public void Apply(MeshAndMaterials model, bool duplicateMaterial = true, bool duplicateMesh = true) { if (duplicateMaterial) { thisRenderer.materials = model.materials; } else { thisRenderer.sharedMaterials = model.materials; } if (duplicateMesh) { thisFilter.mesh = model.mesh; } else { thisFilter.sharedMesh = model.mesh; } }
public ModelInfo(MeshAndMaterials thisMeshAndMaterials, Matrix4x4 thisMatrix) { this.thisMeshAndMaterials = thisMeshAndMaterials; this.thisMatrix = thisMatrix; }