private static void LoadWeaponsFromMonsterNode(XmlNode monsterNode, Monster monsterType) { XmlNodeList weaponNodes = monsterNode.SelectNodes("./Weapons/WeaponID"); if (weaponNodes != null) { foreach (XmlNode weaponNode in weaponNodes) { monsterType.AddWeaponToWeapons( WeaponFactory.CreateWeapon(weaponNode.GetXmlAttributeAsInt("ID"))); } } }
private static void LoadTradersFromNodes(XmlNodeList nodes) { foreach (XmlNode node in nodes) { Trader trader = new Trader(node.GetXmlAttributeAsInt("ID"), node.SelectSingleNode("./Name")?.InnerText ?? "", node.GetXmlAttributeAsBool("HasWeapons")); foreach (XmlNode childNode in node.SelectNodes("./InventoryItems/Item")) { trader.AddItemToInventory(ItemFactory.CreateGameItem(childNode.GetXmlAttributeAsInt("ID")), childNode.GetXmlAttributeAsInt("Quantity")); } foreach (XmlNode childNode in node.SelectNodes("./Weapons/Weapon")) { trader.AddWeaponToWeapons(WeaponFactory.CreateWeapon(childNode.GetXmlAttributeAsInt("ID"))); } AddTraderToList(trader); } }