public CCFollowState(CCFollow action, CCNode target) : base(action, target) { // Cache these structs so we don't have to get them at each running step CCFollow followAction = FollowAction; cachedBoundary = followAction.Boundary; cachedHalfScreenSize = followAction.HalfScreenSize; }
public CCFollowState (CCFollow action, CCNode target) : base (action, target) { // Cache these structs so we don't have to get them at each running step CCFollow followAction = FollowAction; cachedBoundary = followAction.Boundary; cachedHalfScreenSize = followAction.HalfScreenSize; }