse, true);
                                                    else
                                                        attacked.MonsterInfo.SendScreen(suse);
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                        }
                                        attacker.AttackPacket = null;
                                        break;
                                    }

                                //Compassion
                                case 10430:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            if (attacker.Owner.Team != null)
                                            {
                                                PrepareSpell(spell, attacker.Owner);
                                                foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
                                                {
                                                    if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance)
                                                    {
                                                        attacker.RemoveFlag(Update.Flags.Poisoned);

                                                        suse.Targets.Add(teammate.Entity.UID, 1);
                                                    }
                                                }
                                                if (attacked.EntityFlag == EntityFlag.Player)
                                                    attacked.Owner.SendScreen(suse, true);
                                                else
                                                    attacked.MonsterInfo.SendScreen(suse);
                                            }
                                            else
                                            {
                                                if (attacked == null)
                                                    return;
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                {
                                                    PrepareSpell(spell, attacker.Owner);

                                                    attacker.RemoveFlag(Update.Flags.Poisoned);

                                                    suse.Targets.Add(attacked.UID, 1);

                                                    if (attacked.EntityFlag == EntityFlag.Player)
                                                        attacked.Owner.SendScreen(suse, true);
                                                    else
                                                        attacked.MonsterInfo.SendScreen(suse);
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                        }
                                        attacker.AttackPacket = null;
                                        break;
                                    }
                                //Serenity
                                case 10400:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);

                                            if (attacker == null) return;

                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = SpellID;
                                            suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            suse.Targets.Add(attacker.UID, 1);

                                            attacker.ToxicFogLeft = 0;
                                            //attacker.RemoveFlag(Update.Flags.SoulShackle);
                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        attacker.AttackPacket = null;
                                        break;
                                    }
                                //Tranquility
                                case 10425:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.X = X;
                                            suse.Y = Y;

                                            if (attacker.Owner.Team != null)
                                            {
                                                PrepareSpell(spell, attacker.Owner);
                                                foreach (Client.GameState teammate in attacker.Owner.Team.Teammates)
                                                {
                                                    if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance)
                                                    {
                                                        attacker.RemoveFlag(Update.Flags.SoulShackle);
                                                        attacked.RemoveFlag(Update.Flags.SoulShackle);
                                                        teammate.Entity.RemoveFlag(Update.Flags.SoulShackle);
                                                        suse.Targets.Add(teammate.Entity.UID, 1);
                                                    }
                                                }
                                                if (attacked.EntityFlag == EntityFlag.Player)
                                                    attacked.Owner.SendScreen(suse, true);
                                                else
                                                    attacked.MonsterInfo.SendScreen(suse);
                                            }
                                            else
                                            {
                                                if (attacked == null)
                                                    return;
                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                {
                                                    PrepareSpell(spell, attacker.Owner);

                                                    attacker.RemoveFlag(Update.Flags.SoulShackle);

                                                    suse.Targets.Add(attacked.UID, 1);

                                                    if (attacked.EntityFlag == EntityFlag.Player)
                                                        attacked.Owner.SendScreen(suse, true);
                                                    else
                                                        attacked.MonsterInfo.SendScreen(suse);
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                        }
                                        attacker.AttackPacket = null;
                                        break;
                                    }
                                //Radiant Palm
                                case 10381:
                                    // case 10315:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);
                                            Game.Attacking.InLineAlgorithm ila = new Conquer_Online_Server.Game.Attacking.InLineAlgorithm(attacker.X,
                                        X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA);
                                            SpellUse suse = new SpellUse(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = SpellID;
                                            suse.SpellLevel = attacker.Owner.Spells[SpellID].Level;
                                            suse.X = X;
                                            suse.Y = Y;
                                            for (int c = 0; c < attacker.Owner.Screen.Objects.Length; c++)
                                            {
                                                //For a multi threaded application, while we go through the collection
                                                //the collection might change. We will make sure that we wont go off
                                                //the limits with a check.
                                                if (c >= attacker.Owner.Screen.Objects.Length)
                                                    break;
                                                Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c];
                                                if (_obj == null)
                                                    continue;
                                                if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                {
                                                    attacked = _obj as Entity;
                                                    if (ila.InLine(attacked.X, attacked.Y))
                                                    {
                                                        if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                            continue;

                                                        uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell);

                                                        attack.Damage = damage;

                                                        ReceiveAttack(attacker, attacked, attack, damage, spell);

                                                        suse.Targets.Add(attacked.UID, damage);
                                                    }
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as SobNpcSpawn;

                                                    if (ila.InLine(attackedsob.X, attackedsob.Y))
                                                    {
                                                        if (!CanAttack(attacker, attackedsob, spell))
                                                            continue;

                                                        uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob);
                                                        damage = (uint)(damage * spell.PowerPercent);
                                                        attack.Damage = damage;

                                                        ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                        suse.Targets.Add(attackedsob.UID, damage);
                                                    }
                                                }
                                            }

                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        attacker.AttackPacket = null;
                                        break;
                                    }
                                //WhirlwindKick
                                case 10415:
                                    {
                                        if (Time32.Now < attacker.WhilrwindKick.AddMilliseconds(1500))
                                        { attacker.AttackPacket = null; return; }
                                        attacker.WhilrwindKick = Time32.Now;
                                        if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 3)
                                        {
                                            if (CanUseSpell(spell, attacker.Owner))
                                            {
                                                PrepareSpell(spell, attacker.Owner);

                                                SpellUse suse = new SpellUse(true);
                                                suse.Attacker = attacker.UID;
                                                suse.SpellID = spell.ID;
                                                suse.SpellLevel = 0;
                                                suse.X = (ushort)ServerBase.Kernel.Random.Next(3, 10);
                                                suse.Y = 0;

                                                if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 3)
                                                {
                                                    for (int c = 0; c < attacker.Owner.Screen.Objects.Length; c++)
                                                    {
                                                        //For a multi threaded application, while we go through the collection
                                                        //the collection might change. We will make sure that we wont go off
                                                        //the limits with a check.
                                                        if (c >= attacker.Owner.Screen.Objects.Length)
                                                            break;
                                                        Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c];
                                                        if (_obj == null)
                                                            continue;
                                                        if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                        {
                                                            attacked = _obj as Entity;
                                                            if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range)
                                                            {
                                                                if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Ranged))
                                                                {
                                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked);

                                                                    ReceiveAttack(attacker, attacked, attack, damage, spell);
                                                                    attacked.Stunned = true;
                                                                    attacked.StunStamp = Time32.Now;
                                                                    suse.Targets.Add(attacked.UID, damage);

                                                                }
                                                            }
                                                        }
                                                    }
                                                    attacker.AttackPacket = null;
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null; return;
                                                }
                                                attacker.Owner.SendScreen(suse, true);
                                                suse.Targets = new SafeDictionary<uint, SpellUse.DamageClass>();
                                                attacker.AttackPacket = null; return;
                                            }
                                            attacker.AttackPacket = null;
                                        }
                                        attacker.AttackPacket = null; return;
                                        //break;
                                    }
                                #endregion

                            }
                            attacker.Owner.IncreaseSpellExperience(Experience, spellID);
                            if (attacker.MapID == 1039)
                            {
                                if (spell.ID == 7001 || spell.ID == 9876)
                                {
                                    attacker.AttackPacket = null;
                                    return;
                                }
                                if (attacker.AttackPacket != null)
                                {
                                    attack.Damage = spell.ID;
                                    attacker.AttackPacket = attack;
                                    if (Database.SpellTable.WeaponSpells.ContainsValue(spell.ID))
                                    {
                                        if (attacker.AttackPacket == null)
                                        {
                                            attack.AttackType = Attack.Melee;
                                            attacker.AttackPacket = attack;
                                        }
                                        else
                                        {
                                            attacker.AttackPacket.AttackType = Attack.Melee;
                                        }
                                    }
                                }
                            }
                            else
                            {
                                if (spell.NextSpellID != 0)
                                {
                                    if (spell.NextSpellID >= 1000 && spell.NextSpellID <= 1002)
                                        if (Target >= 1000000)
                                        {
                                            attacker.AttackPacket = null;
                                            return;
                                        }
                                    attack.Damage = spell.NextSpellID;
                                    attacker.AttackPacket = attack;
                                }
                                else
                                {
                                    if (!Database.SpellTable.WeaponSpells.ContainsValue(spell.ID) || spell.ID == 9876)
                                        attacker.AttackPacket = null;
                                    else
                                    {
                                        if (attacker.AttackPacket == null)
                                        {
                                            attack.AttackType = Attack.Melee;
                                            attacker.AttackPacket = attack;
                                        }
                                        else
                                        {
                                            attacker.AttackPacket.AttackType = Attack.Melee;
                                        }
                                    }
                                }
                            }
                        }
                        else
                        {
                            attacker.AttackPacket = null;
                        }
                    }
                    #endregion
                }
                #endregion
            }
        }
示例#6
0
        static void StatusFlagChange_Execute()
        {
            Time32 Now = Time32.Now;
            foreach (Client.GameState client in Values)
            {
                if (client.Socket.Connected && client.Entity != null)
                {
                    #region Bless
                    if (client.Entity.ContainsFlag(Network.GamePackets.Update.Flags.CastPray))
                    {
                        if (client.BlessTime <= 345000)
                            client.BlessTime += 1500;
                        else
                            client.BlessTime = 360000;
                    }
                    else if (client.Entity.ContainsFlag(Network.GamePackets.Update.Flags.Praying))
                    {
                        if (client.PrayLead != null)
                        {
                            if (client.PrayLead.Socket.Connected)
                            {
                                if (client.BlessTime <= 355000)
                                    client.BlessTime += 500;
                                else
                                    client.BlessTime = 3600;
                            }
                            else
                                client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.Praying);
                        }
                        else
                            client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.Praying);
                    }
                    else
                    {
                        if (client.BlessTime > 0)
                        {
                            if (client.BlessTime >= 500)
                            {
                                client.BlessTime -= 500;
                                client.Entity.Update(Network.GamePackets.Update.LuckyTimeTimer, client.BlessTime, false);
                            }
                            else
                            {
                                client.BlessTime = 0;
                                client.Entity.Update(Network.GamePackets.Update.LuckyTimeTimer, client.BlessTime, false);
                            }
                        }
                    }

                    #endregion
                    #region Flashing name
                    if (client.Entity.ContainsFlag(Network.GamePackets.Update.Flags.FlashingName))
                    {
                        if (Now > client.Entity.FlashingNameStamp.AddSeconds(client.Entity.FlashingNameTime))
                        {
                            client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.FlashingName);
                        }
                    }
                    #endregion
                    #region XPList
                    if (!client.Entity.ContainsFlag(Network.GamePackets.Update.Flags.XPList))
                    {
                        if (Now > client.XPCountStamp.AddSeconds(3))
                        {
                            #region Arrows
                            if (client.Equipment != null)
                            {
                                if (!client.Equipment.Free(5))
                                {
                                    if (Network.PacketHandler.IsArrow(client.Equipment.TryGetItem(5).ID))
                                    {
                                        Database.ConquerItemTable.UpdateDurabilityItem(client.Equipment.TryGetItem(5));
                                    }
                                }
                            }
                            #endregion
                            client.XPCountStamp = Now;
                            client.XPCount++;
                            if (client.XPCount >= 100)
                            {
                                client.Entity.AddFlag(Network.GamePackets.Update.Flags.XPList);
                                client.XPCount = 0;
                                client.XPListStamp = Now;
                            }
                        }
                    }
                    else
                    {
                        if (Now > client.XPListStamp.AddSeconds(20))
                        {
                            client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.XPList);
                        }
                    }
                    #endregion
                    #region KOSpell
                    if (client.Entity.OnKOSpell())
                    {
                        if (client.Entity.OnCyclone())
                        {
                            int Seconds = Now.AllSeconds() - client.Entity.CycloneStamp.AddSeconds(client.Entity.CycloneTime).AllSeconds();
                            if (Seconds >= 1)
                            {
                                client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.Cyclone);
                            }
                        }
                        if (client.Entity.OnSuperman())
                        {
                            int Seconds = Now.AllSeconds() - client.Entity.SupermanStamp.AddSeconds(client.Entity.SupermanTime).AllSeconds();
                            if (Seconds >= 1)
                            {
                                client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.Superman);
                            }
                        }
                        if (!client.Entity.OnKOSpell())
                        {
                            //Record KO
                            client.Entity.KOCount = 0;
                        }
                    }
                    #endregion
                    #region Buffers
                    if (client.Entity.ContainsFlag(Network.GamePackets.Update.Flags.Stigma))
                    {
                        if (Now >= client.Entity.StigmaStamp.AddSeconds(client.Entity.StigmaTime))
                        {
                            client.Entity.StigmaTime = 0;
                            client.Entity.StigmaIncrease = 0;
                            client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.Stigma);
                        }
                    }
                    if (client.Entity.ContainsFlag(Network.GamePackets.Update.Flags.Dodge))
                    {
                        if (Now >= client.Entity.DodgeStamp.AddSeconds(client.Entity.DodgeTime))
                        {
                            client.Entity.DodgeTime = 0;
                            client.Entity.DodgeIncrease = 0;
                            client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.Dodge);
                        }
                    }
                    if (client.Entity.ContainsFlag(Network.GamePackets.Update.Flags.Invisibility))
                    {
                        if (Now >= client.Entity.InvisibilityStamp.AddSeconds(client.Entity.InvisibilityTime))
                        {
                            client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.Invisibility);
                        }
                    }
                    if (client.Entity.ContainsFlag(Network.GamePackets.Update.Flags.StarOfAccuracy))
                    {
                        if (client.Entity.StarOfAccuracyTime != 0)
                        {
                            if (Now >= client.Entity.StarOfAccuracyStamp.AddSeconds(client.Entity.StarOfAccuracyTime))
                            {
                                client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.StarOfAccuracy);
                            }
                        }
                        else
                        {
                            if (Now >= client.Entity.AccuracyStamp.AddSeconds(client.Entity.AccuracyTime))
                            {
                                client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.StarOfAccuracy);
                            }
                        }
                    }
                    if (client.Entity.ContainsFlag(Network.GamePackets.Update.Flags.MagicShield))
                    {
                        if (client.Entity.MagicShieldTime != 0)
                        {
                            if (Now >= client.Entity.MagicShieldStamp.AddSeconds(client.Entity.MagicShieldTime))
                            {
                                client.Entity.MagicShieldIncrease = 0;
                                client.Entity.MagicShieldTime = 0;
                                client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.MagicShield);
                            }
                        }
                        else
                        {
                            if (Now >= client.Entity.ShieldStamp.AddSeconds(client.Entity.ShieldTime))
                            {
                                client.Entity.ShieldIncrease = 0;
                                client.Entity.ShieldTime = 0;
                                client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.MagicShield);
                            }
                        }
                    }
                    #endregion
                    #region Fly
                    if (client.Entity.ContainsFlag(Network.GamePackets.Update.Flags.Fly))
                    {
                        if (Now >= client.Entity.FlyStamp.AddSeconds(client.Entity.FlyTime))
                        {
                            client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.Fly);
                            client.Entity.FlyTime = 0;
                        }
                    }
                    #endregion
                    #region PoisonStar
                    if (client.Entity.NoDrugsTime > 0)
                    {
                        if (Now > client.Entity.NoDrugsStamp.AddSeconds(client.Entity.NoDrugsTime))
                        {
                            client.Entity.NoDrugsTime = 0;
                        }
                    }
                    #endregion
                    #region ToxicFog
                    if (client.Entity.ToxicFogLeft > 0)
                    {
                        if (Now >= client.Entity.ToxicFogStamp.AddSeconds(2))
                        {
                            float Percent = client.Entity.ToxicFogPercent;
                            //Remove this line if you want it normal
                            Percent = Math.Min(0.1F, client.Entity.ToxicFogPercent);
                            client.Entity.ToxicFogLeft--;
                            client.Entity.ToxicFogStamp = Now;
                            if (client.Entity.Hitpoints > 1)
                            {
                                uint damage = Game.Attacking.Calculate.Percent(client.Entity, Percent);
                                client.Entity.Hitpoints -= damage;
                                Network.GamePackets.SpellUse suse = new Conquer_Online_Server.Network.GamePackets.SpellUse(true);
                                suse.Attacker = client.Entity.UID;
                                suse.SpellID = 10010;
                                suse.Targets.Add(client.Entity.UID, damage);
                                client.SendScreen(suse, true);
                                if (client.QualifierGroup != null)
                                    client.QualifierGroup.UpdateDamage(ServerBase.Kernel.GamePool[client.ArenaStatistic.PlayWith], damage);
                            }
                        }
                    }
                    #endregion
                    #region FatalStrike
                    if (client.Entity.OnFatalStrike())
                    {
                        if (Now > client.Entity.FatalStrikeStamp.AddSeconds(client.Entity.FatalStrikeTime))
                        {
                            client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.CannonBarrage);
                        }
                    }
                    #endregion
                    if (client.Entity.OnOblivion())
                    {
                        if (Now > client.Entity.OblivionStamp.AddSeconds(client.Entity.OblivionTime))
                        {
                            client.Entity.RemoveFlag2(Network.GamePackets.Update.Flags2.Oblivion);
                        }
                    }
                    #region ShurikenVortex
                    if (client.Entity.ContainsFlag(Network.GamePackets.Update.Flags.ShurikenVortex))
                    {
                        if (Now > client.Entity.ShurikenVortexStamp.AddSeconds(client.Entity.ShurikenVortexTime))
                        {
                            client.Entity.RemoveFlag(Network.GamePackets.Update.Flags.ShurikenVortex);
                        }
                    }
                    #endregion
                    #region Transformations
                    if (client.Entity.Transformed)
                    {
                        if (Now > client.Entity.TransformationStamp.AddSeconds(client.Entity.TransformationTime))
                        {
                            client.Entity.Untransform();
                        }
                    }
                    #endregion
                }
                //else
                //    client.Disconnect();
            }
        }