/// <summary> /// 创建新的 Achievement 对象。 /// </summary> /// <param name="acid">Acid 属性的初始值。</param> /// <param name="title">Title 属性的初始值。</param> /// <param name="description">Description 属性的初始值。</param> public static Achievement CreateAchievement(global::System.Int64 acid, global::System.String title, global::System.String description) { Achievement achievement = new Achievement(); achievement.Acid = acid; achievement.Title = title; achievement.Description = description; return achievement; }
/// <summary> /// 用于向 Achievements EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToAchievements(Achievement achievement) { base.AddObject("Achievements", achievement); }