protected override void PanelInitialized() { base.PanelInitialized(); canvasGroup.alpha = 0.0f; actionBars.ForEach(actionBar => actionBar.Initialize()); actionErrorDisplay.Initialize(); EventHandler.RegisterEvent <Player, bool>(GameEvents.ClientControlStateChanged, OnControlStateChanged); playerCastFrame.UpdateCaster(localPlayer); playerUnitFrame.UpdateUnit(localPlayer); playerUnitFrame.SetTargetUnitFrame(playerTargetUnitFrame); playerUnitFrame.SetBuffDisplayFrame(playerBuffDisplayFrame); playerTargetUnitFrame.SetTargetUnitFrame(playerTargetTargetUnitFrame); playerTargetUnitFrame.SetBuffDisplayFrame(targetBuffDisplayFrame); }
protected override void PanelInitialized() { base.PanelInitialized(); actionBars.ForEach(actionBar => actionBar.Initialize()); actionErrorDisplay.Initialize(); EventHandler.RegisterEvent <Player>(EventHandler.GlobalDispatcher, GameEvents.PlayerControlGained, OnPlayerControlGained); EventHandler.RegisterEvent <Player>(EventHandler.GlobalDispatcher, GameEvents.PlayerControlLost, OnPlayerControlLost); playerCastFrame.UpdateCaster(localPlayer); playerUnitFrame.UpdateUnit(localPlayer); playerUnitFrame.SetTargetUnitFrame(playerTargetUnitFrame); playerUnitFrame.SetBuffDisplayFrame(playerBuffDisplayFrame); playerTargetUnitFrame.SetTargetUnitFrame(playerTargetTargetUnitFrame); playerTargetUnitFrame.SetBuffDisplayFrame(targetBuffDisplayFrame); }