public void SocketCommunication_ServerSends_ClientReceives()
        {
            IPHostEntry host = Dns.GetHostEntry(Dns.GetHostName());
            string localhost = "";
            foreach(IPAddress ip in host.AddressList)
                if(ip.AddressFamily.ToString() == "InterNetwork")
                    localhost = ip.ToString();

            // Create message to send
            RegisterMessage expectedMessage = TestHelper.CreateRegisterMessage();
            string messageStr = expectedMessage.ToXmlString();

            // Create server
            IPAddress address = IPAddress.Parse(localhost);
            int port = 5555;

            NetworkServer server = new NetworkServer(address, port);
            server.Open();
            server.StartListeningForClients();
            
            // connect client
            NetworkClient client = new NetworkClient(address, port);
            client.Connect();

            client.Send(expectedMessage);

            ArrayList sockets = new ArrayList();

            while ((sockets = server.SelectForRead()).Count == 0) ;

            Socket socket = (Socket)sockets[0];
            Message actualMessage = server.Receive(socket);

            server.Close();
            client.Disconnect();
            
            Assert.AreEqual(expectedMessage, actualMessage);

        }
        public void InitiateBackup(IPAddress myAddress, int myPort, IPAddress masterAddress, int masterPort)
        {
            SmartConsole.PrintHeader("Starting backup server");
            SmartConsole.PrintLine("Address: " + myAddress.ToString() + ":" + myPort, SmartConsole.DebugLevel.Advanced);

            // Create overall system tracker
            SystemTracker systemTracker = new SystemTracker();

            // Create list of all clients
            ClientTracker clientTracker = new ClientTracker();

            // Task Tracker
            TaskTracker taskTracker = new TaskTracker();

            // Start network connection
            NetworkServer server = new NetworkServer(myAddress, myPort);

            // Create messageHandler
            MessageHandler messageHandler = new MessageHandler(systemTracker, clientTracker, taskTracker, server);

            // Start message queue
            MessageQueue messageQueue = new MessageQueue(server);
            
            // Start Message processor
            CommunicationServer.MessageCommunication.MessageProcessor messageProcessor = new CommunicationServer.MessageCommunication.MessageProcessor(messageQueue, messageHandler);

            // blockade to block untill server is switched to primary mode
            Object backupBlockade = new Object();

            server.Open();
            messageQueue.Start();
            messageProcessor.Start();

            /********************* REGISTER AS NORMAL CLIENT *********************/

            RegisterType type = RegisterType.CommunicationServer;
            NetworkNode node = new NetworkNode(type);
            systemTracker.Node = node;

            NetworkClient client = new NetworkClient(masterAddress, masterPort);

            client.Connect();
            SmartConsole.PrintLine("Sending Register message...", SmartConsole.DebugLevel.Advanced);

            CommunicationServer.MessageCommunication.KeepAliveTimer keepAliveTimer = new 
                                                CommunicationServer.MessageCommunication.KeepAliveTimer(messageHandler,
                                                                                                        client, 
                                                                                                        server,
                                                                                                        systemTracker, 
                                                                                                        node,
                                                                                                        clientTracker,
                                                                                                        backupBlockade);
            keepAliveTimer.Communicate(node.ToRegisterMessage());

            /********************* START COMMUNICATING WITH PRIMARY SERVER *********************/
            SmartConsole.PrintLine("Backup Server starting work", SmartConsole.DebugLevel.Advanced);

            keepAliveTimer.Start();

            // This will hold untill server is switched to primary mode
            lock (backupBlockade)
            {
                Monitor.Wait(backupBlockade);
            }

            /********************* SWITCH TO PRIMARY SERVER *********************/

            SmartConsole.PrintHeader("SWITCHING TO PRIMARY");

            Server.primaryMode = true;

            client.Disconnect();

            clientTracker.RefreshTimeout();
            
            // Start measuring timeout
            clientTracker.StartTimeout();

            // Start console manager
            ConsoleManager consoleManager = new ConsoleManager(server);
            consoleManager.Start();
        }